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  1. Hello everyone ! I've decided to make a replica of one of the most replicated plane on this forum... the SR-71 Blackbird ! ...or not. There are too many Blackbirds here (some good and some less good), so why not a bit of change ? So I present to you the M-21: a two seater variant of the A-12, modified do carry and launch the D-21, a high-speed and high-altitude recon drone. Only two were ever made, one of them was destroyed during a D-21 test launch (the drone's engine failed to start and it slammed into the rear of the M-21, destroying it), and the other one is exposed at the Museum of Flight, in Seattle. For the first four missions of the D-21, the second and third were partial failures, and the fourth was destroyed in the accident previously described. Following the accident, they decided to drop the D-21 from a B-52 instead, duct-taping a booster under the drone to help it reach altitude and speed for the RamJet to start working. After a few more failures, the drone finally managed four successful missions over China before being retired in 1971. Imgur album: http://imgur.com/a/6jczN Now let's get to mine ! The M-21 itself has a pretty good handling, probably better than the real one. Thanks to the Whipanther Engine, it can reach 1000 m/s easily in both low and high altitudes. Watch out if you add more fuel for longer travels though, as it will add more weight at the rear, you might get too much maneuvrability. The D-21 is rather fast. It can reach high speeds very quickly. You can choose between long range and poor pitch maneuvrability with the front tank full, or medium range and good maneuvrability with the front tank empty. In that second configuration it can take some extreme loads, I managed a 160 Gees turn About the Bird's engines: Some may not like the fact that I clipped engines inside engines, but I wanted multi-mode engines kinda like the real one. So I'm gonna explain the modes: FullSpeed mode: Both Whiplash and Panther engines are activated. It's the mode by default. Makes the bird able to reach Mach 3+ at low altitude. HighAlt mode: Whiplash only, used at high altitudes, as the panthers will be ineffective. You can also use it at low altitude, but your speed will be limited to ~ Mach 1. Use AG2 to toggle the Panthers. Eco mode: Panther only. For low altitude only, when you just want to fly around without too much speed. Uses less fuel than other modes. Use AG1 to toggle the Whiplashes. Flight Instructions: 1. For the takeoff, right-click on the drone core behind the cockpit and "Control from here" or the NavBall won't be aligned with the plane. Then press Stage once to startup the M-21's engines. Full throttle, and pull up at around 110 m/s. 2. Climb to desired altitude for drone launch 3. When the desired altitude is reached, you have 2 drone launch possibilities: 3a. Real-life style: rise the nose a bit, then pitch down to begin a dive. Press Stage to launch the drone, level the M-21, and switch to the drone. 3b. MGS3 style: perform an aileron roll, and drop the drone when you're upside-down. Level the M-21, switch to the drone. 4. Quickly, right-click on the probe core and "Control from here". You now have full control over your drone. 5. Enjoy ! You can also just drop the drone cause you don't want it, and fly at mach 3.2 in the stratosphere. The D-21 was supposed to eject the data package before self-destroying, and a C-130 would retrieve the package in mid-air. So mine can't land. But it has chutes, so you can somewhat retrieve it. If it doesn't explode. Oh, and the M-21 has a braking chute, you can activate it with ABORT. It's not very useful, but the real one has it. Aaand, final thing, you can access KerbNet from the drone cores of both M-21 and D-21, and have actual recon thing happening and place waypoints and all ! How cool is that ? Download here Enjoy !
  2. ADF-01 FALKEN is a futuristic fighter jet found in the game Ace Combat series. I love the Ace Combat series because is has the two things that i love the most, futuristic jets and air combat. That's why i think it is a pretty good to bring my favourite jet from my favourite game to another. /don't mind the title The ADF-01 FALKEN represents an improvement in Gründer Industries's advanced fighter program. It acts as the spiritual successor to the ADFX-01 andADFX-02 Morgan;[4] compared to those units, the FALKEN has improved mobility and stability, albeit at a slight cost of defense. It is still a very powerful aircraft, and features high speed and air-to-air output.[5] The aircraft's distinctive angular body provides limited stealth capabilities as well,[4] something the Morgans did not feature. /don't know why there is a street plank in the back i didn't place it there and i cant get it off. Now you might be wondering the nose of the plane is so small, how are you going to fit our v̶i̶c̶t̶e̶m̶ kerbal in there? I DONT KNOW man. First i though it's a drone but na. I'm like what the hell we are in the 6th gen now and it's not a UAV? uhhhhhhhhhhh Anyway its sill a awesome aircraft come on look at that forward swept wing, look at the laser cannon. Oh i forgot to mention that the FALKEN has a freaking laser cannon, how cool is that? the cannon is a plugin that i made from the config file from bad. Basically i took the file and made it super op, melts through anything that the pilot is pointing at. BYE /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// The aircraft's specifications are as follows:[4] Length: 24.00m (78.74ft) Width: 15.92m (52.23ft) Height: 5.64m (18.50ft) Weight: 23,300kg (23.3 metric tons) Max Speed: Mach 2.2 (2,695 km/h or 1,674 mph) mods: BDA:https://spacedock.info/mod/867/BDArmoryContinued SQUAD(stock parts) game version: 1.1.3 / I change the thrust of the engines because after update 1.0.4 all the jet engines feels too weak for my taste, so i don't think it is fair to compare the performance to other stock crafts.
