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Found 91 results

  1. There are plenty of planet pack tutorials with Kopernicus, so i decided to make use of it. This pack adds in a new planet out there, past Jool. It's named Slyton. This pack is inspired by the Saru Planet Pack by tygoo7: These celestial bodies will be added to the game: Green means finished, Orange means busy and Red means not started at all. ~Slyton; The main gas giant. It's a Saturn/Gas Planet 2 analog. ~Arcturus; A little asteroid somewhere in the rings of Slyton. ~Eeloo; Yep, our little friend joins the party! ~Therol; A Titan analog, but also an analog to something i wanted to make ages ago; a DARK planet. That says it's gonna be dark grey. ~Loptus; A Iapetus analog, but then with green/red. Yep. More might be added, but the main plan is this I might release it this summer. After some work and painfull fails, i got it released. Still alpha, expect bugs!
  2. This is just place for you to brainstorm and share what star systems should be added to the Constellations mod. I plan on adding the ones below soon. Planned Systems 55 Cancri (Copernicus) Epsilon Eridani (Ran) GJ 667 Current Star Systems Alpha Centauri Proxima Centauri (all planets have been added) GJ 3293 (all planets have been added) HD 10180 (all planets have been added) Tau Ceti (all planets have been added) Wolf 1061 (all planets have been added) Ursa Major
  3. THIS MOD WILL ADD THE TAU CETI SYSTEM INTO YOUR GAME. IT IS CURRENTLY A WIP AND IS NOT YET RELEASED, BUT I HOPE TO RELEASE IT IN THE VERY NEAR FUTURE. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Anyways, this mod adds in Tau Ceti, it's 5 planets, and 2 fictional moons at 11.9 (Kerbal) light years away, so it will take some real effort to get there! -------------------------------------------------------------------------------------------------------------------------------------------------------------- SCREENSHOTS: None ATM DOWNLOAD: None ATM THE SYSTEM:
  4. Hello everyone! This is an upcoming addon that I plan to release ~April 2017! You lucky lads and lasses might get it earlier if I can work hard enough. Right now, we only have space engine alpha screenshots. I'm looking for Devs to help me (For free, it's voluntarily, as all coding is) as I am stuck. I can do stars at the current moment. Gas Giant Hedsa. Orbits star Kernius. Largest moon of Hedsa, named Flairion. Smallest moon of Hedsa, dubbed Encharged, as it contains a huge amount of Thorium. It was formed from a Mars / Duna sized rock that hit the planet that was primarily made from Thorium, Plutonium and Urainium, so as it decayed over thousands of years, it heated the planet so it was warm, resulting in a mini star. This is the remains of this. A mini gas planet, which was knocked off from Hedsa and clumped together, resulting this gas ball that looks like it is moving. Unnamed moon 1 That all so far! Hope you enjoy!
  5. Welcome to the pre- V0.1 APP development thread. Please give a suggestion for what do add or a mod you would like to be compatible and I will do my best to fulfil your wishes. I want this pack to be everyone's and I want everyone who wants to, to suggest an idea. This is as much your pack as it is mine. Because of this I am happy (ATM) for people to use any textures they want as long as they give proper credit. Then again my textures may be be so bad no one wants them. Here is the latest changelog: Here is the plan for Version 0.1.2 The next major update will be version 0.2 it will move all of the current bodies to orbit a star called Kerbol. It is getting ready for new starsystems in the future For a complete changelog of all version please check space dock a link is on the release thread below VERSION 0.2 RELEASED HERE IS RELEASE THREAD:
