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  1. Thought this warranted a separate thread since FAR players and Stock players are usually completely separate groups. Download here: https://kerbalx.com/crafts/14936 My KSP1-Shuttle (https://kerbalx.com/Naito/KSP1-Shuttle2016) now fully compatible with FAR! Full launch/re-entry/landing. Add the challenge of FAR with your Shuttle launches! Almost the same launch profile/capabilities as my original shuttle, though you now need to be a little more careful with high dynamic loads during launch and landing or else you'll rip your wings off =D Practice your landings with the SCA: https://kerbalx.com/Naito/KSP1-Shuttle2016-FAR-SCA3
  2. I must stop to build shuttles... *starts to build a new shuttle* ಠ_ಠ This shuttle is for sure the closest one to the RL shuttle I have made with stock parts... Download: https://kerbalx.com/luizopiloto/STS---Bravura
  3. Low part count F-16 Falcon replica Download Any suggestions for real/frictional replicas? Also here is a video of the craft in action
  4. Hi and welcome to my thread with all my replica ! Note: I tried to make the crafts as realistic as useful and stock scaled ( sometimes I fail ) so it's not a 100% replica Crafts by Manufacturers : - European Space Agency ( ESA ) : Arianne 5 Vega - National National Aeronautics and Space Administration ( NASA ) : Altair Mun Lander Ares I Juno Spacecraft Orion Spacecraft Saturn V SLS Block I Crew SLS Block II - Russia's space agency ( Roscosmos ) : Proton K (8K82K) Proton M - United Launch Alliance ( ULA ) : Atlas V Delta IV Heavy Delta IV -I - URSS ( They didn't have an agency name ) Energia+Buran Energia Venera Orbiter+Lander Missions : Venera 9 Juno Mission Delta IV Heavy with Orion EFT-1 Download all the crafts ! Have fun and fly "safe"
  5. The Lockheed SR-71 Blackbird is a long-range, Mach 3+ strategic reconnaissance aircraft that was operated by the United States Air Force. It was developed as a black project from the Lockheed A-12 reconnaissance aircraft in the 1960s by Lockheed and its Skunk Works division. American aerospace engineer Clarence Kelly Johnson was responsible for many of the design’s innovative concepts. During aerial reconnaissance missions, the SR-71 operated at high speeds and altitudes to allow it to outrace threats. If a surface-to-air missile launch was detected, the standard evasive action was simply to accelerate and outfly the missile. The SR-71 was designed with a reduced radar cross-section. The SR-71 served with the U.S. Air Force from 1964 to 1998. A total of 32 aircraft were built; 12 were lost in accidents and none lost to enemy action. The SR-71 has been given several nicknames, including Blackbird and Habu. It has held the world record for the fastest air-breathing manned aircraft since 1976; this record was previously held by the related Lockheed YF-12. You can see the prettied up version in my short film Cold War Blackbird below. 81 parts Download
  6. The McDonnell Douglas F-4 Phantom II is a tandem two-seat, twin-engine, all-weather, long-range supersonic jet interceptor aircraft/fighter-bomber originally developed for the United States Navy by McDonnell Aircraft. It first entered service in 1960 with the U.S. Navy. Proving highly adaptable, it was also adopted by the U.S. Marine Corps and the U.S. Air Force, and by the mid-1960s had become a major part of their respective air wings. The Phantom is a large fighter with a top speed of over Mach 2.2. It can carry more than 18,000 pounds (8,400 kg) of weapons on nine external hardpoints, including air-to-air missiles, air-to-ground missiles, and various bombs. The F-4, like other interceptors of its time, was designed without an internal cannon. Later models incorporated an M61 Vulcan rotary cannon. Beginning in 1959, it set 15 world records for in-flight performance, including an absolute speed record, and an absolute altitude record. You can see the prettied up version in my short film Cold War Blackbird below 74 parts Download Action Group 1 - Afterburners Action Group 2 - Flaps
  7. The Mikoyan-Gurevich MiG-25 (Russian: Микоян и Гуревич МиГ-25) (NATO reporting name: Foxbat) is a supersonic interceptor and reconnaissance aircraft that was among the fastest military aircraft to enter service. It was designed by the Soviet Union’s Mikoyan-Gurevich bureau. The first prototype flew in 1964, and the aircraft entered service in 1970. It has an operational top speed of Mach 2.83 (Mach 3.2 is possible but at risk of significant damage to the engines), and features a powerful radar and four air-to-air missiles. Download The modded and prettied up version of this features in my short film below. You may wonder why there are Panthers inside the Whiplashes, that is simply for effects in the film and also makes the performance more realistic.
