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Found 14 results

  1. Kcalbeloh System Celestial bodies added at present: Screen shots: Dependencies: 1. Kopernicus 2. Kopernicus Expansion 3. Singularity Recommended Mods: 1. Environmental Visual Enhancements (Strongly Recommended) 2. Scatterer (Strongly Recommended) 3. Visual mods for stock system. Such as AVP, Spectra, etc. Download: Alpha: https://spacedock.info/mod/2904/Kcalbeloh System Please Notice: This mod is still in development and NOT ready for review. Currently I DON'T like anyone sharing screen shots or posting reviews of this mod on any other places EXCEPT this thread and my channel in Kopernicus discord server. Alpha release is only for bug collection, not for game play. DO NOT load any saved game with this mod installed. Any suggestion and bug report will be genuinely appreciated. More discussions can be seen in my channel in Kopernicus discord server. Development Plan: (sorted by priority) Change Log: License: Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 Any discussion and suggestions is welcomed!
  2. As RSS, KSRSS is a mod intended to transform the stock solar system into the real solar system, but at stock size, with the objective to let you explore the solar system without many mods necessary in a RSS save. Also, we worked hard to make every body of the system pretty and unique. For example, with KSRSS, you can find dust storms on Mars, geysers on Enceladus, snow at the pole of the Earth and many other things. New feature in 0.7 : Contract Pack ! A contract pack is now included in KSRSS. They replace the stock exploration contracts. You need Contract Configurator or the contracts won’t appear. A “Probe before kerbal” tech tree is highly recommended. Here are some of our recommendations : SIMPLEX Tech Tree TETRIX Tech Tree Kiwi Tech Tree Probes Before Crew Pics DragonFly on Titan by @Zarbon44: Texture Resolutions KSRSS is available in several texture resolutions. This allows users to choose the best compromise between performance and eye candy based on their PC specs. So how do you exactly change the texture resolution? First you have to start KSP and wait until the main menu scene appears. You should see a window on the left. If you are already in KSP, you can click on the KSRSS button in the toolbar. To change the resolution, simply click on the button of the desired resolution, press Save and reboot KSP. That’s it. Installation and Download KSRSS 0.7 IS IN BETA. A STABLE VERSION ISN’T AVAILABLE YET. OLDER DOWNLOADS WERE REMOVED FOR INCOMPATIBILITY REASONS. You can download the beta, but expect bugs and other issues. 1. Install Kopernicus and its dependencies(bundled in Kopernicus download). 2. Install KSRSS. Copy the KSRSS folder in the download and paste it inside your GameData. The Extras folder contains files to disable/enable some features, if you don't know what they are, they probably aren't for you. 3. Profit ! 4. (Optional) Install Contract Configurator for the KSRSS contract pack. (If you play career mode) 4. (Optional) Install EVE (Redux) for clouds. Note that you can run EVE without scatterer installed, for low-end PCs. 5. (Optional) Install scatterer for better atmospheres. 6. (Optional) Install Sigma Dimensions for 2.5 rescale. You don’t need to download anything else. Recommended mods Kronometer - Fix the ingame clock so one year = one actual year. Also fixes the day definition in x2.5. CapeKanaveral - Adds Cape Canaveral in KSRSS. ONLY FOR x2.5 KSRSS. BetterTimeWarp - Warp faster Compatible mods KSRSS is compatible with: CRP RationalResources FAR Kerbalism KopernicusExpansion (footprints) DistantObjectEnhancement PlanetShine KSC-Switcher Kerbalism RemoteTech FinalFrontier ResearchBodies Scatterer EVE SigmaDimensions SigmaBinary KSCExtended FAQ Q: How do I change the texture resolution? A: See above. Q: I want to play in x2.5 size! A: Install Sigma Dimensions. No Rescale needed, only SD. Q: What is this x2.5 thing you talked about in question 2? A: In KSP, the stock system is 10 times smaller than the real one. x2.5 size means a system in which the planets are 2.5 times larger than in stock KSP, or 4 times smaller than the real one. Stock parts are overpowered in stock size, but performs “realistically” in x2.5. The same is true with popular mods like BDB, Tantares, KNES, CRE, reDirect… KSRSS is available in x2.5, see Question 2 and installation instructions for details. Q: I want