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  1. Klaniakea Supercluster A wacky mod unfitting of the time and setting of the original intent. Coming sometime. Dunno when. The Overview: Klaniakea Supercluster is a mod similar to that of Galaxies Unbound, adding multiple stellar bodies and planets for you to explore. Originally planned to fit the time and setting and lore of Homeworld, creative freedoms have taken over really and it's just a wacky-enjoy itself mod. This mod is currently in early development, and I will take suggestions/feedback. Compatibility (Not so important yet, mod isn't out yet.) Incompatibility Screenshots: https://imgur.com/a/HYZcvaK (Check back occasionally, I will be updating this! Also also, stuff is heavy WIP so it might not be great as of now, please be nice lol) Credits/Thanks @Caps Lock Sunflare used, sorry for the 2nd ping lol @Bendy Snowball Inspiration/Ideas for planets, and just being cool overall The Kopernicus Discord Server - Being a great help to me. I can't list all the names individually, but thanks y'all. @TheOrios Making the logo Discord (Updates can be found here!) https://discord.gg/4RMpK5jN5P License: CC-BY-NC-ND 4.0 Roadmap (still being updated): https://docs.google.com/document/d/1l3_087MdZ6YWFefKqZuda4Fw8VaUYv1PR-i4fVag6T4/edit?usp=sharing Downloads: Soon Alpha testing is open, fill this form out for testing/suggestions. Suggestions posted incorrectly (forum page) will likely be ignored. https://docs.google.com/forms/d/1ZizGYwUeGOHp_fqlCoWfjZShmmm-UevzWJue-tys2tY/edit
  2. Outer Planets Mod v2.2.9 This version of Outer Planets Mod has been built to work for KSP version 1.3.1 - 1.11.*. About The Outer Planets Mod is a mod that expands the outer edges of the Kerbol system to create something akin to the real Solar System's. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto as well as several of these planets' moons. These faraway planets provide a challenge rarely encountered in Kerbal Space Program; you'll have to figure out new transfer windows, manage your power supply differently, provide your spacecraft with more Delta-V and be ready to travel years or even decades. This mod is being developed and maintain by a group of collaborators, alongside and following the initial development of the mod creator, CaptRobau. Features Explore 15 new highly detailed planets and moons, all in a stock-a-like artstyle. Discover never before seen worlds, such as a sub-satellite, Trojan moon or a set of binary bodies. Collect science in over 140 biomes, with almost a thousand unique science blurbs. Custom terrain textures and improved ground scatter has made planets and moons never look so good up close. A full set of KSPedia entries for OPM's various bodies helps you to navigate the far reaches of the Kerbol system. Includes a Level 4 Tracking Station upgrade (requires CustomBarnKit) to boost your communication range out to the furthest reaches of the system without requiring additional modded antennas. Extensive third-party mod integration means you can play OPM with a whole range of other mods. Download You can either manually download and install Outer Planets Mod via the button and installation instructions below or by installing it automatically via CKAN (first-party support of CKAN is provided and new releases should automatically be indexed by CKAN in due course). Installation Instructions Extract the GameData folder found in the downloadable .zip directly into your Kerbal Space Program install directory. If located correctly, the OPM and CTTP directories should be found at: \Kerbal Space Program\GameData\OPM & \Kerbal Space Program\GameData\CTTP Dependencies The following KSP mods must be installed prior to using Outer Planets Mod (ensure you install the correct version of the dependencies for your version of KSP): Kopernicus (depending on KSP version) Module Manager Community Terrain Texture Pack - bundled within OPM Supported Mods Custom Barn Kit Community Resource Pack Distant Object Enhancement PlanetShine Research Bodies Visual Mods By default, Outer Planets Mods does not come with any included visual pack to support EVE or Scatterer. There are a few mods that add these atmospheric visual enhancements to OPM as follows: Stock Visual Enhancements - Retextures the Gas Giants and adds atmospheric scatter and cloud support to all atmospheric bodies. Does not apply effects if Pood's OPM-VO is installed also. Pood's Outer Planets Mod - Visual Overhaul - Retextures the Gas Giants and adds atmospheric scatter and cloud support to all atmospheric bodies. Not been updated in a while so your mileage may vary. Screenshots The scale of the OPM system compared to the orbit of Jool: Size comparison of Outer Planets and their moons: Sarnus overview: Urlum overview: Neidon overview: Plock overview: Changelog Please expand the 'spoiler' box below to view all changelog details: Credits Please expand the 'spoiler' box below to view the accreditations for Outer Planets Mod: Previous Threads Original thread by CaptRobau: https://forum.kerbalspaceprogram.com/index.php?/topic/93999-121-outer-planets-mod-21-active-development-has-moved-see-first-post-for-new-thread/ Continuation thread by Galileo: https://forum.kerbalspaceprogram.com/index.php?/topic/165854-ksp-15-outer-planets-mod221-25-april-2018/ License Outer Planets Mod is being maintained by a collaborative group. The mod is still licensed under the original Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.
