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  1. so im building a sam missile launcher and want to know how to make my sas aim the turret at a target using servos or rotors as when i tried to use pitch and yaw it wouldn't auto aim
  2. So I have landed on the mun and I want to place a experiment control station next to my landing site but I don’t know how. I put it in my inventory and don’t know how to place it edit: Im using my engineer kerbal but it says “unsuited kerbal: 1
  3. I am trying to do a Laythe mission using only about 1000 MPS of Delta-v and gravity assists to get to laythe from LKO, but I just can seem to get a good gravity assist with Tylo. I think that I am missing something, but I don't know what it is. Does anyone have any tips?
  4. I'm just curious, since I have a few asteroids that I've mined, but I don't know what I should do with them
  5. So ive been reading the wiki and posts and stuff, And the versions before 0.7.3 look very interesting! and im wondering, Is there any download links to pre 0.7.3 versions? It'd be really cool to explore the actual oldest versions I do understand that the wiki states that they're unreleased, but im just wondering if there is ANY download links that wont instantly give me a virus, lol
  6. As the title says: wasn't the model for Wolfhound engine used somewhere else a looong time before? I definitely remember seeing it in an old version about 7, 8 years ago - namely the rectangular bump on a flat circular plate and small yellow circle on the underside around the nozzle. It was certainly modified, but these two thing jumped at me when I first touched them today. Was it perhaps and old Terrier, Poodle or maybe some weird monoprop motor added by a popular mod years ago? Any input?
  7. If you need to launch a craft when the station gets to a certain point in orbit on Kerbin, how do I rendezvous after returning from the Mun? I'm doing Science mode and launched a mobile processing lab for more science, and I want to flyby the Mun with another craft to get some science, dock with the station, and have a lot of science points, how does one do this? Or should I launch another station around the Mun?
  8. KSP 1 is an extremely difficult game, especially for people who aren't familiar with orbits and space travel. The developers stated that they are making KSP 2 more accessible by adding tutorials, better interfaces, and other quality of life improvements. Reaching a broader audience and improving the feel of the game for everyone is great, but I am worried that it's going to ruin the best part about KSP. KSP 1 is immensely satisfying when you finally understand how a concept works after playing with it for some time. If the tutorials in KSP 2 are too abundant or reveal the answer to a problem before the player has had time to tinker with it, the "AH HA!" moment is lost. I think the quality of life improvements are amazing; I just hope the developers don't accidentally strip KSP of its magic.
  9. This is something i thought of a bit. It would be nice if KSP2 would be free for the first 24 hours of it's release. Then after that time, they can set the intended price of the product. It wouldn't hurt, right? I would really appreciate the work, if Kerbal Space Program 2 Would have a demo, just like KSP1, which is gone. Can't seem to find it, because it brings some good memories before the purchase. It just feels different, would be really appreciated. . What do you think about it? The most important question here I guess would be the minimum system requirements. I'm a bit anxious about the visuals, they are so stunning, that I know the game will stutter each 3 seconds. The question is, will the game have advance graphics settings? Like tweak the terrain texture mesh, increase or decrease the level of detail, OFF, STATIC, REALTIME reflections. I just want more graphics customization, because i know my PC will struggle to run this. I gotta pray for my computer not to explode lol rip. I think that's it. I will add more questions to disccuss on this thread later.
  10. Something I've always felt that's been missing from KSP since the implementation of Re-entry effects, is the lack blackening/scorching/discoloration resulting from re-entry heating. Seen here on the Apollo 11 capsule after splashdown: So I'm just wondering; is there a mod (WIP or otherwise) that provides that visual effect?
  11. I found parts icons in game files, and there are only few of them but I need all of them. I saw something like that on official wiki but they are looking not really like in-game icons
  12. Im able to install the mod, but i can't find any texture... things that work. can someone help please?
  13. title It gets hard to name my ships in mission summaries when I usually pick KSP up only between weeks, by which time I would forget what contracts I've had a ship and crew working on otherwise.
  14. I am trying to get back into KSP after a long break, and want to try to replicate a famous mission. What missions would be really fun to replicate (besides the very famous ones like Apollo 11) that don't get much attention?
