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Found 15 results

  1. This mod provides the player with a new line of probe models called the K-Sat series, with integrated power (storage and generation) as well as buildt in antennas. It is usable in stock KSP, but it truly shines when used alongside Remote Tech, where the buildt in antennas can be put to good use. Alongside the probe cores the K-Sat series also includes some accessories, such as structural pylons, fuel tanks, stand-alone antennas and science equipment. It also comes with a brand new engine made specifically with satellites in mind. All parts are balanced to work equally well in all gam
  2. I have the Remote tech mod installed and cannot communicate between ships outside of line of sight of the of Mission Control. This is true of both omni and directional antennas. This is true of a manned craft as well. Plenty of electricity is available. Sitting on the launch pad it shows no connection to Mission Control, bar graph and connection light are dark, though the connection seems to work fine. Away from mission control there is no communication between ships, making it impossible to set satellites or strictly automated missions. I can't help but feel there is a setting somewhere that
  3. I am experiencing really strange behavior from MechJeb, RemoteTech and KSPI modules at the same time. This is what happens: I spawn a cargo ssto and fly to the station in orbit. Dock with station and transfer cargo. Build a station module with EL dockyard and dock it to the station. Everything is working without any problems. Undock ssto. RemoteTech reports N/A instead of local control for ssto(station has local control). Both vessels have crew that can fly them. Orient ssto retrograde and execute deorbit burn. Start time warp(focus on ssto). When separation
  4. Hello, I'm playing KSP with the realism overhaul mods installed, and the thing is that I was wondering if there is any mod that allows you to control a probe witch has no more antenna conection than a crewed vessel witch has no conection with the earth. For example control a rover on the martian surface from a martian base witch has no connection to the earth. Thanks in advance!
  5. so which do you like more? the stock Comnet or Remote Tech, i like Remote Tech more because it just, i just like it better, but i barely play with a communications network anyways so eh..
  6. Looking at the RT flight computer's 2nd page (the one you get to by clicking the arrows in the upper left), I am wondering if someone can tell what that all is and how to use it. The RT documentation doesn't mention it as far as I could tell so it would be awesome of someone who knows could chime in with a description and how-to on this.
  7. Are downlinks essential if you can uplink everything? Sat 1 > Sat 2, Mun, Minmus, Act Sat 2 > Sat 3, Mun, Minmus, Act Sat 3 > Sat 1. Mun, Minmus, Act Also, this would cover all of the Kerbin system using a DTS M1, right?
  8. Today will be spent setting up a comm network and deep space probes for the inner and outer planets. Come check it out and give your opinion how to improve it. Find me at http://twitch.tv/tosclive
  9. Problems with Remote Tech. I can not seem to launch/stage an unmanned craft.... I have a core. I have a connection. When I use the flight controls they work... just cant seem to launch? KSP ver 1.1.3 remote tech ver. 1.7.0
  10. I recently installed the RemoteTech mod and was trying to figure out how to activate it in my game file. I can see that the KSC has the Mission Control icon over it, but I have no additional UI showing a satellite connection or range. I tested a rocket with no antenna and it worked in full orbit with no line-of-sight. Is this a mod that doesn't work in Sandbox Mode? Also, is there a way to edit the settings file to allow for RemoteTech in Sandbox Mode?
  11. Hi guys!! hope everyone's doing great! Quick one over here: would it be too hard to create a simple mod that sounds an alarm when you are about to loose connection to the KSC or any other tracking stations? I am playing in RSS/RO with Remote Tech and I think this would be an useful thing to have
  12. Parts inside storage bay or cargo bay should have better crash tolerance under water... or even water shouldn't be able to break them at all. I have tested remote tech (before 1.1) and if we are going to have similar stock functions then default range for probe cores should be more than 3 km... near 70-100km seems fine for me. More capsules with many additional functions like in this mod This is really great idea to have empty tanks in capsules, so we can save few parts. I would add some capsules tweak for small solar panes, RCS thrusters, additional life support (for future us
  13. Hi all, I am really loving my career play-through this time through using remoteTech. I am running 63 mods currently, and the ones that apply to my questions are RemoteTech, Community Tech Tree, RealChute and Tantares, I believe. I set up 3 short range Sats at 2848400m for keosynchronous orbits. They each had an L-LG1 Low Gain antenna for their Omni range (4mm), and 3 Reflectron KR-7s (90mm) for transmission. It is my understanding, that the omnis should pick up the signal from the KSC, and the cone antennas will send the signal further. I aimed them each at the Mun, Minmus, a
  14. Hi all, I am really loving my career play-through this time through using remoteTech. I am running 63 mods currently, and the ones that apply to my questions are RemoteTech, Community Tech Tree, RealChute and Tantares, I believe. I set up 3 short range Sats at 2848400m for keosynchronous orbits. They each had an L-LG1 Low Gain antenna for their Omni range (4mm), and 3 Reflectron KR-7s (90mm) for transmission. It is my understanding, that the omnis should pick up the signal from the KSC, and the cone antennas will send the signal further. I aimed them each at the Mun, Minmus, a
  15. Ok, so I am still new to RT and I just set up my first relay system of 4 satellites at 500 km but now I have the issue that whenever I have a science experiment and I try to send it nothing happens. Although I do have connection with 3 comms (DP-10, Com-16 and Com D-T). Doesn't even work on the launchpad... is this a glitch or is there a solution for this?
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