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Found 1 result

  1. I'm wrapping up the tuning of some ethane-based jet engines, and I want to re-skin not only the parts, but the exhaust. The Panther afterburner, for instance, uses a red engine plume in wet mode that I want to re-colour as blue. Here's the relevant bit from the config: EFFECTS { power_wet { MODEL_MULTI_PARTICLE { modelName = Squad/FX/afterburner_shock } } } The afterburner_shock.mu model references a DDS image file named FlameRed.tga, which doesn't exist but there's a FlameRed.dds here. I know KSP tends to ignore image filename extensions. Without hacking or cloning afterburner_shock.mu, is there a way to substitute the texture or image used? In another example, the Rapier has two different shock exhaust models (shockExhaust_red_small.mu and shockExhaust_blue_small.mu) but use the same texture (shockDiamond2.dds). I'm guessing the model's adding a colour tint. Can I change the colour in the config for the part, or would I have to clone this model and pick a different tint? The KSP Wiki doesn't mention a textureName option for MODEL_MULTI_PARTICLE like the MODEL definitions use.
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