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Found 91 results

  1. This mod moves KSP about three hundred years from stock. Also, Kerbals are more human-like, and by that, I mean they use natural resources wayyy too much. Kerbin has now been introduced to a runaway greenhouse effect. The Mun has also been mined to being 10 km larger than Minmus.
  2. A planet made for lgbtq+ pride month. [Download link removed by moderator] License = CC-BY-NC-SA
  3. CREDIT TO @daniel l. FOR THE ORIGINAL GEMENI Pictures on original thread: [1.05] Gemeni v0.5 - A kopernicus mod that brings you a twin to kerbin. Gemeni is a mod thought up by @daniel l., and he has let me continue this mod. It turns Kerbin into a binary system with a planet called Kerbanon. It orbits around 6 million km from Kerbin, and is just over half the size. Gemeni moves The Mun to 40 million km and turns Minmus into a moon of Kerbanon. Works with but is not dependent on Sigma Binary by @Sigma88. Release Thread Developer Testing Version License: CC-BY-SA
  4. The Homestead system will at one point be an entirely new solar system. Also, a mod created entirely by people under the age of 14! Credit to Mattdiction for the system idea
  5. While this pack has been discontinued since 1.1.3, I have tested it and it still works fine on 1.3.1. I have also changed the version # to 1.0 to signal the end of development. I have updated and bumped this forum thread one last time for if anyone's interested. You can visit the forum thread for InterKalactic 2 here: (Original Description) This Kopernicus planet pack puts all of the old KSP bodies into new locations, plus adds 2 new ones. More will be added in the future. The goal of this pack is to make sure there isn't a single planet in the game that isn't worth visiting. Development started on 6/4/16. NOTE: If you choose to use this mod, I highly recommend a faster timewarp mod as well. If you go without one, it could take up to an hour or more on full timewarp to get to some planets. I will add more here as I expand the mod. If you would like to download it, click here to go to the Spacedock page (Updated to 1.1.3, probably will also work with 1.2 and beyond) or alternatively, the download it directly from here. The curseforge page will no longer be updated as I have lost me CurseID. Also, I highly recommend you download from Spacedock if you can, as I like to keep track of exactly how many people have downloaded it, which as of writing this is around 900-1000 people. -- Known Problems: Green = Can be fixed | Red = Can't be fixed - The sky at the KSC stays static, instead of moving based on time of day. (minor) - Kethane overlay on the main menu doesn't appear. Only affects you if you have the Kethane mod (minor) - Contracts sometimes show up for landing on Kirius. Just decline these and you should be fine. - A black screen may occasionally show up for the KSC when loading a new save. This likely only happens when running the planet pack for the first time. To fix, just reload the save. (minor) Please let me know if you encounter any bugs or other weird anomalies that I should add here. Extensions OPM Compatibility InterKalactic already is technically compatible with OPM, but all the new planets orbit the black hole and not Kirius or any other star. This extension should work with any KSP version and any version of the mod, and simply put, it makes Plock and Sarnus orbit Kirius, while Neidon and Urlum both are rogue planets, having modified orbits around the black hole. To prevent messing up the saves of anyone who already has OPM installed prior to this mod, the moons of all the planets remain untouched, with the only exception being Eeloo, which would otherwise be a moon of Sarnus. In order to download this extension correctly, delete your existing OPM mod and replace it with this version. In case something gets messed up, backing up your saves is highly recommended. To download the extension, click here. Jupiter This extension adds 1 new planet and 4 moons, which as you could probably guess, are Jupiter, Io, Europa, Callisto and Ganymede. These planets are relatively featureless and have generally a flat terrain, and are all very far from Kirius which Jupiter orbits. However, Jupiter and its moons could make for an excellent multiplanetary base, as well as a supply stop for traveling even deeper into space. To download, click here. Changelog Spoiler that I STILL can't get rid of for some reason:
  6. Kerbol++ is a very simple and lightweight planet mod. This mod is based on the idea of people like me with slightly lower-end computers being able to play with a unique Kerbol System without the headache of installation and 30 minute long loading sessions. It adds no new planets and contains zero new textures (besides for Jool rings, which can be removed without hurting anything if needed), but instead improves the orbits of existing ones (including getting rid of the unnaturally perfect orbits of certain bodies), among a few other minor changes to the world. This is designed to enhance the Kerbal exploration experience while not requiring save restarts, extra mods (besides kopernicus) or anything else, while being relatively interchangeable with stock KSP saves. Only prerequisite is Kopernicus. While this is designed for 1.3.1, and will likely not be explicitly made for later versions, it probably will work fine with other versions. ** This mod is pretty new, so please report any bugs you encounter. List of changes is as follows: - One new, simplistic flag representing the mod - Mun's gravity raised marginally, now orbits farther from Kerbin and has a somewhat eccentric orbit. - Minmus now has a highly irregular and retrograde orbit around Kerbin, taken it both much closer and farther from Kerbin than previously. Could be used strategically, but also the difficulty to reach it hopefully encourages utilization of the Mun more. - Jool is now four times as large and has considerably higher surface gravity. It is a gas giant, after all. - Jool's moons have been revamped to accommodate the larger size. Read further for additional info. - Vall is now the 'shephard' of Jool's rings, and the closest moon in and has much higher surface gravity. Laythe is next, which is no longer tidally locked, followed by Tylo, Pol, then Bop, all whose characteristics aside from orbiting farther out remain unchanged. - Moho is now much closer to Kerbol and is tidally locked. Also slightly higher surface gravity. - Kerbin now orbits roughly in Duna's previous location, and has 2.5x surface gravity. - All planets further out than Kerbin are roughly twice as far out. - If player has reached, asteroids will spawn near Jool and plummet into its SOI - Moved KSC to the edge of the desert - Eve, Gilly and Ike both remain completely undisturbed Notice about transferring saves between unmodded and modded games: While most of this pack is designed to be relatively interchangeable with stock KSP, the Joolean system may include complications, especially if you put anything too close to Jool before adding this mod (may cause said crafts to be instantly destroyed) or if you have anything orbiting too far away from Jool (crafts may just float off into space) before removing this mod. Worst case scenario, these kinds of situations are relatively easy to fix in the persistent file. And remember, always back up your saves. Download link for 1.3.1: https://spacedock.info/mod/1732/Kerbol++?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3E If you're interested in donating to support this and my other planet packs, my only method to do so ATM is via bitcoin: 15nhma9mEYqhBE5hyCHa4bGUyrAfnaUrxd or PayPal: https://www.paypal.me/clockwork13. Donations will go to assist this and my other projects. Additional Images:
  7. OUTERSPACE So what is Outer Space? Outer Space is my first Kopernicus planet pack, aiming to bring more challenge in the game. Nothing much at the moment. !WARNING! This mod is in it's early stages, bugs occur! If you experience weird glitches, PM me and i will try to fix it. When is this updated? Updates will happen, but sometimes things can block development time. I can't really tell. Who is in charge of this? @GenesisPlayz (Myself) The lead developer. I'm doing all the coding and stuff. @ModerndayLink Giving me tips in the beginnng and helping me out when i got confused. @SamBelanger For making the textures, i like them and it saves me alot of time (I'm a terrible artist when it comes to rocky plernerts). CHANGELOG KNOWN ISSUES: TO-DO LIST: DOWNLOAD VIA SPACEDOCK: If you want to take an early peek now: https://spacedock.info/mod/1435/''Outerspace'' KSP Planet Pack Eh, SpaceDock doesn't want to update the mod for some reason. Well, here is an alterative via MEGA: https://mega.nz/#!U3QBlKJT!vAExDvviY35GUhp6XoM61A2fuy30yJapyDujP2XZpz8 SPECIAL THANKS:
  8. I've been wanting to put the Upsilon Andromedae system into Interstellar Adventure Revived for quite some time. Back when I was first developing version 1.0, in fact. However, IA-Revived is too cluttered for this whole system to fit without making the mod too large. The planets in this system are so large that they would need hordes of moons to compliment them. I would need to give the system it's own planet pack! So...that's what I did. UPSILON KANDROMEDAE is a Kerbalized version of the real-life Upsilon Andromedae system, featuring... The two stars (Titawin and Upsilon B) All four planets (Saffar, Samh, Majriti, and Upsilon E) A bunch of moons (24 planned in total) Biomes for all terrestrial objects Custom atmospheres and oceans A very bizarre and Kerbal-like collection of objects. Scaled-down Kerbol to compensate The mod will be in my classical "Real-ish Kerbal Scale" - 1/10th the radius, 1/100th the mass, 1/10th the planetary distance, and 1/500th the stellar distance as in real life. That would make the system close enough to reach but still a difficult challenge to even get an encounter with. All the objects here are made to be worlds all their own, each with widely different science opportunities and landscapes for whatever playing style you do. CURRENT STATUS (June 3rd, 2017): The two stars and the four planets have all been made and textured. I will need to fix their texture seams (made them purely with GIMP). Rings are added to Samh and Majriti. All objects have been made in the correct scale, meaning that they also have the same gravity that they would in real life (nearly 39 gees for Samh!). The four planets have internal heating as well - the closer you get to the center, the hotter it is. The tops of their atmospheres are their equilibrium temperatures. As of now, I've finished four of Upsilon E's 5 planned moons, one moon of Samh, and one moon of Majriti. I am currently working on the textures for three more moons around Majriti. SCREENSHOTS: ACKNOWLEDGEMENTS: @The White Guardian and @StarCrusher96 for help with Kopernicus @Thomas P. for Kopernicus and KittopiaTech @amarius1, @Galileo, @JadeOfMaar, and other inspirational "Kopernicusteers". Or just planet modders. Sounds better but not as cool.
  9. AndrewDraws

    ...

    Constellations has been replaced by Real Exoplanets, which you can find here:
  10. OTHER_WORLDS REBOOTED IN THE MAKING THE ORIGINAL SYSTEM BUT WITH ~x42 TIMES DE QUALITY! DOWNLOADS Requires Kopernicus Beta and Module Manager This mod adds a new star to KSP, with 5 exoplanets and 7 exomoons! Cercani Star: An K-type (Orange dwarf) star orbiting Kerbol with half the diameter of this. Planetary System: (Distances and sizes not to perfect scale) Let's meet the exoplanets and exomoons: --------------------------------------------- 1st planet --------------------------------------------- --------------------------------------------- 2nd planet --------------------------------------------- --------------------------------------------- 3rd planet --------------------------------------------- --------------------------------------------- 4th planet --------------------------------------------- --------------------------------------------- 5th planet --------------------------------------------- (Double planet if using SigmaBinary) Big Photos I'll add more in the future Version History: KNOWN BUGS: While at C2-1 Sphere of Influence. Vassa and C2-1 will lose their tidal lock state. Although only visual for Vassa (It resets when you leave C2-1 SOI), C2-1 loses it's rotation. COMPATIBLE MODS: Custom Asteroids (Adds a Troni Asteroid Belt and Nienna ones) (Included in main download) Old EVE (Separated download) Galactic Neighborhood. Distant Object Enhancements - /!\ If it makes the other planets flares to stop rendering, remove the config in GameData/OtherWorlds/CercaniSystem/-CONFIGS-/DOE.cfg /!\ Outer planets mod, New horizons pack and this type of kopernicus packs are all supported RECOMENDED MODS Interstellar/Alcubierre drive are mandatory to get to Cercani! (If you don't want to do years of travel) Near Future Technologies for navigating though the system. TO-DO: Compatibility with Planetshine, Distant Objects Enchantment, Custom Asteroids, Final Fronteir, FAR mods. Make Prima and Secunda be real double planets. EVE mod compatibility with custom clouds and Astronomer's Interestellar visual pack style. (Almost finished) Science descriptions for stock experiments and some other mods ones like DMagic Orbital Science. (I will need help for this, because I'm not a native english-speaker) Do a better forum post presentation. Check for grammar/vocabulary errors. DEVELOPMENT THREAD WIP area: THE CREW: Special Thanks: Thomas P for creating Kopernicus mod. (Most important one) The guys at the IRC channel for helping me with stupid errors. Vladimir Romanyuk a.k.a. the Space Engine creator for his randomized planet textures. (Mostly Heightmap used) Disclaimer: This is my first mod, so It can be bad, buggy, not good looking, not funny at all, or even be good! License:
  11. @SamBelanger has decided to move on in his life and is not working on the mod anymore. @Mrcarrot, @Grand Ship Builder, and I are working together to continue this mod. Pls don't turn this forum into the Mongolian Conquests, we aren't bashing Sam or anything. This is fine print. Some Pics for Clicks: None ATM Kottabos' Video on the old version of DD: Dependencies : Kopernicus by @Thomas P. Recommended Mods : BetterTimeWarpContinued by @linuxgurugamer AlcubierreWarpDrive by @RoverDude KSP-AVC by @cybutek Time Control by @westamastaflash Suggestions: OptionalAtmospheresRevamped by @DeltaDizzy OuterSpace by @GenesisPlayz, @ModerndayLink, and @SamBelanger MoonReorganizer by @Mrcarrot Kudos to: No one ATM. Team: @NickRoss120: Co-Owner of the mod @Mrcarrot: Co-Owner of the Mod @Grand Ship Builder: Co-Owner of the Mod @flekota: Contributor @UranianBlue: Contributor @Scaprod: Contributor @SamBelanger: The original mod-maker Chats : https://discord.gg/GZT5UrV DoubleDouble Revived LICENSE : README : Download the latest version of Kopernicus which can be found here. Put the mods files in the GameData folder. Start the game (KSP). Have fun. Please note: We've been very busy the past month and haven't got much done, so don't expect an official release to be up for a bit. For now, you can download the current version at the original forum, thanks! -NickRoss120
  12. Saru Planet Pack So I recently thought of making a planet pack that includes a Saturn analog for Kopernicus. Making a planet pack sounded like fun, so I said why not? My main goal of this pack is to have it stockalike. Warning: This is an early version of the mod, EXPECT BUGS! This mod requires Kopernicus v0.5.2 http://forum.kerbalspaceprogram.com/index.php?/topic/103277-105-kopernicus-beta-05-november-17/ This is the main plan. Hopefully they will look somewhat like this. Mobe - A mimas analog that is modeled after a potato. Ensol - Enceladus analog that is kind of greyish. It will have geysers like that eventually, when I figure out how. Will either use WIP EVE or Kopernicus. Hypo - Hyperion analog. Since Hyperion looks like a sponge, why not make a cube moon that sort of looks like a kitchen sponge? Tel - Titan analog that is the colors of titan reversed. Don't know what the ground will look like yet. Any suggestions or comments are welcome! Please remember this will not slow down my main mod. Changelog: Version 0.1 -Initial Release
  13. READ THIS: Outer Planets Mod is no longer being actively maintained through this thread. Click this link to go the new thread, where OPM is being developed by a group of people. Outer Planets Mod Outer Planets Mod is a mod that expands the outer edges of the Kerbol system, to create something akin to the real Solar System’s. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto, as well as several of these planets' moons. At the moment not all of these planets have moons around them yet, but even without any satellites these faraway planets provide a challenge rarely encountered in Kerbal Space Program. You'll have to figure out new transfer windows, manage your power supply differently, provide your spacecraft with more Delta-V and be ready to travel years or even decades. Downloads 1. Download the mod from one of the mirrors. You can also use the CKAN mod manager to download and keep it updated automatically. 2. Download Kopernicus, which is a third-party mode required for OPM to work This version of OPM works best with Kopernicus 1.2.1-1. We can't give proper technical support if you use a Kopernicus version that a particular OPM update wasn't designed for. 3. Install Custom Barnkit. This allows OPM to reach KSP's antennas to each the outer planets in a balanced way. 4. Install all mods, by moving the unzipped contents of the downloads into the GameData folder. You should end up with the folders OPM, CTTP, Custom Barnkit, ModularFlightIntegrator and Kopernicus in GameData. 5. (Optional) Check out the Mods section for third-party mods that OPM was designed to work with in the OP. For example, SigmaBinary makes Plock and Karen a true binary system like Pluto-Charon. Installation note: If you're updating complex mods like this, please do not overwrite the old version with the new one but delete it instead. This can prevent issues, as incompatible changes can be made between versions. To uninstall just remove the OPM folder from GameData. Features Explore 17 highly detailed planets and moons, all in a stock-a-like artstyle Discover never before seen worlds, such as a subsatellite, Trojan moon or a set of binary bodies Collect science in over 140 biomes, with almost a thousand unique science blurbs Custom terrain textures and improved ground scatter has made planets and moons never look so good up close A full set of KSPedia entries for OPM’s various bodies helps you to navigate the far reaches of the Kerbol system Extensive third-party mod integration means you can play OPM with a whole range of other mods Screenshots 2.1 screenshots 2.0 screenshots (slightly outdated, bodies look better in map view now) Mods Supported Mods PlanetShine adds light reflecting off planets and moons to illuminate your ships. The Outer Planets Mod supports PlanetShine and if it's installed, it will cast spacecraft close to Sarnus, Urlum and Neidon in colored light that really adds to the visual experience of the new planets. PlanetShine isn't very modular, so you'll have to install it first and let OPM overwrite it, for the new planets and moons to get their colors. Distant Object Enhancement adds flares for faraway planets and moons, so that they're visible even from Kerbin's surface (like in real-life). The Outer Planets Mod supports DOE and if installed, will display correctly colored flares for the new planets. Final Frontier adds personal merits to Kerbals. It'll help you keep track of which Kerbonaut went where and when, with nice looking badges. The Outer Planets Mod supports this with custom badges for the new planets and moons. ResearchBodies let’s you discover all the planets in the Kerbol System through a telescope. The Outer Planets Mod supports ResearchBodies and if it's installed, you'll need to discover the planets first before sending any spacecraft to the planets. Community Resource Pack gives modders a toolkit of commonly used resources to play with, and helps us all work together in the same resource playground. The Outer Planets Mod supports CRP and if it's installed, it will add resources to OPM's planets which later can be extracted to make fuel or life support. SigmaBinary helps change Plock and Karen into a binary system, like their real-life inspirations. This means that the two orbit around a common barycenter, a point of gravity between the two. This gravitational dance is rarely seen in mods and is quite the spectacle. CustomAsteroids allows Outer Planets Mod to add the same procedural asteroids to other places than Dres and . If you have it installed, you'll see asteroid 'moons' around Jool, Sarnus, Urlum, Neidon and Plock. Note: no 1.2 compatible version at the moment. Recommended Mods Near Future Technologies has a whole range of part packs that might be very beneficial for your (manned) deep space vehicles, such as nuclear reactors, advanced electrical propulsion systems and more (and larger) solar panels all in a very nice stock-a-like style. Transfer Window Planner allows you to have a readout of the ideal transfer window to both the stock and this mod's celestial bodies. This makes planning a mission to Sarnus, Urlum or Neidon a whole lot more manageable. Atomic Age adds a lot more nuclear thermal rocket engines, that can really come in handy to get to the far planets introduced in OPM. Fan