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  1. Planet Staus: A Concept, No ideas or textures. Just Started making, May be a name and texture. First Prototype. May be planet pictures. Pre-Release: I will leave a link to download the planet for peeps to test. I want some feedback if you were to test it. PLS This means the planet is complete and it will be downloadable in a planet pack when it is released. The Planets A Hot-Jool Planet at about half the orbit of Moho with alot of moons Moon 1: A lava moon. May have another small moon orbiting it Moon 2: A less Lava-y Moon. May have a big crack in it Moon 3: A very small red Asteroid moon Moon 4: Another moon may be a small moon or an asteroid one. This planet would have rings Fazo/Faza : An asteroid Moon of Moho Moho may be re-textured A third Kerbin Moon/Probably a asteroid Moon 2 water planets, 1 between Eve and Kerbin and one between Kerbin and Duna Get rid of Ike for 2 smaller duna moons. Sarna: A Gas Giant bewteen Duna and Jool Dres and Vall are moons Will Probably add more moons Jool will have many more Asteroid Moons and will probably. Goal 20 moons. Uarnus: Has a odd ring and many moons orbiting in weird inclinations Nedo : A Planet with a heavy atmosphere which gives it oceans Neiden : A Light Blue gas giant with not as many moons as Jool. Will have many weird and Interesting moons. Armedia: One of a few dwarf planets on the kerbol system outskirts Pluti : Another Dwarf Planet. Erno: A third Dwarf Planet Xi : A ROuge planet that entered the outskirts of the Kerbol System Stars: Sol: This star holds our home system. Alpha Centari Trappist:1 A couple rouge planets. Maybe a random pulsar. A made up 2nd solar system. Contents unknown This are my ideas so far. If you have any ideas or name suggestions pls comment them. I want more things and this is a ll i got
  2. May you provide me with a lander to land on Echo (From the Precursors Planet Pack). It requires 3800m/s to go to orbit or land and all entries must come with a normal Clamp-O-Tron docking port (1.25m). Thanks for your help! The docking port I'm referring to: https://wiki.kerbalspaceprogram.com/wiki/Clamp-O-Tron_Docking_Port
  3. there will be a gaseous planet with rings orbited Courye how many moons what do you want them to be called? how many do you want to allay? You can participate by putting a maximum number of moons of 7 or 6 and you can also put names. also the best names that do not win will be used for other bodies so you have the opportunity to participate in an autonomous body Attention do not put names that I cannot mention or strange things not suitable for all audiences, now if you can propose things
  4. The Kronkus system - Kopernicus Planet Pack by MrChumley This mod adds a ringed gas giant with 4 moons. It is ready for career mode with full integration into the stock game. Completely new biomes with custom science, and new secrets to discover. Textures have been optimized for quick loading, and low memory use. Includes: 1 GAS GIANT Kronkus: Huge purple ringed gas giant orbiting between Dres and Jool 4 MOONS Eahpeh: The icy shepherd moon that weaves its way through the rings of Kronkus. Kersex: It's the "Almost Kerbin" home away from home. A whole new frontier with towering mountains, desolate deserts, and fjords that stretch as far as the eye can see. Meelo: Next, is Meelo. The middle moon. Orbits outside Kersex. It's monotone colors are home to the most "sensible" moon in the Kronkus system. Scool: The outermost, tidally-locked, dusty snowball moon of the Kronkian system. Known issues: Kerbin space center "looks weird": Using Kerbin template causes the sky to be incorrect in the space center view. It is, however, correct in the flight view and the flight map view. Kersex has extra ground station(s): The extra ground station is hard coded into the Kerbin template (Which Kersex relies on) and cannot be removed (as far as I know). After extensive testing, I have determined that the extra base has minimal impact on gameplay. During career mode the station cannot be upgraded so its range is extremely limited. Enabling extra ground stations is not recommended. DOWNLOADS Kronkus Releases Source ________________________________________ (Requires Kopernicus and Module Manager) Supports: Optional: "FarOut" Contract Pack requires Contract Configurator Galactic Neighborhood Distant object enhancement bis New Horizons compatible Environmental visual enhancements (adds clouds to Kersex) Research bodies ________________________ Add this optional config file to your Kronkus folder if you want to move Kerbin into orbit of Kronkus: MoveKerbin.cfg <~~~ Right click & Save as Enjoy!