  6. While going through the forums, I found a thread for a challenge mission to send a manned craft to Comet ISON in Kerbal Space Program. I found that very interesting, but just one problem: No comet. So I though, "How about creating a mod that adds in comets for different level of KSP challenges?" You probably can guess where that idea went to... The Process The Kopernicus Komet Challenge Mod is both a planet pack, but a challenge too. It will add in 5 new comets to the Kerbol system, living up to what that other thread couldn't live to see. Each comet is a different difficulty level, from super-easy (depending on your Kerbal's cooperation) to highly difficult. There will also be different objectives that you can incorporate into your mission. After completion, a participant must list the following: Game version (Duh) Mods used (more on that in a sec...) Amount of Kerbals (If you used any) SCIENCE gathered Mission time Your destination These factors will determine your score. If someone were to do the easy comet and the easy objective, they would get little points, and vice-versa. They will also get a Badge of Completion (once I can make it). A participant is free to compete as many times as s/he wants to. It is allowed to try to beat your score from the same comet and/or difficulty level. The Comets! As said before, the KKCM will add in 5 comets. This is a list of those comets, in order of difficulty: Enecke: The Comet Encke analogue and the Level 1 comet. Its orbit does not vary much, going from a region slightly closer to the Sun than Eve to the orbit of Dres. Enecke has a radius of 55km and has 8.35% the gravity of Kerbin. Its surface is rather smooth, making landings slightly easier. Bordelly: The Comet Borelly analogue and the Level 2 comet. Its orbit is similar to Enecke's, stretching from Moho to Dres. However, this comet is smaller (radius of 31km), has lower gravity (6.2% Kerbin's gravity), and has a shape which makes landings more difficult. Hallali: The Comet Halley analogue and the Level 3 comet. Hallali's orbit is much more extreme; the periapsis is around Moho's orbit, while the apoapsis is 1.3x farther out than Jool. The advantage is that Hallali has a radius of 72km and 9.76% Kerbin's gravity, along with a relatively smooth surface. Luvoy: The Comet Lovejoy analogue and the Level 4 comet. Luvoy's orbit varies from 3.5 million km to 213.87 million km. It has a radius of 40 km and 4.91% the gravity of Kerbin. Encountering this thing is pretty challenging! KISON: The Comet ISON analogue and the Level 5 comet. KISON has the most extreme orbit, getting as close at 450,000 km to Kerbol, and as far away as 563 million km. This comet is rather large (88km radius) and has somewhat strong gravity (10.6% Kerbin's gravity), but the surface is covered in peaks and fissures. KISON is a comet for only the most confident and experienced players. Scoring The 5 comets are worth the same amount of points as their level. For example, going to KISON will immediately give you 5 points. As said earlier, their are different objectives that can give you certain amount of points. Here are the objectives and how many points they give: Probodobodyne Run: Take a probe to a comet and mine at least 20 units of ore (Adds 2 points). Science Fest 1: Send an unmanned vessel to a comet to collect at least 1500 Science (Adds 3.5 points). Science Fest 2: Send a manned vessel to a comet to collect at least 2500 Science (Adds 4 points). Kometary King: Using a manned vessel, collect every possible science situation (Ex: gravity scan in space low over midlands) with all the reproducable experiments. (Adds 6.5 points) System Jumper: Take a probe that will hop between at least 3 comets and collect more than 5000 science (Adds 7 points). Jeb's Challenge: Take a kerbal to more than 3 comets, collect science from every location on/around that body, and aquire more than 10000 science (Adds 10 points!). All of these objectives require the vessel returning to Kerbin one way or another. Depending on what mod you use, however, your score can drop. Mods listed in green will subtract just 0.5 points. Mods listed in blue will drop 1 point. Mods in orange drop 2 points, and red mods will delete 5 points. Kerbal Engineer/Kerbal Engineer Redux MechJeb Other calculative mods Tweak Scale Star Packs (IA-Revived, Other_Worlds, etc.) Kethane and other resource mods Extraplanetary launchpads Planet packs that add other bodies inside the Kerbol system Mods that change the KSC's location New Horizons HyperEdit Kerbodyne Plus Uncharted Lands Kerbalkind's Destiny (when it's released) Space Y and Space Y Expanded Near-Future Propulsion and Near-Future Electrics DMagic Orbital Science There will be different categories based off of score: Bob Level (1-3 points), Bill Level (4-7 points), Val Level (7-10 points), and Jeb Level (10+ points). The Best of the Best Bob Level: None Yet Bill Level: None Yet Val Level: None Yet Jeb Level: None Yet Planned Features Over 4 biomes per comet. Particle trails I dunno? Suggest something you guys want to see!