made 1.2 update found on last page. Better Time Warp adds, among other things, more time warp levels. This makes journeys to the Outer Planets a lot more doable, as you won't have to wait fifteen at stock KSP's highest timewarp levels. Fan made 1.2 update found on last page. Realistic Atmospheres redoes the stock atmospheres in a more realistic fashion. Its creator @OhioBob helped me make OPMs atmospheres more realistic. As such OPM and Realistic Atmospheres go very well, making every atmosphere from Eve to Thatmo to feel as realistic as possible Compatible Mods SCANsat allows planets to be scanned to create all sorts of maps. The terrestrial moons in OPM can now be scanned just like the stock planets and moons Surface Experiment Pack adds deployable experiments which thanks to dev @AlbertKermin also have custom science definitions for OPM Miscellaneous OPM adds a lot of new bodies, which means that the amount of science that can be gathered has increased by a lot too. To compensate this, since version 1.5.0 there has been a ModuleManager config that balances the stock science multipliers. If you don't want it though, you can remove the StockScienceMultipliers.cfg file located in the OPM/KopernicusConfigs folder. Here's a great Delta-V map for the stock system and its expansion by the Outer Planets Mod. @Olympic1 has started a wiki for information the planets and moons of Kopernicus mods like OPM called the Kopernicus Planets Wiki. It's never done, so if you have time please add some content to this wiki. @PLAD has made program called Flyby Finder that can calculate flyby windows for you. Recently they added support for OPM bodies too, so you can find out when to launch and how to get the Jool-Saturn-Urlum-Neidon window needed to recreate Voyager 2. Changelog Pre-2.0 changelogs 1.9.5 -Removed Module Manager from download (please use the MM version included with Kopernicus) -Added FlyingAltitudeThresholdvalues to Thatmo's ScienceValues -Added SpaceAltitudeThresholdvalues to Plock's ScienceValues -Add a custom gravity value to Karen -Added ScienceValues to Karen -Added timewarpAltitudeLimits to Karen -Removed duplicate value tidallyLocked in Thatmo's cfg -Redid some older FinalFrontier badges to fix some issues they had -Fixed two errors in the science blurbs -Redid the SigmaBinary support as it now has a new plugin-based work flow -Removed PlockKaren.cfg since it's been made obsolete because of the SigmaBinary changes -Reworked the temperature and pressure curves of OPM's atmospheric bodies to give them more realistic atmospheres, courtesy of OhioBob -Switched Sarnus, Urlum and Neidon to use Jool as a template to fix issues with lighting present since 1.1.1 -Removed some values in the ScaledSpace section of the OPM gas giants to account for the switch to the Jool template -Sarnus, Urlum and Neidon now use the same cloudy normal map that Jool uses -Updated the AVC version file 1.9.2 -Added procedural asteroid moons to Jool, Sarnus, Urlum, Neidon and Plock through the CustomAsteroids mod -Updated PlockKaren.cfg to latest version of the SigmaBinary template -Changed the texture paths/locations to allow for LoadOnDemand functionality -Made Karen's description a bit vaguer to account for the optional nature of the SigmaBinary mod -Redid the FinalFrontier ribbons for Plock to reflect its new look -Added FinalFrontier ribbons for Karen -Fixed the incorrectly sized ScaledSpace .bins for Plock and Karen -Updated Module Manager to version 2.6.17 -Updated the AVC version file 1.9.1 -Re-added the FlightGlobalIndex variables to the various bodies to maintain save game compatibility and prevent save game breaking from occurring in the future 1.9.0 (download 1.9.1 or above, as this is a bugged release) -Redid Plock, changing it from a Vall look-a-like into a unique body -Added a moon to Plock called Karen -Redid the gas giant's rings to adjust for changes made to the ways rings are rendered now -Flipped the biome maps of Thatmo and Karen, so that they correctly follow the terrain -Changed Plock's orbital color, PlanetShine and DistantObject color to a light greenish brown -Removed the FlightGlobalIndex variables, due to obsolescence -Fixed an error in Plock's description -Updated ModuleManager to version 2.6.13 -Updated AVC version file 1.8.1 -Add biomes to Thatmo and Nissee -Added science blurbs for Thatmo and Nissee -Added science blurbs to earlier bodies -Added an actually working version of the AVC version file -Updated resource configs for Community Resource Pack compatibility, courtesy of Olympic1 -Added discovery messages for the ResearchBodies mod, courtesy of Olympic1 -Rebalanced the time warp limits for the OPM bodies, courtesy of Olympic1 -Changed adiabatic index of OPMs atmospheric bodies for better FAR compatibility -Fixed a spelling error in the description for Nissee -Updated ModuleManager to version 2.6.8 1.8 -Added two moons to Neidon: Thatmo and Nissee -Added support for Kopernicus Expansion's procedural gas giants feature, adding it to the OPM giants and Jool -Updated the Karbonite configs for Tal -Fixed a spelling error in Tekto's description and added a 'or her' after 'his' to include female Kerbals -Removed a duplicate entry for Wal from the DAE config -Converted the ring textures to PNG format for Kopernicus Expansion compatibility -Updated ModuleManager to 2.6.7 1.7.2 -Added custom water textures to Tekto as well as other ocean tweaks -Removed the double color textures (color/map), because they were no longer needed by Kopernicus -Added support for ResearchBodies -Artificially enlarged the SOI of Hale and Ovok -Reduced Hale and Ovok's gravity to more realistic levels -Fixed the issue with not being able to stand on Tal -Fixed the issue with Tal becoming gray scale when transitioning between terrain and ScaledSpace -Fixed Tekto's dark terrain -Flipped Tal's biome map to the correct orientation -Moved the version file from the GameData to the OPM folder -Reduced the spikiness of Ovok 1.7.1 -Made Ovok egg-shaped again -Added biomes and science descriptions to Tal -Removed all mass values from the configs, as it was unnecessary to include when GeeASL was also included -Changed all PluginData textures from .png format to .dds format -Renamed the FinalFrontier file back to CelestialBodies.info, as it was needed for the OPM ribbons to show up -Corrected spelling mistake in the science descriptions -Updated the Module Manager plugin to version 2.6.6 -Updated the Module Manager license included 1.7 Release -Moved the Texture Replacer cfg to the OPM folder and removed the TextureReplacer folder -Updated the Karbonite configs, courtesy of Olympic1 -Updated the ModuleManager plugin to version 2.6.5 -Changed Wal's template back to Moho, since the black body bug was fixed by Kopernicus -Tekto is much more playable now, since the dark terrain bug is fixed by Kopernicus -Changed the AntennaRange config to reflect changes in the mod's recent updates -Changed the rotational periods of the gas giants to make them more realistic -Tweaked the atmospheres even further to create smoother transitions similar to stock atmospheres -Balanced Tekto's atmosphere to make it less tedious during descent -Changed Tekto's