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Precise Maneuver (KPM) Precise Maneuver plugin for Kerbal Space Program Provides a window for more precise maneuver node editing. By @zer0Kerbal and originally by @Morse Adopted with explicit permission. KSP Mod Showcase - Precise Node Usage preamble by Morse The toolbar icon will appear during the mapview, and by pressing on it you can enable and disable various components of the plugin. The components are Maneuver Pager, allows to switch between maneuvers, focus on the current maneuver and delete it Maneuver Presets, allows to save and load the parameters of the maneuver Precise Input, allows to change the current maneuver precisely by the use of "+" and "-" buttons Orbit Tools, allows to turn the orbit in normal/antinormal direction for a precise angle, to circularize the orbit, and to copy/paste the maneuver. The copy/paste format is similar to the Transfer Window Planner, and the maneuver can be pasted from it. Maneuver Gizmo, is the maneuver gizmo that looks very similar to the stock gizmo, and behaves in a similar way Next Encounter, shows the next encounter, allows to focus on it and shows the distance to it in the closest point (PE) Ejection angles, shows the ejection parameters in case the orbit escapes from the SOI of the celestial body Orbit Info, shows the parameters of the planned orbit Patches Control, allows to change the mode of Patched Conics draw, i.e. the trajectories of the vessel The following hotkeys are available by default Keypad8/5: increase prograde/retrograde Keypad4/6: increase/decreas radial Keypad7/9: increase/decrease normal Keypad1/3: increase/decrease time Keypad2: switch different modes for trajectories (+alt for reverse) Keypad0: raise the increment step (+alt for reverse) "P": hide/show the window (all the hotkeys excluding the trajectories controls will stop working) Other keybindings are available, but are disabled by default. Localization How to support this and other great mods by zer0Kerbal See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Installation Directions Use CurseForge/OverWolf App (currently does not install dependencies) 1 or 1 Dependencies Kerbal Space Program 2 *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Kerbal Space Program 1.12.3 — C# 10.0 — Unity 2019.2.2f1 — .NET Framework 4.7.2 Credits and Special Thanks Morse for creating this glorious mod! Legal Mumbo Jumbo (License provenance) Current (1) - zer0Kerbal Original (0) - Author: Morse Footnotes this isn't a mod. ;P ↩ ↩2 may work on other versions (YMMV) ↩
I recently booted up KSP again, and for the most part I have everything working. The one problem I have is that Precise Node (the mod) is not showing up in CKAN. This causes several downstream problems, most notably when trying other mods that conflict with it. CKAN does not let me install Precise Maneuver, for example, because it conflicts with Precise Node. Since Precise Node is not showing in CKAN, I cannot uninstall it through CKAN. I tried manually uninstalling Precise Node (removing the folder from game data), but even after a refresh or full restart, CKAN is still convinced that Precise Node is installed. Manually removing Precise Node and manually putting in Precise Maneuver via file explorer does work in game, but I would like to have CKAN handle everything ideally. Anyone else having this problem or know what might be causing it?
Title says it all really ;/