  5. This thread is outdated and old, check out the new one here Check out the discord server! This thread will remain up for archive stuff and also because why not
  6. Welcome to the development thread for the Precursors Planet Pack! This thread is very old and outdated. See the new one here: PRECURSORS IS OUT! DOWNLOAD AT https://spacedock.info/mod/2869/Precursors Planet Pack#info Mod Overview The discovery of mysterious SSTV signals originating from Duna was a monumental leap in the search for intelligent life. Deciphering the signals revealed The Ignotum System, a previously undiscovered solar system 3 light years from Kerbin. Having recently mastered interstellar travel and hibernation technologies, the Kerbals were quick to launch an expedition to this new system. The trip ran smoothly, but upon arrival.... ... Alone among the stars, you are the future of the expedition. Rediscover ancient rocketry and flight technologies as you explore a vast, handcrafted solar system. Uncover the secrets behind the SSTV signals and the alien race that created them. Precursors is a planet pack designed to provide a fresh and exciting experience to players. Stranded on a barren but habitable world, traverse highly detailed celestial bodies and never-before-seen environments. Each planet and moon has a distinct challenge and appearance; hike across scalding volcanic mountains, maneuver through massive forests, and battle against relentless gravity on your journey across The Ignotum System. Collect custom science reports and unearth extensive lore in this continuation of the KSP story. Dependencies This mod is compatible with KSP 1.9.x-1.12.x. Precursors uses Scatterer to enhance the player experience. While Scatterer is not necessary, I highly recommend you download it for the full experience. Updates I will frequently discuss new content and post in-game screenshots of my progress. Most of these screenshots are taken from orbit and shouldn't be huge spoilers. Mod plan (SPOILERS) Screenshots (SPOILERS) RELEASE DATE: OUT NOW Screenshots here are not up to date.
  7. OTHER_WORLDS REBOOTED IN THE MAKING THE ORIGINAL SYSTEM BUT WITH ~x42 TIMES DE QUALITY! DOWNLOADS Requires Kopernicus Beta and Module Manager This mod adds a new star to KSP, with 5 exoplanets and 7 exomoons! Cercani Star: An K-type (Orange dwarf) star orbiting Kerbol with half the diameter of this. Planetary System: (Distances and sizes not to perfect scale) Let's meet the exoplanets and exomoons: --------------------------------------------- 1st planet --------------------------------------------- --------------------------------------------- 2nd planet --------------------------------------------- --------------------------------------------- 3rd planet --------------------------------------------- --------------------------------------------- 4th planet --------------------------------------------- --------------------------------------------- 5th planet --------------------------------------------- (Double planet if using SigmaBinary) Big Photos I'll add more in the future Version History: KNOWN BUGS: While at C2-1 Sphere of Influence. Vassa and C2-1 will lose their tidal lock state. Although only visual for Vassa (It resets when you leave C2-1 SOI), C2-1 loses it's rotation. COMPATIBLE MODS: Custom Asteroids (Adds a Troni Asteroid Belt and Nienna ones) (Included in main download) Old EVE (Separated download) Galactic Neighborhood. Distant Object Enhancements - /!\ If it makes the other planets flares to stop rendering, remove the config in GameData/OtherWorlds/CercaniSystem/-CONFIGS-/DOE.cfg /!\ Outer planets mod, New horizons pack and this type of kopernicus packs are all supported RECOMENDED MODS Interstellar/Alcubierre drive are mandatory to get to Cercani! (If you don't want to do years of travel) Near Future Technologies for navigating though the system. TO-DO: Compatibility with Planetshine, Distant Objects Enchantment, Custom Asteroids, Final Fronteir, FAR mods. Make Prima and Secunda be real double planets. EVE mod compatibility with custom clouds and Astronomer's Interestellar visual pack style. (Almost finished) Science descriptions for stock experiments and some other mods ones like DMagic Orbital Science. (I will need help for this, because I'm not a native english-speaker) Do a better forum post presentation. Check for grammar/vocabulary errors. DEVELOPMENT THREAD WIP area: THE CREW: Special Thanks: Thomas P for creating Kopernicus mod. (Most important one) The guys at the IRC channel for helping me with stupid errors. Vladimir Romanyuk a.k.a. the Space Engine creator for his randomized planet textures. (Mostly Heightmap used) Disclaimer: This is my first mod, so It can be bad, buggy, not good looking, not funny at all, or even be good! License:
