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As RSS, KSRSS is a mod intended to transform the stock solar system into the real solar system, but at stock size, with the objective to let you explore the solar system without many mods necessary in a RSS save. Also, we worked hard to make every body of the system pretty and unique. KSRSS is accompanied by KSRSSVE, a graphic mod which put the best of scatterer and EVE into KSRSS. For example, with KSRSSVE and KSRSS, you can find dust storms on Mars, geysers on Enceladus, snow at pole of the Earth and many other things. Finally, unlike SSRSS, KSRSS is not a rescaling of RSS, we decided to not use Sigma Dimension, so KSRSS is made and tweak especialy for the stock size. KSRSSVE Lite is the scatterer-less version of the visual configurations for KSRSS. It is a version optimized for smaller PCs to ensure a more than correct visual appearance. KSRSSVE High is the scatterer version of the visual configurations for KSRSS made for larger PCs.It is with this one that you will kill your processors, as well as your eyes which will be blinded by a visual aspect of last generation. Moreover, the textures for KSRSSVE are available in Low Res (8k) and High Res (32k). This mainly concerns the clouds of the Earth. Pics DragonFly on Titan by @Zarbon44: Installation and Download KSRSS Configs (KSRSS) : https://github.com/KerbalFrench/KSRSS/releases Textures (KSRSS-Textures) : https://github.com/KerbalFrench/KSRSS-Textures/releases/ KSRSSVE Configs (KSRSSVE): https://github.com/KerbalFrench/KSRSSVE/releases Textures (KSRSSVE-Textures): https://github.com/KerbalFrench/KSRSSVE-Textures/releases/ Install Kopernicus 1.8.1-1 Install KSRSS-Textures (download above, choose your texture resolution) Install KSRSS (download above) If you want clouds and scatterer compatibility, install KSRSSVE (see next column) If you want x2.5 size, install Sigma Dimension. IMPORTANT: Delete the file settings.cfg before launching the game. You only need to do this once. Lite (without scatterer) Install EVE. Install KSRSSVE Lite (download above) Install the textures. Choose the Low Resolution OR the High Resolution (download above). High (with scatterer) Install EVE. Install scatterer. Install KSRSSVE High (download above). Install the textures. Choose the Low Resolution OR the High Resolution (download above). Compatibility KSRSS is fully compatible with : Planetshine, Community Resource Pack, Distant Object Enhancements, FAR and Sigma Dimension. Common Issues The space center terrain is weird with KSRSS 2.5x. Fix : in the settings, choose KSRSS Med for the terrain quality. Hit Apply. If you need help, you can join our discord, we have an English channel. Licenses KSRSS KSRSSVE KK-KSRSS Source code available here. Cfg files are licensed CC-BY-NC-SA 4.0, textures are All Rights Reserved unless otherwise stated and plugin code is LGPLv3 with some licensed CC-BY-NC-SA 4.0 (see source files for details). Copyright (c) KSRSS Team - 2020 KSRSS is derived from RSS. A huge thanks to NathanKell and the RO team for creating this mod. (CC-BY-NC-SA-4.0) 67P and Halley are from RSS Expansion by pozine, licensed CC-BY 4.0. The grass and cactus textures are licensed MIT by Avera9eJoe and come from his mod, Spectra. All credit goes to him. SigmaLoadingScreens is included in the download and is covered by its own license. Source code available here. Cfgs and textures are licensed CC-BY-NC-SA 4.0 unless otherwise stated. Plugin code is licensed LGPLv3. Aurora texture is from Spectra, licensed MIT by Avera9eJoe (Joseph Hafner). Snow and dust particles and dust map (dust_mars.dds) are from Sci-Fi Visual Enchancements by panzer1b. Snow map (snow.dds) comes from Graphics Enhancements Assembly (CC-BY-NC-SA 4.0). Sunflare is from here (CC-BY-NC-SA 4.0). All credits go to Thomassino for this wonderful sunflare. Geysers textures (including rgb3.dds) and citylights textures come from AVP (CC-BY-NC-SA 4.0). All credits go to themaster01 and Astronomer for these textures. The textures used to make the geysers and the rgb3.dds come from the AVP mod. All credist go to themaster01 and Astronomer. Mars, Earth, Venus, Jupiter, Saturn, Titan, Uranus, Neptune cloud textures, aurora detail texture, UVNoise textures, saturn ring texture and cloud particle textures are taken from RSSVE by KSP RO Team (CC-BY-NC-SA 4.0) : Cloud and city detail textures by Real Visual Enhancements (RVE) Earth cloud and city lights textures by NASA Visible Earth Jupiter texture (used for exporting some basic cloud textures) by Vleider (redistributed by The Celestia Motherlode) Saturn texture (used for exporting some basic cloud textures) by Runar Thorvaldsen, Dr. Fridger Schremmp and Grant Hutchinson (redistributed by The Celestia Motherlode) Saturn ring texture by CICLOPS (Cassini Imaging Central Laboratory For Operations - image preparation by Daren Wilson and Carolyn Porco) Uranus and Neptune textures (used for exporting some basic cloud textures) by JHT's Planetary Pixel Emporium All the others textures were made by the KSRSS Team and are licensed CC-BY-NC-SA 4.0. License : MIT. Changelog & Roadmap Roadmap 0.7 : - Improve reliefs on many bodies with PQS / Heightmap revamps - Add more custom scatters - Add more bodies - Remake all scatterer configs - Implement texture by biome on Earth Changelog 0.6 "More things around rings"
Hi, i am new to the KSP forums so I don't know if this is the right place to make this topic (add on development), but i am creating a planet pack with kopernicus and a continued kittopia tech mod. i know how to create Hight and color maps for planets/moons but not normal maps, I've seen someone say that you can create normal maps using kittopia tech but they didn't say how, is it possible and how?