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  1. KSP 1 is an extremely difficult game, especially for people who aren't familiar with orbits and space travel. The developers stated that they are making KSP 2 more accessible by adding tutorials, better interfaces, and other quality of life improvements. Reaching a broader audience and improving the feel of the game for everyone is great, but I am worried that it's going to ruin the best part about KSP. KSP 1 is immensely satisfying when you finally understand how a concept works after playing with it for some time. If the tutorials in KSP 2 are too abundant or reveal the answer to a problem
  2. This is something i thought of a bit. It would be nice if KSP2 would be free for the first 24 hours of it's release. Then after that time, they can set the intended price of the product. It wouldn't hurt, right? I would really appreciate the work, if Kerbal Space Program 2 Would have a demo, just like KSP1, which is gone. Can't seem to find it, because it brings some good memories before the purchase. It just feels different, would be really appreciated. . What do you think about it? The most important question here I guess would be the minimum system requirements. I'm a bit anxio
  3. I found parts icons in game files, and there are only few of them but I need all of them. I saw something like that on official wiki but they are looking not really like in-game icons
  4. Im able to install the mod, but i can't find any texture... things that work. can someone help please?
  5. title It gets hard to name my ships in mission summaries when I usually pick KSP up only between weeks, by which time I would forget what contracts I've had a ship and crew working on otherwise.
  6. I am trying to get back into KSP after a long break, and want to try to replicate a famous mission. What missions would be really fun to replicate (besides the very famous ones like Apollo 11) that don't get much attention?
  7. I just did a mission to Duna to save Jeb, Bill and Bob from an orbit around Duna. When I got all of them on board, I time warped to a transfer window back to Kerbin, but after the time warp I couldn't save my game anymore. I loaded the last quick save I made and time warped again, but after that time warp I still couldn't save the game. I then just went back to Kerbin and landed successfully, but I couldn't recover the vessel. I tried to EVA the Kerbals and recover them, but it still didn't work. Going to the Space Center, saving the game, going to the Tracking Station and exit to main menu, a
  8. This is kind of a stupid question, but I really like the tracking station music, and was considering using it in a project of mine since I thought the KSP soundtrack was all Kevin MacLeod royalty-free stuff. Unfortunately, the wiki lists the source of the track in question as "unknown," and Google doesn't turn up anything either. So would any of y'all happen to know the source?
  9. I have a quadcopter part thats basically a probe core with 4 attachment points and it works fine except the model doesnt show up so i cant select it. Ill upload a few pics here Also how do i 'assign KSP shaders', i cant find any ksp shaders other than the particle shaders also also what is the 'File URL' in the Part tools script
  10. Disclaimer: I'm asking something that may be beyond my current understanding But let's boldly go ... Is there any sort of guideline or requirement or standard for a part that will contain ModuleScienceContainer? Asked in another way ... if I was dreaming of a part mod that would have that module in it, are there physics-types of constraints on the part design that I should keep in mind?
  11. I've just recently learned about the Aldrin cycler and I've been looking for resources on how the mechanics of one works and how to make one yourself, while I found plenty of explanations of what it does, but nothing goes in enough depth to teach me how to make one myself. I would really like to make a Minmus-Kerbin cycler but I don't know if the Mun's gravity will end up messing with the orbit. Is it possible to account for that? Thank you in advance! P.S. I have taken basic college level physics and calculus, so while orbital mechanics of this game have been extremely complicated for me
  12. hello kopernicus modders! i have a question for you guys, its whats the largest planet (or any celestial body) you have made with kopernicus! This is my largest planet, it is in my work in progress planet pack, it has a radius of 9,980 km but thats not the main thing that makes it cool. Its rings are crazy masssive! its rings are so large, that you can see them from kerbin (even at day!) its gonna to have one massive moon but i haven't coded it yet. but yea, what's the largest planet you made?
  13. I have the money for one of the expansions, but I have no clue which one I should get. I’m leaning towards Breaking Ground for the robot parts and science stuff, but I’m not sure. Any advice?
  14. Hi, im very new to modding, i dont know anything useful. im in a pickle, i need to orient my craft but i dont know how, i tried to orient it while in unity but that didnt work, if anyone could please help me out ill be thankful. also i know that the textures are weird in places thats a WIP.
  15. Hi, im very new to modding so i dont know all the useful stuff, im in a pickle right now as i dont know how to orient my parts and changing them in unity doesnt seem to help, so if anyone can help me figure out how to change the orientation ill be very thankful. just remembering now i know the textures in some places are very wrong i still need to 'fix' them
  16. Im trying to make a sea dragon replica, but it floats, so I need to use launch clamps to hold it down, and the only way that I can do that is by launching it from the launch pad. Does anyone know I way that I can do that with mods, scatterer, or modifying things in the game data folder? Thanks!
  17. I have a question. I need these parts to load the lc2 lander in ro rss. SSTU-SC-TANK-MFT-L and SSTU-SC-ENG-SUPERDRACO-L. Do anyone have pictures of these parts?
  18. Basically what the title says. As you can see in my signature it's a link to the imgur image, but it won't embed.
  19. Landing mods, not just something that introduces new crewed lander parts but something for tings like lunokhod 1, or small mars probes like pathfinder. I.E. airbags, better landing legs, lander science, lander engines, thing for getting payloads to non atmoshpheric places and getting those points!
  20. With new solarsystems, space telescopes could be implemented into the game (James Webb partnership with NASA). To have new systems on your map, you can locate them via a orbital telescope. Just a idea.
  21. heya so i have have a question whats the easyest way to get to duna i have bad times getting there
  22. how do i know what the root part is iam playing on steam and i installed a telsa roadster and iam trying to make a falcon heavy out of it how do i know what the root part is the roadster has 340 parts
  23. Specifics: I have the mod "Beyond Home" Installed and I want to test how some aircraft fly. The problem is, the mod changes the default planet, so the gravity, atmospheric density, and aerodynamic forces are all different. I also have a world where I've done lots of thing with the planets in the mod. I don't know if removing the mod to work on planes with Kerbin in one world would corrupt another that needs the mod, even if I didn't interact with the modded world while the mod was uninstalled.
  24. 1. Is there any mod that adds in real engines but kerbalized? Like a Kerlin 1K or KE-L 10 2. Same as the first but with probe parts. both for 1.9 or older, most mods i use carry over about 2 updates untill they break Thanks! EDIT: Found probes plus, question 2 resolved. now just looking for the kerbalized engines pack (I have looked at Bluedog design but that's for history parts, i'm looking for general engines like the RL-10 or AJ-10 but kerbalized)
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