  3. General Dynamics F-16 Fighting Falcon Replica Pure Stock More Images : http://imgur.com/gallery/nixoW Download The name of the .craft is General Electric. My head wasn't totally there i think Don't forget to leave a comment on the plane and tell me what you think about it!
  4. Part count: 440 Mass: 0.88 tonn Mods: tweak scale, infernal robotics DOWNLOAD: link under video in YouTube
  5. Enjoy! Pics: http://imgur.com/gallery/gK267 Download: https://www.dropbox.com/s/2ex1yywz74jw0nd/F-16 Fighting Falcon.craft?dl=0
  6. Presenting the KBM-300 Kerbhour ICBM and its launch vehicle (LGM-30G Minuteman III Replica of sort) for all you fans of global scale destruction (i.e not me). This project is something that i think nobody has ever done before on this scale (not sure at all), and i have to say it was new to me as well since this was the first time ive ever used Infernal robotics, plus i haven't done any rocketry stuff for about 2 years so, i must say that the project went suprisingly well. And again i was pretty much on the limits of what the physics can handle. Anyway, on with the description (this time i'm going for a more story like description cuz why the hell not). From where it all began: So today we got a call from the defense ministry concerning a new project that was a bit strange at first but made sence after a while. Basically they wanted us to take our old satellite launch rockets and turn them in to big missiles, or as they said, ICBM:s (intercontinental ballistics missile) and them stuff them into old box-trailers that we used for carrying food supplies and them make them go vertical and act as a missile silo of sorts only this time they can move around Kerbin. The idea was that they would be more hidden (airstrikes, ICBMs, etc) and could be used as secondary silos if the main silos ever got destroyed for some reason. And from those ideas the Kerbhour ICBM was born. I said that i'm not going to be building any nuclear weapons for the goverment, but luckily they said that no nuclear warheads are involved in this project. Still don't know that what is inside those warheads but i don't really care anymore. The project was way more difficult than i first taught, well i should have quessed that lifting an 80 or so ton ICBM vertical is not going to be easy with these physics, but always knew that i was going to get this project done no matter what. The project started with the mind set of "ive never done something like this before, but ill give it a shot (Miles "Tails" Prower from Sonic-X). First of i made the Missile itself and made sure that that works. Also it was easier to see that how big the trailer would have to be. The ICBM is a 2 stage system that can launch its warhead in to a steady orbit and back down, so you can pretty much hit anywhere on kerbin. NOTE: The only problem is that you need to have re-entry heating turned off in order for the rocket to survive the re-entry, i know, i tried but was unsuccesfull. The second stage was to test that the rocket could be launched from a box made out of wings. Initial tests showed promise. After these tests (bout 4-6 launches and two different designs) we entered the hard part of the build, making the box work as a box-trailer and a launch silo for an ICBM. It took me about 5 hours of testing and building (bout 20 launches and 10 different versions) to get it to work but well, "I'm not gonna give up that easy" (Tails from Sonic ova). The whole thing was a great balancing act of trying to get the rocket to go vertical and trying to keep it straight AND trying not to make it explode before launch but as the y say " you just begin, you do the math, you solve one problem and then you solve the next one, and then when you solve enough problems you get to go home" (Mark Whatney from the martian) or in this case do a succesful launch. The design i made is quite a bit different compared to the real life one, aka mine one needed landing gears under/behind the trailer wheels to hold the weight, lots of landing legs to keep the thing straight enough and two massive hydraulic rams to lift the box. NOTE: The other problem was making the trailer ready for transport. The problem is that because of how Infernal robotics works the box clips trough the main body of the trailer and hits the ground. In order to prevent this it has couple of radial decouplers and struts that need to be jettisoned before raising the box. Otherwise its gonna be stuck. NOTE: I Updated the tow tractor to look more realistic. For the making of this i used the no offset limits mod as suggested by selfish_meme and i did use the "Spider" engine suspension as suggested by Majorjim, but it was too unreliable when combined with the 120t trailer (lets just say the back wheels did some interesting things). So credits to those guys. Just to show the part count for both of the components of the system and the warhead. After all this testing i can conclude that this system is pretty much useless, but it was fun making it and i know some of you will probably find uses for this. Now as we all know systems like these cannot run on there own, so they need support vehicles to make them work: 1. Launcher vehicle. For launching the ICBM. (Already done). 