Pluto and Charon to be a binary system. A : Install Sigma Binary. Q: Is this a continuation of SSRSS? A: It’s not. The idea is the same, but SSRSS is a rescale of RSS. KSRSS is a completely independent mod. Q: Are you looking for translators? A: We are! Currently, KSRSS is available in English and in French. The Chinese translation is incomplete, and we are missing the other languages. If you want help with translation, join our discord : https://discord.gg/DDENnkn Q: I found a bug, how do I report it? A: Post a message in this thread with: a screenshot of the problem (if applicable), a screenshot of your GameData folder, your KSP version and your KSP.log (you can find it in your KSP folder) Do not paste the KSP.log here, upload the file to a sharing service (Google Drive, Dropbox, …) and send the link here. Make sure the link is public. KSRSS is made by : Tony48 Kierra Fitz Natsukira Invaderchaos With contributions by : Rezza CapCom KerbalSpaceChallenge XCM42-Orion Special Thanks : sDaZe and Galileo - For creating and maintaining SSRSS, the first mod to make a stock scaled real solar system in KSP, and what inspired us to make KSRSS. Gameslinx - For developing Parallax and helping us with the configs RTB, prestja, Thomas P and other Kopernicus contributors - For making planet modding possible NathanKell and the RSS Team - For making RSS and the textures we are using for KSRSS. License and legal stuff Source code : https://gitlab.com/ksrss/KSRSS/-/tree/megapack
  3. Welcome to EventHorizon. What this mod is about EventHorizon is a planetpack that adds in a Blackhole-system which is inspired by the movie "Interstellar". I loved Interstellar, the visuals, especially how Gargantua looked like. When @Artyomka15's Kargantua fell into incompatibility, it was sad. So after some time I decided to make my own take on the Gargantua system. Now over a year later, here we are with Murph, a Black hole with a totally appropriate name. What is featured in this mod. 19 new planetary bodies. 2 new star system 1 Blackhole system Functional wormholes (Thank the Kopernicus developers for that on) Custom science for ever celestial body Custom Planetary Icons(no boring stock dots) A custom lava ocean-texture (not just a red stock ocean) Handmade Blackhole visuals (and a reason to use those fancy high tech high DeltaV engines) Where you can download the mod. https://github.com/GrandProtectorDark/Event-Horizon/releases If you want to use the mod in 1.10, you need the Kopernicus Expansion wormhole download from here instead of the one supplied in the download: https://github.com/VabienArt/KopernicusExpansion-Continueder/releases/tag/beta6.1-1.10 until I kick myself in the back enough to actually update the mod Installation Instructions How to use the Wormholes Some Images Some recommended mods to be used alongside EventHorizon Mod Support - Event Horizon has custom wormhole locations for the following planet packs that replace the Stock-System BeyondHome WhirligigWorld BeforeKerbin AfterKerbin AlternisKerbolRekerjiggered GPP Evolution SLIPPIST-1 - Planet packs that replace the home-system that aren't listed here are supported by placing the Stock system-wormhole in solar orbit -Real Solar System is not supported - Custom Science for the HabitabilityCheck Experiment from EnduranceShip - Guaranteed* stability when playing with Principia (only guaranteed when the home-system is the stock system) -Antimatter and LqdDeuterium/LqdHe3 can be found in selected regions (When using a mod that needs "CommunityResourcePack") Special thanks to: @Thomas P. not only for Kopernicus itself, but also for adding the ability to make wormholes. @The White Guardian for INSTANTIATOR without which Murph would just be a sad black sphere. @Pkmniako for helping me learn how to make a fancy accretion disk The Kopernicus Discord for being so helpful. Licencing EventHorizon is licensed under CC BY-SA 4.0 However, any image asset not made by a third party, shall not be used in a mod outside of Event Horizon All other bundled mods are distributed under their own licenses. The texture used for Fuego's lava up-close was taken and modified from http://www.textures4photoshop.com/tex/fire-and-smoke/lava-magma-seamless-texture-free-download.aspx