  3. Welcome to the development thread for the Precursors Planet Pack! Mod Overview The discovery of mysterious SSTV signals originating from Duna was a monumental leap in the search for intelligent life. Deciphering the signals revealed The Ignotum System, a previously undiscovered solar system 3 light years from Kerbin. Having recently mastered interstellar travel and hibernation technologies, the Kerbals were quick to launch an expedition to this new system. The trip ran smoothly, but upon arrival.... ... Alone among the stars, you are the future of the expedition. Rediscover ancient rocketry and flight technologies as you explore a vast, handcrafted solar system. Uncover the secrets behind the SSTV signals and the alien race that created them. Precursors is a planet pack designed to provide a fresh and exciting experience to players. Stranded on a barren but habitable world, traverse highly detailed celestial bodies and never-before-seen environments. Each planet and moon has a distinct challenge and appearance; hike across scalding volcanic mountains, maneuver through massive forests, and battle against relentless gravity on your journey across The Ignotum System. Collect custom science reports and unearth extensive lore in this continuation of the KSP story. Dependencies This mod is compatible with KSP 1.9.x-1.11x and maybe 1.12.x (to be confirmed). Precursors uses Scatterer to enhance the player experience. While Scatterer is not necessary, I highly recommend you download it for the full experience. Updates I will frequently discuss new content and post in-game screenshots of my progress. Most of these screenshots are taken from orbit and shouldn't be huge spoilers. Mod plan (SPOILERS) Screenshots (SPOILERS) RELEASE DATE: late August / early September Please note that this mod is currently being overhauled. See page 2+ and the spoiler box for up-to-date screenshots!
  4. I am back again and I am pleased to announce a new Planet Pack, yet again. But this one is special, its a remake of my first Planet Pack, The New Crew. Now, you might have noticed, the mod's name is quite misleading, and that's why It is now renamed the Alpharia planet Pack(BTW there is no planet called Alpharaia, It's only called that as it was a remake of my first planet pack and just Alpha sounded boring) Download: https://spacedock.info/mod/2751/Alpharia Planet Pack (The New Crew Reloaded)?ga=<Game+3102+'Kerbal+Space+Program'> Compatible with KSP Version: 1.12.1, 1.11.1 Content(For now) 2 Planets(1 rocky world, 1 Gas giant) 1 Dwarf Planet 9 moons(1 around the Rocky planet,6 around the Gas giant, 2 around the Dwarf planet) Also if you are doing a review for this planet pack, the difficult to pronounce name will have pronunciations in the brackets in the info pannel( also in the pack the syllable "Cy" is pronounced as "Sai") Some Cool shots of the Pack Dependencies Kopernicus(along with everything else in the Kopernicus.zip file) MIT by Thomas P. Kittopia Tech MIT by Thomas P. Supported Mods/Visual mods Environmental Visual Enhancement (EVE) Scatterer Parallax All Visual mods come pre-bundled More content will be coming soonTM The plans for new content: More moons for Cytaria(planned 6) Now finished !!! add some dwarf planets Partially done!! Add an optional alternate homeworld(Cyz0122) License: MIT
  5. So... Almost two years ago @Artyomka15 created a wonderful mod. Kolyphemus System is a analogue of the Polyphemus System from movie Avatar. So, it's time to back a legend*! *ORIGINAL THREAD: THE KOLYPHEMUS SYSTEM Mod adds the kerbalized version of Polyphemus and its moons from the movie Avatar Kolyphemus - a blue gas giant with oxygen atmosphere that orbits between Kerbin and Eve (what??) Kalatea - that weird moon is often called "The Space Cheese" due to it's strange shape... Moei - do you love hot chics? I wish you were here Pandoor - a habitable planet with giant trees, which can be a reason for your lags... Changelog MORE SCREENSHOTS DOWNLOAD FROM SPACEDOCK LICENCE: CC-BY-NC-SA
  6. Estrela Dobre - A unique star system Also, this is my first planet pack lol This mod was mostly born out of the idea of a planetary system with a main sequence star that is not the usual perfect (or near perfect) sphere. And that It seems that a star system mod with such a star, seems kinda rare lol. The current system Epafi & Adactus These two stars have a few nicknames lol... probably the most accurate one is "Beans", not "balls", because it would be a little... eh lol. When the system was first discovered, it was long thought it was a single star, but when scientists measured the mass and the brightness of the system, something didnt add up, however, when the one Kerbal found out a possible reason by accidentally dropping a mk1 light infront of another, it all made sense. The two stars, Epafi & Adactus orbit so close together, that they actually Touch. The two stars are 95% and 60% the mass of Kerbol respectivley. and they whiz around the system barycenter at 70km/s, while their SOIs dont touch, and its technically possible to orbit only one of them (irl this is actually impossible), you could get some insane gravity assists. If you manage to HIT the barycenter by coming in at a non relativistic speed, and on the plane of the stars orbits, post it here, thats impressive. Ok, enough rambling about the two stars, now onto the planets lol Oyst and its moons Oyst is the closest planet, too close for liquid water to exist. It seems like a kinda boring gas giant at first, until you go into the clouds, as there will soon be some alien structures in the atmosphere (havent added them yet lol). Collait and Culair and their moons The reason I want these two gas giants to have surfaces is so there is something to actually explore instead of a GLOBAL BOTTOMLESS PIT OF DOOOOOOM!!!! (lol) Hados and its moons That is all of the current planets in this system. To Do: -Make gas giant textures better (not a trump reference lol, just want it to look less..... fuzzy, using Gaseous Giganticus) - in progress - figure out how to do emmissives for lava -Make custom icons - in progress -Add surface to Culair -Update all pics on this modpage Recent update: (not released!) -Created Hados' two inner moons -Created Ichor, the 4th planet, it is a frozen super-kerbin -Created Ichor's large moon Anos, a methane dominated frozen world -Added a surface to Collait, it is mostly ocean with a single large continent (which is nearly the size of Kerbin lol) and has many, many tiny islands dotted around its very deep oceans -Tweaked the orbits a bit, moved Oyst closer to the stars, the binary gas giants are at the same spot, Hados is slightly further out, and Ichor is a bit further than Hados, with a noticably elliptical orbit. Also changed the inclinations slightly relative to each other -Changed Collait's rings, made them better looking Planned Planets/moons -honestly i am unsure wether to have the second moon around Ichor, as i just realized that... each planet has two moons... wait idk if thats a good reason... its that Oyst, Collait, collait-culair, and Ichor would have two moons each (collait-culair moons are circumbinary, doesnt count moons orbiting one of the giants) This mod is still WIP, and since there is a bug that literally makes it unplayable and that idk how to fix it, and that im about to go to college tomorrow and wont bring games, this mod will not be released until around christmas...
  7. It was about time for me to release my first planet pack! Introducing... Cyran! Introducing, from left to right: Cyran - Infernas - Dres(remade) - Iltan - Kivlan - Sennim - Protorin - Glacia - Zerto - Crysalis. The moons in this image are scaled, Cyran is not (otherwise the Cyran in the image would have to be 16000 pixels in diameter...) So, what do these planets look like? Glacia Crysalis Protorin Zerto Sennim Kivlan Iltan Dres Infernas Cyran And last but not least, Cyran itself: a large, orange gas giant orbiting in between Duna and Jool. Cyran is unique because due to the decay of radioactive elements in the planet's core, it is emitting enough heat to melt anything that gets too close. Therefore be very, very careful with aerobreaks here, you might find yourself boiling up before you even get close to the atmosphere. This does mean any orbiting station can cut back on the heating fee, of course. Any more sweet details? Well, certainly! Check out the (first version of) Cyran's trailer! Features Version 1.0 - Initial release - Added Cyran and a bunch of moons - Added particle system to Infernas - Biomes for most moons Version 2.0 (May 25th, 2016) - Added (partially complete) ScienceDefs - Updated Cyran to 1.1.2 - Added a remade Dres - Support for Distant Object Enhancement added - Support for PlanetShine added - First steps made for E.V.E support - Increased the size of Iltan - Increased size of Iltan's atmosphere - Increased temperature on Iltan - Added biome maps to all moons - Custom ocean textures added to Sennim - Terrain scatter added to all moons - Custom terrain scatter added to Sennim - Fixed atmosphere rim of Sennim being orange instead of green - Fixed Sennim having an incorrect atmosphere color on the banner - Official flags for Cyran have been added - In-game screenshots made - Moved the changelog to the Readme.txt file. Version 3.0 (December 26th, 2016) - Compatibility with KSP 1.2.X. - Remade Kivlan and Zerto entirely. - Three new moons: Protorin, Glacia and Crysalis. - Art pass on Iltan. - Scatterer support! - EVE support! (Big thanks to Galileo for letting me use textures from SVE and helping me with the configs!) - Overhaul on Infernas' particle system (thanks you, SAS123!) - Many new science defenitions (thank you, MinimalMinmus!) - Many new biomes to explore and better biomes in general. - Many other Kopernicus mods are now supported - Some easter eggs have been added... - Full KSPedia support! - New surface textures, using CTTP (like OPM) - New heatcurve for Cyran, ships now heat up with a certain amount of Kelvin per frame below an altitude of 5 million meters, the intensity scales with distance. - Cyran now has a (cloudy) 'surface texture' instead of a void. - Cyran's rings have been overhauled to display the decay of Infernas more realistically (thank you, SAS123!) and a new ring has been added. - New lava texture on Infernas, as well as a new particle texture. - Improved scaledversion textures. And still on the to-do list are: - Missing Science Defenitions - Asteroid spawning system Alright, alright, where do I download this? Right over on SpaceDock. The mod has been updated to work with 1.2, and support for PlanetShine, DistantObjectEnhancement, EVE, Scatterer and TextureReplacer is included. (Kerbals can remove their helmets on Iltan) Support Cyran? @JadeOfMaar has created an awesome signature banner for Cyran! LINK
  8. Some of the KSP Show and Tell videos appear to be taken in a deep, sand-colored valley of some sort. Is this environment just a test scene, or is it located on an in-game planet or moon? The amount of terrain detail and the inclusion of a sun / atmosphere seems to indicate that this place is a real location in-game. If not Kerbin or Laythe, where could this be?