2. Command vehicle. For controlling the rocket when out in the field. (Done). 3. Radar vehicle. For sending the command signals to the rocket when its far far away in the sky, or space. (Done). 4. Mobile generator. For powering everything up. (Done). 5. Missile transporter. For carrying new missiles to the launcher and possibly for also loading them in. Deemed unnesecery cause the system can only really be used one time due to limitations in KSP. 6. (optional) Some sort of escort vehicles. You know, for keeping those pesky enemies away from you fragile ICBM:s. (on the planning state) 7. Maintenance vehicle. Cause tires like to say POP way too often. (Done) Now, ill i gotta do to finish this contract is to do all the vehicles mentioned above, since as described earlier this system needs to operate on the field. Before we where using the tracking station and the mission control building to control the rocket. So all i have to do is to make a little brother for those buildings and we are good to go. As it happens i just finished making the Mobile command center. And here it is next to its big brother. The making of the trailer was a pretty easy project overall, it's basically just another box-trailer with some bits that extend just like in those American RV:s. After i got the command trailer done i got a call from Kermania saying that they wanted to assist us on this project. They offered us the plans for their MAN series of military trucks, and since they are my absolute favorite military trucks of all time i gladly accepted their offer. So work began and not long after, the mobile generator was on the making. We basically just built a standard MAN-5t flatbed truck and stuck a Genemax brand generator on the back. NOTE: Its a bit wobbly and fragile so please drive carefully, aka don't drive full speed for too long of the tires will pop and if you brake too hard or it will flip over and explode. And here we have my favorite truck i have ever done in KSP. The MAN 10t multifunctional radar. The Kermainians used these radar systems to control their mobile Patriot missile systems (maby a project for the future). But i tought that it could probably be used for ICBM:s as well. Since, you know, both of them a basically just missiles, except mine one is about a 100x larger and heavier. The project was pretty easy, just take the MAN 5t and extend the frame and add some more wheels and then change the flatbed with a radar and some support legs. And again here is the radar in front of it's big brother. The MAN 10t truck is a lot more stable compared to its little brother, plus its less prone to tire popping. I would have put the big scanning radar from the BD-armoury mod pack inside the box but it was too big, so this unit has no radar capabilities whatsoever. But who cares, it looks good and its KSP so we don't really have a need for these anyway. Unless you want to use it for detecting incoming aircrafts, ground vehicles and ships. But we leave that job for our AWACS aircrafts. Finally, the main part of the project is complete, The launcher system and all of it's support vehicles are now done. now its time to do a real field test of the system (and see how much my computer likes when i put about 1200-1600 parts worth of vehicles in one place). And we can also think about doing some extra vehicles to help us survive better. Basically defense and maintenance. And as stated above the main project/contract is complete, so now it's time to do our own addition to this endeavor. And to kick things off on ou part we wanted to make some maintenance and recovery vehicles to help out our guys in the field when tires like to say POP and when the possibly bog down for some reason. With the tools at hand we might just be able to try and build an ICBM inside the launcher, basically making it reusable. But i'm not willing take that risk right now. The first thing we built in this category is the KMCC-704 construction/recovery crane. We created this unit for building secondary bases, helping in repairs and for fishing out light vehicles from the water and from any places where the might be stuck. We did later on try and lift a smaller vehicle (bout 8 tons [from the SXT pack btw]) but there where