  8. Replica of Old good Superfortress! This aircraft is main american bomber in 1944-1960 Mods used SXT, TweakScale Screenshots Say cheese! Inside in real life craft file https://www.dropbox.com/s/f4b27h81p66usaj/B-29%20SuperFortress.craft.craft?dl=0. Emergency https://www.dropbox.com/s/f4b27h81p66usaj/B-29%20SuperFortress.craft.craft?dl=0.
  9. Ello! This thread is dedicated to Military replica vehicles of any country. Here I will be posting craft that I have built, and want to share with the community. Please feel free to show off any craft that you have forged Rules ( nothing too demanding, just need some order, that's all) 1. Vehicle must be a replica of some sort of military machine that has existed in real life. (Blueprint vehicles are highly encouraged) 2. All craft must be compatible with the latest version of BDArmory (exceptions will be made for unarmed military creations such as the SR-71) 3. State any mods if used.
  10. I was building a Battlestar Galactica Viper fighter the other day and was wondering if I could make it so that it could get to orbit from the runway. After many tweaks (adding more oxidiser), it finally did, and now I am challenging you to do the same. Build a replica of a fictional starcraft and fly it to orbit. Rules: Must be stock. No Mechjeb either, because you have to fly whatever you create. No alt+f12 cheats or HyperEdit It must at least resemble (doesn't have to be perfect; mine isn't) a starship from a fictional series. Link to an image if you can. Part clipping is allowed to help it look like...whatever it should look like. Note: If there is another challenge like this out there, I didn't see it. Also, if this is popular I will make a badge for this challenge. My submission:
  11. STS Space Shuttle Atlantis OV-104 is a MK3 scale replica of the Space Shuttle. Atlantis was the 4th Shuttle built and it's maiden voyage was in 1985, it completed 33 Missions before it's final mission in 2011 which was also the final shuttle flight of all. During it's operating life it orbited the Earth 4,848 times. It deployed the probes Magellan to Venus and Galileo to Jupiter. Mk3 Fuselage parts are about 64% scale of the real Shuttle Fuselage, this shuttle was built with that in mind and where possible (Length, Width, cargo bay length, wingspan etc) will be faithful to the scaled dimensions of the real shuttle. The External Tank and Boosters are similarly scaled. In the pictures and video I have painted it using a newly updated KerbPaint (get it from the last page of the thread) and retextured the ET Fairing using FairingTextureSwitcher mod (If you want the texture I debatted let me know), these do not effect the stock craft. When staging the used SRB’s use the ‘w’ button to tilt the shuttle forward so the SRB’s can seperate cleanly, otherwise they may clip the wings because the main engines push the shuttle laterally as well as vertically. There are three fuel tanks on the orbiter for the OMS, you need to unlock them currently once you have discarded the main tank. I have a fix to add an action group to enable them. A new upload will be up soon. The maximum payload capacity is one full Orange Tank (36t) to 100km orbit. Watch the video below to see how to fly it, the craft was flown by Mechjeb in the video (for artistic reasons) when flying manually make sure you begin your roll straight off the pad, you will not be able to roll smoothly once above 100ms, the torque from the SRB’s is too great and you will end up flopping around a bit. Built with 218 of the finest parts. Download Sorry about the poor editing, I don't have a lot of free time to do this and I did what I could. Edit: Haha I just watched the whole video, I missed a capital letter in the end title, that what you get for rushing!