  8. https://mit-license.org/ Before I begin, I want to make it clear that this is in no way supposed to mean that the official OPM is worse in any way. I just thought it would be fun to create my own version of it. DL: https://drive.google.com/drive/folders/1i-nc2XNQXYn1s0ff9v5b26-SwIWVBM2i?usp=share_link Snazzy's OPM Out past Jool, there lies an aquamarine-colored gas planet. Alike Jool in many ways, but different in some, too. https://imgur.com/a/W6aUoJt Its name is Gorgis. It has an extensive system of beautiful rings that span wide. Around it are 7 moons. https://imgur.com/a/DTL16Hb Bobo is a small moon and the analog of Mimas for this mod. It has tall peaks that jut out from the surface rippling away from a massive crater. https://imgur.com/a/0dQjEpQ Crycry would have cryovolcanoes if I knew how to accomplish that, but sadly I couldn't. It is the Enceladus analog. It's jagged and rough. Also cold. Very cold. https://imgur.com/a/FtJXfLx Fise is yellow. That's it. It is the Tethys analog. Dione is too boring and does not get an analog. I am sorry to Dione and everyone who wanted to explore bootleg Dione. https://imgur.com/a/NLe4Ezd Ryka is the Rhea analog. It has many craters and rings around it, unlike any other moon in the Kerbolar system. https://imgur.com/a/GRZzdEk Kyti is the Titan analog, as much as it may differ from it. It is like Laythe in that it has an ocean and an atmosphere, but is different in that it has grass. https://imgur.com/a/OnmkSAe Juxapi is the Iapetus analog. It is white on one hemisphere, but dark on the other. https://imgur.com/a/QDoJoLM Twis is the Hyperion analog. It is small, potato shaped, and rotates in mere minutes. This mod supports scatterer and EVE. I hope you enjoy my mod. I worked very hard on this, and I wish you luck. Please inform me of any bugs or glitches. Analogs for Uranus and Neptune will come eventually.
  9. What is this? The final part of my Light Levels (LL/2L) series It adds in two stars with a handful of planets and moons ready to be explored I also added wormholes for the people who don't want to use interstellar drives ^ you can also remove them easily if you don't want to play with them Bodies: Rigos: A hot and bright A type star, its twice the size of Kerbol and has a decently sized system. Ben: The innermost planet of Rigos, no REALLY innermost. It orbits so close that its shape got distorted. Teros: A really hot and bright Eve like planet, its atmosphere is so thick that almost all engines don't work. (Tip, use propellors) Gert: The only moon of Teros. Its surface has a nice cratered brown color. Termina: A type II gas giant with water clouds, making the planet very white and bright. Erto: Erto is a small cratered minmus sized rock with a grey color. Tempora: Probably the best place for an interstellar colony. It's very similar to Kerbin, but a bit more dry with vast deserts. Gosa: A mega Kerbin disguised as a gas giant. Probably the most Aqua colored planet ever to be found. Lilk: A cracked Icy inner moon of Gosa. Mago: Cold, covered with craters, a thin atmosphere and some interesting cryovolcanoes. Pjotter: The outermost planet of the Rigos system. Visit him now to make him less lonely! Rouger: A gigantic star, If it were placed in the Kerbolar system, it would just fit in the orbit of Jool! Col: A hot selena getting roasted by this ginormous star. Ufer: Very similar to Tylo, but a tad bit bigger. Qualia: A boiling wet moon of Ufer covered in endless oceans. Spol: The perfect place to insta freeze your ice creams in the nitrogen lakes. Rol: It has had a recent asteroid bombardment covering it in craters. Wol: A weird icy moon between the size of Minmus and the Mun and a bit bigger than its counterpart of Rol The series -B2L - you are looking at it right now -3LR - The other part of this series which adds 2 brown dwarfs. -3LB - A pack with a binary white dwarf and magnetar neutron star, and a whole lot of planets to explore Kottabos Review Download Github: https://github.com/RJVB09/Blinding-Light-Levels/releases (secondary) Spacedock: https://spacedock.info/mod/2395/Blinding Light Levels Dependencies Kopernicus: (optional) Kopernicus Expansion (Wormholes): (Already combined with download) (optional) EVE: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases (optional) scatterer: https://spacedock.info/mod/141/scatterer Screenshots Imgur Album: https://imgur.com/a/uhveiKZ Contact For development updates join my discord server! https://discord.gg/gHGupT8 Please report bugs here: https://github.com/RJVB09/Blinding-Light-Levels/issues License https://creativecommons.org/licenses/by-nc-nd/4.0/
