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  1. I took a little Inspiration by the projected Sample Return Purpose of the new Mars Rover and made something of that kind in KSP
  2. Hello fellow KSP folks! I'm hoping the kind souls in this community can help me avoid actual maths as I plan to launch a mega-relay network in the Kerbol system. Here is my (probably well-overbuilt) CommNet relay / direct communications probe: My main question: How much signal power will I realistically be getting? Can I guess-timate this without actually doing the math work here or here. Specs: 9x RA-100 = 100G x 9 = 900G 4x Communotron 88-88 (Tweakscaled to 220% because, aesthetics) = 484G x 4 = 1,936G 1x RC-01S = 5K My goal is to have six of these orbiting around Kerbol at a decent distance to cover the entire solar system. I'm playing with the Outer Planets mod, so I've got to get signal all the way out to Neidon and maybe even Plock. Appreciate all your help! (Also moderators, please if this question/topic is not in the correct forum, please go ahead and put this in the right place.)
  3. The steep learning curve of KSP means that most players never make it to orbit, and that only a tiny fraction of people who download the game ever make it out of Kerbin's gravity field. People need help! So I made this tutorial is about how to send a probe to the surface of Eve. Here are the required skills: Be able to use these instructions to download this craft from KerbalX. Be able to open the craft in the VAB and click launch (not right away, though). Pretty much nothing else. Here is a list of key bindings if you get yourself confused. The helpful controls are in Flight Controls. You don't have to use the NavBall; you don't have to use WASDQE at all; you don't have to make maneuver nodes; and you don't have to design a super complicated rocket. I don't even say the word "transfer window". Perfect for brand new players! Following are the instructions. Important parts are bolded for extra emphasis.
  4. Sending a probe to Laythe. server discord: https://discord.gg/EJmz3kE
  5. Hello all Kerbonauts, Would you like the chance of flying a REAL satellite around Kerbin? Do you want to simulate a true to life satellite constellation that (in real life) images at 1 metre resolution? Then look no further Surrey Satellite Technology Limited (SSTL) has teamed up with Coatl Aerospace to deliver a KSP version of SSTL's very own 300S1 satellite! SSTL satellite constellations provide daily orbital multi-spectral images to aid in mapping of environmental changes, vital for agriculture, disaster response and research. This download includes the 300S1 satellite and its payload adaptor. The KSP version of this capable satellite is a self-contained satellite part, equipped with all the subsystems required to keep it operational. The KSP satellite includes a representative imager, communication system, power generation and storage system, propulsion system and AOCS with representative dynamics. The satellite is available in career mode from the Advanced Exploration node, and includes Module Manager config files supporting for the following mods: DMagic Orbital Science Remote Tech SCANsat Textures Unlimited Download Spacedock - Surrey Satellite Technology Ltd. - Satellite Pack Curseforge - Surrey Satellite Technology Ltd. - Satellite Pack SSTL and Coatl Aerospace hope you enjoy playing with their creation and we can’t wait to see how you use this in your Kerbal Universe! Please post images below of your SSTL 300S1 satellites in space! Future plans SSTL and Coatl Aerospace are planning on expanding the range of SSTL satellite platforms within this satellite pack. So keep an eye out for future updates and make sure you follow this thread! Challenges Check out the Surrey Satellite Technology Ltd. - Constellation Forming Challenges to find interesting ways of using our parts in your game. Start Your Career in Outer Space If you want to take a leap from the digital world and build satellites for real, you should check out the SSTL Careers page. About SSTL Surrey Satellite Technology Limited (SSTL) is the world's leading small satellite company, delivering operational space missions for a range of applications including Earth observation, science, communications, navigation, in-orbit servicing and beyond Earth infrastructure. The company designs, manufactures and operates high performance satellites and ground systems for a fraction of the price normally associated with space missions, with 500 staff working on turnkey satellite platforms, space-proven satellite subsystems and optical instruments. Since 1981, SSTL has built and launched more than 50 satellites for 20 international customers – as well as providing training and development programmes, consultancy services, and mission studies for ESA, NASA, international governments and commercial customers, with an innovative approach that is changing the economics of space. Headquartered in Guildford, UK, SSTL is part of Airbus. www.sstl.co.uk About Coatl Aerospace: Coatl Aerospace is a proud supporter of unmanned exploration. Check out ProbesPlus! for more satellite and science parts to add to your KSP collection! License: This mod is shared under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence.
