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Showing results for tags 'real plumes'.
I am sure I did something wrong but I am looking for the real plumes mod. I searched for it but couldn't find it. I may have the name wrong. It's the mod that makes the plumes expand as the air gets less dense. I was also wondering if there is a mod (it may be the one I am looking for) where SRB's don't just burn out but still flame up after they are no longer in use. Similar to how the Space Shuttle SRB's did after they were jettisoned. Thanks again. I am sure that is the last of my questions for a couple of days.
Hey guys, I've started a new install of 1.2.2 for a Realism Overhaul/Realistic Progression Zero career. My old install was RSS and Stockalike RF, also in 1.2.2. While playing this old install I discovered I could make the RealPlumes look much better by increasing maximumActiveParticles in the SmokeScreen config from 1,000 to 10,000. Problem is, when I change that number in my new install, it doesn't seem to work. The plumes look exactly the same, no matter how high I set it. Anyone know what could be overriding the SmokeScreen value in SmokeScreen or RealPlumes? I'll do a test a little later, replacing the SmokeScreen and RealPlume mods with the ones from my old install, but I believe they are all the same version anyway, so I doubt that will solve it. On a related note, what do you guys set your PHYSICS_FRAME_DT_LIMIT to when using RealPlumes? I've found anything above 0.03 will start to make the plumes look gappy and unrealistic. More like strings of beads than flames or exhaust trails. Thanks!