some troubles. Aka despawning magnets, me learning to use KAS and KIS and there was a crash too(plus it was about 10 pm here so i was tired). And yes this was my first time ive ever worked with KAS as KIS, fortunetly they are easy to use and learn. We equipped the crane with two cargo containers for carrying tools and extra grapplers, magnets and what not. NOTE:This is especially useful since if you don't remember to retract and lock whatever is at the end of that winch, it will dissapear when you go back to the space center. NOTE:The landing gears seem to sometimes forget their collisions with other bit excluding Kerbins surface so don't be alarmed if the crane ends up being more wobbly durning transport and the extending bit of the crane boom isn't inside the main boom. Both of these bits are supported by landing gears. Even as unreliable and unusable it is (i don't think it can be made any better at this scale with these physics, not sure tough) it's still fun to mess around with it and see what it can do. One thing to note is that the vehicle is very stable when on the move. Next in line for our maintenance vehicles i would like to present the KTT-118 and its fuel trailer. "Fuel, ammo, spare parts, anything you want" (supply trucks from the wargame series). "You need spare tire.........or maby duct-tape" (Russian MPT from Rise of the Reds). That pretty much sums up the purpose of this truck and it's trailer. This time i left my usual flags out (except for the KTT-118) since i taught Tails might not be too happy about me pasting his face on the side of a giant missile (not that anyone cares). And there it is for you, The KBM-300 Kerbhour ICBM system. IT wasn't easy , but i like a bit of a challenge plus it was something new, keeps thing fresh. And this might have been the longest project ive ever done. Any way, i hope you enjoyed this crazy creation of mine. Mods used: Infernal Robotics, BD-armoury, no offset limits, KIS and KAS and Nebula decals. Download links: KBM-300 and Kahack: https://www.dropbox.com/s/qdkpe76lmfe28x8/KBM-300%20Kerbhour%20and%20Kahack.zip?dl=0 Mobile command trailer and KTT-310: https://www.dropbox.com/s/2w9v226ervj4p8p/Mobile%20command%20trailer%20and%20KTT-310.zip?dl=0 MAN 5t (genemax generator): https://www.dropbox.com/s/p3mx2l28maptj9g/Man%205t%20%28Genemax%20generator%29.craft?dl=0 MAN 10t multifunctional radar: https://www.dropbox.com/s/cwg1kahg3knid1b/Man%2010t%20Multifunctional%20radar.craft?dl=0 KMCC-704 Mobile crane: https://www.dropbox.com/s/itngo7er7vjwd5f/KMCC-704.craft?dl=0 KTT-118 and fuel trailer (Tails flag included): https://www.dropbox.com/s/fz764dn44qlo428/KTT-118%20and%20fuel%20trailer.zip?dl=0
  7. Part count: 1048 Mods: infernal robotics, tweakscale Mass: 930t. Cost: 1 700 000 Link for DOWNLOAD craft: in description under video on YouTube
  8. Sometimes looking good is more important than looking where you're going. This space shuttle allows you to do just that. Its not the most functional - but then again the space shuttle never was. This space barge can be downloaded here ------> https://www.dropbox.com/s/1kc3viono5g2sjq/Space Shuttle 2.craft?dl=0. This shuttle is capable of taking a full orange tank to orbit with about 1000m/s delta-v to spare. Features a full RCS system and many parts.
  9. YoeriCookie's Replica Superthread American Planes Russian/USSR planes Here you can find all of my replicas, recent and upcoming! They are all stock, haven't found a way to use IR yet. If you want to suggest a plane, ask away! I might have not uploaded it yet or make it now! Inspired by MajavE (crafts and post)! This thread will become better as I learn more about making posts like this and HTML. Doesn't look too shabby actually Requests: -Bell P-59 -MiG-19 Farmer Done -Republic F-84 Thunderjet -Sukhoi PAK FA
  10. I wasn't happy with the first one, as it did not look too much like the blackbird. So I went back and redid it. Enjoy! Pics: http://imgur.com/gallery/kPFQE Download: https://www.dropbox.com/s/1ly46lhrkp7ce1g/SR-71 Blackbird.craft?dl=0 (P.S. I know some of my craft are pretty bad. I basically lost almost all of my replica making skills from a year ago and I still wonder how I made some craft look so good. I'm not happy with the F-35 and F-16 I've made so I probably will re-do them and hopefully make better replicas in the future . Also, this craft is almost impossible to fly. Keeps sideslipping. Might be due to the tail fins being tiny compared to the craft itself.)
  11. hey I am Orionthusiast (an Orion enthusiat). And I am going to do a lot of missions using the Orion capsule from EFT-1 Dawn to EM-2 Freedom. I want to see y'all's replicas. So lets do this I don't care if it a crew retrival rocket I want to see it!
