Jump to content

Search the Community

Showing results for tags 'realism overhaul'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

  1. R E A L I S M O V E R H A U L [1.8.1-1.10.1] Realism Overhaul v13.0.1 [03 April 2021] License: CC-BY-SA Intention: Realism Overhaul is a mod that makes Kerbal Space Program behave more like real life. If you're interested in seeing what it's like to fly rockets in the real world, this is the mod for you! Realism Overhaul does this by combining and configuring other mods, and mod and stock parts to perform as their real-life equivalents. You can expect things to be a little harder, and rockets to be a bit bigger, but the scenes far more epic
  2. Hello I played KSP 1.9.1 with Real Scale Boosters today. I wanted to launch a satellite in an 53 degree inclination orbit. The targeted Altitude was 300 Kilometers. I tried to launch 5 times without sucess. I flew on a Atlas V, after Meco and stage sep and SES 1 I fired the engine with full power. My apogee was 300 Km but everytime I reached the apogee to fast (after 1,5 minutes after stage sep) after passing apogee my altitude increased very fast and at 100 Km my vehicle exploded. Whats the problem? I‘ve also tried mechjeb at the last try. Thanks
  3. Recently, I have not seen a hint of any Realism Overhaul rockets. Searched around the forums, found nothing but planes. So you know what? Screw this, let's make a repository right now! Post your rockets and spaceplanes (notice the relationship to space here. No atmospheric craft, we have FAR threads for that) here, see how far you've gotten in RO. Posting career-mode "stories" is also allowed. I'll post my craft here as soon as I'll get access to KSP.
  4. CH-4: Changing History Iter Deinceps, In Perpetuum Moving forward, Perpetually ─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── Welcome to Changing History (CH-4) we are a lategame addon to Realistic Progression One(RP-1) aiming to reimagine and redesign what is possible following your first moon landing! As an expansion to RP-1, and thus realism overhaul, realism and achievable technology is at our foundation. We aren't aiming to design warp drives or fusion energy, we simply want to enable the exploration hu
  5. Hey all. I haven't been around the forum for awhile, but per request I've started documenting my new RSS/RO/RP-1 career. The episodes should cover 1-2 years of launches, and be around 7 minutes long each. Like the series? Support computer upgrades for future episodes! Latest episode: 17. First three:
  6. Hi there, and welcome to the Real Enhancements development thread. This mod aims to continue and expand pozine and imkSushi's Real Solar System Expanded mod. I plan to incorperate and restore the majority of objects in the mod My aim is to create a modular experience, so people can download packages based on their interests and their ability. I know this seems ambitious (especially RealStars, that one is going to take a while) RESPOSITORY LINK (outdated): https://drive.google.com/drive/folders/1oCeqlZ4fBs6TNvnN0R57TMqhKbSBVzzO?usp=sharing Github: https://github.com/AR3
  7. Anyone had any luch integrating these two mods? RO is amazing, but there are some key realism features I miss without Kerbalism, like radiation belts, solar flares, crew comfort/sanity, and limited part lifespans with breakdowns/repairs. On first glance, it looks like I can install Kerbalism over an RO install, and I don't get any errors on startup. I'm mainly looking to see if anyone's made an RO profile for Kerbalism, as the default one is only for the Kerbol system, and I had to make up my own rough estimates for my RSS/Stockalike install. Also, I'd love to know if there are an
  8. After I create a new save file, I get stuck on the loading screen so I can't see the KSC. How would i fix this?
  9. Race into Space 2020 is a new series of Race into Space (original thread here). Using the Race into Space mod by @soundnfury, Race into Space is an Asynchronous multiplayer mod for Realism Overhaul/Realistic Progression 1. Each player chooses their launch site, and must compete to set milestones as quickly possible, and then sync their games through the Race into Space mod. Submissions are closed, but further details on RiS and RO/RP-1 can be found in the RO Discord server here.
  10. Hey guys, I changed now to RSS/RO and I like the realistic mechanic BUT there is one very annoying thing. And that is the rocketbuilding. First of all the Parts are not suitable so they dont fit that good, they are somehow in each other. Second thing I hate is when I return to change something with control;z the parts change their places and sometimes there is free space and the parts hover in air.... The last thing is when I change the size for example the length of the fueltanks the parts start to move ... Is it only my problem or normal with RO? Because it destroys the gaming
  11. I have Realism Overhaul installed with Remote Tech, and I can't seem to understand how to get an connection going. I added an antenna an it is activated but it does say no target? But to set a target I need a connection. Help pls. https://imgur.com/a/MmnmeDn
