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Showing results for tags 'revive'.
KerbalKlinic (NRKK) An addon that introduces a method to resurrect dead kerbals for Kerbal Space Program. By zer0Kerbal, originally by NepalRAWR Preamble by NepalRAWR Features Resurrect Kerbals with the status K.I.A for Funds Resurrection costs as much as hiring a new Kerbal but you can also set it to a custom value See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) or Dependencies Kerbal Space Program 2 Supports Either 3 Module Manager Module Manager /L Suggests [MoarKerbals (MOAR)][MOAR] On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) TweakScale (TWK) red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks NepalRAWR for creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List 1 this isn't a mod. ;P ↩ 2 may work on other versions (YMMV) ↩ 3 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
hi code modders, Here is the Navball ghost marker great feature from the no more maintained mod Enhanced Navball example: Surface prograde and retrograde ghosting ( available for other all others markers too) I asked it to @Dizor in his NavBallAdjustor mod thread where it could have been a great add-on feature, but he seems busy ( or not really interested? ). I hope some of you (with codding skill i don't have) are missing this feature too.