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Found 3 results

  1. I just installed KSP on a new 13" MacBook Pro 2017. I was having some very bad problems until I found the post about using -force-opengl on macOS High Seirra. That has helped a lot, but I am still having trouble with screen resolution. In windowed mode, whatever resolution I pick the window will be 1.6-2x as large, depending on what scaling I have selected for the display in System Preferences. In fullscreen mode, even if I set the resolution to match the hardware native resolution (2560x1600), the image is really poor quality: it's obviously been scaled to (something like) 1280x800 an
  2. Hello, I have a MacbookPro11,2 with Iris 5200 graphics (no extra video card!). Ever since KSP 1.2 the game is unplayable; for example huge framerate drop on Duna http://bugs.kerbalspaceprogram.com/issues/13480 Question: Is the game playable on a MacbookPro10,2 with Nvidia GeForce GT 650M ? And should I use MacOSX or Linux then ? thanks. edit: technical info on these macbooks https://en.wikipedia.org/wiki/MacBook_Pro#Third_generation
  3. On 1.0.5 I had no issues, it is only with a fresh install of 1.1 did the graphic glitches show up. I tried turning up/down anti aliasing, both fantastic and beautiful render quality, fixing directory permissions, removing the saved application state in Library, etc... Here are some screenshots of the glitching floors, walls, and flag of the SPH (happens in the VAB as well). http://imgur.com/a/aQV29 To test to see if was just on my machine, I copied the KSP_osx directory from my MacBook onto an SD card and had my coworker run it on his MacBook and the glitch is not
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