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Found 3 results

  1. I just took a contract to rescue a girl from a retrograde solar orbit. More details in the chart below. AND FOR GOD'S SAKE, READ THE CHART BEFORE YOU ASK "WHAT ARE THE TARGET'S ORBITAL PARAMETERS?" MISSION BRIEFING CURRENT TIME: Y54D295 – 1H20M Name Haycal Kerman Specialty Pilot Craft Model Mk. I Crew Cabin Land-by Date Y74D292 – 0H46M Solar Apoapsis (m) 53,476,467,987 Solar Periapsis (m) 41,561,681,152 Inclination (degrees) ~ 177 If I complete this rescue mission successfully, I'll earn 178,200 total (this is the rewards minus the reputation taxes) I'm a bit clueless on how I should proceed with this mission. Worst of all, I have no idea how to build the rescue craft. I had the idea to use ion propulsion for the final rescue craft, but I also need the energy and power generation (especially RTGs) to go with it. Aside from that, I have no idea how to proceed - or if ion propulsion would even be enough. Does anyone have any ideas on how I should: Construct my spacecraft. Propulsion source ISRU or not? Action plan: When to launch Launch when Kerbin is at a certain spot relative to Haycal? Blast off at morning or night at the KSC What to do after leaving Kerbin's SOI Gravity assist/s (I'm bad at those)? Refueling? Any and all help is greatly appreciated. Thank you.
  2. So far all the moons in the Kerbal system orbit the same direction around a planet. We need some variety. I think it would be great if some moons orbited in a different direction than others. That is, some moons orbit retrograde while others orbit prograde. This would work especially well with Jool's moons, since Jool has the most moons of any planet in the Kerbal system and Jool's real-life counter part, Jupiter, has moons that orbit in opposite directions. This might complicate achieving encounters with some moons, but i think we all enjoy a challenging mission. The orbits of Jupiter's satellites (above)
  3. When KSP 1.2 came out, Scott Manley brought up the concern of having to rotate a craft back and forth to see navigation waypoints on the nav ball. I thought I'd be clever and try mounting a probe body backwards on top of a crewed command pod, and see if I could land by pointing 'prograde' while controlling the craft from the backwards probe. No such luck; the craft would pitch wildly and then accelerate upward. I haven't yet tried rotating the backwards-mounted probe 180 degrees around its axis to see if I can get a 'prograde' vector that was actually retrograde. I'll try that when I'm home next. Aside from mods, has anyone come up with a clever way to view these waypoints while flying retrograde? --
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