Jump to content

Search the Community

Showing results for tags 'ramp'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

  • Developer Articles

Categories

  • KSP2 Release Notes

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 2 results

  1. Hi everyone, I have the OPT Spaceplane mode. Whenever I design a spaceplane or any cargo plane with a cargo ramp, it spawns like 500 feet above the runway and starts falling. If I replace the cargo ramp module with a normal tail, the craft spawns correctly on the runway. Anybody seen that and knows a fix? Regards, Chris
  2. Part Count: 283 Mass: 87.5t Height: 19.3m Width: 14.4m Length: 72.7m Download From Dropbox (I have not used Dropbox before, if it doesn't work please let me know!) I recently made a video featuring this ramp, after that there was a number of requests for the ramp craft file so I'm putting it up here. The ramp begins to reach it's physics tolerance limit when hitting it at speeds over 150 m/s, although using a vehicle with higher suspension may allow higher speeds. This video is pretty much my whole experience with the ramp, it shows a better description of what the ramp is like than what I can type here: UPDATE: Longer Ramp Part Count: 462 Mass: 133.016t Height: 29m Width: 14.6m Length: 125.5m Download From Dropbox (Longer Ramp) This ramp is bigger and has a shallower angle, it is designed specifically to tolerate being drove up at higher speeds than the other one so as to get more distance of the jump. I was able to hit this ramp at speeds over 300 m/s. The part count is high so it can cause performance issues, I would not recommend this ramp if your game has low performance. When I used it I got a mod for welding parts together to save performance, then welded it together in a way that didn't cause it to be un-naturally strong or break the action groups or wheels. This is the original file as I did not want to have mod dependencies on the craft, but the welding mod is good to use with it. Below is some extra references: (Side by side comparison) UPDATE: Rocket-Powered Car Part Count: 23 Mass: 5.163t Height: 2.4m Width: 2.9m Length: 9.4m Download From Dropbox (Rocket-Powered Car) It's the rocket car from the video. The escape tower on the front is important to the jumping process, it applies powerful upwards torque when fired so must be active as the car goes up the ramp to prevent the suspension from bottoming out and everything being obliterated. The physics engine will struggle when putting this car and a ramp together so you can expect a lot of failure, oh well.
×
×
  • Create New...