  6. KSP.AI(All Unmanned, All the Time) Probes only... No Squishy Pilots... Carrier Mode... Table of Contents: KSP.AI.Mission(1, “Escape the Atmosphere”); KSP.AI.Mission(2, “To Orbit!”); The Kerbin-Science-mk1 & code KSP.AI.Mission(3, “To Da Mun!”); KSP.AI.Mission(4, “Sat Delivery”); KSP.AI.Mission(5, “Munar Science Run”); KSP.AI.Mission(6, “Munar Station Assembly”); KSP.AI.Mission(7, “Munar Base”);
  7. UNDER CONSTRUCTION PRE-RELEASE Beta Testers Wanted Download on SpaceDock, Github or Curseforge. Available on CKAN. ProbiTronics This is the new thread. Original thread here. zer0Kerbal adopts for curation the mod known as ProbiTronics — created by @tdubic ProbiTronics is all about specialized probe parts and reusability. ProbiTronics is [@tdubic's] first add on for Kerbal Space Program. Mod is more focused on specialized probes, and parts that help you with reusability of rocket stages. I have great ideas and if everything goes well I will continue to improve and add new parts to this add on. It is currently in alpha version so if you find some bugs please contact me. New 0.22 version is ready for First Contract 0.21 version is more about science. Ball and G-probe now have custom science experiments, also on all parts configurations are changed. ProbiTronics includes: [NEW] SP-1- reusable sample probe for bringing samples back to Kerbin. [NEW] LA-2m - Big Leg Adapter give you ability to use stock legs with longer engines. LA-1m - Leg Adapter give you ability to use stock legs with longer engines. SM Mk I (service module for Command Pod Mk1) SM Mk II (service module for Command Pod Mk1) RU-3m MK O probe, decoupler and parachute compartment in one. Add two Mk16 parachutes in middle attachment points. RB-721 (more than just rover body) RU-1m (probe, decoupler and parachute compartment in one) RU-2m (probe, decoupler and parachute compartment in one) Ball Probe G-Probe ProbiTronics ATV mk I Ball Shield Ball Parachute (just scaled down stock item Mk16-XL Parachute made by HarvesteR ) 1m=1.25m, 2m= 2,5m, 3m =3,75m Check for more information, images and download: More info + DOWNLOAD v0.22 my website DOWNLOAD on CURSE v0.22(Under Review) Probitronics on Twitter and Youtube SP-1 - reusable sample probe for bringing samples back to Kerbin. LA-1m and LA -2m - Leg Adapter give you ability to use stock legs on longer engines. RB-721 - more than just rover body SM Mk I and SM Mk II are Service Modules for Command Pod Mk I and Command pod MK 2-3 RU-1m and RU-2m are probe, decoupler and parachute compartment in one. With this parts you can make your 1m and 2m stock rocket reusable. Ball Probe is small probe for taking data from planets atmosphere.Include barometer sensor an also have custom science experiment (advanced atmospheric research). On top put ball probe parachute and on bottom heat shield. G-probe is probe for measuring gravitational and magnetic fields. Include custom magnetic field scanner and com antenna (Jeb insisted). Include SAS and XenonGas Tank. ATV (Automatic Transport Vehicle) is used for transport food, oxygen, fuel and other stuff in to the space. Don’t forget to attach some engine, thrusters, and solar panels. ProbiTronics is all about specialized probe parts and reusability. Installation Directions (assumes basic KSP mod installation knowledge): Extract to your KSP folder. Install related ModuleManager patches. Changelog Summary See ChangeLog for full details of mod changes Requires Kerbal Space Program v1.8.1, may work on earlier versions Dependencies Module Manager Recomends Community Resource Pack Supports Kerbal Change Log Suggests Hot Beverages Irradiated KGEx (coming soon) B9StockPatches Source: GitHub License: CC BY-NC-SA 4.0 (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License) http://creativecommons.org/licenses/by-nc-sa/4.0/
  8. The Bahamuto Science Drill certainly is a very handy Part for Probes. Unfortunately that Thing is MASSIVE and doesn't really fit onto most Probe Cores; not to mention the RoveMate Rover Body (I like Rovers). It can't be scaled down by TweakScale either, what would make Sense in my Opinion since a lot of Probes carry Experiments like that-just reasonably sized. I know that the Interstellar Mod includes this Drill in a tweakable and rerunnable Version but I am a bit reluctant to install Interstellar now because it wrecks the Dawn Engine which I am using in some Probes that would the become useless. So I've been trying a bit to either way make the "stock" Bahamuto Drill tweakable or "extract" it from Interstellar. None of that really worked. I then came up with the Idea to add this Sample Extraction Function to the Drill-O-Matic (Junior of course) stock Parts instead. So here is my Question: Can I just copy the "Science Module"-Section from the Bahamuto to the Stock Drills .cfg-Files or is there anything else I have to keep in Mind? I did some minor Tweaks to the Game Files before, like increasing the Stress Tolerance of Wheels after they kept mysteriously breaking evenwithout much Stress on Eve, un-hiding the Mk 1-2 Pod from the Tech Tree or increasing the Mass of some OP lightweight Parts (Big Khleb...). But I wasn't succesful at adding "new" functions to Parts, as said above.