  10. So... A few months ago I created a mod that adds the system from movie Interstellar to your game. And that I thought "Why not make a mod that adds a system from another Sci-Fi movie?" So, let me introduce... THE KOLYPHEMUS SYSTEM This mod adds the kerbalized version of Polyphemus and its moons from the movie Avatar. NOTE: Two of the bodies in the mod (Kolyphemus and Pandoor) is fully based off the Polyphemus and Pandora. Other moons of the Kolyphemus are not canonical. The system: Kolyphemus - a gas giant with oxygen atmosphere that orbits between Eve and Kerbin Kalatea - that weird moon is often called "The Space Cheese" due to its strange shape, orbits between Kolyphemus' rings Moei - a lava world Pandoor - a habitable planet with giant trees on its surface (the trees are WIP and may glitch) [MORE PICS] [DOWNLOAD FROM SPACEDOCK] If you like my mods, then why not leave a small donation to keep me be motivated doing another one? It really helps me out! Thanks to: @Artem Kerman for helping me a lot with the visuals @Samio for uploading the Moei color map in the Posiible planet additions thread
  11. This project has been discontinued for reasons I am keeping private. All downloads have been removed and no support will be given. The Vulture System The Vulture Star is a main sequence star similar but more massive to Kerbol. It holds 6 planets, all with individual backstories. The Vulture System is my first ever full Kerbal Space Program project, taking about a month to complete. Github Repo Donate Bodies The Vulture System has 6 planets and 13 moons, making for a total of 19 celestial bodies in total. Features 19 detailed bodies with their own individual stories and high amounts of care put into creation. Two gas giants with detailed moons. Hints toward life and the previous existence of it in the system. Scatterer / EVE support. DistantObject support. PlanetShine support. Installation Requirements: Kopernicus (Should also work with the Bleeding Edge however unrecommended). The Mod Itself (Download Latest Release Here) Scatterer - Not technically requied, but due to an unfixable bug with Kopernicus is extremely recommended to prevent this from appearing. You simply need to install Kopernicus (and it's dependencies) + the Vulture System into your KSP's GameData folder. Vulture should work with 1.9.1+ Recommended Mods: EVE - Adds clouds to both Palleo and Desolation. Make sure to get the stock configs (BoulderCo Folder) for this too! Planet Shine - Makes your vessels reflect the colors of the planet. DistantObject - Makes the planets visible from a distance. Interstellar Extended - Interstellar travel parts. These mods follow a similar installation process. Credits Kopernicus Discord Server - Main place I went to for help and feedback. Great community. @Caps Lock - Made Vulture's sunflare and gave a lot of feedback. Support The best way to get support regarding Vulture is to make a reply on the forum thread (where you are now), or to make an issue on the github repo. Cool Screenshots Licence Squad requires all addons be released with a licence. Vulture is licenced under Apache License 2.0. For a basic rundown you can go here.
  12. About This is a small planet pack I've lately put all of my effort in, the main goal was to make it as good as possible. It adds a super weapon near Dres named "Dreskiller base" as the weapon threatens to destroy Dres. In case you didn't know, this was inspired by the Starkiller base from Star Wars. I hope you like it The time has come, it's time to get rid of this rock called Dres, Wait what is Dres? Anyways, this snowy superweapon is a whole new place to explore! Screenshots Download -Dependencies: --Kopernicus (Continued) --ModuleManager -DKB has support for the following mods: --Environmental Visual Enhancements --Scatterer --Parallax --Distant Object Enhancement --Planet Shine --Rational Resources --Research Bodies --Corelian Changelogs -Fixed Module manager patching errors and warnings. --got rid of unnecessary :HAS tags. -Updated Parallax configs for Parallax 1.2.0. -Fixed the ciyclights by making the planet a main menu body. (yes, what the actual f) -Made all other planets main menu bodies too -Fixed Parallax terrain texture normals. -Filled up the trench with EVE clouds to cover up scatterer artifacts. -1.11 support. (Kopernicus Continued BE) -Added kerbercrystals. --Blue and Green crystals are the most common. --Yellow and Magenta are less common. Contact You can contact me via the KSP forums or Discord (RJVB09#4200). Issues must be reported under issues on the GitHub page of the mod. People who want to help with the localization of the mod are also welcome and will be given appropriate credit. License May the force be with you!