  4. Outer Kerbin An expansion to the Kerbin system Have you completely explored Kerbin? Have you mined Minmus for your refuel stations? Have you explored every anomaly at the surface of the Mun? But going to Eve or Duna isn't your kind of game? Than "Outer Kerbin" might be what you are looking for! You get to explore more, close to home! Outer Kerbin adds the planet "Phybi" to the Kerbin sphere of Influence. Phybi is in orbit around Kerbin just beyond Minmus and might be tricky to capture on your first few attempts. (SMA 65000000, Inc 12) Orbiting around this planet is the small-sized moon called "Iszmi". Both bodies are vacuum planets and have low-gravity somewhere between the numbers of the Mun and Minmus. Both bodies have a full world biome map, so theres enough for you to explore. Delta-V Calculations Numbers are calculated based on quick runs. No circularization around Phybi. Straight to Surface. So extra dV is adviced! From Lower Kerbin Orbit to Phybi Surface = 2520 m/s From Phybi Surface to Kerbin Re-Entry = 980 m/s Phybi Surface Touch & Return to Kerbin = 3500 m/s INITIAL RELEASE DEPENDENCY Kopernicus COMPATABILITY Outer Kerbin should be compatible with all planetpack that do NOT alter the stock system's planet locations. Please notify me when it's not complatible with another planetpack! Confirmed to work with: Atoren, DwarfPlanetsPlus, KerbolOrigins, OPM, Planet Cyran, The Plod System, The Varuta System , Trans-Keptunian, Moho Moons Mod and Miporia Planet Pack. IMAGE GALLERY Imgur Album VIDEO Outer Kerbin Preview Trip to Iszmi LICENCE Outer Kerbin is licenced under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International THANKING the awesome people over at the Kopernicus Discord for their help on getting to know how to create planets for KSP. @SnailsAttack @Gameslinx @Poodmund and others who've proven to be an helping hand! A Special shoutout to @Kottabos for his awesome video preview of Outer Kerbin on YT.! Give him a subscribe on his channel! Shoutout to @Johnster_Space_Program for featuring Outer Kerbin in his YouTube serie! Note that this being my first planet-pack for KSP, im looking forward on feedback! Have you encountered issues, please notify me, and ill try my best to get rid of it!
  5. I'm trying my hand at making a planet for KSP and have been getting lots of problems. first, here is an image of what I'm talking about when I say the planet surface is loading badly: image, image, image Secondly, when viewing the planet in Scaled Space, the sunlight is lighting the incorrect side of the planet (as you can see in this image) Thirdly, it appears the textures for my planet are not loading in Scaled Space (and look even worse in flight), even though I have them linked in the config. I'll be honest, all my maps are the same texture because I'm super bad at texturing and wanted something quick to just make sure the planet was working (they're all grayscale heightmaps, but I figured that wouldn't be an issue. I'd just have a black-and-white planet). Fourthly, my heightmap isn't effecting my planet's height mesh very much. Is there a way to increase the effect of my heightmap. I'll also include an image of my heightmap (which is also the same as my normal and texture maps) https://imgur.com/b2Zspyp and a copy of my config here in a spoiler bar. I have the Biome classes defined but currently do not have a biome map. My PQS mods are simply copy and pasted from this tutorial My guess is that the issue is in my PQS mods, but I really have no idea what I'm doing with those I'll also add, I am using Wilbur to get the height map, GIMP to edit it, and Visual Studio to config
  6. In this mod, a new star system has been discovered wit hnew planets and a new star. Here is a picture of Verge, a gas giant in the Fate System. Verion 1.0 includes Fate star Verge Gas giant Crusade Moon Destiny Planet. With much more to arrive soon! DOWNLOADS REQUIRES KOPERNICUS <download links removed by moderator>
  7. Greetings fellow kerbonauts! As my first post, i figured i would both announce a planet pack i'm working on, and ask for review/help with some code for planet construction within Kopernicus, (former is a consequence of this post as this is the first i've mentioned this, and the latter being the main focus of this post). So, as the title suggests, if anyone would be willing to help me out with some code i'm working on for my first planet pack, new worlds, it would be incredibly appreciated ^^, as i do not know if i'm on the right track or not in making one of the first Terrestrial planets (Spike), and i also do not fully know how to make height/color maps or textures for these