  9. Probe: 3 OCTOs, 4 com-16 (3 functional) Relay satellite: 3 OCTOs, 3 RA-2 antenna level 3 tracking station The crafts are well within range of eachother. the relay sat has 100% connection to KSC. The probe just lost connection to the KSC minutes ago. It refuses to connect to the relay satellite. I'm getting really sick and tired of my crafts specifically interplanetary probes refusing to connect to relay satellites for absolutely no reason whatsoever, someone PLEASE TELL ME WHY IT IS NOT CONNECTING TO THE DAMN RELAY.
  10. In 2017, the competition for New Frontiers missions for launch in 2021 begins. New Frontiers missions have a cost cap of $1 Billion, and are used for medium class missions larger than discovery, but smaller than Flagship. Keep in mind that we know little about the design of these probes themselves, so this thread is more about where you would launch a mission. Missions may use an RTG or Ion Drive. https://en.m.wikipedia.org/wiki/New_Frontiers_program There are 6 Mission proposals being considered currently: Titan/Enceledus Mission: NASA recently sent out a call for New Frontiers proposals to study Titan and/or Enceladus. Currently, little is known about what such a mission would look like. It could do multiple flybys of Titan and Enceladus (like Europa Clipper, though radiation is not an issue at Saturn), orbit either Titan or Enceladus, or land on Titan. Pros: - Both moons could harbour life, and are considered excellent scientific destinations. - Would be great for NASA publicity- almost as much as New Horizons. - A multi-flyby probe could help replace the lost science capability once Cassini ends its mission. - A RTG-powered probe would likely be able to launch on a smaller Falcon Heavy via a Jupiter flyby, but would have a more expensive probe, while a solar-powered probe (like Juno, but at Saturn) would require a Jupiter Flyby, and a SLS- but the probe would likely be cheaper. Both assume we use a direct trajectory to the outer planets, and not something like VEEGA, which would increase the transit time A LOT. Cons: - Probably better to reserve for a Flagship mission, as it has a higher of going over-budget and being cancelled than the other missions, due to the distance to Saturn (something none of us would want). - Would either need giant Solar panels or RTGs, due to the distance to Saturn. - An SLS, though it would not be included in the project costs (launch costs are not included in Discovery, Explorer, and New Frontiers missions), but would still cost an arm and a leg. So would an RTG. And a VEEGA-like trajectory would give us less science data due to the lower lifetime from having to linger around the inner solar system. - We know nothing about this mission proposal (so DON'T blindly choose this one!) Saturn Atmospheric Entry Probe: A Galileo-style entry probe carrying a carrier/relay spacecraft, which would carry the entry probe, and send data back to Earth. It would give scientists critical data about Saturn's atmosphere, including isotopic ratios, and noble gas abundances, which they apparently really want. The entry probe would survive to at least five bar, but would continue to operate until it is crushed by the atmosphere. Pros: - Highly important science data will be collected. Cons: - Mission will likely not generate any publicity. - Mission would last for very little time despite the approx. 