  13. Let me just cut to the chase Kazal is a planet pack that replaces the home system of the kerbals to a custom made star system, fully designed and planned out by me. While this isn't complete and total peak peformance from me, i hope you, the viewer, would enjoy this planet pack. This planet pack is also not done so the carrer and science gamemode progression will be off for now Dowload Compatibility Pics Dependencies Q&A Changelog Licensing
  14. CORELIAN - 1.0.5 RELEASE A new home for Dres The system: This mod adds a new ringed gas giant, the eponymous Corelian, to the Kerbal system. It sits right where Dres used to, though with less inclination and eccentricity to make it less inconvenient to travel to. The worlds: Corelian: A pink, ringed gas giant a bit smaller than Jool. 4700km in radius with a gravity of 0.84g; 64% the mass of Jool Thale: a dense, lumpy, Pol-sized body with a fast rotation rate and a close, somewhat irregular orbit. Baseline radius of 52km, with some areas nearly 30km above that. Baseline gravity of 0.113g, though near the highest points on the equator the apparent gravity can be as low as 0.012g due to a combination of elevation and spin rate Pras: a rocky, barren world between Duna and Laythe in size. It has a relatively thin but oxygenated atmosphere, at datum it's 26% of Kerbin's sea level pressure and only 173 kelvins (-100 degrees celsius) in temperature. Radius of 391km, gravity of 0.37g Atraxi: a rocky, Mun-sized world with a relatively high density and large canyons on its surface. Radius of 213km, gravity of 0.246g Dres: the same Dres as before, just now orbiting Corelian with its same eccentricity and inclination. Rotated so that Corelian is visible from the Dres Canyon The mod: Requires Kopernicus Continued. For 1.8.1, instead use the original Kopernicus, and set useAtraxiScatters to false in the settings config. There are no other dependencies apart from those of Kopernicus/Kopernicus Continued, but several mods are supported: Resource configs for Community Resource Pack and Rational Resources Radiation, resource configs, and science reports for Kerbalism Scatterer atmospheres Science reports for SCANSat, SSPXr, and DMagic Orbital Science Configs for Planetshine and Distant Object Enhancement Jool re-patch and tested stability for Principia And a reparenting for if you decide to use this with Beyond Home despite the clashing styles Download: From Spacedock (yes, this mod has actually been around for a while. I just now decided to take a break from developing my next, much bigger mod to give it a touch-up and proper release) From Github Screenshots:
  15. So basically I decided to compile all the star system ideas I've made over the years (mostly from 2018-2020), most of which was for KSP, in a single google doc that everyone can see. Anyone is welcome to use them for their planet packs if they want ideas. It already has nearly 50 pages and I'm still working on it lmao, that's just how many I've made. Trolligi’s (and others') unused star system ideas - Google Docs
  16. LAZARUS IS OUT NOW! Welcome to Lazarus: Awakenings. A whole new stellar neighborhood with a dark secret. ALMOST!
  17. I have a mod concept here that, I think would be interesting, I just need peoples opinion. I want to make a mod that takes place eons before the base Kerbal Space Program. There is only one other mod that does that, Its called "Before Kerbin" and its no longer supported. I like this idea for a mod, so I think i want to make one inspired by it! (Before Kerbin made by Gameslinx, check out his new mod Paralax 2.0) What if Kerbals did not evolve on Kerbin, but on DRES instead! Yep, you heard me, Dres in this mod is like a lost city of Atlantis, they evolved on Dres, but Kerbol is starting to cool! The Kerbals need to get of Dres, and head to Kerbin, a world discovered as the cradle of all life, by the ascent, Kayan Civilization! https://imgur.com/a/L7gEUbv (Image of a concept art for Dres) What to expect from this mod: An enterly new solar system, 2 Billion years in the past New planets, and changed stock planets. Lore on each one! Fun! Tell me what do you guys think about this, and ill start making it!