  12. hi guys ! I know that a lot of replicas of the ITS have already been made but i didn't see anyone who made it with in the same time the real size of this monster and a realistic look. so i think that this HUGE reproduction of ~1500 parts and 7000 tonnes really deserve to be show . I already made a presentation video with a small storyline (i'm from french community so the video have subtitle in french but don't worry there are some in English too in the yt option) and i hope you'll enjoy it there is the download link ^^ https://kerbalx.com/
  13. Hi! So my old account and new account have been merged, thanks to @Vanamonde and @Red Iron Crown. Anyway, here's an SR-71 Blackbird! Download: https://www.dropbox.com/s/1ly46lhrkp7ce1g/SR-71 Blackbird.craft?dl=0 Pics: http://imgur.com/gallery/qCSJK
  14. Hi! If you did not read my previous post, I'm actually RonaldoFTW's new account(lost access to both email and password), so I'm going to be re-making my old replicas. Here's a F-104 Starfighter. Enjoy! Pics: http://imgur.com/gallery/PcGlh Download: https://www.dropbox.com/s/91a3b9axvyx2q8q/Lockheed F-104 Starfighter.craft?dl=0
  15. Hi! Just some insight about me, I'm actually RonaldoFTW's new account(I lost access to both the account and email). So I've decided to come back to (trying to) making replicas. Here's a replica F-35! Pics: http://imgur.com/gallery/MJBkf Download: https://www.dropbox.com/s/618usmieirmlp3o/Kolkheed-Dartin K-35.craft?dl=0 Specs: Top Speed(that I've gotten to): Mach 1.55 TWR(with current thrust limiter): 0.975 TWR(with 100 thrust limiter): 1.3 Height: 3.2m Length: 9.8m Width: 8.2m Mass: 13.308 tons Takeoff Speed: 30m/s with afterburner, 40m/s without afterburner (NOTE: Landing is near impossible)
  16. Welcome to the official Ender Inc. Craft and Replica repository!! Here you will find every craft and replica I made Replica Crafts Fighter
  17. Ilyushin IL-40 Brawny Imgur Album I made this plane in 1.0.5 and i'm pretty proud of it! Performs really sharp turns and fly very well!!! it was really hard to adjust settings to make it fly but now it fly like a charm! Pictures Download Link : https://kerbalx.com/Mordecai_Ender/Ilyushin-IL-40-Brawny Don't forget to leave a comment and I will love to have suggestions for other replicas -Mordecai_Ender
  18. The crew of the U.S.S. Palomino was lost after discovering the U.S.S. Cygnus in the vicinity of a black hole. This KSP recreation features all stock parts and its statistics are as follows: 174 parts; 40 tons; 9.3m x 8.3m x 8.1m; Crew of 2; LV-909 engines x 3; LF=1620 + Ox=1980 units; Reaction Control System, RTG and solar electrical generation
  19. Lockheed Martin F-35 replica with built in bomb bay/ weapon bay, the craft were covered with JEBTECH radar absorbing material,and it's twin buffed afterburning engines allows it to sneak through enemy air defense system with ease. its weapon bay allow it to bring some serious punch to the enemy base. The "b" version is designed for short takeoff and vertical landing ( stovl) and here are some pics of our new jet at its manufacture state f35 f35b mod used: IR https://spacedock.info/mod/657/Magic Smoke Industries Infernal Robotics BD armory https://spacedock.info/mod/79/BDArmory tweak scale https://spacedock.info/mod/127/TweakScale game version 1.1.3 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// This is the second time i post anything on a forum, so feel free to leave some tips or suggestions on the game(craft) or some other stuff. Bye ps:if the pictures looks weird is because i messed up the screenshot..........
  20. Lockheed Martin F-22 replica with built in bomb bay/ weapon bay, the craft were covered with JEBTECH radar absorbing material,and it's twin buffed afterburning engines allows it to sneak through enemy air defense system with ease. /awesome take off it's main weapon bay allow her to hold up to 4 amraam missiles it's secondary weapon bay can hold up to 4 aim-9 short range heat seeking missiles /some maneuvers and finally some pic of its manufacturing state total part 170 mod used IR https://spacedock.info/mod/657/Magic Smoke Industries Infernal Robotics BD armory https://spacedock.info/mod/79/BDArmory tweak scale https://spacedock.info/mod/127/TweakScale game version 1.1.3 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// this is my first time posting anything on a forum,so feel free to leave any suggestion on the craft or some posting techniques cheers
  21. After picking up some old radio broadcasts on Kerbin's largest radio telescopes, they decrypted them to find some sort of television program. Despite warnings, they watched said television program. Inspired, they sent a letter along to a few private space companies, and this is what they got. Specifications: -200 parts -23 meters long -Crew of 12 (MAX 13) -3200 m/s of delta-v -112 tons https://kerbalx.com/WorkaroundIndustries/Orbitech-Models-Mini-enterprise-thing
