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Found 21 results

  1. Hey guys. I'm just experimenting with my Soyuz LES System. And everything worked well except for the last part. The Parachute won't open up after the Descent module seperated with the Orbital Module. https://youtu.be/fLJSeuiBGds The Descent module has been seperated from the orbital module succesfully, but why did the descent module parachute didn't worked? This isn't normal, when seperating the orbital module and the instrumental module after de-orbiting, it worked. Never been a unsuccesfull parachute deploy after entering the kerbin atmosphere. So please help me with t
  2. This pack provides realistic models of SpaceX's rockets and spacecraft, made for your Stock Kerbal Space Program installation. Crew Dragon Cargo Dragon 2 Starlink Satellite Falcon 9 with parts to make all of its versions: Block 5, Full Thrust, 1.1, 1.0 Falcon Heavy Falcon 1 Interplanetary Transport System [2016 version] ASDS Droneship "Just Read the Instructions" and "Of Course I Still Love You" Landing Zone 1 You will find all flown Merlin versions (M1Ci, M1C, M1CV, M1D, M1DV and its subsequent upgrades), Raptor and Kestrel, 22
  3. This is a small mod which adds a detailed Airbus A330-900neo into the game. You will find detailed models and textures, custom sounds for the engines and landing gears, 3 liveries (White, Black, Airbus) as well as a modelled 3D cockpit and cabin. The plane is configured for stock, with flight characteristics based on a comparable stock-part aircraft. At a cruising speed of 220m/s at 3500-4500m altitude, a range of 2100km or fuel for 3h will be enough to cover all major routes on Kerbin. I've limited the crew capacity to 30 (+2 pilots) for performance reasons. Please note that t
  4. Hey I'm Dom, I'm trying to get more noticed on the internet, and i want to share my space station designs as well as seeing others. Also if you have any advice on getting bigger on forums/youtube, that would be appreciated.
  5. This mod turns the Kerbol system into a more realistic representation of the Real Solar System. Moho has a new texture, Gilly is moved, and there are more outer planets? Also it's all inclined? That's just part of this mod. Download license = CC-BY-SA
  6. I have recently improved my Saturn V replica, and conducted a mock mission of Apollo 11 to the Moon (Mun) in KSP, using real NASA Audio. Its made with a 100% stock parts and looks as realistic as I could make it with the help of fairings. I felt it appropriate as the Apollo 11 anniversary is soon coming up. Check out the video: If you want the craft file I have it on Curse.com: https://mods.curse.com/shareables/kerbal/245459-stock-saturn-v Here are some pictures I recorded the video and took these screenshots with the follo
  7. Hello, I haven't been playing ksp for long, but I've noticed a distinct lack of any cameras in the game (I mean as parts, obviously there is "the camera"). This seems a little strange, seeing as space travel in real life often involves cameras in some form. Whether on rovers, attached to rockets or in telescopes, they're everywhere, but the only "camera" in ksp is a huge infrared telescope. As well as adding realism, cameras could be used as a science tool, and potentially even be used to boost popularity and funds like photos do in actual space programs. Maybe camera views could be switc
  8. Several weeks ago, I thought about how Kerbin would look realistically, under the satellite eye. I decided to create a pseudo-satellite image portraying the presumed vegetation and settlements realistically. I made it by superimposing the KerbalMaps picture of the region with various textures based on real-world mapping data. Enjoy.
  9. So I wanted to start a discussion. On realistic designs and have a good collection of pics.centerd around station builds. And to add some challenge I want it to be completely in Stock KSP parts.
  10. I'd like to use KSP as a guide to designing somewhat realistic spaceplanes and spacecraft for a tabletop role playing game. However, the characters in the game are human and they explore our solar system. Is it possible to use KSP to design vehicles for human beings? Is it possible to change the solar system to match our own? Any other limitations or mods I should consider?