  18. Ever wanted to look up from the Muns surface and see two Kerbins? Well now you can! This mod adds a binary friend to the Mun called "Leriter" one noticeable feature is, water, plant life, and a atmosphere! One day the Kerbal's, finished exploring Kerbin's moons, so they all prayed to have a new one, then Eeloo, goddess of change, blessed them with this new moon, but Dres Demigod of mischief, tampered with the moon! So be carful, this moon is not its chalked up to be! There will be scatters, that will show the dark history of this moon! https://imgur.com/a/JidyP0l - A poster for the mod! Coming: Soon-ish
  19. Wabi Sabi - Perfect Imperfection The Overview: Wabi-Sabi. A word that has held prevalence in Japanese culture for centuries. A word that holds so much meaning and depth, it lacks a proper translation into English. It means the acceptance of transience and imperfection, and appreciation of beauty that is imperfect, impermanent, and incomplete in nature. Wabi-Sabi holds an appreciation of both natural objects and forces of nature, appreciating austerity, modesty, intimacy, asymmetry and roughness. Our planets easily fit this brand. Instead of embracing perfect spheres, habitable planets, perfect and balanced solar systems, we have a different unique approach. Each of our bodies has something unique to offer. In this mod, you won't cheat orbit around each body, or just observe from afar in tracking station, but be motivated to say "I want to go there for myself", and furthermore, "I want to stay here and keep coming back". Planets are unique experiences. They shouldn't be one off screenshot generators, but full of worth, value, and creativity blended with realism. Everything from a super-kerbin with exotic ammonia based life, to a lonely vacuum planet should have a relatively similar amount of value and unique content. If you want solar systems crammed with content, uniquely hand crafted planets, with plenty of gameplay, offering new challenges and reasons to explore, then this is it. Quality > quantity. No filler. In-depth lore and story that will send you on an odyssey spanning the small cluster of stars you find yourself in, somewhere between galaxies. Coming soon™️. Incompatibility Screenshots: https://imgur.com/a/HYZcvaK (Check back occasionally, I will be updating this! Also also, stuff is heavy WIP so it might not be great as of now, please be nice lol) @Bendy SnowballCo-Developer, PR work, Director, Management, etc. @ballisticfox0 EVE help @ShbibePlaytesting @bobjonesisthebest:D Sciencedefs @Caps Lock Sunflare The Kopernicus Discord Server - Being a great help to me. I can't list all the names individually, but thanks @TheOrios system help/making, concepting @KerbinSphere Part making/modelling @Jason Kerman Their pole spike fixing python script @R-T-B Maintaining Kopernicus @TheProtagonists While their textures are no longer in use, I just think they are cool @RJVB09 Lightcurve Calculator @OhioBobAtmosphere calculator @JadeOfMaar System maps Soon This mod is licensed under CC-BY-NC-ND. Any reuse of my/Wabi-Sabi team's assets is strictly forbidden. Contact me at smushanoob#4556 or the discord server if you have questions about the mod.
  20. I am using Grannus Expansion Pack and I've downloaded it via Ckan but whenever I open KSP none of the planets appear! I've created new save files multiple times. Could someone give me some info/help? Thanks a lot!
  21. When Tomgard Kerman pointed his telescope at Proxima, he thought a smudge was covering his telescope. When attempts to remove the smudge failed, the Kerbal Astronomical Union told him that it was actually a large planet. KerbalUniverse - A new universe to explore! The final goal of this project is: A modular universe with multiple galaxies Detailed planets and moons that are very interesting to explore New targets for interstellar mods Download: GitHub License: CC-BY-NC-ND 4.0
  22. This mod replaces the stock Kerbol with a dying system that takes place in the early universe which revolves around Might along with its far companion Forever, along with all of its special quirks, including mostly Duna sized terrestrial planets, smol gas planets and more. This is also a my first mod from a VERY long time so expect the quality to not be the best thing in the universe tho i've tried to be my best. Erste Sterne is NOT career/science ready and you should not start a science/career save using this mod Currently it has 1 star 7 (or 8 since binary) planets 2 (or 3 since binary) moons 3 dwarf planets Download: Images: System Layout Changelog: Compatibility Credits: Licensing: Erste Sterne is licenced with Attribution-NonCommercial-NoDerivatives 4.0 International but the sunflare from @Meid is licenced with Attribution-ShareAlike 4.0 International