  22. Hello, i am Choice, a pilot and a engineer (not really) And this is my latest plane (also the first to upload!) It is the A-164 Wipeout! It is a replica from the A-164 in Arma 3! ----------------------------------------------------------- http://imgur.com/a/YgcT0 I really can't figure out how to upload albums from imgur into here.. ----------------------------------------------------------- The A-164 Wipeout is a replica of the A-164 Wipeout from Arma 3. And the A-164 is a version of the A-10 Warthog, just 20 years in the future. It is an air to ground attack jet, but this version don't have weapons cause of BDarmory being gone. It doesn't lag at all for me Specs: Part count: 55 Length: 10.2m Width: 9.7m Weight: 9.729t Craft file: https://www.dropbox.com/s/rcvo8r3k0vnrmv4/A-164 excrementseout.craft?dl=0 Casualties while production: 3.5 kerbals. Performance: It is not too quick to turn, but it takes really much to get this thing out of control, it is also really fast. And it has blinky blinky lights!! Action Groups: Reverse thrust: 1 Blinky lights: Stage Mods used: Quiztech Aero pack: http://spacedock.info/mod/836/QuizTechAeroPackContinued Aviation lights: http://forum.kerbalspaceprogram.com/index.php?/topic/16801-113-aviation-lights-v39-fixed-by-moardv/ MK2 expansion: http://forum.kerbalspaceprogram.com/index.php?/topic/109145-11-mk2-expansion-v1707-update-582016/ TweakScale: http://forum.kerbalspaceprogram.com/index.php?/topic/101540-113-tweakscale-v2213jun-24-the-chainscaling-update/ SXT Stock Extension: http://forum.kerbalspaceprogram.com/index.php?/topic/71992-11-sxt-lacks-stock-extension-sxt-25-10apr16-basic-11-compatibilty/ B9 Aerospace: http://forum.kerbalspaceprogram.com/index.php?/topic/83570-113-b9-aerospace-release-612-updated-063016/
  23. Hello! Welcome to my hanger of the crafts I made. As by the title these will be replicas. I will be doing planes and rockets. They are all stock craft. These wont be perfect but I'm just trying my best so please give me some helpful criticism. I hope you like these very much! More planes will come soon! List of Planes Lockheed L-1011 "Tristar" DHC-8 "Dash-8" MD-80 "Mad Dog" Cessna 172 Cessna Grand Caravan EX Airbus A340-600 Cessna Citation Mustang Saab 340 List of Rockets V-2 Proton M Titan IIIE "Centaur Planes Lockheed L-1011 "Tristar" The Lockheed L-1011 was a plane made by the Lockheed Corporation in 1970 and entering service in April of 1972. They built 250 aircraft and the plane is still in limited use today. It had 3 engines, 2 under the wing and 1 in the tail using a S-duct design. The plane does handle slowly but it still can fly. Download see Lockheed L-1011 "TriStar" on KerbalX.com DHC-8 "Dash-8" The Dash 8 was a plane made by De Havilland Canada and Bombardier Aerospace in 1983 and introduced in 1984. As of December 31,2015 1,179 planes have been built. It is still in production and service today. Download MD-80 "Mad Dog" The MD-80 was A plane devopled by McDonnell Douglas in 1979 and introduced in 1980.There were 1,191 aircraft built and still in service. Download see MD-80 "Mad Dog" on KerbalX.com Cessna 172 The Cessna 172 is the most successful plane in history with over 43,000 planes built and longevity. The cessna was frist made in 1955 with inroduction in 1956 with many variations over the years. (NOTE) Please switch to the front cockpit in flight. Download see Cessna 172 on KerbalX.com Cessna Grand Caravan EX The Cessna Grand Caravan was a plane developed by Cessna 1982 and intorduced in 1984. Cessna has built 2,500 planes and still in production. It’s still in service today primarily as a cargo aircrat. (NOTE) Be carefull on landing or the gear will explode. Download see Cessna Grand Caravan EX on KerbalX.com Airbus A340-600 The Airbus A340 was developed by Airbus in Mid 2001 and it was introduced in Mid 2002. 97 of this variant was built, this aircraft is still in service. Download see Airbus A340-600 on KerbalX.com Cessna Citation Mustang The Mustang developed by Cessna in Mid 2005 and introduced in Late 2006. Cessna has built 425 so far. The plane is still in service. Download see Cessna Citation Mustang on KerbalX.com Saab 340 The Sab 340 was developed by Saab and Fairchildwith its early first flight in 1983 and intoduced in 1983. 459 planes were built and it’s still in service. Download see SAAB 340 on KerbalX.com Rockets V-2 The V-2 was a missle devopled by the Nazis around 1942. it produced from 1942-1945 but some were built after the war. It’s no longer in use. Download see V-2 on KerbalX.com Proton M The Proton M was a rocket mde by Khrunichev around 2001 and the first flight was in April of 2001. There have been 98 launches with 10 failures. The rocket is still active today.¨This rocket has been tested with a 85T paypoad to a 100 by 100 KM orbit. Download see Proton M on KerbalX.com Titan IIIE "Centaur" The Titan IIIE was a rocket made by Marlin Marietta in 1967 and it’s first use in February of 1974 It was flow 7 times with 1 failure. The rocket is no longer in use.¨This rocket has beeen tested with a 54.5T payload in a 100 by 100 KM orbit. Download see Titan IIIE "Centaur" on KerbalX.com