7 year transit time to Saturn. (4 years transit for SLS) - Faces the same power problems as the Enceladus/Titan Mission, but with the added twist of needing a high-G entry probe- something that might be too much for the limited New Frontiers budget. Venus In-Situ Explorer: Similar to a comet probe-less VEGA, or a extended VERITAS also designed to land on Venus, Venus In-Situ Explorer would send a lander, and possibly an aero-bot or another kind of probe, to study Venus's entire atmosphere, especially of trace and noble gases. It would also study the crust and lower atmosphere in detail, something impossible from orbit. It would also obtain surface samples for study. Pros: - Would retrieve very high-importance science data. - Would have less of a chance of breaking the budget due to Venus being closer. - Venus In-Situ Explorer would make a great follow-up to VEGA. - We need to study Venus more. Cons: - It would likely be a relatively short mission-perhaps 2 days in length. - Power is likely limited to how much you can carry in your batteries. Trojan Tour and Rendezvous: The Trojan Tour and Rendezvous mission would likely be similar to an extended version of the proposed LUCY, and would study a completely new kind of object- a Jupiter Trojan. It would flyby two or more Trojan asteroids, then settle in orbit around one of them. Pros: - It would provide good scientific data on a completely unknown category of asteroids- Trojan Asteroids are thought to be very different than the ones closer into the solar system. - It might provide a SLS mission for the empty SLS launch manifest. - It would study multiple objects in the Trojans, getting more science data on a variety of objects there. Cons: - If Juno https://en.m.wikipedia.org/wiki/Juno_(spacecraft) is any indication, such a asteroid mission would need an SLS Block I or an RTG to reach the Jupiter Trojans, both which cost an arm and a leg. - Transit time is surprisingly 10 years, no matter if you launch on SLS or Atlas V + VEEGA. SLS would provide 6x the payload capacity, though. Comet Surface Sample Return: A Comet Surface Sample Return Mission would acquire and return to Earth a small amount of cometary material from the nucleus (by landing) of a comet in a way that preserves organic compounds in the sample. It may also get a sample from multiple locations on the comet, though obviously this increases cost. It would get important data on the condition and constituents of the early Solar System, especially water and organics. It has also been suggested such a mission land near an active cometary jet. This mission would also study the comet's structure, composition, age, texture, structure, regolith, and evolution as it passes close to the Sun. Pros: - Good Science data can be obtained from this mission. - Depending on the comet, and intercept location, can have less or greater risk of breaking the budget. - Can be a good follow-up to the Rosetta/Philae mission. - Gets cometary material not able to be obtained by the Stardust mission. Cons: - It might be better to wait until the next New Frontiers mission, where a Lunar space station, or Orion can retrieve the capsule- this will increase the sample size enormously, as it can ride on a much larger capsule, and reduce the mass of the spacecraft for moar! boosters!. A Lunar Space station would be especially advantageous, as it could be incorporated into the crew's mission without having to send a dedicated, expensive mission to retrieve it. Lunar South Pole - Aitken Basin Sample Return: A Lunar South Pole Sample Return Mission would return samples of the early Moon's deep crust(the Aitken Basin is an enormous, deep impact crater) - something the region targeted is thought to contain. It would also obtain previously unobtainable surface samples not biased by Near-side Impact basin formation at the South Pole of the Moon. Most of the science objectives, however, such as trying to understand Lunar thermal evolution, would be accomplished via the returned samples. Pros: - Good science data can be obtained from this mission. - The first lunar dust samples from the poles (and partially far side) of the Moon can finally be obtained- giving scientists an idea of what a human mission to the Moon might get at the poles/far side. - Probably less likely to break the budget. - Would test a NASA heavy lander (like Morpheus) that would help in building a manned lunar lander- it would launch on an Atlas 431. Cons: - Possibly better to wait until a Lunar Space Station (which is likely, due to the new deep space HAB work going on in NASA)+Orion can pick up the samples for Earth Return, which would increase the payload/ regolith the mission would return to Earth. An Io Orbiter and Lunar Geophysical Network are proposed for a later New Frontiers mission, and are not in this New Frontiers mission contest. Information on these can be found here:https://en.wikipedia.org/wiki/New_Frontiers_program#Io_Volcano_Observer So, which New Frontiers Mission would you choose for launch in 2021?