  12. Flies pretty well (without hacking gravity mind you), but it has a short range. I have not tried to put bombs or rockets on it but feel free to share a screenshot of it with weapons if you want. Because of the landing gear placement, you have to come in at a very shallow angle, but it's not the biggest challenge. [Download]
  13. Hey y'all! Made a replica of the space launch system block 1 crew using stock parts, impossible innovations, and tweakscale. She performs nicely, and has a max reentry speed of 3,567 m/s (yes i can be that exact... sorry to gelfrey, bobby, and jorbald...(May they rest in peace)). Pics below + KerbalX .craft. https://kerbalx.com/eva_reentry/SLS-orion
  14. Let me tell you guys a bit of a story... I was watching Star Trek and thought to myself: "Wow! the Enterprise sure looks build-able in KSP! I should try to make it sometime." And after that event, I spent months trying to create the perfect USS Enterprise replica! (by spend months, I meant stalling and forgetting for months) and here it is! in all it's very bad quality! as you can probably tell, I used some mods and because my memory is bad, I can't remember which ones, I'll do some digging to find out and after that i'll add a download link. Please tell me what you think! I appreciate all feedback!
  15. I'm a new streamer with a pretty decent Space Shuttle, that i'll be using in accordance with my Proton replica to build the ISS just as it was built. Including accurate docking, arm maneuvers, station function and station IVA's! This is why I made the shuttle, after all. Day 2, lets do this! http://twitch.tv/spitfireacademy
  16. THE SATURNIAN NAVAL DOCKYARDS PRESENTS The Royal Navy Admiralty M Class WWI Destroyer This is the main project i've been working on the past few weeks, which once again shatters personal records at 804 parts and over 10K tons in weight. This is the first destroyer i've built. This is a replica of the Royal Navy's 85 Admiralty M Class Destroyers, which saw service during World War I. This replica doesn't have an decorated interior, but it has a very detailed exterior and travels at about the same speed as the real destroyers at about 34 knots, with working gun turrets and torpedo tubes. The Admiralty M Class Destroyer was 82 meter long. A couple were sunk at the Battle Of Jutland in 1916 and in several other incidents during WWI. Each ship carried 2 twin turret torpedo tubes, 3 single barrel QF Mark IV 102 MM guns, and two single barrel pom-pom guns. Subclasses under the class of ship include the names of the builders, the Yarrow M Class (and Yarrow Later M Class), Thornycroft M Class, Hawthorn M Classes. They displaced 1010 tons standard, had three steam turbine shafts, and had a complement of 80. Modlist-NAS, BD armory, WW2 Warships, tweakscale and kerbpaint. Hyperedit, vessel Mover, and Scatterer HIGHLY recommended. Action groups 1 Toggles the turbines, though they are activated by staging. 2 Toggles thrust Reverser 3 Detonates the Torpedo explosives, only use when the torpedoes are about to hit the very own target 4 Smokescreen-Doesn't do much, but it adds effects. 5 Toggles Fire Hose. DOWNLOAD It is recommended that you should switch to the probe core that the balancing tank is attached to, as it provides orientation of the barrel. The turret rotation is powered by reaction wheels getting power from fuel cells, so deactivate the fuel cells when you don't need them. The Torpedo Tube Turning is powered by the same principle. The balance isn't perfect, so you will have to use SAS to perfect pitch. You should also switch to the probe core on the very back for the orientation of the torpedo tubes. The torpedoes reach 20 M/s+ at top speed, weighing under 900 KG. Sometimes the torpedoes might break from impact on the water, so you might want to limit throttle when you send them into the water, since throttling up can be done later by the torpedoes themselves thanks to probe cores. Click "3" to detonate the explosives when they get close to the enemy warship. Here are more pictures and the gifs above, as well as the pom-pom projectiles (if you are serious about taking it into battle, replace them with something else, they aren't very good), and the smokescreen. I plan on part reduced versions and versions using less part consuming weapons and details, as 804 Parts is easily the near-limit for ships for