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Found 14 results

  1. SimpleLogistics is a Polyglot! It now speaks twelve languages. (English, Spanish, French, Italian, German, Chinese, Japanese, Korean, Russian, Swedish, Norwegian, an Brazilian Portuguese) Additions and corrections solicited and welcome! Download on SpaceDock, Github or Curseforge. Available on CKAN. SimpleLogistics! (Restocked)* This is the new thread. Original thread here. zer0Kerbal adopts for curation the mod known as SimpleLogistics created by @RealGecko for KSP 1.8.x (.NET 4.8 Unity 2019) Simple resource sharing among landed vessels (range ~
  2. Orbital Survey Plus Recent Update Detailed Notes / Thoughts Introduction Does the insta-scanning capability of the M700 Survey Scanner keep you awake at night? Are you thirsty for more realism but uninterested in complex add-ons that ignore or replace the rest of the stock resource system or add lots of parts? You might be in luck! Orbital Survey Plus is a light-weight mod that provides you with a more realistic and intuitive way to perform surveys with the survey scanner while still using the rest of the stock resource system. Gone are the arbitrary inclinatio
  3. Been playing KSP for a few months now, and i was wondering how to transfer fuel multiple times. I don't know if im missing something, but after successfully transferring fuel between two tanks i cant transfer between them a second time. No, crossfeed has zero affect on it either. Im also playing on KSP 1.10, so no fuel transfer mods past KAS work either, and I'd prefer to not have too many non-stock parts.
  4. Download on SpaceDock or Github or Curseforge. Also available on CKAN. ARPIcons (ARPI) Alternative Resource Panel Icons by @Olympic1 Add icons to popular mods! Adopted by @zer0Kerbal, originally by @Olympic1 FAQ by @Olympic1: What does this mod do? It adds new icons to the Alternate Resource Panel that aren't included in the main download. Can I add new icons for this mod? Yes! New icons for mods that add resources are always appreciated. Yes! New compatability patches for mods are always appreciated. Maintainers:
  5. Download on SpaceDock or Github or Curseforge. Also available on CKAN. Alternative Resource Panel (ARP) by TriggerTech An alternate view of vessel resources plugin for Kerbal Space Program Adopted by @zer0Kerbal, originally by @TriggerAu Do not bother @TriggerAu with anything concerning this. Documentation / Manual Documentation Manual Preamble by @TriggerAu: About Basically the Alternate Resource panel displays a view of resources in the current vessel with a bit more clarity. It also lets you see the remaining value in the current
  6. Hello everyone, is there a way to force a generator to only operate in space or put a resource in space that can be collected by a generator?
  7. Can anyone reply with example source on how to write a resource consumer code ? I need it in form of custom code that will both consume a resource under specific conditions and manage loading/saving to/from persistence and vessel cfg (i already know how to handle load/save, i just mentioned it so it may be known in advance what my code needs to do). And if resource generation is also not so much different from consumption code, an example for that too would be appreciated.
  8. I need sound files for my part / plugin - and i couldn't find links in this forum i had found before. Any help ? Specifically, i'm looking for sounds of hydraulics (i had some luck finding a few promising sources) and a heavy door slamming sounds (as clean as possible from any echoes, this is a tough one for me). Some sci-fi versions are also welcome. I need them for sound of hydraulics driving a large metallic gate or door (that has a single rumbling thump). Also, if anyone has info on sound creation - used software, education and similar - i'd be thankful.
  9. I'm trying to get the ModuleResourceHarvester working for atmospheric CO2, but it doesn't show up on the part menu. Here's the cfg: PART { name = CO2Compressor module = Part author = Chirality mesh = compressor.mu scale = 1 rescaleFactor = 2.1 node_attach = 0.03, 0.0, 0.0, 1.0, 0.0, 0.0, 1 TechRequired = precisionEngineering entryCost = 6400 cost = 20 category = Utility subcategory = 0 title = Surface Mount CO2 Compressor manufacturer = Chirality Technologies description = Filters CO2 out of the atmosphere and compresses it. Fuels CO2 thrusters! attachRules = 0,1,0,0
  10. Hey all. As of late I've been playing around a bit with module manager and just editing .cfg files, mostly as a way of familiarizing myself more with KSP's back-end, and partly because I do have some interest in maybe developing some kind of mods in the future, even if only for practice/personal use. Anyways, I spent the better part of my afternoon and evening today playing around with resource definitions and modules, and as a practice exercise I've been trying to make a simple set of .cfg files for a resource pack (Stuff like water ice, carbon, uranium ore, and processing these material
  11. Hi I'm trying to modify some part, and I'm putting empty resource in the parts, like this RESOURCE { name = EnrichedUranium amount = 0 maxAmount = 50 } But now my part show up with negative price tag. It's like the cost of the part is inclusive the resources. Is that true? Or is it something else, like a bug or me doing something wrong?
  12. Hello world SirLaurenceNZ here and I recently had an idea for an interesting concept (if you know of anyone who has previously brought up this idea up previously I'd love to know and knowledge them.) The idea placing your rockets from the VAB on the launchpad with empty fuel tanks, then using a vehicle with the appropriate mining equipment to refuel your rocket prior to launch. This can be done using a set of radial decoplers with fuel cross feed on and a docking port (which can be ejected before launch.) Alternative ideas that might be worth investigating in terms of refueling is ha
  13. Hi All, I realise an accurate answer is impossible due to the vast variety of mods and other factors, but here it is: How much of an impact on RAM, CPU or other limiting resources does the average non-part/texture plugin take? If Im on 90-95% RAM usage, and have already made my peace with the fact that more parts will likely cause much more frequent crashes, is it worth contemplating mods like "CraftHistory", "Ship Manifest", "Persistant Rotation" etc.? Or should i just forget it until I can increase my RAM? I don't need to know the properties of those exact mods, just wondering
  14. I get my fuel from Minmus using a large ISRU lander. (photo below). I seems to take a lot longer than it did on some previous missions. In my latest fuel mission, I have 8 drills taking up 0.00525 units of ore/second. But after 30 days, I only get 1103 units of liquid fuel. (Using Lf only on the ISRU converter.) By my math, this is 1/5 of what I should have gotten?
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