atmospheric ambient color from reddish to the correct green -Rounded the atmospheric heights of all OPM bodies, to match the new style of the stock bodies -Corrected Priax's mass -Added relative paths for the .bin files in the OPM bodies' cfg files -Adjusted the SOIs of Ovok and Hale to make scanning and orbiting less problematic -Removed the Kopernicus folder, the mod can now be downloaded separately, making combining OPM with other planet packs easier 1.7 Beta 2 -Added about a dozen extra science descriptions to Urlum's moons -Fixed a description that was about Priax, but was listed for Wal -Corrected the spelling in Neidon's description as well as a science description for Polta -Moved Eeloo's ribbons and config info into the OPM/Ribbons folder and removed the Nereid folder -Removed the useless svn files and folders from the Ribbons folder -Fixed a compatibility problem with ATM through a config/moving the ring textures to a separate folder -Converted the ring textures to DDS format -Renamed the configs in the OPM folder for clarity's sake -Changed a value in the antenna distance config to account for a change in RemoteTech -Moved the PlanetShine config into the OPM folder and removed the PlanetShine folder -Added Tal to the PlanetShine config -Updated the ModuleManager plugin to version 2.6.3 -Fixed Priax's biome definitions not matching the actual biome map -Tweaked the atmospheres in OPM to make them work better and to make them more unique from one another -Temporarily made Dres the template for Wal instead of Moho, to prevent the black body bug 1.7 Beta 1 -Added a moon around Wall called Tal -Added biomes to Urlum's moons -Added a couple more science descriptions to Tekto -Rebuilt the mod to only use the new Kopernicus -Removed KopernicusTech because it's no longer used -Converted all gas giants to work without a template -Removed DDSLoader because it's obsolete since 1.0 -Removed CustomAsteroids support since it hasn't been updated in months and is buggy -Removed the solar power curve config because it is obsolete since 1.0.1 -Updated ModuleManager to version 2.6.2 -Rotated Priax so that its lighter side is facing the orbital direction -Added FinalFrontier ribbons for the Urlum moons -Enabled Plock's ribbons in the FinalFrontier config -Rebalanced the prestige you get for each OPM ribbon -Changed Wal's orbital color to make it more distinct from Tal's color -Changed Wal's description to fit the inclusion of Tal -Made Wal's orbit larger to realistically allow subsatellite Tal to exist -Added custom timewarp limits to the existing OPM bodies -Redid some of the normal maps for the existing OPM bodies -Integrated OPM with the new stock resource system -Renamed the RegolithConfigs folder to KarboniteConfigs, to reflect Karbonite mod dropping Regolith for the stock resource system 1.6.5 -Added a ScaledSpace .bin for Plock -Removed tidal locking from Plock -Added a rotational period to Plock -Tweaked the mass and gravity of Plock slightly to make them more consistent with each other -Made Urlum's rotation prograde to fix issues the retrograde rotation caused for some people -Changed the descriptions for Slate and Eeloo to make their lore more realistic -Fixed the incorrect height map for Slate -Made Slate's normal map more detailed -Updated the KittopiaTech license to the most recent version -Updated DDSLoader to version 1.9.0 -Updated ModuleManager to version 2.5.13 -Updated KopernicusTech to version 0.13 1.6 -Added three new moons to Urlum: Polta, Priax and Wal -Added licenses to the download as per the rules -Added AVC support with a .version file -Resized Slate's color map to reduce memory use at a negligible loss in in-game quality -Tweaked Tekto's atmosphereAmbient in the PlanetShine config to make it as much as other atmospheric bodies 1.5.5.1 -TextureReplacer incompatibility fixed 1.5.5 -Updated the plugins to KopernicusTech 0.121 -Updated ModuleManager to 2.5.10 -Removed the Kopernicus Cache .bin files -Added the Kittopia ScaledSpace .bin files -Added the DDSLoader plugin -The Sarnus texture has been given Saturn-like polar hexagons -Ovok has been made more egg-shaped and several body characteristics have been changed to account for the new shape -The Ovok biome map and the science descriptions have been changed to reflect the changes to Ovok -Switched all textures back to DDS format -Made some textures smaller (gas giants, small moons) as their high resolutions only increased memory use and didn't improve the in-game quality much -Fixed Tekto's ScaledSpace ocean not matching the real ocean and tweaked the color a bit -Moved the new planets and moons out of Systems.cfg and into their own config files for increased modularity -Fixed the knowledge base atmosphere height of Tekto not matching the real atmosphere height -Removed the rotation periods for Hale and Ovok as they're tidally locked now and don't need that info -Tidally locked Eeloo as well, just like its inspiration Enceladus -Changed the distances of Eeloo, Slate and Tekto to be more similar to the relative distances in the Saturn system -Tweaked Tekto's atmospheric color -Added biomes and science descriptions to Tekto -Added some science descriptions to the older planets and moons -Corrected some descriptions of the older planets and moons -Removed AVP configs and moved them to a separate download in the forum thread OP -Reduced the temperature multiplier for OPMs gas giants to prevent issues with DRE/FAR -Moved the atmosphere handling for the gas giants from Kopernicus to Kittopia -Tweaked the atmospheric colors of the gas giants to make them look better 1.5.2 -Included the correct DLL for Kopernicus 0.4, so that the biome bug is now actually fixed -Added a missing cloud layer in the AVP config for Sarnus -Added biome-specific resources for Sarnus' moons to the Regolith config -Added resources on Tekto to the Regolith config 1.5.1 -Removed unused Tekto ocean textures -Mirrored the textures for Hale, Slate and Ovok vertically so they look like they did in 1.4 -Updated Kopernicus to version 0.4, which fixes the biome bug -Removed the now obsolete biome enabling/disabling config -Removed the ScaledSpace folder in KittopiaSpace as Kopernicus can now handle that -Set ModScaledAtmoShader to false for Sarnus, Urlum and Tekto so that atmospheric gradient once again displays correctly 1.5 -Added a new moon to Sarnus called Tekto -Updated ModuleManager to version 2.5.9 -Switched the Kopernicus and KittopiaTech plugins to the KopernicusTech fork -Moved terrain handling from RSS to KopernicusTech; RSS is now no longer included -Switched textures to PNG, since KopernicusTech does not support DDS; DDSLoader is now no longer included -Tweaked the rings of Sarnus and Urlum a bit, adjusted Hale and Ovok's orbits to compensate -Increased the gravity of Hale and Ovok to enlarge the SoI to make it easier to get an encounter with the moons -Tidally locked Hale and Slate to Sarnus -Added a specialized Regolith/Karbonite config -Added a way to disable biomes on the new bodies, as a bug applies the new biomes to the template bodies too. To disable these biomes, remove Kopernicus/Config/OPMBiomes.cfg -Rebalanced the science multipliers of all bodies to compensate