many computers (including mine). I recommend NOT exceeding 2X Physics warp, there may be Kraken attacks... To put it into the water, activate hack gravity, and teleport it into the water with VesselMover/Hyperedit, then deactivate the gravity hack, then let it fall into the water. Some pictures above were also with MovieTIme ColorFilm and B&WFilm choices. If you find potential issues with this craft, please consider leaving a comment what the issue is and I will try to fix it. -------------------------------------------------------------------------------------------------------------------------------------------- ADMIRALTY M CLASS DESTROYER REDUCED PARTS This version cuts the part count to a fairly low 512 parts for use on worse computers. The turrets are less wonkier and the pom-poms have been replaced, as have the torpedoes with NAS/BDA versions. FLIR targeting balls are added for scouting and targeting. DOWNLOAD -------------------------------------------------------------------------------------------------------------------------------------------- QF 4Inch (102 MM) Mark IV GUN Subassembly DOWNLOAD The rotating gun, now for use on your own vessels to combat enemy ships! --------------------------------------------------------------------------------------------------------------------------------------- Pom-Pom Single Barrel Gun Small 7 part subassembly with a tweakscale projectile. Doesn't really do much. DOWNLOAD --------------------------------------------------------------------------------------------------------------------------------------- TWIN TORPEDO TUBES DOWNLOAD Twin Torpedo tubes, with turning turrets with pretty good turning speed. The torpedoes travel at over 20 M/s, though you need to click 3 to detonate the explosive nosecone. Use the SAS to your full advantage, the balance without it is wonky. It's pretty reliable, but I don't recommend dropping the torpedoes from anything higher than the destroyer above's height. --------------------------------------------------------------------------------------------------------------------------------------- Thank you for reading, I hope to build even more ships!
  17. Just taught id quickly show this crazy little replica craft of mine that i built quite a long time ago. The only way to really explain that how this flies is for you to test it yourself, lets just say that it doesnt really get more ultra manouverable than this. So be careful when you fly this, since even altough it stays under control superbly you lose a lot and a mean a LOT of speed when turning so don't over shoot or well, you know what happens. It also runs out of fuel pretty fast so keep your eye on the fuel gauge. The orange star fighter is actually just an SD (super deformed) F-15 strike eagle. And just for reference here is the real thing. i did this paper model about 3 years ago. So, enjoy your ride and try not to stall or pass out. Download link: https://www.dropbox.com/s/wlk67j4ghdoc2xe/Orange%20Star%20Fighter.craft?dl=0
  18. Hi, here is a cinematic showcase of a F-4 Phantom Please subscribe to keep this channel going! Aircraft Download: https://www.dropbox.com/s/6d04rpsw4m7umyt/F-4.craft?dl=0
  19. Hi Kerbs, I think you may like this Craft file. (1) Flaps. (2) Reversers. (3) Bomb bay. It pulls to the right on the runway so watch for that.
  20. Hey, as a fan of Star Citizen and KSP I had to make some Replicas. It takes much time, but the results look amazing. My latest creation is the Constellation: Here an older video of Hornets:
  21. So this has been hanging around in my hangar for ages, as many of you have probably seen. Well now is your chance to fly it. This version does not have the rotating prop due to wanting it to look a bit more authentic. Again, you will need KerbPaint to see the colors and Flag Decals if you want to put the pre 1947 US Marines markings on it. If you want the flag let me know, actually if you want any of the flags you have seen me use let me know. If it's popular I will put a flag pack together. Download
  22. I present to you, my VTOL-capable replica of the RAF's BAE Harrier. Very stable and easy to fly as a regular aircraft and in VTOL mode. Action Groups: 1. Toggle forward-thrust engines 2. Toggle VTOL engine 3. Toggle flaps/airbrakes 4. Toggle ladder Download here: https://www.dropbox.com/s/w1at5z9l3k8x67u/BAE%20HARRIER.craft?dl=0 Enjoy!