  11. I've recently begun considering launching a flyby probe to the sun, making a quick pass just below 16 km to grab science, then transmitting it back to Kerbin once at a safe distance. However, I'm struggling with actually finding a way to get there. The intended payload: 1 x HECS core 1 x thermometer 1 x barometer 3 x Z-200 battery 2 x DTS-1 antenna (Antenna Helper says this gives 18% coverage at Moho for DSN level 2, so I'm hoping it's just enough to reach the sun) 2 x Solar panel 1x6 (retractable) 4 x Thermal Control System (small) 1 x Heat shield (1.25m) at the very front, to be pointed radial-in during final approach Strapping this payload to an FL-T800 tank with a Spark gives about 4100 m/s; however, the maneuver node says (and the community dV map concurs) I need nearly double that amount to reach the target periapse. I am not trying to achieve orbit, just a close flyby. How do I get it, without nukes or ions?
  12. I think that sometimes too much emphasis is placed on Manned Space flight and not enough on Unmanned. Indeed I would go so far s to say that unmanned space flight has been severely neglected. For example, I would like to have some changes made to the avionics hub that would make me want to use it more. I could make a more compact (shorter) and part-friendly craft if the CH-j3 had the functions of the small SAS built in. It would be perfect if it could also carry 5 units of mollyprop (Mono-propellant.) Currently once I have the tech to get a probe core with Targeting ability I rarely, if ever, use the CH-J3. If the developers gave some thought to probes and automated landers then perhaps we would get some RCS tanks that were about the size of the Place-Anywhere RCS Thruster. And some Place anywhere thrusters that were about 30% of that size with power reductions to match. I am aware that some of you feel that the CH-J3 is already overpowered and can make the need for pilots superfluous. However I do not see this as a fault of the CH-J3 more of the lack of abilities assigned to a pilot. For example if pilots were able to land a craft autonomously and the distance to target and success of the landing was governed by the pilots ability then the ace-pilot would be much in demand. (I know that there are those of you who feel that if a player can not land his own vehicle then he should be playing something else.) Rendezvous with target could be addressed in the same way. Pilots doing.. you know.. pilot-y (pilot-ish?) things. I digress.. This post is not about making pilots more like pilots (Still a good idea though) it's bout the functionality of the CH-j3. I have well over 5000 hours in game. Pinpoint landings and Rendezvous are all very routine for me. Many new players who love the idea of the game do struggle with things that many other veterans and I, find simple. So please try to keep in mind that all I am asking for is that the CH-j3 be made more useful. Regards. D.
  13. Now I got the understanding that with commnet, one can control an unmanned probe if the command module/probe core have "probe control point". However, the next sticking point is: Suppose Vessel A, B, C are not connected to KSC. Vessel A is a Lander Can Mk2 (aside from MEM and Mk1-3, it also have Probe Control point), with 1 Pilot and 1 Kerbalnaut. vessel B has an advanced probe core and a Cabin, containing a non pilot kerbalnaut Vessel C is an unmanned probe. Based on my understanding, A can control C, and B can also control C, right? If B cannot, would (B') where the kerbalnaut is a pilot allow (B') to control C? EDIT: Thank you. so in my case, Vessel B' will suffice.