for the added planets and moons. The rebalanced multipliers for the stock planets can be disabled by removing Kopernicus/Config/StockScienceMultipliers.cfg -Adjusted Plock's characteristics to make it less like Vall and more like Pluto -Made Neidon start farther along in its orbit, so that it and Plock will never come too close -Added a config for AntennaRange and RemoteTech that extends the range of the longest-range dishes to compensate for the expanded Kerbol system -Added Astronomer's Visual Pack-compatible cloud configs for the planets and moons with atmospheres 1.4 -Upgraded KittopiaTech to version 0.192 -Added biomes for Hale, Ovok and Slate -Added science blurbs for the new moons -Added atmospheric science blurbs for the gas giants -Removed the RSS time warp tweak as it was causing issues -Tweaked some of the orbital and body characteristics of OPM planets and moons -Made Slate's terrain smoother in places -Changed the default textures from 4K/8K to 2K/4K. Low and high res packs can be downloaded separately 1.3 -Updated KittopiaTech to version 0.19 -Moved Eeloo to an orbit around Sarnus -Made a new Pluto analog called Plock -Added three brand new moons to Sarnus: Hale, Ovok and Slate -Changed Sarnus' ring texture to realistically fit Hale in -Added support for FinalFrontier -Changed Urlum from a retrograde orbit to a prograde orbit -Made Urlum rotate in a retrograde direction and changed description to reflect that -Switched from PNG to DDS textures -Redid time warp speeds using RSS, it can now go from x1-x1,000,000 -Changed scale heights and max altitude of the new gas giant's atmospheres -Halved the spawn rates of OPMs procedural asteroid moonlets -Updated ModuleManager to version 2.5.8 -Moved the PlanetShine config into the base one, to get it to work correctly 1.2.1 -Reduced Urlum's shepherd moon spawn rate from its extremely high value (which I used for testing) to its intended value 1.2 -Added a few science blurbs for the new planets, but only orbital experiments for now -Gave custom science multipliers to each of the new planets and upped Eeloo's to reflect its more distant orbit -Added support for PlanetShine and Distant Object Enhancement -Added a new type of procedural moonlets: Urlum ring shepherds -Tweaked the values of the existing moonlet types to be more realistic/less random -Changed the ring texture of Urlum to make it less identical to Uranus' -Changed the atmospheric heights of the new planets -Changed the description of Neidon 1.1.1 -Updated PFUtilityAddon.dll (courtesy of Thesonicgalaxy) and capitalized the first letter of the ring textures' filenames to ensure rings show properly on Linux 1.1 -Added support for CustomAsteroids: this will allow procedural asteroids to spawn around Jool, Sarnus, Urlum and Neidon and represent their very small moonlets -Added planetary rings to Sarnus and Urlum -Gave the new planets unique rotational speeds -Included the correct resolution textures for Urlum and Neidon, accidentally released them with half-res textures -Updated ModuleManager to version 2.5.6 -Removed Sarnus_rim.png, an unused texture 1.0 -Initial release Known Issues These issues apply to the latest version: Due to limitations, some contracts will still generate for the fake Plock-Karen barycenter body that is created by SigmaBinary. Just don't accept them and you'll be fine Thatmo has a very bright light on it in ScaledSpace. Still investigating how to fix it Polta and Wal don't have their biomes linked to the biome map. Will fix ASAP. Frequently Asked Questions Yes and I'm not talking about Ovok's shape. So go out and find them! Acknowledgements Developers CaptRobau Eudae55 Contributors benjee10 Diddly Feelerino hazard-ish Olympic1 Spacepetscompany Augustus Porkjet Akinesis tygoo7 OhioBob Thanks Sarbian for maintaining the ModuleManager plugin that this mod uses BryceSchroeder for creating the Kopernicus mod that this mod uses Padishar for updating the Kopernicus mod to 0.90 Teknoman117 and ThomasKerman for developing the Kopernicus mod for 1.0 and beyond Augustus for giving me advice and for providing me with configs for Final Frontier support Kcreator for making KittopiaTech which this mod uses Thesonicgalaxy for helping me fix the ring issue for Linux MOARdV for maintaining the Distant Object Enhancement mod, which this mod supports Valerian for making the PlanetShine mod, which this mod supports Olympic1 for providing me with configs for CRP support Nereid for making the Final Frontier mod, which this mod supports and for helping me generate the required graphics RoverDude for making the Community Resource Pack mod, which this mod supports simon56modder for making the ResearchBodies mod, which this mod supports rbray89 for making the ActiveTextureManagement mod, which this mod supports toadicus for making the AntennaRange mod, which this mod supports Remote Technologies Group for maintaining the RemoteTech mod, which this mod supports shaw for making the TextureReplacer mod, which this mod supports cybutek for making the KSP-AVC Plugin mod, which this mod supports Bekiekutmoar for supplying the winning names for the Slate Naming Contest Gravitasi for updating the Kopernicus/Kittopia plugins and showing us how to use them together KillAshley for lots of help with atmospheres, PQSmods and lots of other things Felger for providing the basis for KillAshley's help on OPM converting to the atmospheres in 1.0 Rosco P. Coltrane for the original Delta-V map for OPM Misucat, Galahir350 and Kowgan for all the various contributions to the current Delta-V map -ctn- and others who contributed to the Outer Planets wiki Special thanks to: Sigma88, Eleusis La Arwall, Amarius and all other unnamed fans of OPM License This mod is licensed:
  14. Kerbiting System This planet pack, which has officialy released, is a planet pack that rearranges all the planets in the stock Kerbol System. In later versions more planets and moons will be added and a lot more will come! This is what I let you guys decide. I like to make a planet pack which makes people as happy as possible. For that to happen I need your advice on what to do/add/edit. Very important to know is that this is my first work. So if any bugs are encountered, report them immediately! Let me know what you think and give me some advice on what to do next! I'll make a poll to know what you guys want to see next. Changelog: Release v1.0: Bugs fixed Official release Beta v0.2: Fixed a major bug by changing rearrangement of the planets Changed science values More bugs fixed Beta v0.1: Added descriptions for all the planets Added some small things Bugs fixed Alpha v0.2: Added correct science values for all the planets Alpha v0.1: All stock planets rearranged Given some different properties/orbit settings for some of the planets PICTURES: Pictures Kerbiting System STRAWPOLL: Poll Installation instructions: Just place the "Kerbiting System" folder inside the "GameData" folder. DOWNLOAD: SpaceDock CurseForge DEPENDENCY: Kopernicus Module Manager Thanks for downloading and have fun with my work! Big credits to the developers of Kopernicus and ModuleManager of course! Please give me some feedback and comment what you think of my first work!