  7. Hello, I am looking into creating a new planet pack for KSP however despite the fact I have a good mind for coding and could pick up how to make a planet pack quickly I would be terrible at designing the planets to look nice. I would be looking for textures close to that of stock KSP just a bit more detailed. Also the pack would remove all stock planets and recreate them orbiting Kerbol instead of the Sun so I would need some of them retextured to look a bit nicer as well. Please let me know if you are interested. Full texture credit would be given to you or a group of people DEVELOPMENT WILL NOT START STRAIGHT AWAY SINCE I NEED TO DO SOME A LOT OF RESEARCH
  8. Inner Planets Mod Inner Planets Mod, or IPM, is going to be a companion mod of my well-known Outer Planets Mod. Now that this mod has matured a lot, I thought it would be interesting to look at the stock celestial bodies. Because like KSP's parts, there is a great deal of difference in terms of quality. Kerbin or the Mun still look pretty good, but some planets and moons haven't been touched in years. This mod tries to rectify that and give it a more balanced level of quality, that will integrate well with OPM. I intend for their to be two versions or two settings for IPM (I'd prefer the latter, but it'd have to be doable config-wise): A lite version: Fixes bugs or blemishes (like missing easter eggs or ground scatter in weird places) Overal improvements like better timewarp altitudes, better transitions between the terrain and ScaledSpace, etc. Better looking terrain and ground scatter textures A more thorough overhaul: Everything from the lite version More radical changes to the look and terrain of bodies, while not straying completely from their core concept. Sort of enhancing what's been established by the developer/community created lore Below are some WIP stuff, a mix of lite and revamp features: So what did I have in mind for the various bodies in the overhaul version? Moho Still in flux. Mercury isn't the most interesting place IRL, but the old Moho (overheating atmosphere) is a bit too cartoony. Maybe I can come up with some sort of compromise that's both realistic and interesting. Definitely getting procedural craters. Eve Stock Eve has some interesting bits to it, but after the initial challenge of going down and getting back into orbit it's not that fascinating. It's also become a bit too oceanic for my taste, especially for something that's supposed to be like hellish Venus. So the plan is to make it a real foreboding place, with lakes instead of oceans and countless ugly tiny islands (which is more inline with old Eve). I also intend to reduce the gravity from 1.7 to a more realistic (for a body that size) 1.2 g. This will make ground/low altitude exploration a bit more doable, seeing as the terrain detail will be increased by quite a lot. To offset this reduction in delta-V difficulty (it's still not easy), I want to make Eve's ocean dangerous. Kopernicus' HazardousOceans will slowly overheat any craft that lands in it, meaning that you will have to be a bit more careful when choosing a landing spot. This overheating would simulate strange ocean's corrosive liquid (mercury or hydrogen peroxide). This will make the ocean and Eve feel much more unique. The look of the planet will remain purple, but I intend for it to feel a bit darker, more ominous: a hellish volcano planet. In the screenshot above you can also see some procedural volcanic domes. Those are unique to Venus and I think they really add something previously unseen to the game. Gilly No concrete ideas yet. Kerbin No major changes planned. It looks good and aside from some detailing here and there it's fine. The lite and overhaul version of Kerbin will be relatively close. Mun I plan to reduce the density of the large craters and introduce some features that makes our Moon, the Moon, such as relatively flat basaltic plains (the dark grey maria where many of the Apollo's landed). Minmus The basic concept will remain the same, but Minmus will have a bit rougher terrain. I plan to keep the flats similar, but the mid-and highlands should be a bit more uneven. Look to comet 67P for an idea of the difference between the smoother and the rougher parts. Duna Duna is an ugly, featureless lump of red rock. People just want a KSP version of Mars for this one and I plan to give them that (as far as the original layout allows me). I'm trying to go for mesas, procedural craters, more mountainous areas, etc. Transform that central valley into something that feels more like Valles Marineris. Ike No concrete ideas yet, although the rusty coloration of Mars' Phobos and Deimos are much more interesting than Ike's dull greys and blacks. Definitely getting procedural craters. Dres See the screenshot above. Dres is a boring Mun-alike. I intend to spice it up by making it more oblate (like Ceres' neighbor Vesta) and giving it rings like Chariklo (the only confirmed rocky body with a ring system). The latter also lines up with Squad's addition of procedural asteroid in a ring-like orbit a few updates back. Hopefully this will help more people to go and visit it at least once. WIP ring btw, just a modification of Urlum's. Jool More like Jupiter, but keeping in line with dark ominous look of Jool. Laythe Pretty much the same, as it's a very high-quality planet. It's surface will have darker and rocky textures to make it feel as volcanic as it's supposed to. Vall No concrete ideas yet. Tylo Probably going to make the surface more like the real Ganymede: icy and irregular. I'll keep the high gravity though. It's not as unrealistic for its size, useful for getting gravity assists/capture and unlike Eve an airless rock doesn't have as many options to make it feel unique. Bop No concrete ideas yet. Poll No concrete ideas yet. Eeloo The same as the Eeloo overhaul in OPM. If you have OPM installed, it'll move it there but otherwise it'll remain in its current orbit. Thoughts, comments, critiques, etc. are always welcome.