  9. Recent Changelog - 5/28/2021 -Ira and Byte overhaul progress -Updated to KSP 1.11. You need Kopernicus for this mod to work. Known issues -Bodies appear black in the RnD building, and the main menu body appears black when returning to the main menu. To Do -Fix gas giant atmosphere pressure curves and appearances -Add hidden planets (good luck finding em) -Fix seriously bad-looking terrain on some bodies -Finish Biome maps -Touch up early versions of some bodies -Make proper scatterer configs (gonna be a while) Download GitHub release page Screenshots and Bodies Myna, the new Mun. Very green. Klip, much larger and heavier than Minmus. Filled with hills and some sharp ridges. Grasse, a heavy rock close to Eve's old orbit. It doesn't look pleasant from space, but it makes for a great drive. Bedu, a gas dwarf close to Moho's orbit. It harbors two small moons, neither of which have atmospheres. Kase, one of them, can be seen here. Cinder, a moon made of popcorn. Confirmation needed. Argent, a planet so close to the sun that its surface has been blasted away. Touch up in progress. Aeris and its moon Sedra. I plan on reworking Aeris's terrain soon, but I think I'll keep the color scheme. Byte, a barren desert world with lots of craters. Bit, Moon of Byte. 1/8 the size, too. Vita and one of its moons, Ola (serious work needed on terrain at the moment) Joule, the new Jool (needs polar distortions still). Ohm, a large moon with a thin atmosphere. It has high peaks for its size, and a lot of islands. Amp, a very large rocky moon without an atmosphere. Rework is mostly complete, just messing with colors and a few areas of terrain. Spark, a spherical asteroid only a few km across. I'd remake it, but the surface is too fun. Volt, a large desert moon. The atmosphere isn't as thick as it looks, I'll fix it eventually. Ira, a small, dense ice moon. It has a thin-ish atmosphere, but planes shouldn't be too hard to land here if they're light enough. No oxygen. Elias, the current replacement for Eeloo. It will be moved out much farther than its current position. Any thoughts/criticism? Please share it with me, I need every bit I can get. Please don't redistribute this mod as your own. If you want to make any modifications to it and rerelease it, contact me first.
  10. Welcome to my second mod thread. If you haven't already noticed, I've pretty much halted development for RealExpansion due to low community interest and me wanting to persue Far Lands. Far Lands adds more star systems into the game in a similar style to KSS, with multiple filler stars for gravity assists and to look nice. Far Lands is defined as a mega project as I plan to add a large amount of systems working in between other mods. The goals are very much long term, and updates will be infrequent. Discord - Please join us, we need more people Wiki Download: Github: https://github.com/AR3S-Vega/FarLands Current Development Status: Queued Contact me if you find any bugs/copyright violations No pics no clicks: Special Thanks to: @StarCrusher96 for help with textures and kopernicus @GurrenLagannCWP for concepts and generally being a sound guy @Noah the Smol for ideas and concepts Release Schedule (rough estimates): This mod is licensed by the Creative Commons Attribution 4.0 International - http://creativecommons.org/licenses/by/4.0/. If there are any legal concerns message me preferibly on discord. I'm not the best with licensing.
  11. Dres clearly doesn't exist. Between Duna and Jool, there is a big ring of absolutely nothing. If you could, what would you replace the so-called "Dres" with?
  12. -------------------------------------------------------------------------------------------------------------------- Hello there! This Mod aims to add a stockalike Saturn analogue to the Kerbol System along with some moons. Saru is located between Jool and Dres at the moment, if anyone has a better idea of a placement let me know. If anyone has suggestions for new moon ideas or minor changes let me know. -------------------------------------------------------------------------------------------------------------------- DISCLAIMER: I am mainly making this mod for fun and because I want these types of planets in my save. I am a complete noob when it comes to planet modding so it may be a while until I am able to get a stable version available for release. -------------------------------------------------------------------------------------------------------------------- Current Planets/Moons: Saru Plez Durgen Hypo
  13. What it does Re-textures Jool to give it a Great Green Spot. Adds four distinct biomes to Jool, with their own distinct science definitions. The biomes roughly follow the patterns of Jool's cloud bands, and are: Equatorial Cloud Belt Temperate Cloud Belt Polar Cloud Belt Great Green Spot Note that you still can't land on Jool (it's a gas giant!), so the biomes are only useful for space and atmospheric science. Download from SpaceDock License: MIT Note: Requires Kopernicus (install separately; not included with this mod). How to install Make sure you've installed Kopernicus. Unzip into GameData, same as with any other mod.
