Jump to content

Search the Community

Showing results for tags 'reusable'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

  1. Reusable Space Program is a career mode series set on a Kerbin where resources are running out. After generations of kerbals have squandered the planets precious metals by firing them into space, but being unsuccessful in getting much further, Kerbal society has retired from the space race. All apart from our fabulous 4 dreamers though, who hope to get to space and beyond with whatever they can. Only one problem...... Everything has to be renewable... no single part can be wasted.
  2. The history of Eve SSTOs and reusables For a long time it was said, Eve SSTOs are impossible. Even going there and back reusable was unthinkable. But then a hand full of brave Kerbonauts put all their efforts in proving this wrong. This is their story. 03.09.2015 - V1.0.4 - First SSTO plane from Eve's surface to Orbit @astrobond was the first to do the impossible. He created this SSTO which was capable of getting from surface to orbit using stock parts and physics. To stay in the narrow margin, the control was given to KOS. 05.0
  3. Hi and welcome to this thread! I am a big fan of the current progress LinkSpace is doing. Their NewLine-1 rocket is paving the way for reusable launch vehicles on Chinese ground. That's why I am inspired to make this mod. This mod will include the following parts: First stage engine (has 2 engine modes) Legs based on the design of NewLine-1 S1 fuel tank S1 guidance interstage S2 vac engine with 4 smaller engines that gimbal S2 fuel tank Payload deployer Fairing half Known issues: Legs clip inside the ground. D
  4. Well, I started a new RSS save, and I figured I'd share it on the fora. Welcome to RSS. Basically, everything is harder. dV map for example: Currently I'm having problems with visual mods beyond the Earth-Moon system, so there likely won't be any adventures to atmospheric planets. If you can't see the photos, just wait a couple seconds; it may take some time to load. If that doesn't work, please post here and tell me what browser and OS you are using. Mods (mostly): All the Near Future mods Cryo Engines + Tanks Vessel Mover FMRS RSS RVE
  5. this challenge is for a fully reusable mun mission there will be a separate thread for entiers and contest winners. has to be 100% stock DLCS allowed
  6. Howdy y'all! Some of you might remember me from some of my previous mission report series but for those who don't, I'm Stephen and this is On the Shoulders of Giants. Before we get into the thick of things I just want to give a shoutout to everyone and everything that allowed me to build, fly and write this series. To the outstanding mod makers who are the engine behind this game, to the poor stand-up guys who read my drafts, to Squad, to the writers who continue to inspire me every day, to the people who helped me troubleshoot my install, and to all the mad lads coming up with wild ideas in t
  7. After designing my previous craft, the Eve Infinity (https://kerbalx.com/EveMaster/Eve-Infinity). I thought that this craft could be altered to make a grand tour possible. The main changes were a full mining equipment also in the upper stage and two landing legs so that the upper stage could land vertically. The result is the Reusable Grand Tour Vessel (https://kerbalx.com/EveMaster/Reusable-Grand-Tour-Vessel) The mission is performed on a new sandgame game with normal difficulty. The surfaces of the bodies are visited in the order: Minmus, Mun, Minmus, Ike, Duna, Dres, Lay
  8. Hi and welcome to this thread! I am a big fan of the current progress LinkSpace is doing. Their NewLine-1 rocket is paving the way for reusable launch vehicles on Chinese ground. That's why I am inspired to make this mod. This is currently the dev thread of mod. Please report any bugs and features you would like to see.
  9. The Legendary Saturn V, re-imagined in a more modern and cost saving way, now with the ability to be completely reused! Craft file: https://kerbalx.com/SparkeyFlarkey/Reusable-Saturn-V This behemoth has a few changes that make it stand out from the original, such as legs, wings, and extra boosters! 4 extra vector engines on the first stage second stage uses 5 vectors instead of skiffs as it needs to make orbit quickly Lunar module has only one stage instead of two to get the whole thing back service module is now a spaceplane capable of verticle landings
  10. Designed a new Launch vehicle in KSP using KOS. This is the testing of the Launch Escape System.
  11. After starting a permanent outpost on Eve, I remembered (much to my relief) that I remembered to build a surface-return vehicle. However, it's completely disposable and horribly unsuited for rotating crew on/off Eve to an orbital station (then back home). The cost to return all those homesick Kerbals, let alone rotate crew, would be astronomical... Goal: Build a reusable vessel that can land on Eve, refuel (with pre-existing infrastructure), take a Kerbal to LEO (Low Eve Orbit), then land to refuel and repeat. Required payload: 1 Kerbal. That's it! However you bring him up is... up