  9. Nirgends Planet Pack Planet 9 is the hypothetical massive planet located beyond the orbit of Neptune. It's existence was first hypothesised when scientists noticed the strange orbits of dwarf planets. They predicted a massive body must be causing all these objects to possess these strange orbits. I have created Nirgends to become an analogue for the fabled Planet 9. In this thread I will be posting updates on the Nirgends Planet Pack's progress towards completion, along with giving the community a space to post suggestions and recommendations for the future of Nirgends. I plan to include at least 3 major moons that will orbit Nirgends itself. I will officially post the planet pack once I create 2 of the moons. So far I have only completed Nirgends itself: Mod Album All constructive criticism and suggestions are welcome. I will read all of them. The first moons will appear in a month or two. Credits: TheWhiteGuardian for his amazing tutorials that taught me how to create planets Sarbian for Module Manager, the backbone of all KSP mods. The many developers of Kopernicus, which this mod will use KillAshley for the atmospheric curves SpaceEngine for the textures
  10. So, I was thinking, that it would be nice to have a Saturn-like planet between Eeloo and Jool, possibly even a Neptune-like planet between the "Saturn" and Eeloo. Possible name ideas I have: (For "Saturn") Saurn, Satun, Serun. Your ideas/thoughts?
  11. NO MORE PLANETS, MOONS OR STARS WILL BE ADDED TO EXTRASOLAR. ALL FUTURE UPDATES WILL BE COMPATABILITY PATCHES, TEXTURE UPDATES, ETC. RELEASE THREAD
  12. Are there any planet packs out there that have realistically-scaled planets? I want to do an RSS game with multiple solar systems, but all the packs I've seen are scaled for stock KSP (i.e., a tenth the size of real planets).
  13. Kerbal Minor Bodies Adds 5 New Bodies Beyond the Orbit of Eeloo Gruun-Bres Desis Bui Dahn Minmus Is A Comet! Github Needs Kopernicus & KopernicusExpansion Works Better With OPM Changelog Release 1.0 - Initial Release Licensed under MIT
  14. I was wondering if it is able to mix multiple planet packs, anyone know?
  15. This is an idea i came up with last day, i havent got any modding skills or knowledges so i let it here, if anyobody wnats to take part on that, feel free to do it, i will be very proud if my idea gets developped into a wonderful mode. The idea is simple, but if im good in anything, is writting stories, so, after presenting the mod idea, i will tell you the story in Kerbal way. Lets start "It was our greatest project until date"- Jebediah Kerman. "I helped with the instruments, so when they told me that something was wrong, i couldnt believe it, so i searched a second option. i couldn't be wrong!"- Bill Kerman The Project Scout was developped as an atempt to explore distnat worlds, in other stars, using the Sun (Kerbol) as a gravitational lens to our infrarred telescope, and to use it to detect extrakerbol plantes and another stars. In addition, one of our cisntist suggested to send it out of ecliptic, to detect asteroids and minor planets while it was relatively closer to the Sun. To achieve that, the probe was sent to Jool, to use is gravitational influence to pull the probe out of the orbit plane and gain some extra velocity. The maneuver was a succesful and our probe was heading to their place on history. Then, something happened. The camera of the probe detected some irregular movements on the solar background, just at the other side of their orbit, farter than the Koort Cloud. After some calculations and other extra stuff, data from all our probes across the solar system, we ended up in a conclusion, kerbol had a partner. And this is the story. The idea is to create another star orbiting into a very far orbit around kerbol (time of transit 12 years?), with two planets around it. One of them will be a brown dwarf, the other will be a little gian planet (mini-neptune)... The idea is that a probe entering the system could use the planets and the star to brake. Around the brown dwarf, an habitable planet (like laythe) will be orbiting, and two little moons. On the systems, it will be a little asyeroid ring and two or three big asteroids (somewhere between Ike and Minmus, with irregular shape). The goal is to create a good target to colonies (with mks), and minning (stock or whatever else), as well as a far system, but capable of be reached without