  14. So i am working on a mod that adds HTP engines (High-test-peroxide) to the game.Some are absolutely tiny! I mean they are smaller than the ion drive! Much smaller(smallest making a tremendous 0.5 KN , that is already done) And i made one engine, full with configs, and a compressed air tank, because some of them will need pressurization because they are pressure fed, and the engines will eat the fuel, and some of the air in the tank.Some will not use the pressurization, because they will have a gas generator that decomposes HTP and pressurizes the tank with the gas. I have real life sounds, i will put them later here in sound cloud or something, and i plan to do RO configs (i already made RP configs). I plan to do like the BMP engine as an extra. Some of them will be bigger, and i plan to do a Falcon 9 amateur replica 1:10 scale sounding rocket. So , what do you think? SHOULD I CONTINUE? WILL ANYONE DOWNLOAD THE MOD? Please tell me your opinion. BMP 5 test fires: BMP 2 MY FAVS(pure htp engines)
  15. Calling all Kerbinauts, Surrey Satellite Technology Ltd. has released a part mod, containing SSTL Satellites. In our first release of this mod we have the 300S1 satellite and launch ring adaptor. As features and more satellite parts are added to this mod we hope to set some interesting and unique challenges to the community using our satellites. However for now our first challenge is relatively simple. Constellation Challenge #1 - Start date 06/04/2018: Set up a constellation of a number of "SSTL 300S1" satellites from a single launch around Kerbin such that in any one standard Kerbin day 95% of Kerbin is scanned and mapped. Rules: Stock parts only apart from those found in the Surrey Satellite Technology Ltd. - Satellite Pack Must use the SCANsat mod (default settings) to map the Kerbin biome Prior to starting the scanning period (i.e. 6 hour Kerbin day) all previous scanned data of Kerbin should be cleared. [NB: Rules will be updated if required, if clarity is required. This is our first challenge so we may mess things up] Scoring: Score = total cost of launcher and components used (including 300S1 satellites) * the total mission time in seconds since launch Verification: Supply some images from launch to final global coverage and post below Leader board: Winner is the person with the lowest score Name Score Enjoy and have fun! SSTL Outreach Team
  16. Rest in Peace Cassini-Huygens Probe As many know, today (at the time of writing) the Cassini Saturn Probe will be completing its mission to the ringed planet in a spectacular grand finale. After spending nearly 20 years in space, Cassini will be plunging into Saturn in an effort to protect potential lifeforms on its moons. It has given us much insight as well as fascinating pictures of Saturn and its moons, and is a scientific marvel. This challenge is to remember and memorialize the Cassini-Huygens Probe. (So its not meant to be super hard, but that's what bonus points are for! ) CHALLENGE INFO Send a probe weighing at least 4 tons to Jool, visit (flyby) at least 1 moon. Then destroy your probe in Jool. *Substitute Jool for Saturn (RSS/RO) or another Saturn alike planet with at least 1 moon for other planet packs *Parts from any publically available mod allowed, as long as they are balanced. (I.E. No 10,000 thrust, 1,000,000 isp engines) Bonus Points Realism - realistic looking probe (screenshot required) Real Scale Solar System - Mission is done with RSS/RO, challenge is exactly the same, but going to Saturn Huygens Lander - send a battery powered lander to Laythe (or Titan for RSS players) That means no solar panels, RTGs or fuel cells! Maneuverer - use a gravity assist to get there Realistic Maneuverer - use 2 Eve gravity assists, followed by a Kerbin one Explorer - Flyby at least 2 of Jool's moons Explorer plus - Flyby every Jool moon Minimalist - entire rocket masses less than 60 tons Maximalist - Largest probe by mass and/or size Direct route - Fastest mission time Badge available! (Thanks CraterCraker for the artwork) GOOD LUCK KERBONAUTS! Don't forget to post your attempts, as well any bonus points in this thread Craft files & screenshots welcome too! -Rev
