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Found 22 results

  1. I am currently in version 1.11.1 in ksp using some mods one of them and the procedural parts, but every time I enter a sandbox save the procedural parts are limited to 1.6 meters. Does anyone know anything?
  2. About Planet 9 (P9) is a KSP planet pack that adds the theorized 9th planet of the solar system plus it’s moon system into Kerbal Space Program. However, unlike other planet packs, this pack is entirely proceduraly generated. This also doesn’t mean that the pack’s textures are pre-generated. Infact, the pack download comes with no textures in it at all. Instead, it ships with a custom application that you need to use before being able to play the pack, that proceduraly-generates a new set of textures and models, just for you. Everyone who downloads and plays this pack, will play using a c
  3. Seen in a few videos a mod in use which added rocks and trees and such on planetary surfaces. Unfortunately I can't remember what the mod was called or what the videos were, and Google (or forum) search is completely useless, indifferent of the search terms used it keeps pointing me to totally different topics (adding planets, or parts, etc). Can someone please point me to the mod in question, this is driving me crazy with frustration..
  4. Procedural Parts and its supporting texture packs include a number of interesting textures that are unique in color or styling, or are simply different enough from the others that it can be difficult to use them seamlessly on your craft designs. This texture pack attempts to build sets of related textures around the unique ones, or fill in some gaps in the existing sets. Have you ever wished for more dark red textures to go with the default Mu texture? Or how about the set of assorted black & white blocks and stripes, except in navy blue and white, or soyuz green and white instead?
  5. Having a consistent issue with a certain rocket using modded parts (primarily Procedural Parts) that causes my game to CTD when moving to the pad from the VAB. Checked out the output log but unsure how to read it: https://imgur.com/a/aF8oy82
  6. Hello! I just had an idea recently : I use KSP with FAR, procedural parts and procedural B9 wings. What if, instead of using stock cockpits and cabins etc. , we use to design aircraft with our own cockpits and cabins? We choose the shape, the diameter, the length, the texture and eventually the resources of the procedural part. The program calculates crew and resources capacities following the dimensions. Maybe even choose between a general aviation, an airliner, or spaceship IVA? While asking about such a thing, why not a procedural unmanned pod? Oh, my
  7. So I've been playing a lot with procedural parts recently, and while researching how to properly use the procedural Interstage Fairings, I found out that those parts are NOT supposed to be used for engine shrouds. This explains a lot about the odd lack of an internal top node, and the placement of the decoupler. The only way I've been able to do it is to surface attach the engine underneath the tank to leave the tank's bottom node free for the Interstage Fairing top node. I don't think this technically shields the engine at all though, since it's not attached to an internal node of the fair
  8. In the last days I have been running around the forums searching for a way to add textures to the module TextureSwitch2 (Firespitter) to the fairings from Procedural Fairings parts.I found a very old mod from 1.1.x called Procedural Fairings for Everything, which main objective was to collect and merge different texture mods for fairings into one.I gave a look inside of the folder and it was quite a mess.I am trying to make a more polished version of it for myself but I can't get around a thing that is quite anoying: Some fairings have the "Payload Fairings - [...] [Proced
  9. Procedural Parts, Tidal Stream Branch. Download Latest Releases for Procedural Parts Starwaster has not recompiled Procedural Parts for Kerbal Space Program 1.3.1 so it is marked as incompatible in CKAN. There was a pull request for this on Github but it has not been merged. So I decided to fork it and make the necessary changes. Full description in the original thread. It supports 1.3.1 and 1.4+ (1.4, 1.5, 1.6, and 1.7), and the releases are on CKAN so people can install it easily instead of having to do it manually. Licence Remains as CC-BY-SA 3.0 Unported.