bodies at this moment in time, at least, not to any substantial degree anyways, and to top all that off, there are still a lot of Kopernicus variables i still don't know how to use. regardless, like i said above, if anyone could help me out/guide me through the process i would greatly appreciate it ^^ also, if someone's got a legend or manual somewhere where it describes all of the variables and what they do, that'd be great as well, though it's not necessary as i could probably find them somewhere online. here's the code i got so far: [Spike's Current Config]: @Kopernicus:AFTER[Kopernicus] { body { name = Spike cacheFile = Spike/Cache/Spike.bin Template { name = Kerbin removeAllPQSMods = true removeOcean = true } Properties { description = a dry, lifeless, lonely planet, not much is known about it. radius = 400000 geeASL = 0.5 isHomeWorld = false tidallyLocked = false rotationPeriod = 46800 timewarpAltitudeLimits = 0 6000 7500 15000 50000 100000 300000 ScienceValues { landedDataValue = 7 splashedDataValue = 1 flyingLowDataValue = 1 flyingHighDataValue = 1 inSpaceLowDataValue = 5 inSpaceHighDataValue = 5 recoveryValue = 5.5 flyingAltitudeThreshold = 29000 spaceAltitudeThreshold = 380000 } biomeMap = Spike/PluginData/Spike_biomes.dds Biomes { Biome { name = Midlands value = 1 color = 1,0,0,1 } Biome { name = Pits value = 1.2 color = 0,0,1,1 } Biome { name = Spires value = 2.2 color = 0,1,0,1 } Biome { name = Vast Crater value = 1.2 color = 1,0,1,1 } } } ScaledVersion { type = Vacuum Material { texture = Spike/PluginData/Spike_color.dds normals = Spike/PluginData/Spike_normal.dds } } Orbit { referenceBody = Sun semiMajorAxis = 50000000000 inclination = 2 eccentricity = 0.2 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 7 color = 0.4,0.4,0.4,1.0 } PQS { Mods { VertexHeightMap { map = Spike/PluginData/Spike_height.dds deformity = 3500 scaleDeformityByRadius = false offset = 0 enabled = true order = 8 } VertexHeightNoise { noiseType = RiggedMultifractal deformity = 3300 frequency = 7 persistence = 0.2 lacunarity = 2.5 octaves = 7 mode = low seed = 92745 enabled = true order = 25 } } } } } [end of config] I'm really looking forward to what this pack may become in the future, and i'm excited to start diving into the world of planet modding ^^. I'm still very new to KSP modding and i'd like to start a discussion about planet modding to further supplement my understanding of the required material and to just have a nice discussion about KSP modding in general ^^, i look forward to hearing from you all. Thanks for reading and have a great day! Shadewhisker.
  8. Download The Varuta System (v0.3.0): https://www.spacedock.info/mod/2088/The Varuta System The Varuta System is a mod that adds the planet Varuta and its many moons to the game. Kopernicus is required for this mod to work! What are the planets and moons are included in the varuta system you ask? Well here they are: Varuta: Is one of the larger planets in the kerbol system, located between duna and dres. It is host to many unique and intresting moons, all of which should be explored Theonus: Is the closest and of the more intresting looking moons of Varuta. Its surface is partially similar to Varuta. It also has some extreme terrain, so be careful when trying to land! Niven Olten: Is the second and largest moon of Varuta, at almost 1/3 the size of its planet. Olten might look boring at first, but it has awesome views of Varuta and other moons from the surface. Deaphus: Is one of the smaller moons in the Varuta System. It has regions of blue, which might be filled with Apatite under the surface. Like Theonus, it has extreme terrain. Rebos: The smallest moon of Varuta, it has a relatively smooth surface and is most likely a captured asteroid due to its orbit and surface And Oltimos: Its intresting in the fact that it is a sub-satellite of Olten. It orbits at an inclined orbit around Olten, and has a SOI of only 14km and is only 5km across. If you have any questions about the mod or any problems/glitches you have, ask me below. LICENSE: MIT
