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  1. Brotoro's Making History Replica Missions I have renamed this thread so that I can post multiple replica missions I flew using the new Making History KSP expansion. This first post has my Gemini/Agena rendezvous and docking mission. Look at later posts to see other missions that I may post. Comments about the missions or Making History DLC are welcome. Gemini/Agena Rendezvous and Docking My first build in the Making History DLC is complete: A Gemini/Agena rendezvous and docking mission. The Agena was launched on my rendition of an Atlas-Agena. The "stage-and-a-half" Atlas first stage is not quite right...since the side engines drop off in two pieces:: The Agena reaches orbit with lots of fuel to spare. A close-up view of the Agena. The Agena uses a T-45 engine clipped up inside of a empty Oscar tank and a new conical service module part to achieve that Agena rear-end look...along with a couple small RCS tanks. Dumping the forward fairing uncovers the docking port (stuck in a inverted cone transition part). The Gemini-Titan II is made with the new 2-kerbal capsule and 1.875 meter parts. Alas, the Gemini's adapter section is therefore a cylinder (the 1.875m service module) instead of conical: The Titan's second stage tank is only partially full to lower the liftoff weight of the rocket...and still gets to orbit with fuel to spare. I always like a little fuel to spare. The Gemini was targeted into a slightly lower orbit than the Agena so that it could catch up to it after a few orbits: My Gemini has the same RCS thruster arrangement as the real Gemini. And here are some views showing what's tucked away inside the service module (batteries, RCS tanks, liquid fuel tanks...since this Gemini uses a liquid fuel Spark engine to deorbit instead of the solid fuel retros the real Gemini used). The small tanks at the front of the Gemini (a couple empty Oscar Bs) are there to give it a more Gemini shape...and the parachute hides inside them as well. Successful rendezvous and docking! Hey...I remember how to do this stuff after such a long time not playing KSP... The Agena's engine was used to boost the Gemini into a high elliptical orbit...as is right and proper for an Agena to do. And then the Agena brought it back down to a low orbit (I only used the built-in heat shield of the capsule, so I didn't want to come in too hot). The Agena/Gemini stack was not stable under full thrust...but it's traditional to have attitude problems after your first successful Agena docking, so I guess that's OK (just ask Neil). I had to maneuver in short bursts or low thrust. The service module engine provided the retro burn, then separated from the Gemini. And the Gemini made a very non-Gemini recovery on land, returning Jeb and Bill safely to Kerbin: Thanks for all the fun new parts!
  2. This is a stock 1:1 replica of the GEnx turbofan engine developed by General Electric. This engine was made for use on an Aircraft I am currently working on, but it turned out so nicely that I decided it deserved to be posted on its own. It’s basically just a Goliath with a fancy shell around it. The GEnx series of engines has seen service on the Boeing 747-8 and the Boeing 787-9 Dream liner. Download: https://kerbalx.com/Kronus_Aerospace/GEnx-Engine Part Count: 99 Subassembly Mass: 13.18 tonnes
  3. Sukhoi Su-27S Flanker-B So I've decided to make another jet replica before finishing off my B-29 and as I wanted an adversary for my F-15C Eagle, this choice seemed only natural. The Flanker was the USSR answer to the incredible performance values the F-15 Eagle achieved. Designed as a pure air superiority fighter, it's designed for dogfighting and neutralizing state-of-the-art aerial threats. The key to it's effectiveness lies primarily in it's high maneuverability, even at low speeds. It's a good match for the Eagle: It is a bit slower in terms of top speed and acceleration at all altitudes while also topping the Eagle slightly in terms of maneuverability. The Flanker was fine-tuned to be relatively similar in performance to the Eagle so I highly encourage to download both the Eagle and the Flanker, slap some Pilot AI on it and put them against each other in a gloves-off dogfight. Have fun flying the Flanker! CRAFT LINK: v1.0 - Initial release. v1.1 - Wing strakes were smoothed out and flight performance was adjusted and improved to be more realistic. https://kerbalx.com/EvenFlow/Su-27S-Flanker