  14. Outer Worlds tweaks the moons of Jool to make them more interesting. as of 0.02, it currently moves Vall, and resizes Jool, Vall, Tylo, and Bop. Download: https://github.com/KingKerb/Outer-Worlds/releases Changelog:
  15. Time to introduce announce a new Kopernicus mod, one that changes everything: Total Rebuild! This is where we'll post updates on development as well as screenshots, ideas, that sort of thing. Expect a true page makeover for release. Current completion: 90% So what is 'Total Rebuild' exactly? True to it's name, it destroyes every stock KSP body save for Kerbin and the Sun, before adding a completely new planetary system, counting more bodies than the stock system, with currently 23 planets & moons on the planner versus stock KSP's 16 planets & moons, with possible planetary expansions in the future. What can I expect from it? Expect to find a new solar system to explore, with vast, diverse and unique worlds. It'll come with custom Scatterer and EVE configurations, as well as new, HD surface textures and nice ScaledVersion resolutions. Ergo: quality overload. Too demanding for your computer? Don't worry, we got you covered! The default package should be more than enough for your computer to handle, if it can take stock KSP it can take this mod as well. If your PC can already run KSP at max res plus stuff like EVE and Scatterer, then go ahead and install the quality upgrades provided with the mod! You can never have too much eyecandy. Any sweet pictures to show, TWG? Feast your eyes, Kerbals! Here's what we have so far! With the new EVE clouds: So who's in charge of this? Total Rebuild is being created by @The White Guardian and co-written by @Agent-Daniel_46 (winner of KCM3) What can I do? Any feedback (and ideas) is much, much appreciated! Download link
  16. Hello there, I was wondering if it would be possible to implement cubemap support for planets into an update at some point. I really would love to see this, since the DDS format (a texture format used by most if not all unity games) has a max resolution of just 16k. This works fine if your planets are kerbin sized, but when you have bigger planets it can look somewhat stretched. With cubemaps in theory you could have textures up to 64k in resolution in addition to having no stretching at the poles. this would allow for much greater quality and clarity in the textures of larger planets. Thanks so much for your time. Here's an example of what I mean. For anyone who may not know, cubemaps allow for this kind of clarity. but currently this is done by a mod called RVE64K for RSS using a workaround, so it doesn't load properly when not in orbit or in the map view.
  17. I've had enough of working in the dark. For those of you who might have seen me on the KSP and KerbalAcademy subreddit, I am the one guy there that loves SSTO's and spaceplanes. I have gotten tired of asking there because I might be seen as some idiot (which I might not be). I have begun to focus my attention to making planets of my own using Kopernicus and KittopiaTech. I tried to make planets based on the basic tutorials made by TheWhiteGuardian to no avail, as my planets either take KSP forever to load, don't load in general, or load up but look like smooth black or blue spheres. Because of this, I have resorted to asking the KSP forums this question: Can anyone give me a crash course on everything about Kopernicus and how to make a good planet with it? I want to know which parser and which line of code does which, such as the PQSMods or the Ocean and Atmosphere parsers. I want to know what each and every line does in a Kopernicus config. I want to know how to make good colour, height, normal and biome maps that function correctly when the planet is loaded. I want to learn how to give a terrestrial planet *stock* clouds like Beyond Home's gas giant Gateway and how to make functioning binary planets like in Other Worlds Reboot's Prima and Secunda system. I want to know how to create a good planet with Kopernicus (and maybe even KittopiaTech). Thank you to anyone who is reading this forum post as I want to create working planets (that I might release as a planet pack if it looks good enough). All the help that I can get is greatly appreciated! -CrackersAndChips, rookie Kopernicus user
  18. This is Kerman's Nighmare, a continuation of Toshnika Star System. This planet pack offers two additional solar systems, Axiom, a brown dwarf with a singular planet, and Jebediah's Star, a yellow star with three planets, orbited by three moons. Changes since TSS 1.1 Images DOWNLOAD: https://github.com/toshnika/ToshnikaStarSystem Mod relationships REQUIRED COMPATIBLE RECOMMENDED Kopernicus Extrasolar KSP Interstellar Extended CTTP (bundled) Outer Planets THANKS TO: Squad, for KSP The Kopernicus Devs CTTP contributors AndyDraws, for the inspiration that came from Extrasolar. And all who play with this mod, thanks for the support!
