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  1. So... A book by Andy Weir (author of "The Martian") - Project Heil Mary - has been released recently, and in there we are presented with (besides a friendly kerbal-eqsue space crab and a lot of other things) the concept of Spin-drives, which use the resourse known as "Astrophage slurry" (long story short, it's an extremely high energy density fuel). I likes the idea so much, and there were no KSP mods of them (obviously), so I decided to make one myself. There is just one problem: I don't know how. I know how to make basic models in Blender (with some REALLY basic useless texturing), and I know how to write .cfgs (could probably even try to make a Waterfall cfg for the engine), but I also know that to put a model in game you need to load it through Unity and stuff, and it also probably needs materials assighned, textures, bitmaps and other stuff waay out of my league. Basically, "made some shapes in Blender and am looking for someone who could use them to make a proper mod" lol. If needed, I will help with .cfgs to the best extent of my abilities. Link to both models - https://drive.google.com/file/d/1Q6WNQePaqG097lpEqYxqF5nC2Cb5PTnk/view?usp=sharing , y'all are free to use them, I guess xd Main spin-drive array Another view Spin-drive astrophage RCS
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