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Found 11 results

  1. I have finally managed to set up a mining/refinery on minmus, with capability to dock to Clamp-o-tron Sr. and all is going well there (took me forever to actually land it because of part counts and a dogwater cpu though lol). And am looking to set up a "gas station" of sorts in low to mid kerbin orbit where most of my craft tend to be parked. This poses a question. How would I go about making a tanker capable of taking large amounts of fuel from minmus, to LKO? Recovery and funds are not an issue as this is a sandbox run. Thus far my best idea is to just haul a bunch of empty tanks into space, with seperate stages/sections with full tanks for actually moving the vessel. But at what point does the TWR/DV just become unacceptable for something like this? Or is there a better way? Additionally, any input regarding the "Gas station" would also be appreciated!
  2. I was looking for the mod that refuels on other planets when you are on the ground without a drill. So can anybody recommend the mod that is just like what I'm talking about?
  3. I have seen some mods that allow you to record missions from Kerbin, but I haven't seen any that allow you to record a mission from a docking port on a mining rig to a docking port on a station and back. Are there any mods that accomplish that?
  4. I've built and deployed a refueling station - mines ore, converts it to fuel. On this station I have a robotic arm with docking ports (regular, Jr) at the end. Its purpose is to act like the fuel nozzle at a gas station for cars. Dock to a spacecraft that's landed nearby, and pump fuel into it. The problem is, whenever they connect, the other ship flails about wildly, sometimes breaking parts and often winding up at some weird angle that makes it difficult or impossible to launch. Reducing the docking force helps, and slllllooooooowwwwwwwwly moving the arm into the place where they dock sometimes does the trick. But more often, some kind of feedback loop between the landing suspension of and the docking arm makes it flail. If the to-be-fueled craft is light enough - and it often is, particularly before loaded with fuel - it gets thrown about like a hooked fish. How do I reduce or eliminate this behavior?
  5. I am trying to dock vessels on the surface (any body), the purpose is to transfer fuel from ISRU mining/refining equipment to spacecraft. Rather than trying to make all my vessels have docking ports at exactly the same height and orientation, I'm trying to use the robotic parts to facilitate docking port alignment. The problem is that there is a bug when docking rovers on the surface using robotic parts. The bug usually results in the total destruction of one or both vessels. The bug was reported on the tracker here: https://bugs.kerbalspaceprogram.com/issues/23177 There have been a few threads discussing the issue, here's one of them: I am still struggling with this bug, and have not found a satisfactory way to dock vehicles on the surface. Using the 'Klaw' instead of docking ports doesn't help, the same ship destruction occurs. I am looking for suggestions to successfully dock vessels on the surface, I'm hoping someone has found a way to mitigate the surface docking bug. I realize there are several mods which would make surface refueling possible. I do not use mods, so that suggestion would not be helpful to me- although other players may find those suggestions helpful. Any suggestions for docking surface vessels (rovers, or rover to large ship) would be appreciated.
  6. Ok So I am new to KSP (only about 100 hours or so) and I’ve spent the last few building a orbital refueling base around minmus and gong back and fourth from the surface of minmus to my orbital refueler/ore processor. It has all of its fuel tank full and are ready to begin exploration of the Kerbol system. BUT HOLD UP!. I was just about to burn my first ship from an LKO to minmus and refuel there but then a thought came to my head andI paused my game and I was thinking the very thing that you are about to read: Would it be better/more efficient to just straight up burn from and LKO to Duna (my version of an LKO being 100,000km) or from what I think burn to minmus, refuel, and then escape Kerbin’s SOI from there because Kerbin's SOI is pretty weak all the way out at minmus, therefore taking less Delta-v to escape Kerbin’s SOI all the way out there and plus have extra fuel because you just completely refueled your tanks at the orbital minmus refueling station? please somebody get back to me with a correct awnser and thank you for reading this I AM CONFUSED
  7. I am going to place a refueling station in Kerbin's orbit. The goal of which is to have a platform to host a debris tug/deorbit platform, refuel interplanetary missions and as a central hub of the Kerbin SOI. I have 2 questions, first I am inclined to setup a mining outpost on Minmus, is there a good arguement against Minmus and in favor of Mun? My thought process is the easier takeoff and landing of mining barges to the surface of Minmus is more beneficial than the slightly easier act of getting to Mun. My second question is the orbit of this station. At first I thought maybe a circular orbit at 250km. But am now more inclined to run it in an elliptical orbit of 150km-350km. I'm not efficient enough in my launches to reliably get to a 150km station in one shot. Is a circular orbit more preferable than the elliptical? Should I aim more towards a 250km or 350km circular or is elliptical ok? Other notes: career play on normal/moderate setting with Comms Net enabled. I haven't just yet unlocked the mining equipment but will shortly. Thanks in advance!
  8. So, I'm building up a mining colony at Minmus, but I'm trying to make it as efficient as possible. I am using Kerbal Attachment System mod, just for reference. Would it be more efficient for me to process minerals on minmus and then ship it to orbit, or to ship minerals to orbit and process it there?
  9. It took nearly a million dollars, but I finally brought a large five-man refueling rover to the Mun - demonstration video coming later on YouTube. * screenshot of the Big-Ass Refueling Truck after a successful landing on the Mun. Capable of refueling even the largest of Mun landers, this bad boy can mine ore anywhere and dock with anything. Sure, it may not have the science lab on board, but it's a refueling truck; it does carry some scientific instruments of its own, though. Either way, this truck is built for maximum specialized performance. Here are some numbers about the rover itself that I think you'll find very useful. Electric Charge: 21,235 Oxidizer capacity: 3,520 Liquid Fuel capacity: 2,880 Monopropellant capacity: 760 Ore capacity: 1500 Any questions/concerns/comments?
  10. I want to build a refueling station in orbit of Kerbin with five of the big orange tanks. I want to do it in a 'x' shape, but i'm afraid it will be unstable due to the mass it will have. To fix this, i thought about using three Clamp-O-trons lined up. My question is: would this configuration work? Does the game allow for three docking ports to be attached on the same side? Here's an illustration of my idea.
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