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  1. I took a little Inspiration by the projected Sample Return Purpose of the new Mars Rover and made something of that kind in KSP
  2. Hello fellow KSP folks! I'm hoping the kind souls in this community can help me avoid actual maths as I plan to launch a mega-relay network in the Kerbol system. Here is my (probably well-overbuilt) CommNet relay / direct communications probe: My main question: How much signal power will I realistically be getting? Can I guess-timate this without actually doing the math work here or here. Specs: 9x RA-100 = 100G x 9 = 900G 4x Communotron 88-88 (Tweakscaled to 220% because, aesthetics) = 484G x 4 = 1,936G 1x RC-01S = 5K My goal is to have six of t
  3. The steep learning curve of KSP means that most players never make it to orbit, and that only a tiny fraction of people who download the game ever make it out of Kerbin's gravity field. People need help! So I made this tutorial is about how to send a probe to the surface of Eve. Here are the required skills: Be able to use these instructions to download this craft from KerbalX. Be able to open the craft in the VAB and click launch (not right away, though). Pretty much nothing else. Here is a list of key bindings if you get yourself confused. The helpful controls are
  4. Sending a probe to Laythe. server discord: https://discord.gg/EJmz3kE
  5. Hello all Kerbonauts, Would you like the chance of flying a REAL satellite around Kerbin? Do you want to simulate a true to life satellite constellation that (in real life) images at 1 metre resolution? Then look no further Surrey Satellite Technology Limited (SSTL) has teamed up with Coatl Aerospace to deliver a KSP version of SSTL's very own 300S1 satellite! SSTL satellite constellations provide daily orbital multi-spectral images to aid in mapping of environmental changes, vital for agriculture, disaster response and research. This download includes the 300S1 satellite and it
  6. KSP.AI(All Unmanned, All the Time) Probes only... No Squishy Pilots... Carrier Mode... Table of Contents: KSP.AI.Mission(1, “Escape the Atmosphere”); KSP.AI.Mission(2, “To Orbit!”); The Kerbin-Science-mk1 & code KSP.AI.Mission(3, “To Da Mun!”); KSP.AI.Mission(4, “Sat Delivery”); KSP.AI.Mission(5, “Munar Science Run”); KSP.AI.Mission(6, “Munar Station Assembly”); KSP.AI.Mission(7, “Munar Base”);
  7. UNDER CONSTRUCTION PRE-RELEASE Beta Testers Wanted Download on SpaceDock, Github or Curseforge. Available on CKAN. ProbiTronics This is the new thread. Original thread here. zer0Kerbal adopts for curation the mod known as ProbiTronics — created by @tdubic ProbiTronics is all about specialized probe parts and reusability. ProbiTronics is [@tdubic's] first add on for Kerbal Space Program. Mod is more focused on specialized probes, and parts that help you with reusability of rocket stages. I have great ideas and if everything goes w
  8. The Bahamuto Science Drill certainly is a very handy Part for Probes. Unfortunately that Thing is MASSIVE and doesn't really fit onto most Probe Cores; not to mention the RoveMate Rover Body (I like Rovers). It can't be scaled down by TweakScale either, what would make Sense in my Opinion since a lot of Probes carry Experiments like that-just reasonably sized. I know that the Interstellar Mod includes this Drill in a tweakable and rerunnable Version but I am a bit reluctant to install Interstellar now because it wrecks the Dawn Engine which I am using in some Probes that would the become usele
  9. Probe: 3 OCTOs, 4 com-16 (3 functional) Relay satellite: 3 OCTOs, 3 RA-2 antenna level 3 tracking station The crafts are well within range of eachother. the relay sat has 100% connection to KSC. The probe just lost connection to the KSC minutes ago. It refuses to connect to the relay satellite. I'm getting really sick and tired of my crafts specifically interplanetary probes refusing to connect to relay satellites for absolutely no reason whatsoever, someone PLEASE TELL ME WHY IT IS NOT CONNECTING TO THE DAMN RELAY.