  17. I am playing around with a 2.7 ton SSTO in sand box. The craft is 3 Oscars, a Spark, a basic solar panel, an octo2, a small inline reaction wheel and a small nose cone it has 3594 m/s dV which I'm sure I can get into orbit. I have comnet turned off, which means that require signal for probe control is off and no need for extra ground stations. yet I'm still losing control of the probe at 70km up. I've even tried with comnet on and extra ground stations enabled. I thought the octo2 would have enough internal antenna to cope with LKO? What settings do I use to completely ignore the need for antena? My bad it's 880kg .. the 2700 was the cost
  18. POLYOT PROBE. (ver1.0) Originally a kermunist design anti-satellite system, has since been converted to a science probe. The warhead part is now filled with Radar Altimetry sensors and various science experiments. Rumour has it that if you slam it hard enough on a satellite or space station it will still do the job it was originally designed to do. Consits of 3 parts: Main bus featuring liquid fuel, oxidizer, monopropellant, liquid fuel engines, a generator and attitude control monopropellant RCS thrusters. Guidance unit featuring a probe core, Level 3 SAS Control, antennas, data transmitter and 4 high power translation control thrusters that use liquid fuel and oxidizer. Also features a Flight Computer if you have kOS installed. Finally the science payload, if you have SCANsat installed, it will work as a RADAR altimetry sensor. Also contains a gravity sensor and experiment, a temperature sensor and experiment, as well as a Mystery Goo experiment. Use @raidernick's awesome R7 from his Soviet Rockets mod to launch the Polyot. This mod comes bundled with dependencies. Module Manager, Textures Unlimited (For reflections and general texture awesomeness). INSTALLATION Unzip and merge with your GameData folder. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1637/Polyot. LonesomeRobots Aerospace .craft files for all LRAERO ships can be found here . These are saved from KSP 1.3.1. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. ModuleManager created by Sarbian. Redistributed as per license. Textures Unlimited created by Shadowmage. Redistributed as per license. Screenshots
  19. Hey all. It happened again I warped and the ship was in that one orientation where the panels are in the shade resulting in a dead ship. Could we get some way for the ship to orient itself to position a "Master Panel" in the sun bellow say 10% or 10 units or open to sugestions. It could be done with special intelligent panels. Maybe a new improved probe core that would open new items on the solar panel menu. <Solar Panel Override Control Wheels> <Below> <10%>. IDK. Whatever make sense. Thanks, ME
  20. I recently put a space station in orbit of the Mun, along with a few relay satellites. The next time I launched my game and went to the map screen, they weren't there. They were in high, stable orbits, and the icon list in the tracking station says that I have no stations or probes available. Using 64 bit KSP. Mods: KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit Filter Extensions - Toolbar - 1.7.13 USI Tools - 0.8.17 B9 Animation Modules - 1.0.5 B9 Part Switch - 1.7.1 B9 Aerospace - 6.3.1 B9 Aerospace - 6.3.1 B9 Aerospace Procedural Parts - 0.40.11 BetterTimeWarpContinued - Community Resource Pack - 0.6.6 CommunityTechTree - 3.0.3 CSIFreighter - 0.1.7 CryoEngines - 0.4.6 DistantObjectEnhancement - 1.8.1 Extraplanetary Launchpads - 5.7.1 Firespitter - 7.5.1 Interstellar Fuel Switch - 2.4.6 RasterPropMonitor - 0.28 Kerbal Attachment System - 0.6.2 Kerbal Joint Reinforcement - 3.3.1 KerbalAtomics - 0.3.5 Kerbal Engineer Redux - Kerbal Foundries - Kerbol StarSystem - 0.4.1 Kerbal Inventory System - 1.4.3 KSP-AVC Plugin - KSPWheel - Infernal Robots - 2.0.10 ModularFlightIntegrator - 1.2.4 NearFutureConstruction - 0.7.6 NearFutureElectrical - 0.8.7 NearFuturePropulsion - 0.8.7 NearFutureSolar - 0.7.2 NearFutureSpacecraft - 0.6.3 Kerbal Alarm Clock - 3.8.4 TweakScale - 2.3.4 UbioWeldingLtd-Continued - 2.5 Universal Storage - 1.2.2 KSP Interstellar Extended - 1.12.23 [x] Science! - 5.6 Logs: https://db.tt/GQW6xaOhqk https://db.tt/XRlo7zAxNm https://db.tt/pqGoFyzmye
