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Found 5 results

  1. MandatoryRCS This plugin revisit the stock balance between the overpowered reaction wheels and RCS thrusters which are useless outside of docking situations. It does not propose a more realistic simulation of reaction wheels but is a collection of tweaks aimed at limiting their functions and balancing the gameplay. Reaction wheels are turned into stabilizers, preventing your vessel to spin out of control and keeping it pointed at the direction you choose in the SAS autopilot. But they have a very low (and somewhat realistic) torque power when the pilot or the SAS request a pitch, roll
  2. I'm starting a new thread for the SRW mod I have recently rebuilt for a relativelly new KSP version 1.10.1. The mod has been abandoned by @Crzyrndm few years ago and then was kept rebuilt in a fork of @HebaruSan. I found out that fork being more updated and featuring a couple of improvements only after rebuilding the mod on my own with a change that is critical for me. If I find more time to spend on the mod - the first thing I will do is adding the QoL tweaks from that fork. The only reason for the first version released by me to be called 2.0.0 is to prevent the mod's version names from bei
  3. ASHARK's INDUSTRIES a.k.a Hzcary's industries parts 1.3 release this is my first mod this mod provides few parts that increase stability for space shuttle or planes. DOWNLOAD: SPACEDOCK known bugs(history and fixed version): Intake doesn't work for the engine remember to report bugs here *P.S. I'm not good at modeling.so pls forgive me for copying some of the part's texture and objects thanks for @Warsoul for helping me to find problems and teach me how to model parts R
  4. A note to start off: This is quite a long post with stuff that might be boring for some of you. If you just want to know the conclusion, skip to the end. So this all started while I was reading through this thread in the game-play questions. Being a bit of a turbohead myself, I figured I could help out at least a little bit with the aerodynamic efficiency of the propellers, even if electric engine types weren’t really my thing. As I read through, I encountered @Geschosskopf who believed from his extensive experience with Kraken and Ladder drives, as well as his (excellen
  5. I have a space telescope that's a tad difficult to train on a target that's far off... when I maneuver the telescope, there's a bit of drift back and forth as SAS tries to settle it on target. I was thinking I need to add more reaction wheels to make the training a bit more precise, but perhaps I'm going the wrong direction? Might I actually be overpowered with my reaction wheels? (What I have right now is the HECS probe's internal reaction wheels...)
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