  15. IMPORTANT NOTICE: unhappiness Hello KSP players, here is an interesting mod that adds several star systems, some of which are binary pairs. Pictures : DoubleDouble Album Landing! Hum nice picture! Frono surface Hum very nice picture!! New adventure? SUN GLASS PLZ!! Videos : Project(s) : Star(s) Systems : Downloads : Github Spacedock Curse Dropbox Mega OneDrive GoogleDrive Source : Github Wiki : Github (In development) Depends mods : Kopernicus by @Thomas P., This mod is the core to manage stars, planets and moons. ModularFlightIntegrator by @sarbian, This mod allows multiples mods to override or insert code into various call of the stock FlightIntegrator. ModuleManager by @sarbian, This mod that allows you to write a patch file that modifies another part at the time of loading. Recommends mods : BetterTimeWarpContinued by @linuxgurugamer, This mod allows you to have a better time warp. AlcubierreWarpDrive by @RoverDude, This mod adds a real Warp Drive! KSP-AVC by @cybutek, This mod allows you to have updates without going on the internet browser. Suggestions mods : OptionalAtmospheresRevamped by @DeltaDizzy (@SamBelanger), This mod adds atmospheres to planets and moons which don't have any! (Continue of OptionalAtmospheres!) OuterSpace by @GenesisPlayz, @ModerndayLink and @SamBelanger, This mod adds planets and moons away from Eeloo. MoonReorganizer by @Mrcarrot, This mod moves the orbits planets/moons! Compatibles (API) mods : SigmaBinary by @Sigma88, This mod will let you turn custom and/or stock bodies into binary systems. Changelogs : .Special thanks : Teams : Chats : My server! DoubleDouble Donate : (Can I have a coffee?) Others : Official Web Site Mrcarrot Web Site StarMods! LICENSE : README : Download the latest version of Kopernicus which can be found here Put the mods files in the GameData folder Start the game (KSP) Have fun And if you have a suggestion or find bugs or errors, contact us (pikmin-123@hotmail.com or make a private message in the forum of KSP or otherwise) Thank you very much
  16. Hello KSP players, here is an interesting mod that adds several star systems, some of which are binary pairs. Pictures : Videos : Project(s) : Star(s) Systems : Downloads : Github Spacedock Curse Dropbox Mega OneDrive GoogleDrive Source : Github Wiki : Github (In development) Depends mods : Kopernicus by @Thomas P., This mod is the core to manage stars, planets and moons. ModularFlightIntegrator by @sarbian, This mod allows multiples mods to override or insert code into various call of the stock FlightIntegrator. ModuleManager by @sarbian, This mod that allows you to write a patch file that modifies another part at the time of loading. Recommends mods : BetterTimeWarpContinued by @linuxgurugamer, This mod allows you to have a better time warp. AlcubierreWarpDrive by @RoverDude, This mod adds a real Warp Drive! KSP-AVC by @cybutek, This mod allows you to have updates without going on the internet browser. Suggestions mods : OptionalAtmospheresRevamped by @DeltaDizzy (@SamBelanger), This mod adds atmospheres to planets and moons which don't have any! (Continue of OptionalAtmospheres!) OuterSpace by @GenesisPlayz, @ModerndayLink and @SamBelanger, This mod adds planets and moons away from Eeloo. MoonReorganizer by @Mrcarrot, This mod moves the orbits planets/moons! Compatibles (API) mods : SigmaBinary by @Sigma88, This mod will let you turn custom and/or stock bodies into binary systems. Changelogs : Special thanks : Teams : Chats : My server! DoubleDouble Donate : (Can I have a coffee?) Others : Official Web Site Mrcarrot Web Site StarMods! LICENSE : README : Download the latest version of Kopernicus which can be found here Put the mods files in the GameData folder Start the game (KSP) Have fun And if you have a suggestion or find bugs or errors, contact us (pikmin-123@hotmail.com or make a private message in the forum of KSP or otherwise) Thank you very much!
  17. Realistic(ish) Stock Planet Overhaul THIS MOD IS DEAD! Version 0.2.0 So I kind of got bored of creating exoplanets for RSS so I've decided to create a completely different planet pack that does something I've never done before, replace the stock solar system! This is a very work-in-progress mod, so the planets and moons are very limited. This is simply a thread to discuss what types of planets and other features that will be in this mod. If you've created a handy patch for my Pretty Planets that does this, that, or the other, send it over to me or put it on GitHub and I'll implement into the mod and put you in the credits once I actually release this thing. Here are some screenshots to show how development is going so far: KAIA, THE NEW KERBAL HOMEOWORLD: REYN, AN EXOTIC HELIUM GAS GIANT: YUNNA, AN ARID DESERT WORLD: MORE SCREENSHOTS Get it on GitHub or SpaceDock
  18. The Kerbol system has always seemed a little small. There's so much room for more bodies, and so many minor bodies to put into Kerbal Space Program. In Outer Reaches, things will change. The outer Kerbol system will be a realm of mysterious, uncharted dwarf planets and Kuiper Belt Objects with unique characteristics and moons. Analogues will be made for the 4 outer dwarf planets, along with objects like Sedna and Orcus. There will even be an extra gas giant to keep Eeloo out of the fray and give it some use. Remember, this is an in-dev mod, so suggestions and comments are heavily recommended! The Outer Reaches NETOOL: A gas giant 30% the size of Jool and an analogue to both Saturn and Neptune. It has striking, neon-purple-blue cloud belts crisscrossing a rather dark atmosphere. EELOO: The once-dwarf planet Eeloo will be placed around Netool. However, it will be retextured as an analogue to Mimas. RHEV: A Rhea analogue with a two-faced globe orbiting Netool. One side is dominated by bright ices ejected from a medium-sized crater, while the other side is white-orange and heavily cratered. MAEMAE: An analogue to Makemake that's really...red. There will be a few special crater sites, but I don't have any other ideas. Feel free to suggest some! ERIOS: The Eris analogue. Some of the planet is covered with orange patches of methane ice, but most of the surface is white with hints of blue and creme. Eroos also has some significant craters and mountain ranges, along with patches of Tholins. DYNS: A Dysnomia analogue that has 37% the mass of Eroos. They form a small binary system. Dyns is mostly covered in Tholins, but has some patches of methane and nitrogen ices. IXON: The smallest dwarf planet in the pack and the analogue to Ixion. Ixon is somewhat deformed and is covered in tan-white patches of methane and nitrogen ices. SENNA: The reddest body in the Kerbol system and the Sedna analogue. It is moonless but has a dynamic surface coated orange-red. OCULUS: An Orcus analogue named after Oculus Rift because of its similar name and dark coloring. The surface of Oculus is going to be covered with fissures and extinct cryovolcanoes. VIFT: Oculus' only moon that contains 52% the dwarf planet's size and 44% its mass. Vift is the analogue to Vanth and has an extremely varied terrain. More bodies are coming soon. Suggestions are welcome! Screenshots Just images of Netool for now: Development: Netool, Erios, and Dyns are being developed right now (2/22/16) Rings are being tested on Netool. Textures are being developed for Erios and Dyns. Trying to get Sigma Binary to work on Erios and Dyns.