  24. About the B-1B Lancer: the B-1 Lancer is a 4 engine supersonic strategic bomber introduced in the 80's Used by the United States Air Force. The B-1B is focused on low-level penetration bombing.The aircraft is still in service as of today and continues to serve in combat missions.It is expected to continue serving until 2030 when the long range strike bombers are introduced. Features: B-1 Lancer (Stock) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Consist of 3 bombs (1 large one up front and 2 smaller once in the back) The 2 smaller bombs drop at the same time for a extra amount of damage The Larger bomb can be guided Completely stock B-1 Lancer (BDArmory) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Consist of 10 bombs (9 JDAMs the front 1 Warhead in the back) Has Flares, Chaff, and Smoke The Warhead has 2 parachutes for accurate targeting Only requires the BDArmory mod Both (Stock and modded features) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Large horizontal stabilizer (good for flaring for landings) Large wingspan 2 cargo bays (1 large one and 1 smaller one) Can hold up to 2 kerbals Max Speed is 127.2 M/S (measured at a level altitude of 3000 meters) Max Altitude Around 5000 meters but possibly higher Speed to take off is under 70 M/S The aircraft can easily turn with no issues SPECS Known Issues/Known Suggestions Action Groups: (Stock) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Front cargo bay doors (open/close) Back cargo bay doors (open/close) Front cargo bay bomb drop Back cargo bay bomb drop (BDArmory) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Front cargo bay doors (open/close) Back cargo bay doors (open/close) JDAM bomb drop (one at a time) Warhead bomb drop Flares Chaff Smoke Nothing Warhead parachutes Warhead detonate button (detonate it before it hits the ground) Download the Rockwell B-1B Lancer Below Stock https://kerbalx.com/FlamingOnion_1/Rockwell-B-1-Lancer-Bomber Modded(BDArmory) https://kerbalx.com/FlamingOnion_1/Rockwell-B-1-Lancer-Modded-Bomber Thank you for viewing my craft Check out my YouTube for more content like this- https://www.youtube.com/channel/UCncsRTjIiBXzM4QbWnV402w Note To Self : Make a newer version soon
  25. Lets start from a blank table shall we, hmm. As you can see the project is now complete. (Again i'm going for a more story like description cause it's more fun that way). Presenting my most ambitious and challengin build yet, A 1:1 AN-225 replica called, you guessed it, the Kerbonov KN-225. Purpose of the program: The whole idea of a huge 90x90m aircraft was more an in-house thing and was not meant for sales, but we got a contarct we couldn't back away from. So, due to this we have built 1+6 air-frames so far. We have our own prototype, witch is now practically owned by our own test pilot Miles kerman. And we have built six air-frames for the STAG initiative, two as AWACS aircrafts and four as cargo aircrafts. The whole purpose of the aircraft was to demonstrate that aircrafts of that size are possible to make, plus we kinda wanted to make a plane for transporting MK-3 parts from one facility to another. So here are some technical specs for the aircrafts, our engineers and our test pilot can give you a more detailed report. Part count: 1500 (M Tornado and prototype), 1645 for the stag version. My craft file got corrupted twice and the game crashed about 20-30 times during the building, painting and testing phase. So that should give you an idea of the scope of this build/project. Plus, the 4 minute (ingame time) flight lasted about 30-40 minutes in realtime. Length: 88,8M. Wingspan: 90,1M. Height: 16,2M. Weight: 280tons (with fuel). Maximum speed: about 120-130m/s in low altitude. Minimum takeoff speed: around 50-60m/s (If you go faster than 80m/s on land, the landing gears will bend and you will meet you fiery doom). Minimum speed (at witch you can still pull the nose up and gain some altitude): about 50-40m/s. Vertical speed: about 80 or so m/s max. Fuel capacity: Has 14300 units in it but can be loaded with more if needed. Fuel consumption: about 11-12 units per second. Crew: 4, pilot, co-pilot, in-flight engineer and navigator. (Its actually unmanned but has 4 seats in the flight deck). (Don't trust me too much on these technical specs cause my memory is very bad). That's about it for the technical specs, now we will let the test pilot and the engineering team give their own reports. Engineers report: Considering the size of the aircraft, it holds together real nicely and can handle some stress too (don't know about landing since i haven't done that yet), apparently Miles kerman pulled of a loop de loop with the aircraft and it still held together. But there are some draw backs on the design: 1. the nose is too heavy for the rotatrons to support/lift it, so it had to be welded strutted shut to prevent nose drooping and explosions during takeoff. 