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  1. Hello so , I have a big problem with my antennas . Recently , I have launched my first rover on Mun and I have got 140 science . But I can only receive less than half the total of the science . So , I have also send my first ever relay satellite (i have started playing one week ago , that's why everything is new for me ) , but I have got a red connection betveen my rover and my relay , what's the problem ? Here are pictures : Here is my mun rover . He have 8 communotron 16 , 1 communotron 16 s and even 1 HG-5 High Gain Antenna . Here is my relay station . It have 8 HG-
  2. Probe: 3 OCTOs, 4 com-16 (3 functional) Relay satellite: 3 OCTOs, 3 RA-2 antenna level 3 tracking station The crafts are well within range of eachother. the relay sat has 100% connection to KSC. The probe just lost connection to the KSC minutes ago. It refuses to connect to the relay satellite. I'm getting really sick and tired of my crafts specifically interplanetary probes refusing to connect to relay satellites for absolutely no reason whatsoever, someone PLEASE TELL ME WHY IT IS NOT CONNECTING TO THE DAMN RELAY.
  3. You're starting to send probes and pilot-free crewed ships to far-away planets, but either your antenna isn't strong enough or you're trapped in a blind spot. Are you sick of losing contact with probes mid-mission, especially when you need it at the very moment the connection's lost? Here's how I solve my problems: ULTIMATE RELAY ANTENNA Each Ultimate is designed for maximum coverage while maximizing delta-V and minimizing production costs at the same time. Each variant is equipped with: RTGs Solar panels Different types for different variants 1 x RA
  4. I'm away on business for a couple of weeks so I can't test this out on my PC but I've been thinking of a mission outline that relies on proper usage of Commnet. Let's say I have: a rover on Ike with a Communotron 16 (Ike surface facing away from Duna, but in LoS of Ike relay), a 2 satellite highly elliptical relay with HG-5 around Ike (no LoS to Kerbin but LoS to Duna relay) , and a 3 satellite equatorial relay with RA-15 or RA-100 around Duna (LoS to Ike relay and Kerbin) Does the default Commnet allow the rover on Ike to be controlled on the surface, with the signa
  5. Visit Steam Workshop Here Introduction: You can simply launch 6 relay satellites with this rocket. Action groups list: "1":Switch on the solar panels "2":Switch on/off the relay antennas Technical help: Send E-mail to [email protected] if you find anything wrong with the rocket. Warranty expired if you put the rocket on the launch pad.
  6. Caveat: I admit that it is entirely possible that I was being too cute for my own good. I've launched my first fleet for Duna, and it includes a ship with a stack of HECS cores each with as battery, a pair of OX-4L solar panels, and an RA-2, with decouplers to separate them. The plan is to arrive at Duna with plenty of delta V, park myself in nice wide orbit, say 4-5 Mm, pop off the first relay. And this is where I've hit a rough patch. What sequence of maneuvers will put me back in the same orbit, but X degrees ahead(or behind) the first relay?
  7. Hi guys. Today, I was toying with MJ while setting up relays around the Mun. In doing this, I have figured out a perfect way to set up your relay sattelites. 1. First off, this requires three relay sats, all attached to the same vessel, and, unless you are a rocket scie-- have internet access, MJ. 2. Get into the altitude you want for deploying your relay sats. 3. Deploy one satellite. 4. Make sure you are clear of it, then open up MJ's maneuver planner window. 5. Create a maneuver for a 2/3 resonant orbit and complete the burn. It doesn't matter when. 6. Tell
  8. Hello kind people, I have a question about antenna, relays and power consumption. In my new rebirth game I am about to launch my first satellite contract and just for giggles I thought I'd make it a relay sat. This made me think. The satellite I have built for the contract has a 200 battery, an OKTO, 4 communotrons ( just for looks ) 4 basic solar panels, an oscar-b tank and a spark engine. I was thinking of adding an HG-5. The HG-5 uses 51.4 charge per second when transmitting so in theory my 200 unit satellite could transmit for around 3.9 seconds before zonking out (assu
  9. Hi, I am unable to get the comm network working. I built a number of networks in previous versions with relays, however now in 1.3.1 I can't get it to work. Also, when I enable comm network in settings, it doesn't actually do anything - I don't see the signal strength panel in top left corner, and after returning to settings comm network is off again. Is this a KSP bug or somehow my problem? Thanks
  10. Hey guys, quick questions. I recently launched my first interplanetary probe, but I can't stay connected to KSC. I'm only going to Duna, and there isn't any other stellar bodies blocking communications. The probe consists of multiple probes, 12 in total, but the 12 Hg-5's on board aren't working to establish a connection to ksc. is it just a matter of range, and I've missed something, or what? Any help is appreciated. Pictures attached.
