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Found 18 results

  1. A.S.E.T. Industries presents a work in progress [Pre-Release] the ALCOR capsule, "Advanced Landing Capsule for Orbital Rendezvous". (v. 0.9.7) (clickable) It is loosely inspired by the Apollo landing module, and uses a lightweight frame-based design with very thin walls. It is meant to be used for both single-stage and two-stage vacuum landers that fit in 2.5m+ fairings as part of an 1.25m stack. Made from the finest cardboard co
  2. 'MK1-2 Pod' IVA Replacement by ASET Whole brand new interior for the Mk1-2 Pod l be glad to hear your ideas about ergonomical enhancement. ARCHIVE VIDEOS HERE You can mark up action button switches with text by entering it into the vessel description in the VAB: On a separate line type "AG<number>=<text>" where "number" is the number of action group from 0 (i.e. 10) to 9. The text is limited to 14 characters. (More won't fit on the label.) ---------------------------------------------------------------------------------
  3. I have been building moon rockets in ksp its kind of a problem that it kind of looks bad cuz there are only on size 3 pod... we should have less straight but curved sided pods and and more size 3 lander cans because our current one is not matching any of my builds
  4. Introducing the Wyvern Crew Capsule. Industry newcomer Arc Aerospace unveiled their new crew capsule today. With modern computer-aided design practices and its state-of-the-art computer system, it's capable of fully autonomous flight without any astronauts onboard. Furthermore, thanks to its lightweight composite design, it's able to hold five astronauts while weighing less than the competition's Mk1-3 while still compatible with existing 2.5m launch vehicle infrastructure. At the same time, Arc Aerospace announced a new form of capsule recovery: propulsive landing. When fitted with
  5. Image by Omega482 & Saybur Stuff Version 1.3.6 - Released 2020-12-27 Compatible with KSP 1.3.x - 1.11.x [ ] NOTICE TO CORVUS USERS This is the community continuation of @Orionkermin's fantastic 2-Kerbal Corvus Command Pod for a Size-1 (1.25m) launch stack (with adapter for the optional Size-1.5 (1.875m) launch stack). Translations: Corvus CF is actively looking for more translations! If you can help, that would be great There is some good information to help in this thread. If you're looking to translate, please post in this thread so that nobody e
  6. There's this mod of some kind that I've only seen a couple times now, it's of an Apollo command module except colored white and is red along most of the backside. I just thought it looked stylish and was wondering what the mod was. Here's an image from another thread:
  7. Common Core Pods The Common Core Pod Program it's a effort to develop a modular capsule suitable to a wide range missions, using well known as established materials and building techniques with Composites and 3d Printing. Not to be confused with the incomprehensible Common Core Astronaut Training Program. BIG Thank You to KottabosGames for the review. Download: http://spacedock.info/mod/750/Common Core Pods ?ga=+3102+'kerbal+space+program'> http://kerbal.curseforge.com/projects/common-core-pods Changelog:
  8. V0.8.0 (Southern Cross Plays Softly in the Distance) Welcome to the Prakasa Aeroworks development thread, which is now actually for development. Release thread over here. Stick around to post suggestions/see work in progress images. Image Album: http://imgur.com/a/lrUdq (Can't get it to embed for some reason) License: This work is Licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  9. So, question 1/2 . Any good mods out there for 3.75m pods? I know about Near Future Spacecraft, Taurus MPCV and HOYO CSM and that's about it. Preferably I'm looking for something Orion or Starliner-syle. -Also, stockalike, please. And question 2/2 . How could I change all the tanks in Interstellar Fuel Switch to use stock and CRP resources instead of the KSPIE resources?
  10. Kerbalized SpaceX for KSP1.3.X Want to build the SpaceX BFR crew/cargo, Falcon 9, falcon heavy, etc.... This mod is for you! This mod is designed to help you save on part count big time. Be it docking ports to cargo bay's- every part is integrated with something (or multiple somethings) to help you lower your parts count. HOW TO RE-ENTER WITH THE "BFR" -Kill 98% of velocity on a 55 ton vehicle with aerodynamics only-. (I took a steep angle of attack, and experienced very high G's, with good piloting skills and a lower angle of attack you can limit th
  11. UNDER CONSTRUCTION Download on SpaceDock, Github or Curseforge. Available on CKAN. Mk2Y - Two Kerbal Command Pod formerly Yarbrough08's Mk. 1-1 A2 Two Kerbal Command Pod A mod that adds three parts - two versions of a two-kerbal pod, and a matching RCS enabled heat shield *** Author Mk2Y [M2Y] adopts Yarbrough08's Mk. 1-1 A2 Two Kerbal Command Pod for curation by zer0Kerbal*** Originally created by Yarbrough08 Description This is a 2.5m to 1.25m, 2-kerbal, command module. Yarbrough08 used the dimensions of kerbals to determine thi
  12. I've been away from KSP for about 4 years, but picked it up again recently. So I know I need to get up the learning curve for heat shields, radios, fairings, and a few other things. The unexpected problem is that my Mk1 command pod always explodes on splashdown. I see that it has a 14m/s maximum impact speed (which seems awfully low), but I'm finding it impossible to slow it down enough to land. Even with 4 parachutes on it, it's still coming down at 19m/s. Is there a mod making this thing too heavy? Too fragile? See screenshot for mass & speed numbers.
  13. R&S Capsuledyne is proud to present their first project: A 3.75-m stockalike command module system: the Taurus High Capacity Vehicle The Parts: Features -Seats up to 7 kerbals (3 pilots and 4 passengers). -Ideal for station transport, deep space exploration, command module operations, and more! -Featuring incredibly safe totally awesome-looking retractable built in launch escape system! -Fully modeled interior with support for both Stock and RasterPropMonitor -Includes separate stock thermodynamics compatible heatshield part Features
  14. "DuckdischNick" isn't verry funny and also doesn't relate to Sputnik vocally. It's one of those words that really stand out because they don't fit and sound forced. I would like to suggest to rename it to "Spucknet". It's vocally related to Sputnik and means "don't spit". It also has "net" in it wich in this case could also be short for "Netz" and relates to telecommunications wich also relates to satelites.
  15. I have a problem with my targeting pod where its always purple, i dont know what i am doing wrong. It is very similar to this post here but i have the latest ksp 1.3.1 with the latest release of bdarmory november 4th 2017. Sry for bothering.Tks
  16. Alright, I know I'm not the only one making landers like this: I love building landers using the 1.25m crew tank horizontally. However, it's really hard! It's difficult to attach propulsion systems without blocking the doors, and even moreso for the windows. There are no hatches either. Reentry is a huge pain. Am I the only one who wishes there was a better part for this? Some kind of horizontal lander part with more attachment nodes and a better hatch system? Maybe one that holds 3 kerbals? Does anyone already make one? If so, who? If not, would someone? Ple
  17. Hello, I'm searching for a mod that adds square command pods that could host two kerbonauts, of any size. do you have any idea? Thanks!
  18. Hi, I wonder if it's possible to transfer 'science' from one pod to another on the same craft? Why I'd find this useful is that if I have a small landing module that I undock from the main craft for landing, taking surface samples & EVA data, then I dock again with the main ship, I'd like to take the results back to Kerbal. But at the same time I'd like to ditch the landing module. So that I can transfer the 'science', I'd need to 'move it' from the landing module's pod to the pod of the main ship / homecoming ship. Other resources, like fuel, can be transferred. Can 'science' also be
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