2. the cargo ramp was flapping around in the breeze due to its weight, so we had to close that too, but hey, the crew doors still work. 3. custom built stock wing had to be scrapped due to issues with part count witch would have been over 2000 if the wings where made. Plus they would have propably fallen apart on their on weight. 4. Landing gear cannot be extended cause they brake the underbelly and the floor of the cargo-bay when they do that. (Sorry for giving you the scare Miles). But all and all, it's a very sound design considering it's size and mass (and extremely laggy too). We where able to make the design quite "clean" (i'll let you guys deside that), witch is always a good thing now isn't it. There is minimal strutting visible, and the colour and shapes blend in very nicely (could propably be a little more clean and realistic on the wing root area). Our dear engineers and designers desided to take some closeup shots of the aircraft so you can see how it was put together. (sorry, no descriptions on this album since the picks are kinda self explandatory). Biggest issue with the build was to make sure that everything holds together, not so much the overall shape of the aircraft. Big panel built fuselages like this one like to pretend that they are some sort of a hybrid between a snake and a banana, aka the fuselage likes to be very bendy witch in turn makes takeoff/landing and flying a lot harder. That was an issue at first, but we where able to fix those issues pretty well. Kind of a shame that we had to weld both of the ramps shut to fix that. The overall shape of the aircraft was a pretty easy task overall, mostly due to the scale of the build itself, so there was a lot less improvisation with small/tiny parts involved (excluding the cockpit of course). One interesting thing that the engineers noted to me was, that the aircraft can literarily carry every stock part inside it. Doesn't matter if it's NASA tanks or MK-3 fuselages or shuttle wings, everything fits. All i have to say is that our engineers put my designs to good use. NOTE:I did of course get some good advises from the people here at the forums, thanks guys. The cockpit was fun to make and turned out looking pretty darn good if you ask me, considering i haven't made a custom flight deck for a cockpit in ages. NOTE: the main reason i did a custom cockpit, was due to a request from Azimech. Our engineers spent quite a lot of time making the interior as detailed as possible, and i think they did a pretty good job. Miles kerman's report: (sorry for my fandom, but i can't help it) They called me today about a very special kind of test flight. They wanted me to test fly their new KN-225, witch was amazing, and neat looking too. Looking at the design when they first started making it, i wasn't really sure about it actually working (the strutting alone is a nightmare) but i always knew that the design had some real potential. Looking back at the first test gives me the creeps, i watched as the wings, nose and a lot of other things just fell off from the thing. The fuselage was also bent like a banana. After all the unmanned tests it was time for me to go behind the controls of this beast of an aircraft, it wasn't going to be easy, i mean flying the X-Tornado is one thing but flying an aircraft that is ten times bigger is going to be dangerous. I may be an expert pilot but i'm no miracle worker. I have to say that the test flight went suprisingly well. Heh, i really caught the KSC staff by a suprise. I found the aircraft to be an amazing thing to fly, so much so that i actually took the fixed prototype for myself and put a new paint-job on it. i'll be using it to fly the Tornado-5 wherever i go. After the prototype testing was done and the aircraft was certified for commercial use, we got a call from the STAG initiative who wanted six aircrafts for their fleet. Two of these aircrafts where turned into AWACS radar aircrafts and the remaining four where kept as cargo aircrafts for carrying all the neccesery equipment for setting up field bases. They Named the aircraft type the "Walkyrie". Unfortunetly the KSSR desided to cancel their order in the last second so there wont be a USSR/Buran era livery coming, unless they deside to renew their contract. There it is for you, on hell of an aircraft. As big and beautiful as it may be, it's also pretty much unusable due to LAG and the fact that both ramps had to be sealed shut because they where too heavy. All and all, it flies just as well as my Koeing-747 (the biggest suprise to me) and would be a ton of fun to fly if it weren't so laggy. Also a lot of the problems could be fixed, but i can't be arsed to do that since i can't use this aircraft anyway. But i hope you still enjoyed looking at this crazy build of mine. Mods used: Infernal Robotics and prosedural wings for all versions and Nebula decals and Flag Decals for the M-Tornado version. Download link: i don't think there is any point on me putting this up for download, unless you really want to try it out.
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