  11. Hello! I'm in mid-game KSP and currently trying to scan Eve and its lil moon. I've successfully set up network relays around Kerbin and Duna. I just set up a new relay around Eve and got my scanner there. However now suddenly I have no connection. My relays are connected fine, and it looks like my scanner is connected to the relays, but I have no control over them. I'm pretty confused. How can I find out what the issue is. I've taken screenshots to show what I'm talking about but can't figure out how to insert them
  12. Hi, I've got a vessel stuck in low Kerbin orbit which desperately needs a Level 1 or better pilot to re-enter safely. The re-entry module was badly designed and it wants to tip over the wrong way (heat shield up, Mk1 command pod down) in the atmosphere; I've tried (many times) and failed to re-enter it manually without hitting the ground too hard. However, when I fly the same craft with Jebediah Kerman (who's currently at Level 1) on board, he can keep it stable all the way down with the "hold retrograde" SAS option. :-) The stranded vessel has three tourists on board, so all it has
  13. Hi, first of all i'm new to the forum Now about my doubt. I made a relay sistem over kerbin consisting on 5 probes all with 2 x HG-5 antennas (that's the best I can afford for now). the relay system works ok, and dns level is 3, so I should cover all kerbin mun and minmus. NOW... it is possible to relay to KSC(level 3 dns) over the range of my 5 probe system? i mean can I launch a probe with the best antenna and relay to ksc even when it's on the other side of the planet, or the antennas have to "see" each others? i'm sorry if I explained myself bad, bu
  14. After the squad introduced us 1.2 with its new communication and relay system, we discovered many new possibilities. It was interesting to revive old probes, connecting kerbals that are separated by billions of kilometers from each other and making every meter on any planet or moon, a place, with great connection. But we often forget about relay, sometimes people don't even launch it, they simply use antennae attached to their craft. But what if we took the opportunity, and made a challenge out of it? I present you the “Butterflies and Hurric
  15. SP-1 MISSION Payload SC-Relay 1 (type: Relay) aboard the Arrowel rocket. Launched date: June 9 2017 Screenshots: Rocket Arrowel on Launchpad Liftoff Maximum Aerodynamic Pressure No screenshots for Main Engine Cutoff and Stage 1 Separation. Orbit Burn Stage Two Engine Cutoff Payload Deploy Payload SC-Relay 1 successfully deployed 400km above ground at t+ 1hour 23m with 424 remaining fuel left.
  16. As we know, There's an option in Difficulty enabling Extra GroundStations. Letting us Depend on them for Signals on Kerbin, and Build Relay network for Poles and DeadZones. Now, being inspired, and for fun, I Launched Selene-1 Relay GroundStation for Mün and as Mockup Test for Vidhyoot-II Launcher. The problems I faced is that any two groundStations (actually station and a Relay just 250KM far landed) Dont connect each other, and Depend on relays. My first ground station, have signals that passes through mün surface, that I supposed to Occlude, and is it Possible for a probe at north pol
  17. Hello Guys, can anybody tell me why my Science-Lab-Base on Mun can't get a connection to my Mun-Relays? I have 3 Relays with an AP/PE of 3.5M km in inclinations of 90° so they form a kind of "sphere". But as you can see in the picture, the relays connect to each other, other relays in Orbit of Kerbin and Kerbin itself. Just not with my Lab on Mun. I am pretty sure the problem doesn't result from missing elektronic charge because even when the sun shines on my base and panels generate charge + full batteries I cant transmit my science. Because of that I am not able to transmit
  18. Hi, I have the game updated but there isn't the new relay system, I didn't see even the network signal overlay, I try put away the kerbalism mod, that has interaction with antenas, but nothing change. Any idea?