  23. So here's my take on scaled Corellian Corvette. I named her the Tantalus III, and while the backend isn't quite right compared to what we have in the movies, this backend does mean it can actually go somewhere because this is where I gave in to function over form. It's got around 3,400m/s ∆V, a starting TWR of 0.37 and weighs in around 181t. And for all that you get 357 parts (once hyperedited to orbit) and space for a paltry two Kerbals, two usable docking ports, but no RCS. I'd like to have gone further with the greebles, but my poor laptop is already straining with this part count, so if anyone with a supercomputer wants to have at it and add more greebles - please be my guest! So what can you do with it? Meh, you could stick something into the service bay (not that there's that much room) but probably space for a teeny weeny compact box of solar panels... If Fuel flow.. Every tank does drain (eventually), but thrust is fairly well balanced, just remember to use SAS or Mechjeb, torque really is negligible. You shouldn't notice anything horrible unless you highlight the resources and cry as your OCD kicks in. And if you're an OCD kinda person... Don't even think about peeking inside the fairing or into the back end of the engine section. You'll cry. I did. When loading, you'll need to select the probe core in the service bay as your control from here point. Sidenote - does anyone know how you can make a certain cockpit/probe core the default controlled from? Just open the doors and you'll see it. Download from KerbalX.com
  24. Hi all, I have another rebuild of an old replica of mine, NASAs Lunar landing research vehicle. Built during the planning and training for the apollo moon landings. It is the vehicle that very nearly killed Neil Armstrong. Here is a lovely short video showing the thought behind the LLRV and then later the more advanced LLTV. So now you know more about this glorious machine, on to my recreation of it. Here is a picture of what the original looked like: A fairly decent attempt given the limited tools of the time. I wanted to really make as close a replica as I could with this rebuild. I had been thinking about how to recreate the tubular frame of the LLRV using struts and it was impossible until we had access to the no offset limit mod. It does not do the work for you it simply allows your imagination to be the only limit. Or rather, close to it. There are still some things that cannot be done. Offsetting both ends of struts for example. This seemed to again prevent recreating the tubular frame with struts. Thinking about it further I had an idea about how to move each end of the strut. it must of course be attached to something that can be moved. I didn't want to use cubic struts as they are too large against the thinness of the struts. So, to the rescue comes my new favorite part, the thermometer! It is so versatile and can be hidden by the strut ends, that you can attach to the thermometers. As you can see in the pictures below it allows for some amazing strut designs. The craft itself is a very close match to the real vehicle. So on to the performance. In the real NASA craft the central engine was mounted on highly mobile gimble. This given the size constraints is not really possible as the Juno engines have no gimble. And the new larger jet models are far too large.This has its own issues as the Junos are suuper weak. So I have had to use five of them to lift the more than nine tonne craft. The lack of gimble and the relative weakness of the RCS ports made the handling very sluggish. I have for the sake of fun added one Small Inline Reaction Wheel adding 5.0 kN m of reaction force which is not much but enough with the RCS to allow it to be more fun to operate. The original LLRV was designed to train pilots/astronauts to go up and down so the poor flight performance is 'authentic'. I also included a '00' ejection seat, as per the real aircraft. simply press abort or stage to be blasted free of the aircraft and fall 'safely' under a chute. You can see this being used in the short video below. To fly the aircraft EVA the pod and get into the flight seat. Strap in! Throttle to max and activate RCS and SAS. The aircraft will not take off until the jets are fully spooled up so be patient and try those RCS controls to accent the slow reacting jets. I think that about covers it. It is tricky to fly, and not as responsive as the Thrust measuring rig but you can't beat looking down and seeing that shadow!I am also completely in love with the thermometer parts. I have something else to show that uses the thermometer parts. Its more of a development than a craft so far but it has never been seen in KSP, stock or mod. Thank you for looking and I hope you enjoy flying the LLRV. MJ Download from KerbalX
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