  10. Procedural Pods Tired of monotonous command pods in KSP? Want to go to space (or not) in style? Introducing Procedural Pods, your one-click solution to fancy Kerbal canisters! With Procedural Pods, you can create command pods of any shape and texture, as long as they are available for Procedural Parts. Use this to imitate real-life capsules, or create your own! Review by Kottabos Thanks a lot, Kottabos! Pictures Procedural Command Pod with airlock door by Tiktaalik's Airlock Collection A white procedural pod with decorative
  11. By now there's multiple procedural parts generation mods that allow fully custom rocket and spaceplane designs. However, I'm yet to see one that tailors towards more graceful fuselage design for aircraft. I doubt I'm the first to think of this, but I haven't yet found any topics that discuss this. The would only feature one part - a regular procedural fuel tank. Users can edit the same properties that current procedural parts mods allow, such as textures, width, length, part type (fuel, structural, battery, etc), and so on. However, the following customisation options would also be i
  12. Essentially, it would be an extension of Procedural Parts. To prevent it getting overpowered, It would work like this: You enter size, propelant used, whether or not it requires pressurised fuel tanks (This would would be done with RF) Nozzle size, amount of time engine turns off and on (Or infinite) AND then using those calculations, it comes up with a range of thrust. You would select what thrust. Say, my pressurized, 0.5 meter, Aerozine and NTO burning engine has a thrust range between 5-20 KN (just an example) and I then select which thrust I want. from THAT, the computer figures out effic
  13. Procedural Parts, Starwaster Branch. Download Latest Release for Procedural Parts Features The features include Everything accessible by tweaking A broad range of shapes including cylinders, truncated cones, filleted cylinders, bezier cones. New part shapes are easy to develop and plug in, so cuboid / pill shaped / whatever else you want shaped will be able to be created. Most stuff configurable in the config file, including resources and fill ratios, tech levels, available shapes Diverse support for career mode - tank shapes, dimensions, and conten
  14. Hi from the depths of Lag, i have a request for procedural parts to be revived and updated to ksp 1.2.2
  15. One thing that I really really would appreciate is the addition of moar procedural parts in the same vein as your fairings, like: Wings and Winglets, so you don't have to faff around with making your own wings by combining wings not designed to fit together. Fuel tanks, I just want more accurate lengths, and the ability to replace oxidizer with more liquid fuel for nervs. And a few misc parts here and there like langing legs/wheels, solar panels, and/or to some extent a few engines. I like the lego aspect of ksp but after playing for 1000+ hours, farting around with wings
  16. Hello, people. I've tried downloading via CKAN, normal downloading, multiple versions, even those from early 1.0.5, I've tried deleting every other mod I had, I've tried everything I could and still, although Procedural Parts used to work on ksp 1.0.5, after I uninstalled it and reinstalled it, doesn't want to work in no way. I wasted a good two and a half hours on this damned mod, and still, the interface to change the size does not appear. Has anybody experienced anything similar?
  17. hi, I need help with installing or setting up procedural wings. i'm running KSP x64 1.1 and have two mods installed (mechjeb and Engineering redux). and that was with ckan and they are up to date. I've tried installing the Procedural.Wings.v0.11 and then the B9_Aerospace_PP-040 but cannot get them to work. i can see the parts and clip them to my aircraft but i cannot configure them (using the T, G, B, keys and mouse or right clicking or using the "J" key) after attaching the wing to my air craft. I've followed the install steps in the readme.md and .txt's, rebooted and
  18. [Alert: long Reading] Hi everyone, im gonna request two things, this are not for novice modders because it can get pretty complicated pretty far, I will code it myself, but I dont know anything about mods, possibly many things I describe are impossible to do in ksp, but procedural have been proven possible First: "Procedural panels", something im surprised that nobody had done yet, this mod is a tool to help players to make bigger and simpler creations that before needed lots and lots of stock panels to made, this will improve performance when using such creations as also will
  19. Over the course of playing KSP I created numerous parts and patches for myself to improve the game experience. Time to start sharing. Ven's style Textures for Procedural Parts Credit goes to @Ven for his amazing artwork. I used his textures from the Stock Part Revamp to make these. Get Procedural Parts to use the textures. DOWNLOAD Ven's Style Textures for Procedural Parts Hazard Tanks Textures for Procedural Parts Procedural textures for tanks with hazards stripes. Give the badass look to your vessels! The play nicely with the Orbital Utility Veh
  20. Hey guys, I've been playing a while with Proceedural Fairings, but I've honestly only just started to try to use interstage fairings. With proceedural parts, it is often more efficient to have a rockeet with a diameter that isn't 1.25 or 2.5, and with the 'Thrust Plate', I've been using a lot of engine clusters too. But I can't exactly figure out the interstage fairing. I've gotten it to the point where I can make it look good, but it still claims it's shielding 0 parts. Also, I don't understand what the decoupling stage is for, since it doesn't seem to be a regular stack decoupler.
  21. MainSailor's Procedural Textures (for Procedural Parts) *Requires* Procdural Parts to work. (Obviously.) Imgur links (since apparently that's broken since the last time I've been here): Download from SpaceDock DOWNLOAD (Dropbox - Alternate) Beta Build (Most current build of textures) 2.0 now includes all of the beta files. Currently eight thirteen a bunch of tank textures included: Gamma Series: LongCore - Designed for tall prime booster tanks. Designed to work with the IUS and Gamma styles. It works well at 3.75 x 13 or 2.5 x 10. IUS - U
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