  19. (Hibernating until i find motivation again)
  20. ^Model is not actually 8-bit After lots of research, lots more math, and lots more tinkering, I am proud to present this 3D model (version 2.0!) of the KSP solar system. This tool provides accurate visualization and measurement of KSP’s celestial bodies with respect to one another using GeoGebra, a free and open-source graphing software. Sure, it’s pretty to look at, but its real strength is that you, the user, can use it to model and/or measure just about anything in-game. All planets and moons are represented accurately in terms of scale, eccentricity, orientation, inclination... all of it. The base state of the model has all bodies located where they would be in-game at UT=0, and can be run forward from there to 1000 in-game years (and beyond if you really need). Scale is in megameters (1Mm = 1,000km = 1,000,000m). ^Applet screenshot All stock planets and moons are represented accurately on their orbits. Semimajor axis, eccentricity, inclination, longitude of ascending node, argument of periapsis, orbital period, phase angle, body size (including atmosphere), and sphere of influence are all modeled. All bodies start exactly where they would at the beginning of a game (UT=0), and can be run forward from there to 500 in-game years (and beyond if you really need). Scale is in megameters (1Mm = 1,000km = 1,000,000m). Some of the data have been extracted directly from KSP (v1.2). Everything else is calculated within the model using that raw data. See below for the code used for the extraction. To use: To use the base tool (a version that is not easily modified or customized), follow this link to view and use it in the GeoGebra web app. You can get the customizable version at this link. It is strongly recommended that users download and install GeoGebra to their computer, as it’s faster and more stable. You can download the source file for the model by navigating to the appropriate link above and clicking in the top right corner of the applet. Full Instructions on using/customizing the model are available at the wiki. This project was very much an adventure for me, so I would not be surprised if there are (still) things I've missed, inaccuracies, etc. Please don't hesitate to bring them to my attention, along with suggestions for how to fix them, if available. I'm also open to ideas about additional features. Licensing: Because I've published the model on geogebra.org, it is subject to the Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license. Keep in mind that Geogebra is something altogether different. I have had no part in developing it, and it is subject to its own licensing, terms, and conditions. Updates: 05/20/2017: Major update with updated/streamlined calculations, fixed mathematical errors, improved accuracy (thanks to a script for the direct extraction of data from the game), new basic/customizable versions, and a wiki! 04/08/2017: Addressed crowding of AN/DNs & Pe/Aps by replacing the checkbox for each with a drop-down menu, allowing users finer control over what is shown/hidden. Added hide-able stats pane for body in focus, displaying orbital/physical parameters and time to AN and Pe. Changed auto-zoom levels to depend on body in focus. Original 2D model updated/converted to 3D. Known Issues: Body in "Focus View" drop-down often needs to be selected twice in order to display the target body at intended zoom level. Suggestions welcome. When focusing view, viewVector should orient camera to particular angle. It does not. Commented out for now. Discrepancy between JS syntax accepted by the web app and desktop versions causing error in customizable version's web app at launch. Not sure of reason, no "proper fix" at this time. Works fine in desktop version. Simple workaround is here. ^Joolian system
  21. Note: If you had the original InterKalactic mod, this is separate and NOT compatible. This is a separate planet pack entirely, the original has been discontinued. For now, at least. InterKalactic 2 is a remake of InterKalactic; many of the bodies from the original pack are used, but now, there's some story and uniqueness behind InterKalactic 2. IK2 is based off of the premise that Kerbol is expanding into a red giant, and expanding your sights to the stars and planets beyond. I'm aware that in real life these events would take billions of years, but for the sake of this planet pack, we're pretending that these events all happen within a much shorter time frame. InterKalactic 2 has two 'dependencies': Kopernicus and Kerbol++. Kopernicus allows for planets to be modified in KSP, and Kerbol++ is my other planet mod which implements several semi-realism and challenge-based tweaks to planets that are inherited by this pack. Kerbol++ will modify the bodies of every planet except for Kerbol, Ike, Gilly and Eve accordingly. If you want to support this mod or my other projects, you can donate at the following bitcoin address: 15nhma9mEYqhBE5hyCHa4bGUyrAfnaUrxd or PayPal: https://www.paypal.me/clockwork13 You are also welcome to provide your own planet textures if you would like. The bodies in this modpack are currently mostly divided into 2 distinct regions: Kerbol and the InterKalactic Plain, as I have unofficially dubbed it. Kerbol consists of the Kerbol System, with only minor changes by InterKalactic, including an analogy for Planet 9. The InterKalactic Plain currently only consists of one