  10. In 2017, the competition for New Frontiers missions for launch in 2021 begins. New Frontiers missions have a cost cap of $1 Billion, and are used for medium class missions larger than discovery, but smaller than Flagship. Keep in mind that we know little about the design of these probes themselves, so this thread is more about where you would launch a mission. Missions may use an RTG or Ion Drive. https://en.m.wikipedia.org/wiki/New_Frontiers_program There are 6 Mission proposals being considered currently: Titan/Enceledus Mission: NASA recently sent out a call for New
  11. I've recently begun considering launching a flyby probe to the sun, making a quick pass just below 16 km to grab science, then transmitting it back to Kerbin once at a safe distance. However, I'm struggling with actually finding a way to get there. The intended payload: 1 x HECS core 1 x thermometer 1 x barometer 3 x Z-200 battery 2 x DTS-1 antenna (Antenna Helper says this gives 18% coverage at Moho for DSN level 2, so I'm hoping it's just enough to reach the sun) 2 x Solar panel 1x6 (retractable) 4 x Thermal Control System (small) 1 x Heat
  12. I think that sometimes too much emphasis is placed on Manned Space flight and not enough on Unmanned. Indeed I would go so far s to say that unmanned space flight has been severely neglected. For example, I would like to have some changes made to the avionics hub that would make me want to use it more. I could make a more compact (shorter) and part-friendly craft if the CH-j3 had the functions of the small SAS built in. It would be perfect if it could also carry 5 units of mollyprop (Mono-propellant.) Currently once I have the tech to get a probe core with Targeting ability I rarel
  13. Now I got the understanding that with commnet, one can control an unmanned probe if the command module/probe core have "probe control point". However, the next sticking point is: Suppose Vessel A, B, C are not connected to KSC. Vessel A is a Lander Can Mk2 (aside from MEM and Mk1-3, it also have Probe Control point), with 1 Pilot and 1 Kerbalnaut. vessel B has an advanced probe core and a Cabin, containing a non pilot kerbalnaut Vessel C is an unmanned probe. Based on my understanding, A can control C, and B can also control C, right? If B cannot, would (B') whe
  14. So i am working on a mod that adds HTP engines (High-test-peroxide) to the game.Some are absolutely tiny! I mean they are smaller than the ion drive! Much smaller(smallest making a tremendous 0.5 KN , that is already done) And i made one engine, full with configs, and a compressed air tank, because some of them will need pressurization because they are pressure fed, and the engines will eat the fuel, and some of the air in the tank.Some will not use the pressurization, because they will have a gas generator that decomposes HTP and pressurizes the tank with the gas. I have real life sounds, i
  15. Calling all Kerbinauts, Surrey Satellite Technology Ltd. has released a part mod, containing SSTL Satellites. In our first release of this mod we have the 300S1 satellite and launch ring adaptor. As features and more satellite parts are added to this mod we hope to set some interesting and unique challenges to the community using our satellites. However for now our first challenge is relatively simple. Constellation Challenge #1 - Start date 06/04/2018: Set up a constellation of a number of "SSTL 300S1" satellites from a single launch around Kerbin such that in any one standard
  16. I am playing around with a 2.7 ton SSTO in sand box. The craft is 3 Oscars, a Spark, a basic solar panel, an octo2, a small inline reaction wheel and a small nose cone it has 3594 m/s dV which I'm sure I can get into orbit. I have comnet turned off, which means that require signal for probe control is off and no need for extra ground stations. yet I'm still losing control of the probe at 70km up. I've even tried with comnet on and extra ground stations enabled. I thought the octo2 would have enough internal antenna to cope with LKO? What settings do I use to completely ignore t
  17. POLYOT PROBE. (ver1.0) Originally a kermunist design anti-satellite system, has since been converted to a science probe. The warhead part is now filled with Radar Altimetry sensors and various science experiments. Rumour has it that if you slam it hard enough on a satellite or space station it will still do the job it was originally designed to do. Consits of 3 parts: Main bus featuring liquid fuel, oxidizer, monopropellant, liquid fuel engines, a generator and attitude control monopropellant RCS thrusters. Guidance unit featuring a probe core, Level 3 SAS Control, antennas, data tr
  18. Hey all. It happened again I warped and the ship was in that one orientation where the panels are in the shade resulting in a dead ship. Could we get some way for the ship to orient itself to position a "Master Panel" in the sun bellow say 10% or 10 units or open to sugestions. It could be done with special intelligent panels. Maybe a new improved probe core that would open new items on the solar panel menu. <Solar Panel Override Control Wheels> <Below> <10%>. IDK. Whatever make sense. Thanks, ME
  19. I recently put a space station in orbit of the Mun, along with a few relay satellites. The next time I launched my game and went to the map screen, they weren't there. They were in high, stable orbits, and the icon list in the tracking station says that I have no stations or probes available. Using 64 bit KSP. Mods: KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit Filter Extensions - 2.8.1.2 Toolbar - 1.7.13 USI Tools - 0.8.17 B9 Animation Modules - 1.0.5 B9 Part Switch - 1.7.1 B9 Aerospace - 6.3.1 B9 Aerospace - 6.3.1 B9 Aerospace Procedur
  20. Hey guys, so I'm having trouble sending a probe to Mars in RSS. I'm using Stockalike RF and Kerbalism as my realism mods instead of RO. The problem I'm having is inconsistent, which is driving me even crazier. So if anyone has any ideas, I'd be very grateful. Basically, when I time warp at high rates for a while in tracking or space center, then go back to the probe, half the time it is in pieces. The engineer's report says there were "structural failure or linkage" between several parts, almost always topped by the jumbo fuel tank and its linkages. Any idea what could be causing this
  21. Welcome To The Andetch X-Series Jool Mission (Stock) Classified Information Follows; Pilots! Kerbin Needs You! Mission to Jool using Andetch X-Series deployment probe. (40 points total available) Primary Objective; Set up a system wide comms-net. (Total of 10 points available, scored on coverage and innovative ideas. Points awarded by forum comunnity) Secondary Objective; Visit as many of the system's celestial objects as possible, parking probes into the orbit. (Total of 10 points available, 2 per object - Jool Orbit do
  22. Simple question - Am I reducing the experience my Kerbals can get on a particular flight by having a drone / probe core attached to the vessel? Example - Franwise, an engineer, has landed on the Mun and on Minmus and Planted a Flag on both. Both times were in a vessel with an OKTO2. She has experience in her log for "Plant Flag" but not for "Landed On". I tried landing with SAS turned off but that didn't give her the "Landed On " experience either.
  23. So i'm fairly new to this game and i decide i wanted to build a probe, so i did and i built a rocket with mk3 cargo doors to put it into space. My goal was to try and get into orbit then open the cargo doors and have the probe released. Once i got into orbit and opened the doors, activated the radial decouplers nothing happened. The probe was just sitting in the doors and it wasn't even attached to anything. i tried wiggling the ship around but nothing happened still. If Anyone has any idea on how to fix this it would be appreciated. Thank you. Screenshots~ http://prntscr
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