  9. Props to: @EricL For assistance with normal maps. @The White Guardian For teaching me how to make planets, gas giants etc. via his YouTube tutorials. @Thomas P. For making Kopernicus and maintaining it's status. And everyone else who shows support for this mod! Anyways... Hello, this is the development forum for my first planet pack called Gene's Star (A not-so-obvious ripoff of Barnard's Star), So included in this pack are: Gene's Star: The star that is the center of the whole pack Vulkan: A gas giant quite close to the star which carries the risk of high heat, you can get quite a bit of science from just a fly-by and has one moon. Hestia: A tiny fiery asteroid not too far from Vulkan. Himos: Despite It's vicinity to Gene's Star, it has a comfortable temperature and it has one moon. Amirani: the small, oblate moon of Himos. Zeus: The largest planet in the pack, it comes third after Himos and doesn't have any moons. Vylo: A giant singular rocky planet that has witnessed some stuff in the past, meaning some good science. Agustin: I would personally call this one of the main planets in the pack, it has four moons with varying terrain and a thin atmosphere. Iturbide: A small desert moon. Martinez: Another desert moon. Barcena: Fair-sized moon, Minmus copy. Yanez: The furthest of the quartet, It has plenty of space to establish a station or colony. Duenus: This has the second-most moons (5 moons) in the pack and decent science scores, has a strange pink atmosphere. Arbyl: The first moon in the system, has decent views of the whole system. Tota: The largest moon in this system, being the same size as The Mun. Ubfer: The farthest of the big three, even better views. DU-10: An asteroid moon that goes close and far out over and over. (hedgehog is intentional) Fchillo: The furthest of all the moons, orbits just in Duenus' SOI. Cylar: The Dwarf planet filling the void between Duenus and Haglade, has two moons and blue ice. Mu: Small-ish moon. Nyth: same as Mu. Haglade: This would also be one of the main planets, with seven moons. Yup, you saw that right. Meaning that this has the most moons out of all of them. Mettaris: a moon within Haglade's Rings. Pele: The first one of the Big Quartet, it is a strangely warm moon, getting up to 43°C, maybe it has something to do with Haglade? Vulo: The second and smallest of the Big Quartet, It has some surface ice. Titania: The largest moon in the whole system, over-sizing Cylar and Himos and about 2/3 the size of Kerbin, has a respectable atmosphere of 24km. Buriz: The last of the Big Quartet, it has the best views of the Big Quartet. Hemi: The asteroid moon orbiting between Buriz and Nusku. Nusku: Same situation as Fchillo, except it's the second largest moon in the whole system. Iceos: The final frontier of the system, it's so uninteresting that isn't worth mentioning (like Alaska). Progress chart: Not working on ATM Developing Almost done Just need to iron out bugs Ready for Release ---------------------------------------- Gene's Star Vulkan Hestia Himos Amirani Zeus Vylo Agustin Iturbide Martinez Barcena Yanez Duenus Arbyl Tota Ubfer DU-10 Fchillo Cylar Mu Nyth Haglade Mettaris Pele Vulo Titania Buriz Hemi Nusku Iceos Bugs: Terrain is known to be glitchy (is known and will be fixed soon enough.) ...
  10. Oh hi there. This is the development forum for my pack I'm making, the Challenge Planet Pack. It includes so far: Nulleff: a super-tylo with no atmosphere and 2.6 gees of gravity. It also orbit 30% farther than Eeloo on a inclined and eccentric orbit. Good luck. Pebbles: a space pebble 3 km wide wide, with surface gravity 50% lower than gilly. Orbits Nulleff in a Polar Orbit, close in. Fun.... Hel: a molten world skimming above the sun with a lot of atmosphere. We're not sure why it's there or how it's atmosphere is staying. The size of dres. Ira: a Small, Young brown dwarf that is very hot. You will not reach the surface. either you will be crushed, melted, or krakened into oblivion. Inclined orbit, so much harder than jool. I might make Nullef it's Moon, and Pebbles another moon of it. Credits: @NickRoss120 Naming Nulleff and Pebbles their Appropriate Names. The Creators of Kopernicus for the Planet-Making Software! STAY tunned! Official Release Page:
  11. This is a devlog for another mod I'm making. Here, I will try to recreate the system from this thread: Will be updating (hopefully) soon!
  12. Hello, I am developing a PlanetPack Named "ProjectAlpha". It will Add planets in the Kerbol system, and add stars outside of the Region. I want to make this mod more of a community mod, with suggestions being a #1 Priority. So, if you have any ideas for planets/moons(Or Even Stars), Let me know, and it might be added and you will be credited when the mod releases! Sincerely, Orbit.
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