  4. This craft is a 1:2 scale replica of the Antonov AN-225 Mriya. A full scale version can be found here https://kerbalx.com/Kronus_Aerospace/Kronus-Antonov-AN-225-Mriya . This version being so much smaller allowed me to make it much more accurate and detailed than it’s larger brother. While starting out as a fun little side project, this craft ended up being just as much work as the original. Download: https://kerbalx.com/Kronus_Aerospace/Kronus-Antonov-AN-225-Nadiya Full Scale Version Download: https://kerbalx.com/Kronus_Aerospace/Kronus-Antonov-AN-225-Mriya Part Count: 1095 Craft Mass: 151.43 Tonnes Flight Specs: -Rotation Speed: 60 m/s -Stall Speed: 35 m/s -Max Speed SL: 212.7 m/s -Maneuverability: Decent
  5. The Antonov AN-225 Mriya was a large cargo aircraft designed to carry cargo of up to 250 metric tonnes that was designed and developed by the Ukraine based company Antonov in the years 1984 to 1988. The Mriya was designed to carry large payloads both inside it's large cargo hold as well as on top of the aircraft. The Mriya was designed with launch vehicles such as the MAKS project in mind, this influenced numerous design elements including the twin vertical tail fins which left the aircraft's rear clear for rocket exhaust to pass through. However, said feature only saw service in transporting the Soviet space shuttle Buran. The Mriya holds the title as being the longest and having the widest wingspan of any aircraft in operation, as well as having the largest maximum take-off mass of any aircraft ever built at 640 metric tonnes. The name Mriya is Ukrainian for "Dream", which I think you can agree is a truly accurate name to this colossus of an aircraft. Part Count: 979 Length: 87.5m Wingspan: 88.3m Mass: 640.3 tons Craft file: https://kerbalx.com/Kronus_Aerospace/Kronus-Antonov-AN-225-Mriya Performance: -Rotation Speed: 60 m/s -Cruising Altitude: 7500m -Max Speed at CRZ ALT: 222.7 m/s (exactly the same as the real thing) -Stall Speed: 40 m/s -Maneuverability: Surprisingly okay For more images as well as additional information, please check out the KerbalX page!
  6. AUDI QUATTRO by UnidentifiedObject/NiezidentyfikowanyObiekt Hello everyone, today I want to show you my new work - Audi Quattro from 1986 in Kerbal Space Program. PARTS 1000 MODIFICATIONS E4 P-Wing Texture switch v0.2 E4 P-Glass v0.1 ProceduralWings TweakScale
  7. S So here is my stock replica of the A-10 Warthog, it is not all the way finished due to it being made in science mode and I am lacking some of the necessary tech. I am hoping to use it as a means of delivering small science probes to various locations on Kerbal accurately. Currently it flies, but it can be rather unstable and prone going into a stall followed by a flat spin. Is there any tweaks I can make to my design to make it more stable in flight (after adding retractable landing gear)?
  8. I built an STS replica mostly based on some tutorials I saw, and if I wrestle with the controls during ascent, It works. The only problem Is reentry. When I reenter, if I pitch up more than 5 degrees it flips over and sways around, going in backwards. The only way to land it is to deploy the drogues and flip it over. The com is in front of the col even with the fuel drained and it flies well if launched from the runway. (I didn't get to take a screenshot of reentry because I was fighting it.) the cargo bay is open in the pic where the fuel is drained does anyone have a solution?