  12. This is one of my best creations: a reusable launcher made with stock parts only. Average payload is between 20 and 40t: in career mode it prevents huge funds wasting, making contracts more profitable and missions more affordable. However, you can boost it up to 70t with some modifications as extra fuel tanks and a few boosters. For a full technical excursus on how to make this thing fly you can check craft's page on KerbalX or the video I made appositely. For a rapid overview I made a Quick Guide album on imgur, which pics are available after the video. Some specs (f
  13. At the Kerbal Astronomical Conference 2K17, a certain young and rich Kerbal by the name Keylon took the stage. What he presented would upend the Kerbal universe. Taking a direct dig at KASA and the KLA, he accused them of not innovating in decades, and sticking to throwing away boosters, or trusting some unkerbal forces to recover their parachuted boosters. To add to this, he presented a preliminary work, done by his upstart company KAS:3X Industries, which focuses on eliminating the unknowns in the industry, and establish reusability on a scale no one has ever seen. T
  14. Ever get tired of stock's shoddy landing legs that don't work as advertised? Solution: build your own. Easier said than done. It is easy enough to build a set of legs, but not ones that start folded and then deploy at landing. But I managed! Here it is on the pad. Planning on using an expendable upper stage and sending a relaysat to KTO, but bringing the first stage back with RTLS, SpaceX-style. Detail view of the landing legs on the pad: The legs start folded, held against the side by paired docking ports. I could have done it with decouplers, but
  15. The Reusability Challenge! My first challenge! After watching a lot of KSP reusable rocket videos. I realized that the rockets were not reused other than hitting "recover" and launching again from the VAB. So I thought: Is that really reusable if it is recovered and launched from the editor again? So I came up with this challenge. Wimp mode: Make a rocket where at least the first stage is reusable and demonstrate its reusability. (Falcon 9, anyone?) Easy Mode: Previous rules apply, but the payload must reach an orbit of at least 100KM. Hard Mode: Previous rules apply, b
  16. Recently found a post about the replica on the Soviet rocket Energia-Uragan. It was reliable enough and I decided to recreate it myself. The main problem for me is reusable fairing. After I asked the author he said this is part of one mod. As he said the mod is Bluedog Design Bureau. I installed it, but have not found this detail. Maybe someone knows the name should mod includes this detail? That mod is Near Future Launch Vehicle - link Thanks to @Dr.Wolfram Energia-Uragan replica (vk.com) original post
  17. In the age of reuse, space agencies have a decision to make: TSTO rocket or SSTO spaceplane? Of course, until Skylon flies (if it ever does), TSTO rockets are the only game in town. But in Kerbal Space Program, spaceplanes fly with ease...which brings us to this challenge. Your mission, should you choose to accept it, is to build either an SSTO spaceplane or a TSTO rocket to carry commercial payloads into orbit over Kerbin. Every stage of your launch vehicle must be reusable, and you must use the exact same vehicle to launch each of the following three payloads: A 15-tonne survey sa
  18. In my recent career save, I tries to recover everything w/o disposable parts - separators, fairing, and heatshield. To achieve this, I usually design fully recoverable launch vehicles. e.g. I'm curious about how many of you plays like this - Have you played like this once? Is your playstyle involved with reusablity? Or would you rather dispose of anything you don't need?
  19. After all the advanced technology usage decided to take my knowledge down deep to the days of the beginning. This is space shuttle for small payloads, pretty small and pretty cheap. As this science stage has no proper wheels it lands in water. Everything but the boosters is recoverable. Price without the probe pictured is 14,506 credits (cargo is at the tail, since there is no cargo bay and drag in front would mess things up). I suppose an mk1 crew cabin would serve just fine there for crew transport as well. Struts are necessary since the command pod tended to fall off at landing ..
  20. Flight manager, we need it. Due to understandable limits in the physics bubble dynamics and not being two pilots at the same time we can't do things like launching rockets from planes or falcon like recoveries. And unfortunately it looks like development on flight manager stopped at about 1.1. Bit sad really.
  21. Hey all, I don't know how to do this more succinctly so I apologise but I will clearly label each section for your convenience. BACKGROUND It's my understanding that there is an umbrella system to dealing with debris in an attempt to encourage more efficient rendering and physics calculations in game. Basically the rules are that debris is over 2km from the main craft in atmosphere or on a suborbital trajectory then it is simply removed from the game. EDIT: Debris 25km from main craft <25,000m altitude = auto-deleted So in the case of recovering a spent stage fr
×
×
  • Create New...