  19. Hello everyone, I'm looking for a mod that add science data relay system to KSP (1.0.5) because I'm tired of always needing to get the craft back to kerbin to get 100% Science... If you don't understand what I mean, here's an example : I have a rover on Duna and a little orbiter around Duna, the rover does the science, send it to the orbiter that get back to kerbin ( and land ) to get 100% of the collected science without having to get the rover back... Thanks for your help
  20. Hi, i'm having some maths problems. Can anyone explain my error. I've ended up with relay stations with 32 HG-5 High Gains. (Based on maths, but i guess if this is wrong then that is too). Using the wiki I think the power of each relay is: (5*10^9)*32^0.75=6.73*10^10 As all relays are identical that gives a maximum link range of 6.73*10^10. Using the signal strength formula at a range of 2.20*10^10, i get a effeciency of: 1-((2.20*10^10)/(6.73*10^10))=0.67 0.67*0.67*(3-2*0.67)=0.75 (=75%) So, if I want a seperation of 2.20*10^10 in
  21. In my current play through I got a LVL 2 tracking station. My Mun probe is equipped 6 Communatron 16 antenna's. My Communication satellites in Kerbostationary orbit (3 in total) are each equipped with 2 HG-5 Relay Antenna's as well as 4 cummunatron 16 antenna's. When my Mun Probe is in direct line of sight with KSC (I disabled the additional ground stations) the signal comes through just fine. but once KSC moves away from LOS the probe looses connection. My relay antenna's don't pick up the signal. Am I correct when I say I not only need sufficient sending capabilities on my probes, but t
  22. I dont know where to put this... So i just Put it in here... Ive got 2 Relay networks in my KSP game, 1 at the mun and 1 at Kerbin, Im playing with RemoteTech so its Important for me that these work. My Relay networks are made like this: 4 Probes In a Polar Orbit and 4 Probes in an Equatorial Orbit, but now these Probes are magical Moving, they dont Change orbit, butThey move closer to each other or further away from each other.... I even tryed to Place them With hyper edit (Used the Argument of Periapsis) but they are always moving. I Want
  23. NOTE: I play in Sciene Mode, with Cheats, because of my time. Hello! I love space, and space projects. I am very interested in so i decided a project like this, Let's get started! Laythe is very very likes each other with Kerbin, like Earth and Europa-Ganymende and Io moons. But I can't trust the moons geography, so i send a Lander here named Gaia II (it is my second build of another probe) And, here is Laythe, ı use four parachutes for stabilised landing, it is too difficult landing on continents, to my luck, i have succes landing on continent named "Dansen" There
  24. After the squad introduced to us 1.2 with its new communication and relay system, we discovered many new possibilities. It was interesting to revive old probes, connecting kerbals that are separated billions of kilometers from each other and making every meter on any planet, a place, with great connection. I present you the “Butterflies and Hurricanes” challenge! Despite that you might think that it is an easy and boring challenge, you may face a lot difficult challenges like lack of fuel and money. I will start from rules because they will affect the w
  25. this is a challenge to see how many probes you can get into kerbin orbit in one launch. rules: 1. the probes can be intended for what ever you want. 2. ONLY ONE LAUNCH, that's the point of this challenge. 3. the probes all have to be on one craft at some point. 4.it has to be one vessel getting into orbit, then the satellites will be released for it to count. 5.it can't be just a big launch station on the ground. look to rule 4. 6. it has to be at least a 200 km orbit. 7. you have to prove that you did it, preferably a video of the launch but pictures ar
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