  9. The Lockheed Martin F-22 Raptor is a super sonic stealth fighter aircraft built in conjunction by Lockheed Martin and Boeing in 1996 until 2011. This craft aims to replicate the F-22 in the most adorable way possible by only being a quarter the size! Crewed Version: https://kerbalx.com/Kronus_Aerospace/Kronus-F-22P-Hawk-Moth Probe Controlled Version with Cockpit: https://gist.github.com/Kronus-Aerospace/772d5c90a2c55cb3313e5cc85b5f93e8/f0631b738ca2b2e62f800cdca16ddbb5aacca8c2 Part Count (Crewed Version): 239 Part Count (Probe Version: 240 Vessel Mass (Crewed Version): 6.51 tonnes Vessel Mass (Probe Version): 5.85 Tonnes Performance Information: -Rotation Speed: 45 m/s -Cruising Altitude: 5000m -Max Speed SL: 272.8 -Max Speed CRZ ALT: 282.1 -Stall Speed: 30 m/s -Maneuverability: Good
  10. Finally have all the bugs worked out, and this craft comes fully loaded: VTOL mode, variable geometry fuselage, concealed weapons and landing and flight modes identical to the real thing. Craft File: https://kerbalx.com/GillyMonster/REPLICA-Metroid-Prime-3-Gunship
  11. I've always been fascinated with the idea of creating huge models piece by piece, especially replicas. Over my few-year long KSP career I've already built space shuttles, N1-L3s, at least a few not-really 1:1 Mriyas and some really big naval vessels. The projects got bigger and bigger ranging from 60m corvettes, through 90m rockets, to 130m destroyers. Once I hit 150+ metres i started getting into the aircraft-carrier size range. The partcount and KSP engines stability were the only limits. And just like that, the Invincible was born. At nearly 1700 parts this is a true behemoth. Running a GTX 1050 I managed to hit about 10FPS and had to cope with insanely long loadup times. While not exactly smooth, it is definitely manageable enough for me to be able to land fixed-wing aircraft on it with about 85% success rate. The partcount could be cut down greatly if I were to omit the details, but they're the part of the replicas charm after all. The carrier will most likely receive a few improvements in the near future. I plan on including some landing lights to make night operations feasible and perhaps including some period-correct carrier vehicles and/or some parked Harriers. I will also make the carrier mobile quite soon. For now it is a static model for practicing carrier landings. I'm releasing this version due to the partcount limits. I want to make this thing accessible to as many people as possible without crippling their framerates and frying their GPUs. Due to it being 1:1 scale it is perfect for testing out all kinds of life-sized carrier aircraft replicas. Stock arrestor gear isn't really an option but due to how strong KSP brakes are they aren't really necessary most of the time. The deck layout consists of two separate halves, the left half accomodates the runway strip and the takeoff ramp (and is the side you should probably be landing on), with the right part consisting of two parking areas and the superstructure. On the bow there is a small, functional Sea Dart SAM battery which in 1982 was the only defensive system aboard the Invincible. It relief heavily on covering fire from it's escort vessels (which I might make sometime soon, they shouldn't be too much of a problem to build and a whole carrier group might look nice together if it doesn't make my PC explode in the loading process) The deck is very rigid and should be able to handle hard landings with ease. The ski-jump ramp makes aborting your approach quite easy provided you spool up your engines soon enough. The carrier was designed to operate STOVL Harriers exclusively, but landing regular fixed-wing aircraft is absolutely possible. Might try to land my Tu-95 on it sometime soon for the memes. The carrier has functional citadel lighting. It doesn't do much apart from making it look extra nice in the darkness. As mentioned before, I'm planning on giving it some more lights and details and releasing a higher partcount version. It will light up the runway, the superstructure cabins and turn your GPU into heated plasma for some extra lighting effects. Optimal landing speed sits at about 50m/s for the majority of my planes. General rule of thumb for carrier landings is to come in for a relatively shallow approach, line up at approx 2.5km from the carrier and make fine adjustments to your attidute. Just before touchdown it's wise to apply a fair bit of thrust to make aborting possible if necessary. Watch your speed and altitude, the line between overshooting and hitting the stern of the carrier is a fine one. Here are some videos demonstrating some landing and takeoff examples. They also display the scale of the carrier in comparsion to the Skyhawk nicely. The A-4F is built in 1:1 scale. Here are the download links: CARRIER: https://kerbalx.com/EvenFlow/HMS-Invincible SKYHAWK: https://kerbalx.com/EvenFlow/A-4F-Skyhawk Happy landings!
  12. I'm still working on the final product (minutia adjustments, features etc.) but until it's ready here's a 3 hour long video (not counting flight tests, little adjustments) condensed to 5 1/2 Minutes. Hope you enjoy the music. Follow the post to see when I finish the full showcase video and craft link.