incomplete star system: Sol. It also includes the black hole known as Hawking's Singularity. In between the IKP and Kerbol is another WIP star system, Aartee. While the rest of the Kerbol System remains fairly accessible, the IKP is a tremendously far distance away, and you'll need to be going very fast to reach it. However, once you do, the rest of the InterKalactic star systems become much more within reach, as they will all be much closer to eachother from this point onwards. While IK2 is optimized for KSP 1.3.1, I don't expect it to have any problems running on more recent versions of KSP. Latest Update (0.2): Multiplied Gilly's surface gravity by 10, to account for it's reduced SOI and to make landing a bit less of a headache (now it's 0.05g) Added a black hole named Hawking's Singularity to the InterKalactic Plain, in remembrance of Stephen Hawking. Known Issues: None currently Download on SpaceDock: https://spacedock.info/mod/1750/InterKalactic 2 Download K++ on SpaceDock: https://spacedock.info/mod/1732/Kerbol++ or visit its main thread: You can view the thread of the original InterKalactic here (note that it is not compatible with IK2 or K++): SCREENSHOTS: Sunset on Kerbin Gas planet size comparison; The big one is Korbur (Kerbal's name for Jupiter), the purple one is Korvin, and the green one is Jool Moho on the horizon All 3 of the currently implemented stars from a distance (from right to left: Sol, Kerbol, Aartee) Below, you will find a summary of how the planets have changed. (Changes from Kerbol++ are listed too) Kerbol (The Sun) Kerbol is now many times larger and brighter than before. In addition, it has acquired a reddish hue. Moho Moho is slowly being pulled into the Sun, and as such, it is tidally locked and orbits extremely quickly around the Sun. Moho now possesses Gilly as its moon. If you choose to visit this duo, don't forget radiators. Gilly After being flung through the Kerbol system, Gilly has found home orbiting close Moho. Eve Eve's orbit has been notably elongated. While still not too far from Kerbin, bring some extra fuel if you're going to Eve. Currently, Eve is technically moonless. VoronoiCraters A series of 4 temporary moons orbiting Eve. These are just temporary for testing purposes and will be removed later, so please don't settle them. Kerbin Kerbin has been more or less spared by Kerbol. While Kerbin has been saved from the worst of it, the planet still may experience occasional temperature swings as a result of its increasingly eccentric orbit which wreak havoc on the environment. Kerbin's orbit has slowly been spiraling out, and so it's relatively farther from Kerbol than it would have been otherwise. Mun The Mun orbits extra far from Kerbin now. Minmus The orbit of Minmus is now highly irregular, taking it both closer and farther from Kerbin than previously. Duna Duna has been pushed outwards from the Sun like Kerbin. The Dunian system remains mostly unaffected by the expanding sun otherwise, but has gained a brand new moon, mysteriously. Oogaloo This funnily named moon orbits in between Duna and Ike. It is rather small, just slightly bigger than Gilly. Ike Ike remains unchanged in this pack. Dres Dres has been pushed out a bit as well, but otherwise remains unchanged Jool Vall is now Jool's closest moon, followed by the other bodies in their previous orders. Jool also has a nice set of rings and is much, much bigger. Vall The shephard moon of Jool's rings. Laythe The second closest moon to Jool. Volcanically hyperactive and covered mostly with an ocean. Pol Pol is a distant, irregular moon of Jool. Bop Bop is also a distant, irregular moon of Jool. Eeloo Eeloo remains unchanged by this pack, besides for orbiting much farther from Kerbol. Korvin The elusive, recently discovered 'Planet 9'. Reaching this one is tricky as it has a fairly elliptical and distant orbit. It was discovered after Kerbal scientists studied anomalies found in the orbits of Eeloo and various asteroids. Korvin's two moons are Oceania and Kyel. Oceania This water world has no surface at all, and is heated up by its close proximity orbiting Korvin. Oceania has a fairly thick atmosphere notably similar to that of Kerbin. Kyel A relatively flat and cratered desert orbiting Korvin. Would be great for base building. Kyel has a thin, grey atmosphere. Aartee A high energy star distant from everything else. This is what lies between Kerbol and the InterKalactic Plain. Currently does not host any planets, but is great for solar energy. Sol A welcoming, yellow star, currently the only star in the InterKalactic Plain. Myecl A grey chunk of rock orbiting closest to Sol. Hosts no moons and has little value in colonization, besides for a relative abundance of ore. Alternis A red, ringed desert world orbiting Sol. Currently hosts no moons. A weak potential biological signature has been detected here. Korbur A massive gas giant orbiting farthest from Sol. Hosts just 4 known moons. Ie Korbur's nearest moon. It is very yellow and volcanically active. Contrary to popular belief, it is NOT made out of ice cream. Cryo Cryo consists of a large ocean, but locked under a massive global sheet of ice that is kilometers thick. Klaspen The third moon of Korbur. Heavily cratered. Kallisto Sometimes confused with Klaspen, Kallisto is also dark colored and heavily cratered Hawking's Singularity A black hole in remembrance of Stephen Hawking. Currently has no bodies orbiting it.
