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Found 2 results

  1. S t o c k W a t e r f a l l E f f e c t s This mod contains a set of template and engine configuration files, that give amazing waterfall effects to the stock engines. The mod is still under development, but I am going to publish my WIP periodically on Github, where you can download it and check it out: Downloads: https://github.com/KnightofStJohn/StockWaterfallEffects/releases Dependencies: You will need Module Manager: https://github.com/sarbian/ModuleManager/releases And of course you will also need to install the Waterfall mod for this to work: https://github.com/post-kerbin-mining-corporation/Waterfall/releases Make sure you install the latest version of Waterfall when updating Stock Waterfall Effects My goal with this mod is to give the stock engines a realistic looking exhaust plume. This means that I try to give the engines that are inspired by real life engines, the correct type of plume. For example the Vector is based on the Space Shuttle Main Engine, the RS25, and therefore has a very similar looking hydrolox plume in this mod: However, some engines in the stock game were designed to look like certain real-life engines, but do not have similar stats in the game. For instance the Mainsail engine model is based on a hydrolox engine, but has a fairly low specific impulse in the game, which does not match it's efficient, real life, hydrogen burning counterpart at all. So, when I'm deciding on what kind of fuel, and therefore what kind of plume, I will use for what engine, I have to strike a balance between realism in engine performance, or realism in real-life inspiration. For now, I will choose to focus on giving the engines the correct plumes according to their performance. So this is a list of the currently configured engines and the type of plume they have in this mod: • Vector & Mammoth: Lower stage hydrolox • Poodle & Terrier: Upper stage methalox the reasoning here is that the Wolfhound and Cheetah are also both vacuum engines, but with even better ISP. Therefore they will be hydrolox engines, while the terrier and poodle will be methalox. • Rapier: Lower stage methalox & Methane-air • Rhino & Skiff: Mid-range hydrolox • Nerv: Upper stage nuclear hydrogen • Reliant, Swivel, Skipper, Mainsail, Twin Boar, Kodiak & Mastodon: Lower stage kerolox These kerolox plumes were originally designed by @Zorg for the Bluedog Design Bureau, and altered by me. Some more than others. • Spark & Cub: kerolox sustainer. • Cheetah & Wolfhound: Upper stage hydrolox Although the models for these engines are based on real hypergolic engines, I still made these two hydrolox engines because they have exceptionally high Isp. • Bobcat, Thud, Twitch & Spider: Lower stage Hydrazine 50 (hypergolic). This plume was originally designed by @Zorg for the Bluedog Design Bureau, and altered by me. • Puff & Ant: Upper stage Hydrazine 50 (hypergolic). • Dart: hydrolox aerospike. • Dawn: Xenon Hall-effect ion plume. • Goliath, Juno, Wheesley: Kerosene turbofan. • Panther: Kerosene turbofan & generic kerosene afterburner. • Whiplash: Blackbird J58 type kerosene afterburner. Eye Candy: Licensing: Known Issues: • All content is distributed under a CC-BY-SA-NC-4 License • some engines might lag your game if you use too many of them. especially the RAPIER. but we are working on a solution that will make waterfall plumes quite a bit more lag-friendly And if you happen to have some free time to fill, go check out my youtube channel : https://www.youtube.com/channel/UCoJWYYRrzVDmap8uzhHsj_A
  2. I'm using the Waterfall mod, but I don't like how there is no engine smoke. However, the Waterfall forum thread states that Waterfall is And I would like to use that compatibility. RealPlume prefabs would be perfect. But, as Waterfall overrides RealPlume, this would require me to Separate the RealPlume effects into smoke and plume And apply only the smoke along with the Waterfall plumes. The SmokeScreen Github wiki is incomplete, while the only followable tutorial for RealPlume that I could find utilizes Realism Overhaul, which I don't use. Does anyone know of a tutorial for making RealPlume/SmokeScreen smoke effects that is up-to-date and doesn't use Realism Overhaul?
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