  13. Lock your S-foils in attack position and arm your Proton Torpedoes, squadron, the T-70 X-wing is here. https://kerbalx.com/servo/T-70-X-wing-Swing This fine addition to my collection is a fully* functional X-wing, as seen in Episodes 7 and 8, flying into battle against the First Order. *Repulsorlift not included This craft is the product of a lot of blood, sweat, and use of the offset tool, but now I’m finally happy with my fully stock version of the iconic X-wing. The wings swing independently, and toggle on a single action group. They redock with some consistency (60% of the time, they work every time), but it should be more than enough to go blow up those TIEs who are getting a little nosy (proton torpedoes not included). Flight Manual Happy Flying, and May the Force be With You https://kerbalx.com/servo/T-70-X-wing-Swing -Servo
  14. My latest little replica, based on elements pulled from Metroid Prime 1, 2 and 3 (mostly 2). VTOL capable and very maneuverable. I wanted to share it ASAP. Craft File: https://kerbalx.com/GillyMonster/Metroid-Prime-Gunship
  15. HELP I am building a stock replica of the USS ENTERPRISE, I don't know how to show a picture of it. My problem is that my engines are not powerful enough/ don't burn long enough. I want it to have fair twr (from 1.00 to 0.50) and a long burn time (from 1h to 30m) I can't get this but I see giant stock sstos online and on youtube... I only need it to burn for 1 hour and I can refuel at my station. But it keeps running out of fuel. For instance I went to Duna once and I had enough fuel to go from low-kerbin-orbit (LKO) to intercept of duna but no closer. I tried many engine configurations and many different fuel and thrust values but I always go the same distance The fuel makes the engines last longer but makes the thrust less due to its weight. I need a solution to this problem and I can even give the craft file if you want. No memes or unrelated content plz, and no useless content either... Thanks in advance - A FAT KERBAL
  16. The Atlas 109-D Atlas and Mercury Capsule piloted by John Glenn was the first US Astronaut to orbit the earth. Download
  17. The McDonnell Douglas F-15 Eagle A fighter jet for the history books The F-15 Eagle began as a design concept in the early 1960s for an extremely agile next-generation fighter. It would be extremely maneuverable, have advanced avionics, as well as a dangerous combination of range, speed, and weaponry. Export Models F-15s serve in the air forces of the United States, Israel, Saudi Arabia, and Japan, and now, Kerbin's. It features high-powered engines, avionics packages, range-extending drop tanks, and a suite of missiles. The common export variety features the same loadout as F-15 Eagles in Operation Desert Storm. It is packed with two drop tanks, six AIM-120 AMRAAM missiles and two AIM-7 Sparrow missiles, as well as two LANTIRN pods, one for navigation and one for targeting. Make your trade deals now! https://kerbalx.com/servo/Boeing-F-15-Eagle
  18. McDonnell-Douglas AV-8B Harrier II The AV-8B Harrier II was a continuation by McDonnell Douglas (later Boeing) of the less successful Hawker Siddley Harrier. The original Harrier was a technological marvel but a military failure. It had less range and less payload than the A-4 Skyhawk that it was designed to replace. The McDonnell redesign replaced the engine with an improved Pegasus engine, redone cockpit avionics, and added night attack capabilities. The AV-8B retained the advantages of the original Harrier, most importantly its S/VTOL capability. This distinctive feature is afforded by the four swiveling lift jets which redirect the exhaust from the Pegasus engine. This flexibility makes the Harrier an extremely useful aircraft, especially for the Marine Corps. In the Gulf War, they proved invaluable, with their ability to support ground troops in roles where conventional aircraft couldn't. Additionally, Harriers often operate on smaller aircraft carriers alongside attack helicopters. This allows them to operate much closer to land than conventional fixed wing airplanes, which need to take off from large carriers far offshore. This is a rebuild of my previous AV-8B (https://kerbalx.com/servo/AV-8B-Harrier), and features a rebuild of the swiveling jets, as well as a much more accurate exterior. As usual, the jets use airbrakes to move the engines (3x Juno each) 90 degrees, where they dock to allow throttle control while hovering. The hinge is a pair of RCS balls inside a cage of solar panels, allowing smooth transitions between vertical and horizontal flight. This Harrier is quite fun to fly. I increased the number of engines to 12, nearly doubling the top speed, and allowing the Harrier to hover at 60% power. Use action groups 1 and 2 to toggle between lift modes. For vertical takeoff, throttle to full and wait until you have ~100m altitude and 40m/s horizontal velocity. Then switch to horizontal flight. Wait for the engines to redock, and throttle back to 100%. This Harrier is a little different than most other VTOLs to learn, but with a little practice, it's an extremely fun plane to fly. Download: https://kerbalx.com/servo/AV-8B-Harrier-II
  19. Some Kind of Stuff! A Kerbalized look at some real spacecraft and my best replication of them. So, in addition to my small obsession with Eyes Turned Skyward, I also find myself leveraging my OCD level of attention to detail building and flying other spacecraft, and for the purposes of doing stuff not specifically related to Eyes Turned Skyward (which is going to be a rather large series in its own right once it gets there) I'm going to do this new series, Some Kind of Stuff! So what does that name mean? Obviously, its a parody of the idea of the "Right Stuff". The attitude, charisma, skill, and intelligence to be an astronaut. So when it comes to Kerbals, I imagined they have to have some kind of stuff. Hence the name! Anyway, this series is going to be touching on the other things I build and fly in KSP, starting with the Space Shuttle, my first demonstrated launch of which is below. In this series we'll most likely be covering other things, and in particular I know I'm eventually going to cover Apollo with this, and that'll be fun. But without further ado, here's STS-1. A semi-replication of the very first Space Shuttle mission using my new Shuttle that flies like a dream.