  23. The Modded K-Prize Party Thread (With given permission from @boolybooly) (Badge pending) The K Prize challenge is to make the obvious craft, a spaceplane, and make it work. All those who succeed will be included on the roll of honour and get a free badge. To enter report relevant accomplishments on a mission which actually flew, your word is good enough but images and videos are welcome. It is encouraged to find any planet pack you can and find an SSTO that can go there. (Outer Planets Mod, Jungis, Xen's Planet Collection, Cyran) Any KSP DLCs can be used. Rules 1. The craft may not lose any parts in flight, no decoupling allowed. 2. The craft must lift off horizontally, reach orbit (PE > 70,000m) and land intact (on Kerbin) ready for 'refuelling'. 3. All fuel tanks, wings (ie lift generators & aerodynamic environments) and engine parts must be non-over powered or cheaty in spirit, for fairness. 4. Mods may be used, for both parts or destinations. Provisos to rule 1. A. Payloads may decouple from the craft providing all payload tanks are as full on decoupling as at launch and any thrust (or lift) generators on the payload were not used prior to decoupling. B. Docking is permitted providing no fuel is transferred (net per fuel type) into the K-Prize craft and then used for propulsion (it can be transferred out). Crew transfers are permitted. C. Mining and refining are permitted providing none of the resulting fuel product is used to drive the craft i.e. mined fuel is treated as payload only. +Kudos 1. Smallest ship (by weight, weight info required). Minimalist record. 2. Largest ship (by weight, weight info required). Maximalist record. 3. Highest orbit beyond Eeloo. Altitudinalist record. 4. Landing on KSC terrain. Pilot proficiency medal. 5. Landing on any KSC runway or docking in orbit. Advanced pilot precision award (1stClass for both). 6. Visiting other SOIs. Kosmokerbal Commendation. 7. Planetoid landings. Astrokerbal Distinction. 8. Payload to orbit and mined product or fuel store to Kerbin from asteroid. Utilitarial Commendation. 9. Payload to distant planet's surface and mined product or fuel store to Kerbin from planet. Utilitarial Distinction. 10. Spaceplane is made 100% from stock parts and visits a modded planet Stock Distinction Prefixes: Exploratory applies to planetoid missions and Expeditionary applies to planetary lander missions outside Kerbin's sphere of influence. (Planets are defined as the central body in their own SOI within Kerbols SOI or gravity exceeding 0.75 of Kerbins.) This challenge is an approved sister-challenge to the original, stock, K-Prize challenge and is meant to reflect it's criteria excluding the mod restrictions. Mods may be used but if they are deemed overpowered, they can be denied. Future Thread Additions will include: A list of available planet packs Roll of Honor - @JacobJHC - Stock Thatmo SSTO (OPM) - Stock Distinction, Astrokerbal Distinction, Kosmokerbal Commendation, Advancer Pilot Precision Award - Stock Trao SSTO (SPE) - Stock Distinction, Astrokerbal Distinction, Kosmokerbal Commendation - Stock Asclepius SSTO (Asclepius) - Stock Distinction, Astrokerbal Distinction, Kosmokerbal Commendation - @Laie - Bigwing Duna - An awesome 4 Kerbal Duna SSTO - Astrokerbal Distinction, Kosmokerbal Commendation, Advancer Pilot Precision Award
  24. Well, i guess we're stuck here now. What was supposed to be a mission to a star 100 lightyears from kerbin took the crew 5000 lightyears from home. Now, 25000 years into the future, stranded in deep space, they find a barely habitable world, which they now call home. -------------------------------------------------------------------------------------------------------------------------------------------- The difficulty early game isn't high but even though the planets are stock size the distances inbetween are larger. -------------------------------------------------------------------------------------------------------------------------------------------- Requirements: Kopernicus for 1.8.1 is required for the mod to work. -------------------------------------------------------------------------------------------------------------------------------------------- Download: https://spacedock.info/mod/2599/Far Out -------------------------------------------------------------------------------------------------------------------------------------------- Notes: the science isn't very good visual mods aren't supported (maybe in the future) -------------------------------------------------------------------------------------------------------------------------------------------- Screenshots. -------------------------------------------------------------------------------------------------------------------------------------------- Planets Attribution-NonCommercial-NoDerivatives 4.0 International
  25. Unfortunately I cant post on other topics but KSP2 for now but if its not obvious enough I stopped makin the Dusk Planet Pack but I have got back into modding and am currently making a new mod soon. I got over the textuing hurdles but I am still trying to find better solutions to make textures. Stay tuned for updates (maybe)
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