  15. I just did a mission to Duna to save Jeb, Bill and Bob from an orbit around Duna. When I got all of them on board, I time warped to a transfer window back to Kerbin, but after the time warp I couldn't save my game anymore. I loaded the last quick save I made and time warped again, but after that time warp I still couldn't save the game. I then just went back to Kerbin and landed successfully, but I couldn't recover the vessel. I tried to EVA the Kerbals and recover them, but it still didn't work. Going to the Space Center, saving the game, going to the Tracking Station and exit to main menu, all don't work. I then just closed the game via task manager and opened it again, but then it started at the last quick save I made, so back in an orbit around Duna. I then just tried again, trying to figure out the moment from which I can't save the game anymore. And it seems to be after a long or fast time warp. If I use the 100.000x time warp, it immediately doesn't work anymore, if I use the 10.000x time warp it works for a few seconds, but after a while I get the same problem again. So the problem seems to arise after/while a time warp. I have seen other people have also experienced this problem, but almost all of them after docking, but I didn't dock anything in this flight. I transferred the Kerbals from craft to craft with there EVA pack. As far as I know I haven't clipped any parts and I don't have any mods. (I do have both the DLC's) Does anyone know why this happened and how I can fix this?
  16. This is kind of a stupid question, but I really like the tracking station music, and was considering using it in a project of mine since I thought the KSP soundtrack was all Kevin MacLeod royalty-free stuff. Unfortunately, the wiki lists the source of the track in question as "unknown," and Google doesn't turn up anything either. So would any of y'all happen to know the source?
  17. I have a quadcopter part thats basically a probe core with 4 attachment points and it works fine except the model doesnt show up so i cant select it. Ill upload a few pics here Also how do i 'assign KSP shaders', i cant find any ksp shaders other than the particle shaders also also what is the 'File URL' in the Part tools script
  18. Disclaimer: I'm asking something that may be beyond my current understanding But let's boldly go ... Is there any sort of guideline or requirement or standard for a part that will contain ModuleScienceContainer? Asked in another way ... if I was dreaming of a part mod that would have that module in it, are there physics-types of constraints on the part design that I should keep in mind?
  19. I've just recently learned about the Aldrin cycler and I've been looking for resources on how the mechanics of one works and how to make one yourself, while I found plenty of explanations of what it does, but nothing goes in enough depth to teach me how to make one myself. I would really like to make a Minmus-Kerbin cycler but I don't know if the Mun's gravity will end up messing with the orbit. Is it possible to account for that? Thank you in advance! P.S. I have taken basic college level physics and calculus, so while orbital mechanics of this game have been extremely complicated for me, I've been able to handle the math side of things so far, but I might be overconfident in my abilities with this scenario. No need to explain the basics of kinematics or anything, I just want to know the steps I can take to create this kind of orbit. Thank you again!
  20. hello kopernicus modders! i have a question for you guys, its whats the largest planet (or any celestial body) you have made with kopernicus! This is my largest planet, it is in my work in progress planet pack, it has a radius of 9,980 km but thats not the main thing that makes it cool. Its rings are crazy masssive! its rings are so large, that you can see them from kerbin (even at day!) its gonna to have one massive moon but i haven't coded it yet. but yea, what's the largest planet you made?
  21. I have the money for one of the expansions, but I have no clue which one I should get. I’m leaning towards Breaking Ground for the robot parts and science stuff, but I’m not sure. Any advice?
  22. Hi, im very new to modding, i dont know anything useful. im in a pickle, i need to orient my craft but i dont know how, i tried to orient it while in unity but that didnt work, if anyone could please help me out ill be thankful. also i know that the textures are weird in places thats a WIP.
  23. Hi, im very new to modding so i dont know all the useful stuff, im in a pickle right now as i dont know how to orient my parts and changing them in unity doesnt seem to help, so if anyone can help me figure out how to change the orientation ill be very thankful. just remembering now i know the textures in some places are very wrong i still need to 'fix' them
  24. Im trying to make a sea dragon replica, but it floats, so I need to use launch clamps to hold it down, and the only way that I can do that is by launching it from the launch pad. Does anyone know I way that I can do that with mods, scatterer, or modifying things in the game data folder? Thanks!
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