  22. My name is cyrus playz and I have made a few mods in the past but.........bla bla bla you know the drill,but this is special,this is a collaboration between me and ILoveStars.This is a kopernicus mod that adds a few new star systems. Now this is NOT yet ready for release,far from it.This topic is more for help with the mod,especially visual mods.So any help will be more than welcome.And anyone wanting to review this mods should come back later. Anyways here's the mod download if anyone can help. https://spacedock.info/mod/2414/CAISE Know problems: License:MIT
  23. Hey everyone, So I'm relatively new to the KSP world on PC. I played hundreds of hours on my xbox one x. I'm now on my Acer Nitro 5 gaming laptop with a 1050 NVidia setup and I'm having some issues with the game that I can't find concise answers too. First off without any planetary graphics mods, I have an ocean that does not render. Its there when I land, but all I see is the textured blue ocean floor. I ended up removing EVE and Realistic Atmosphere as well as my AVP mod and Sunflares becuase on top of my ocean issue, regardless of a beautiful rendering of planet kerbin on the pregame menu, once I started playing the atmosphere went black and the planet from map mode turned into this grayed out dark orange and black rendering that got so annoying. I haven't noticed the gameplay affected much but I cannot seem to figure out how to make this planet have its reliable and consistent graphics that everyone else seems to have. Anyone experience this? I'm running out of ideas without individually inspecting the game with every mod one by one...
  24. What Is EVOLUTION? Evolution is a planet pack that aims to push everything to the limits. From the star itself to the outermost regions, experience 4K quality planet textures and 8K quality cloudmaps, as well as planets created with realism and beauty in mind. Revolutionary Features Every planet in Evolution has been created with both uniqueness and realism in mind, as well as providing players a beautiful, yet fun and challenging experience. Preview of EVOLUTION Download EVOLUTION Special Thanks @SQUAD for Kerbal Space Program @Thomas P. for maintaining Kopernicus, the building block of all planet packs out there @Galileo for inspiring me, giving me advice and helping me out @Waz for maintaining Environmental Visual Enhancements, a mod that truly lives up to it's name @blackrack for Scatterer's amazing shaders and Kopernicus' epic new ring shaders @CaptRobau for inspiring me to get into the planet modding business, and for OPM, from which I have learned the basics of Kopernicus myself back in the day @Sigma88, @KillAshley and @Thomas P. for having the patience to help me out every time @OhioBob for explaining to me the wonderful (and complicated) subject that is atmospheres @linuxgurugamer for LoadingScreenManager, a mod that allows even the loading screen to be given a unique touch. @HaArLiNsH for TextureReplacerReplaced, because you'd be surprised how much a custom skybox can do.
  25. Hello Kerbonauts. I see you have found your way here. Welcome to NTSP2, or Noah the Smol's Planet Pack. This is a heavily indev pack adding 3 planets, 1 dwarf planet, and 9 moons. It currently only uses Kopernicus and KittopiaTech for the mod, but compatibilities and actual test builds will come soon. The NTSPP first draft is now out, including only Daki. Test it out and give me some feedback! Object list is here: All scale is measured in this way: Mini: 0.01> Nano: 0.01-0.1 Micro: 0.1-0.5 No Prefix: 0.5-1.5 Super: 1.5-5.0 Mega: 5.0-10.0 Ultra: 10.0-30.0 Hyper: 30.0< Noah The Smol’s Planet Pack Planets centered around Kerbol. Kerbol Moho Daki- new moon for Moho. Very dull brown, a Micro-Mun. Eve Kerbin Ettren- new ice giant between Kerbin and Duna. Technically an Ultra-Kerbin. Deep red near poles fades to more orange and tan near equator. Eynen- Super-Gilly, pale pink, orbits quite close to Ettren to the point where halving its orbit would place it within the Roche limit. Yurref- Munlike, about three times Eynen’s distance. Very slight pale teal with a very thin set of rings close to the surface. Werron- Super-Mun, 4/3x Yurref’s orbit, pale red with lots of very prominent, small craters. Looks almost like red cheese. Duna Dres Tirnitt- Haumealike object, Dreslike in size, darker purple near equator than near poles, no rings, one moon. Rennios- Gillylike, very deep cobalt blue, from the actual cobalt on its surface. Jool Teddest- Super-Jool, mild blues and greens colour range. Thin rings. Griessk- Minmuslike, mild purple. Ilnur- Micro-Mun, deep yellow and red from major sulfur stains due to volcanoes Uljinn- Dunalike, except it’s a pale green due to strange surface chemicals. Covered with shallow, yellow craters Eeloo Yttrel- Hyper-Kerbin, though technically a gas giant. It is a pale purple with a small blue polar storm. Enmir- Yttrel’s only moon, it is a Nano-Mun covered in shallow craters, overall a very dull blue.
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