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Showing results for tags 'radiator'.
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Problem with calculating core heat radiation
Ranger1 posted a question in Gameplay Questions and Tutorials
Hello, I'm not quite sure if this is any bug (I'm using some mods) or if there's some unknown multiplier within the core heat calculations. Perhaps someone here can help me to unterstand. In my setting I landed on Minmus with a level 2 engineer. The ship has 2 Drill-O-Matic Junior's attached to a fuel tank and attached to this tank a large radiator panel. Nothing else (of any heat importance) is conected with this fuel tank. There's no termal control system on the whole ship. Now each each Drill-O-Matic Junior has 50 KW max cooling and the large radiator panel has 200 KW of core he -
I've not yet needed to use a thermal control system except for on a mining rig. What do we use the small fixed panels and radiators for? My only guess is that they may be necessary when visiting the inner planets to stop the crew from cooking in their capsule. Can they also be used to mitigate re-entry heat?
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I'm buidling a deep space probe to Saturn and Jupiter, but the core overheats (on Earth and space) after a few minutes in flight.I'm using an RTG to power it and some radiators to cool it down,but they don't seem to be powerful enough or even to work.I noticed that I produce way too much electricty than I actually need and maybe this is the cause of the overheat. This is the message I get and a picture of the probe for comparsion: So yeah , any solutions?Maybe less power?I really have no idea.
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Im running a heavily modded v1.2.1, and my radiators keep falling off shortly after takeoff. I've tested it with multiple vehicles and multiple arrangements, and haven't found anyone else having this problem. I also noticed the thermal system has changed since i last played, just wondering if it has something to do with the new system, or if its a known bug. I build a lot of craft with reactors and folding electric propellers, so this is kind of a game breaker for me. Anyone else having this problem? edit; I forgot to add, this problem started immediately after i updated many of the
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Aerobraking damage (not heat related)
Aegolius13 posted a question in Gameplay Questions and Tutorials
I just sent an Ike mining ship through a Duna aerobrake to slow down on the way from Kerbin to its destination. My periapsis was about 19km. Before hitting the atmosphere, I retracted all of my Gigantor solar panels, but extended my medium thermal control system radiators. My thinking was this would increase drag and help funnel away heat from the hottest parts. I thought the aerobrake went very, as I did not see any temps over 1200 or so, and that was for the stuff facing into the wind, like my landing legs and engine. But then (of course, right after quicksaving) I noted that all of my -
Some Noob questions (radiators, containers)
Vikins posted a question in Gameplay Questions and Tutorials
1. When and for what purposes we are using cooling radiators, who can explain? 2. Which instruments I have to use to elevate unsymmetrical things (like a rover) to the orbit? I saw some special composite containers (opens like a flower), can I use it without mods? -
so, anybody who uses KSPI knows the pain of waste heat, and nuclear engine users know all about the melting; and don't forget about those high performance scram-jets that get redder than the atmospheric burn around your ship. There are a few good radiator packs out there, but i find they're not very... effective. I'm attempting to make a system that uses electricity (or MW at a higher level), radiators, and air vents, to do high performance cooling for engines, reactors, etc. obviously getting rid of waste heat as well. working on implementing the following parts: - An Engine precooler