  11. Hello guys! I saw that @NathanKell is not updating rss because RO is in 1.2. And i decided to config the mod for personal use to work with 1.3 SO HERE IT IS a link for my full install(just drop the contents of GameData in Gamedata). I tested it with a lot of mods . It is good at is sounds. No problem, crash , low fps, or anything. Textures included for low res . 4k. I sent a message to NathanKell asking if i can distribute this working thingy. I don't think the has enough time to reply, so i put it for download. This topic will be alive until Realism Overhaul 1.3 updates. In th
  12. hello, welcome to my KSP overhaul development thread, my second mod designed for KSP this mod aims to add: more fun buttons to press within the IVA... more fun resources to play around with! and a better career system? https://discord.gg/juenMcX to do list: Resource utilisation... IVA modded IVA Licence: All rights reserved DOWNLOAD! https://spacedock.info/mod/1611/Kerbins KSP overhaul dependances: Module Manager update - (15/12/17) Figured out science defs, thanks @DeltaDizzy! Screenshots to come on monday so are ne
  13. Hello all!! Being close to my Fall Break, I have had extra time to begin contemplation of a new mod! After playing KSP yesterday, I realized that an interplanetary mission would require food to feed the kerbals. I like to think of KSP as a relatively ideal version of the space program; the astronauts don't have to worry about food, electric charge, etc. Moreover, KSP does not cause parts to randomly fail. Does everybody remember the Antares Rocket Explosion that happened about 3 years ago? Since explosions are what make KSP interesting, I think that random part failures will make the game
  14. Saelben's Space Program The Backstory Craft List Mission Log's Mod List As the mission progresses, data and activity will be added. Any suggestions are accepted. Thank you for joining me on this humble voyage. -SaelbenNoa
  15. I made a SpaceX's Falcon 9 launch simulation with the deployment of a dummy satellite and the recovery of the first stage on the drone ship. I always love seeing the lives launches from SpaceX and I just wanted to do it in KSP so we can see it from a better angle. I used some mods like : - SpaceX Launch Vehicles crafts - Environmental Visual Enhancements - Distant Object Enhancement - Stock Visual Enhancements - PlanetShine - Camera Tools - MechJeb
  16. Three words. Hi, I'm back! Let's go. Table of Contents: Prelude-The two remain. Chapter 1-Learning the ropes... Again. Chapter 2-Meddeling around the Mun. Chapter 3-Aluminum Boostershire. Chapter 4-Take to the Skies. Chapter 5-One step to the Stars. (New!) Prelude-The two that remain. The room inside the office was definitely damp. Not too cold, something like what you would feel when Kerbol was high in the sky and a cold breeze would come in from the waters off the KSC and flow through the buildings. Roughly that cold. The lighting was awful in the room as well,
  17. In this series, I make KSP replicas of real life rockets. Todays rocket is Arianespace's, Ariane 5.
  18. Stock and Modded boosters in game flamout instantly with no effect or anything... It would be cool to have a flamout effect on the boosters or they continue running for 5 seconds while the thrust decrease like the real ones, and for real ones, I mean like those :
  19. I was watching MythBusters the other day and came across... http://www.discovery.com/tv-shows/mythbusters/mythbusters-database/laptop-lift-off/ The original video - https://www.youtube.com/embed/_12L_Dme8Vc Basically (if these links don't work) the bees can't lift the laptop because of a few reasons but a major one being Newtons 3rd law. If the bee is pushing air down it can fly up, but if the air is hitting a large surface it pushes the surface down, and if the surface is attached to what ever is trying to fly up, it won't fly. I asked myself, is KSP's physics realis
  20. Who has not happened next? You are in Eve and wonder why the ship does not melt. You're down Jool's atmosphere and suddenly the ship explodes (sometimes can reach the solid surface of Jool untapped). You are very close to the sun and the ship is not damaged. These things are unrealistic, so I propose a complex idea: More types of material properties and realistic planetary layers. More types of material properties: The types of materials are clasified traditionaly into: - Gases. - Liquids. - Solids. To each material I propose these properties and change
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