warp (with some interstellar engines or a burst stage (rhino+same diameter engine+infinite fuel, only to transfer maneuver, aerobrake and gravitational assistances on arrival)). The idea is to also design something like a campaign mode, where the mod suggest you objectives (first an unmaned probe to discover it, then a survey mission, orbiter, manned mission etc) that you can follow or not, (yes, contracts). As i said, i have not idea about how to make a mod like this, so i post it there, so anyone can bring it to life... One of teh things that will made that mod different is that i pretended it to be a system designed to be easy to colonize, to travel, while mantaiing the difficults of the trip (as i said, the two planets would make easier the brake). It could be possible that hundreds or thousand of ideas like mine are in that forum, waiting for something, so i odnt order to do that, its only a suggestion, i would be very proud if from that idea, something cames to reality and one day, i could play with my designed solar system. Thank you for reading.
  16. This is an idea i came up with last day, i havent got any modding skills or knowledges so i let it here, if anyobody wnats to take part on that, feel free to do it, i will be very proud if my idea gets developped into a wonderful mode. The idea is simple, but if im good in anything, is writting stories, so, after presenting the mod idea, i will tell you the story in Kerbal way. Lets start "It was our greatest project until date"- Jebediah Kerman. "I helped with the instruments, so when they told me that something was wrong, i couldnt believe it, so i searched a second option. i couldn't be wrong!"- Bill Kerman The Project Scout was developped as an atempt to explore distnat worlds, in other stars, using the Sun (Kerbol) as a gravitational lens to our infrarred telescope, and to use it to detect extrakerbol plantes and another stars. In addition, one of our cisntist suggested to send it out of ecliptic, to detect asteroids and minor planets while it was relatively closer to the Sun. To achieve that, the probe was sent to Jool, to use is gravitational influence to pull the probe out of the orbit plane and gain some extra velocity. The maneuver was a succesful and our probe was heading to their place on history. Then, something happened. The camera of the probe detected some irregular movements on the solar background, just at the other side of their orbit, farter than the Koort Cloud. After some calculations and other extra stuff, data from all our probes across the solar system, we ended up in a conclusion, kerbol had a partner. And this is the story. The idea is to create another star orbiting into a very far orbit around kerbol (time of transit 12 years?), with two planets around it. One of them will be a brown dwarf, the other will be a little gian planet (mini-neptune)... The idea is that a probe entering the system could use the planets and the star to brake. Around the brown dwarf, an habitable planet (like laythe) will be orbiting, and two little moons. On the systems, it will be a little asyeroid ring and two or three big asteroids (somewhere between Ike and Minmus, with irregular shape). The goal is to create a good target to colonies (with mks), and minning (stock or whatever else), as well as a far system, but capable of be reached without warp (with some interstellar engines or a burst stage (rhino+same diameter engine+infinite fuel, only to transfer maneuver, aerobrake and gravitational assistances on arrival)). The idea is to also design something like a campaign mode, where the mod suggest you objectives (first an unmaned probe to discover it, then a survey mission, orbiter, manned mission etc) that you can follow or not, (yes, contracts). As i said, i have not idea about how to make a mod like this, so i post it there, so anyone can bring it to life... One of teh things that will made that mod different is that i pretended it to be a system designed to be easy to colonize, to travel, while mantaiing the difficults of the trip (as i said, the two planets would make easier the brake). It could be possible that hundreds or thousand of ideas like mine are in that forum, waiting for something, so i odnt order to do that, its only a suggestion, i would be very proud if from that idea, something cames to reality and one day, i could play with my designed solar system. Thank you for reading.