Jump to content

Search the Community

Showing results for tags 'pwings'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
    • KSP 2 Suggestions & Development Discussion
    • Show and Tell
  • Kerbal Space Program
    • KSP Discussion
    • KSP Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
    • Player Spotlight
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (Console)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL



About me



Found 2 results

  1. B9 Pwings Fork - The go big or go home update (40% larger wings) This is an up to date fork of B9 Pwings. I have been maintaining this up to KSP 1.7 - Originally created by bac9 (a god amongst men): https://forum.kerbalspaceprogram.com/index.php?/topic/94621-102-b9-aerospace-procedural-parts-040-updated-090615/ - Forked by Crzyrndm allowing support up to 1.3 (Thank you Crzyrndm for all the hours of support you have provided to this excellent mod): https://forum.kerbalspaceprogram.com/index.php?/topic/117236-13-procedural-wings/ - Forked by jrodrigv - Huge thanks to him for spending his own time in regards to recompiling the shaders and updating the code needed to make this work - Forked by me - Current maintainer - Thank you to LinuxGamer for the CKAN update - Thank you to Lisias T for a bunch of refactoring and fixing the mirror surface issues in stock aero Instructions - Find the parts in the Aero section in the editor - Press "j" to bring up the part settings - On the sliders left clicking the buttons on either side will do a large increment change, right click for a small increment change and fine tuning - An alternate texture is provided. You can also overwrite the texture if you wish - A test aircraft is supplied with control surfaces setup including spoilers, levcons, canards, flaps etc. This aircraft functions in stock aero and with FAR use it as a guide or to test if the mod is functioning Possible Issues - CKAN version might be out of date, will look into this Recommended Mods (not required for Pwings to function) - Atmospheric Autopilot (helps tame unstable aircraft designs) - - PWB Fuel Balance (helps keep the CoM in the same spot while using fuel) - - FAR (more realistic aero simulation for KSP, things tend to be less draggy but generally more challenging) - - OPT Reconfig (nice spaceplane parts to play with) - - Kerbal Foundries (has 4 types of procedural configurable landing gear) - License All licenses from the original mod apply to this fork, the plugin is distributed under the MIT license: https://opensource.org/licenses/MIT Version 1.0.0 (see below for download links) Minor update Updated to 1.9.1 - Merged with jrodrigv branch for new asset bundle Version 0.91 (see below for download links) Minor update Small update to Pwings, 0.90 aircraft should work fine with it - Increased wing edge size to account for larger wings - Set surface sliders back to int 1f so slider snaps accordingly - Craft built in 0.90 should function fine in 0.91 - Updated assembly version (thanks @Me1_base) - Added test craft for use with and without FAR (stock parts + pwings thanks @kcs123 & @Snoman314 for the suggestion) Version 0.90 (see below for download links) Improvements/Housekeeping Removed "Show Wing Data" on part right click Moved key values from "Show Wing Data" to always show in editor on part right click Merged PR containing mirror fixes for stock aero Increased length, width, height on all parts Refined increments (use right and left click on the buttons either side of sliders for fine increments) Removed App Launch Icon (no longer needed) Recompiled against 1.7 KSP Tested with and without FAR Removed .version file No dependencies Version 0.80 (see below for download links) Improvements/Housekeeping Recompile for 1.6.1 Even larger wings (yes I heard you all make obscenely large SSTO's) Version 0.71 (see below for download links) Bugfix Fix for incorrectly scaled textures Version 0.70 (see below for download links) Housekeeping: Recompiled against KSP 1.5.1 (stock) and tested Version 0.60 (see below for download links) New features: Increase root width of main wing / all moving control surface from 16 to 20 units Increase tip width of main wing / all moving control surface from 16 to 20 units Increase length of main wing / all moving control surface from 16 to 20 units Increase length of main wing / all moving control surface from 8 to 10 units Increase length of control surface from 8 to 10 units Added tiny increment as float for control surface offset root and tip increment Changed control surface offset root/width calls to use tiny float (0.0.5f) Housekeeping: Recompiled with KSP 1.4.3 DLL files Bug Fixes: Reduced limits of control surface root and tip offset from -6 units/6 units to -0.5 units/0.5 units Known Issues: When using stock aero control surfaces set as spoilers/flaps will move in opposite directions. Interim Fix: Disable symmetry in the editor, place the control surface, press ALT + Mouse 1 on the part, duplicate, then roll/flip as needed with the QWEASD keys and place as close as you can to the opposite side of your craft. Or even better use FAR and enjoy full flap support. Future Plans: I intend to support this mod for the foreseeable future I will not be making any major functional changes, I intend to support newer versions of KSP and fine tune certain aspects, please factor this in when making feature requests I hope to create a stock aero variant with a different set of part.cfg files to see if I can resolve the outstanding known issue of flaps and spoilers moving the wrong way in stock aero - FIXED I may look to update some of the procedural textures being used on the parts I plan to look into why the wings are so heavy by default (work around is to use FAR and adjust wing mass value) - FIXED I plan to look into why the wings are a little draggy but will wait for a formal release of FAR into 1.4.3 - FIXED I hope I can update the CKAN file so the RO guys can pull this down in there efforts to get RO ready for 1.4.3 - FIXED Download for KSP 1.9 (Github): https://github.com/Rafterman82/B9-PWings-Fork/releases/tag/1.0.0 Download for KSP 1.8 (Github): https://github.com/Rafterman82/B9-PWings-Fork/releases/tag/1.0.0 Download for KSP 1.7 (Github): https://github.com/Rafterman82/B9-PWings-Fork/releases/tag/0.91 Download for KSP 1.6.1 (Github): https://github.com/Rafterman82/B9-PWings-Fork/releases/tag/0.80 Download for KSP 1.5.1 (Github): https://github.com/Rafterman82/B9-PWings-Fork/releases/tag/0.71 Download for KSP 1.4.1 (Github): https://github.com/Rafterman82/B9-PWings-Fork/releases/tag/0.60 Download for KSP 1.3.1 (Github): https://github.com/Rafterman82/B9-Pwings-Fork-Backport/releases/tag/0.1.0 Installation Instructions Download the .zip file from the above link Extract the .zip file Copy the extracted folder to your GameData folder Note: No dependencies are required Source (Github): https://github.com/Rafterman82/B9-PWings-Fork Screens Please see the existing threads for screen shots of the UI and features of the mod As you were.
  2. [Moderator note: This thread was split off from the B9 Procedural Wings Fork thread, due to a lengthy digression into a debate over the best technical way to solve certain problems with CKAN. Since this discussion got off the topic of B9PW itself and more into CKAN and software engineering philosophy, it's been moved off into its own topic.] So, in a nutshell, to solve something that affects MechJeb CKAN added a soft dependency to PW as it would be a hard one (FAR)? Even by FAR being not compatible with some other add'ons that would cope fine with PW? No one ever considered a CKAN Plugin to handle these idiosyncrasies? He did. And he took the most reasonable solution from the developer's point of view. We don't shove unneeded dependencies on a product to fix problems on another one! I understand the problem CKAN had to solve at that time, but that solution created new problems for other people (otherwise LGG would not had did it). What suggests we need a better solution on the long run.
  • Create New...