  20. "A monstrous tripod, higher than many houses, striding over the young pine trees, and smashing them aside in its career; a walking engine of glittering metal, striding now across the heather; articulate ropes of steel dangling from it, and the clattering tumult of its passage mingling with the riot of the thunder." - H. G. Wells, 1898
  21. I've been working on a little project as of lately. It's a replica/model of the Gulfstream G-IV. It's still somewhat of a WIP as there are still some rough edges, but the aircraft is perfectly flyable. I've spent around three hours getting things to work and trying out different cockpit configurations. (and I'm still kinda upset that the Hawkspeed air-stairs mod isn't Tweakscale compatible ) Anyways, here's some images of the plane: https://imgur.com/ Hope you all like it!
  22. I recently saw a post by @goduranus showcasing their way of replicating the (admittedly overpowered) fictional fusion rocket engine from the sci-fi series The Expanse, the "Epstein Drive". This propulsion system, invented in the series' backstory by a Martian drive engineer named Solomon Epstein is a unique way to tackle the "torch ship" concept- a very high TWR fusion rocket engine with near-fantastical levels of delta-V and fuel efficiency allowing for long 1G or higher thrust burns, created as a stroke of dumb (and ultimately fatal) luck by a man tinkering with his personal spacecraft. Now, with the capability to make Epstein Drive-propelled craft in KSP, I figured I'd tackle a replica of Mr. Epstein's infamous ship, his personal space yacht. As the Sun rises over Duna, Solomon Kerman preps his ship for launch on the first test of his newly modified drive system... ...Little does he know that he's about to make history. The ship utilizes a unique propulsion system, which features a group of spider engines (altered in the .craft file's values to have negative thrust % and thus mimic the high fuel efficiency and dV aspect of the Epstein Drive) and a single Vector (which mimics the high TWR and blue engine exhaust plume of the drive). This means that while you can indeed load it up in a vanilla, pure-stock game with no troubles, it is indeed "modded" in the context of having a tweaked craft file. However, this is only to accomplish the feat of replicating the insanely powerful features of the drive system without being forced to download or develop a custom part or part pack in order to do this. ^the speck in the background is Duna falling away! Internally, there's space for up to 4 Kerbals, which can be transferred to other vessels via a docking port on the underside of the bow- docking is possible thanks to multiple RCS blocks across the ship's structure. For reference, here is an image of this very same ship in the TV show, from Season 2: Controls: The ship stages to activate the engine, and you can press 4 to extend the radial antenna array (the larger one on the front section is manually raised). Light on/off toggling will not shut off the blue glow in the drive cone area. DOWNLOAD HERE! Hopefully other fans of the show and books will enjoy this ship as much as I have while making and testing it. If I can find the time and motivation, perhaps I'll use the same setup to make a Rocinante replica fitted with BDArmory vulcan turrets as PDCs...
  23. A fully stock YF-23 replica in the process of being made, and you can watch! If enough people join, I may start up a dark multiplayer server so you guys can join. https://www.twitch.tv/he_162 progress:
  24. Nothing to see here, just a mini SR-71 for those kerbals into the drone business! Oh, and it's 100% stock parts. https://kerbalx.com/He_162/162--Mini-Sr-71
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