  19. Planet Staus: A Concept, No ideas or textures. Just Started making, May be a name and texture. First Prototype. May be planet pictures. Pre-Release: I will leave a link to download the planet for peeps to test. I want some feedback if you were to test it. PLS This means the planet is complete and it will be downloadable in a planet pack when it is released. The Planets A Hot-Jool Planet at about half the orbit of Moho with alot of moons Moon 1: A lava moon. May have another small moon orbiting it Moon 2: A less Lava-y Moon. May have a big crack in it Moon 3: A very small red Asteroid moon Moon 4: Another moon may be a small moon or an asteroid one. This planet would have rings Fazo/Faza : An asteroid Moon of Moho Moho may be re-textured A third Kerbin Moon/Probably a asteroid Moon 2 water planets, 1 between Eve and Kerbin and one between Kerbin and Duna Get rid of Ike for 2 smaller duna moons. Sarna: A Gas Giant bewteen Duna and Jool Dres and Vall are moons Will Probably add more moons Jool will have many more Asteroid Moons and will probably. Goal 20 moons. Uarnus: Has a odd ring and many moons orbiting in weird inclinations Nedo : A Planet with a heavy atmosphere which gives it oceans Neiden : A Light Blue gas giant with not as many moons as Jool. Will have many weird and Interesting moons. Armedia: One of a few dwarf planets on the kerbol system outskirts Pluti : Another Dwarf Planet. Erno: A third Dwarf Planet Xi : A ROuge planet that entered the outskirts of the Kerbol System Stars: Sol: This star holds our home system. Alpha Centari Trappist:1 A couple rouge planets. Maybe a random pulsar. A made up 2nd solar system. Contents unknown This are my ideas so far. If you have any ideas or name suggestions pls comment them. I want more things and this is a ll i got
  20. Celebrating 2 years of Other Worlds! The original developer of the mod, Pkmniako, has decided to pick it up again. The new Other_Worlds topic is now in Add-on Development, where the progress of an entire revamping of Other_Worlds can be followed. Download This mod adds a new star to KSP, with 5 exoplanets and 7 exomoons! COMPATIBLE MODS: Custom Asteroids (Adds a Troni Asteroid Belt and Nienna ones) (Included in main download) Old EVE (Separated download) Galactic Neighborhood. Distant Object Enhancements - /!\ If it makes the other planets flares to stop rendering, remove the config in GameData/OtherWorlds/CercaniSystem/-CONFIGS-/DOE.cfg /!\ Outer planets mod, New horizons pack and this type of kopernicus packs are all supported RECOMENDED MODS Interstellar/Alcubierre drive are mandatory to get to Cercani! (If you don't want to do years of travel) Near Future Technologies for navigating though the system. Originally by Niako. Cloud pack update by themaster401. License: http://creativecommons.org/licenses/by-nc-sa/4.0/
  21. Hello everyone! I'm working on a very special planet pack! This pack specifically aims to add more color, variety, and most of all, adventures into the game. (Although color is still high on the list) This will be my first legitimate planet pack and I am determined to make it a reality. School is hard, though, and I may not be able to update it as fast as I'd like, so I'll try my best! Just keep in mind that this pack is in a very early stage of development and is really only colormaps and dreams at the moment. Feedback and suggestions are more than welcome! The colormaps are down below is you want to take a peak. (In order from closest to new star to farthest) Moar coming soon!
  22. Welcome to the Rangers Planet Pack forum page. Lets meet the new bodies: - First is Kerbol, the sun at the center of the Kerbol System. - Verna; a dwarf planet close to Dres that is heavily cratered with sharp ridges - Purl is a Gas Giant a bit smaller than Jool bit it has something Jool doesnt: A ring!!! - Furmal is a moon of Purl but it looks very similar to a moon you already know - Loko, a brownish moon of Purl that gets a great veiw of the Purple Giant - Reda a terrestial planet in a very inclined orbit of Kerbol - Redan is a moon of Reda with a very large mountain - Ica is a rogue planet orbiting The Centre - Icat is a moon in orbit of Ica - Hilto; a red star not to far from Kerbol - Halao is the only known exoplanet around Hilto Changelog: V0.2 Changelog: - Sun renamed and no longer gives off light - Added Reda, Redan, Hilto, Halao, Botos - Added partial EVE compatibility - Moved start location of Ica Screenshots: Verna: Furmal and Purl: Loko: Landed on Ica: Development thread: Download: https://spacedock.info/mod/1308/Rangers Interstellar Overhaul Thanks to: @MeerkatMan25 for Science Defs @Eudae55 for Purl texture @StarCrusher96 for inspiring me @Gameslinx for helping me improve my skills @The White Guardian for his brilliant Kopernicus Tutorials
  23. EXOMOONS! WHAT IS THIS? Exomoons! is an expansion to the RSS Constellations mod. It adds fictional exomoons to some of the planets in the RSS Constellations planet pack. This provides new ways of exploring the far reaches of the Universe, allowing gas planets to be more interesting to visit then they originally were. At the moment, there are only three exomoons distributed among two exoplanets, though in the future, many more planets will receive their own exomoons. SCREENSHOTS ---------------------------------------------------------- HD 10180 G2 (SECOND MOON OF HD 10180 G) HD 10180 G1 (FIRST MOON OF HD 10180 G) HD 10180 H1 (FIRST MOON OF HD 10180 H) ---------------------------------------------------------- ---------------------------------------------------------- DOWNLOAD FROM SPACEDOCK ---------------------------------------------------------- UPCOMING FEATURES CHANGE LOG License: BSD