  21. Hey guys, so I'm having trouble sending a probe to Mars in RSS. I'm using Stockalike RF and Kerbalism as my realism mods instead of RO. The problem I'm having is inconsistent, which is driving me even crazier. So if anyone has any ideas, I'd be very grateful. Basically, when I time warp at high rates for a while in tracking or space center, then go back to the probe, half the time it is in pieces. The engineer's report says there were "structural failure or linkage" between several parts, almost always topped by the jumbo fuel tank and its linkages. Any idea what could be causing this? If it's helpful at all, here's my modlist (KSP 1.2.2): CactEye Telescopes Chatterer Colision FX Community Resource Pack Contract Configurator Distant Object Enhancement Docking Port Sounds Engine Lighting EnvironmentalVisualEnhancements (RSSVE) EVA Transfer Ferram Aerospace Research Flight Management for Recoverable Stages & Recovery Control Heat Pumps (RF) Historical Progression Tech Tree Kerbal Alarm Clock Kerbal Engineer Kerbalism Kerbal Launch Failure Kopernicus Launch Countdown Modular Flight Integrator NavBall Texture Changer NavHud Orbital Decay & Solar Cycle System Precise Node QuickSAS & QuickStart Real Fuels & RF Stockalike Real Plume Real Heat Real Solar System Reentry Particle Effects RSS Visual Enhancements Scatterer Smoke Screen Solver Engines TankLock Texture Replacer Trajectories Transfer WindowPlanner Ven's Stock Revamp Module Manager of course
  22. Welcome To The Andetch X-Series Jool Mission (Stock) Classified Information Follows; Pilots! Kerbin Needs You! Mission to Jool using Andetch X-Series deployment probe. (40 points total available) Primary Objective; Set up a system wide comms-net. (Total of 10 points available, scored on coverage and innovative ideas. Points awarded by forum comunnity) Secondary Objective; Visit as many of the system's celestial objects as possible, parking probes into the orbit. (Total of 10 points available, 2 per object - Jool Orbit does not score points) Tertiary Objective; Land on as many of the system's celestial objects as possible. (Total of 10 points available, 2 per landing) Bonus Objective - Jool Dive, because every kerbal wants to know whether there really is marshmallow inside! (5 points) Post your submission as directed! (5 points) I know there are 101 missions to Jool, what with it being like a mini solar system right on the outskirts of Kerbol. This mission is my theoretical mission to start colonizing Jool; ultimately this will be a career mode launch. Establishing a network is my logical first step before sending crew/tourists. (I have played out the majority of this mission to test capabilities of the craft). Points available are listed with the objectives. To get started download the craft from Kerbal-X here! (No accounted needed to download, but you should get an account - it is an awesome resource!) https://kerbalx.com/Andetch/ADJM-X-Series Use the Andetch X-Series, some minor tweaking allowed to correct any design flaws that you may uncover. Quick saves are probably needed - We trust you will not cheat! Adding more probes is not allowed! Take an image of the map screen with network showing. Take images of the vessel showing the celestial object you are orbiting in the background and then a map view screenshot to show the orbit. Take an image of the vessel landed on the celestial object. Take an image of the vessel deep within Jool's atmosphere. Put all the images in an album (imgur is what I use) and post like this; (One image full sized as a cover image - not including the album - for your submission is fine, we just do not want the post getting too long with loads of images!)
  23. Simple question - Am I reducing the experience my Kerbals can get on a particular flight by having a drone / probe core attached to the vessel? Example - Franwise, an engineer, has landed on the Mun and on Minmus and Planted a Flag on both. Both times were in a vessel with an OKTO2. She has experience in her log for "Plant Flag" but not for "Landed On". I tried landing with SAS turned off but that didn't give her the "Landed On " experience either.
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