  12. Forgotten Real Engines (FRE) DOWNLOAD on Spacedock OR install through CKAN (I recommend using CKAN, you won't have to manage dependencies) You could also check the Github page Requirements: Realism Overhaul and its dependencies. Recommended: Texture Replacer Installation Instruction: Extract "GameData/ForgottenRealEngines" inside "KSPDirectory/GameData" This pack is intented to fill the engine gap within RO. Tired of unrealistic models? Want moar engines? Or just a specific engine forgotten by the modding community? FRE got you deserved! FRE adds
  13. i have recently started playing RO/RSS and wondering if they are any other mods that are not officially supported by RO/RSS but work or have configs.
  14. I tried to build a moon rocket but I have a graphics issue I think.. Just look! https://ibb.co/Pg2b56j https://ibb.co/P4Wx9cC https://ibb.co/DMwDyvp Sorry but the insert image button doesn't seem to work. Below is my installed mods list: https://ibb.co/xLnJ0vW Thank you!!
  15. History of Spaceflight Contract Pack for Stock/RSS/RO/RP-0/RP-1 This mod aims to basically transcribe the entire NASA Master Catalog into missions for Stock/RO/RP-0/RP-1. This project initially started as an expansion pack to Whitecat106's popular Historic Missions contract pack, but after he quit I decided to rewrite the entire mod from start to finish. This mod will feature and expanded 1942-1958 contract set of sounding rockets from all over the world. Plus complete mission sets (including failures) of every spaceflight launched to date(when completed). It also has more accurate orbi
  16. The Vandenberg Program, Table of Contents. Chapter 1: The First Quarter Chapter 2: No Barrier in the Sky Chapter 3: Early Days of the Sounding Rocket Program Chapter 4: The River Styx Chapter 5: A Need for Speed What is this? The Vandenberg Program, founded in 1951 California, a consortium of steely pilots and starry-eyed dreamers who believe space is for humans, and rocketry the key. The Program stands apart from the submarine designers and war
  17. So I'm trying to start up KSP, but it stops halfway through, specifically at the stock jet engine for some reason. Is there something wrong with this part? Are there any conflicting mods? Mods I'm using: Realism Overhaul and Real Solar System including their dependencies as seen on the GitHub page. (https://github.com/KSP-RO) Real Solar System Visual Enhancements including its dependencies.
  18. My wife "Why have you been reading about rocket science and the history of Nasa mission?" Me: https://imgur.com/a/V7SL3OO
  19. Hi @pap1723, hi forum I started a new RSS + RO + RP1 career on KSP 1.6.1 recently and followed the installation description for RO / RP1. They suggested, amongst other mods, RO Tanks. The RO Tank I should have max 560~ liters. When I downsize the diameter to 400mm, the maximum length of the tank i can setup is 600mm which is about 46 liters. Is it as intented to have that ratio? Thanks and kind regards PatSch
  20. I don't have any experience in modding ksp and I am playing on 1.3.1 with realism overhaul and I want to create my own parts but with realistic stats who hard is that? And who can I do that? Thanks for helping
  21. Hello, I have tried to design a very small Spaceprobe, when i saw that the Mass of it more than doubled when i tested it inflight. I have then experimented a bit, a the weight bonus is added to every Command part ingame inflight (+49kg). I am using a RSS/RP1 install in KSP 1.3.1 (via CKAN) . I have tried to trace it down to to a Mod, it should be somewhere in the RP1/Realism Overhaul in their dependencies. Ckan Modlist is linked there: https://www.dropbox.com/s/6uxbrf2xp7xnprw/RSS49KGBug.ckan?dl=0 . This bug, which is obviously greatly hurting my ability to make small Stages and Probes,
  22. I'm wondering about what's the most realistic one can make Kerbal Space Program (but would probably make some tweaks to make it remain "playable"). Because of this I decided upon version 1.2.2 for which a lot of the realism mods seem to be available. I've toyed with several configurations involving for example Realism Overhaul and Real Solar System; one involving the SETI tech tree, and then I went on to Realistic Progression Zero. Principia is also a wonderful mod that I found out is available, just not on CKAN. I've since started a video commentary (probably very on-and-off). Not that I
  23. So I recently updated my mac to MacOS Mojave and realised that my KSP game stutters like crazy, with black lines appearing everywhere. Some helpful guys in the forum advised me to use the "-force-openGL" command to restart the game, and it worked! However, the sad part is that I am running KSP realism overhaul with real solar system and the whole mish mash, and every-time I created a ship and tried to launch it from the vehicle assembly building, it just gave me the black loading screen with the planets rotating icon in the bottom right. It never tends to get out of that position and gets stuc
  24. I'm a fan of KSP, I'm also a fan of SpaceX. I like challenges. So I challenged myself to create a SpaceX BFR mission in Realism Overhaul with publicly available information. 4,400 tons at launch and ends with only 5 tons of fuel. Other spacex related videos are on my channel.
×
×
  • Create New...