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Found 8 results

  1. Hello Kerbonaut! Have you ever thought of Dres to be.. Boring? No matter how many times you go sightseeing the canyon, you still fall asleep from boredom? Well, you stumbled into the right place! Here at Nova Aerospace, we've taken note of this issue, and after years of collecting Dres-teroids for this project, we are happy to begin the Better Dres series with a Dres ring. Introducing Part one of the Better Dres series: Dres Ring! This mod adds two individual rings around Dres, one very light and dim, close to the surface, and one way thicker, farther away from the surface. In the rings, you can see stripes of cyan, green, blue, and purple, because we thought that grey was just a little bit too boring and decided to sprinkle in some magic asteroids too. (Disclaimer, asteroid spawning rates stay the same for now.) Pictures: (No visual mods other than this one) Tracking station view: Please note that this is my first ever mod. Feedback is greatly appreciated. Special thanks to Souptime for explaining this to me and helping me pull this off. Also VAOS, because this was kind of boring, and his stream entertained me Download: [snip] [snip] Dependencies: Kopernicus (and thus all of it's dependencies aswell)
  2. [1.11.x]-Kerbin's Smol Rings Kerbin's Smol Rings adds slights rings around Kerbin. More Screenshots : Download (Spacedock) : https://spacedock.info/mod/2772/Kerbin's Smol Rings Dependencies : - Kopernicus (https://github.com/Kopernicus/Kopernicus/releases/) - Module Manager (https://forum.kerbalspaceprogram.com/index.php?/topic/50533-18x-110x-module-manager-414-july-7th-2020-locked-inside-edition/)
  3. The ugly black ring from the surface of Tekto I recently started playing KSP with OPM. but while playing I noticed that the Kopernicus rings don't get affected by the Scatterer atmosphere of Sarnus or Tekto, this bothered me a bit.. Is there a way to fix this? And if I can't fix it myself, when is it getting fixed then? (sorry if i'm a bit impatient ) I would really like to know what and why. My apologies if there is already getting worked on it. Thanks. RJ. oh and I have KSP 1.7.3
  4. Any mods with parts to create a rotating ring / habitat in a space station for KSP 1.2.2? I can't find any for 1.2.2.
  5. So someone asked for this thing to be doubled... It wasn't easy. Many good probe cores were sacrificed in order to learn how not to launch it, but in the end, all our efforts were rewarded with double the fuel capacity and a smaller total part count (unless you leave the last stage attached to increase capacity... I humbly present to you my latest pure stock and purely awesome fuel ring! (ok, maybe I don't do humble so well...) I included some images of the failures to 1 - give you hope that failure CAN lead to success, and 2 - hopefully entertain @RA3236 enough to get me into Spacecraft Friday again! But I guess I would like to know why this isn't considered a shared craft... ??? As always, my craft can be DOWNLOADED from Kerbal X. This is the non-crashing (and non-flipping!) version. If you want the crashing version, remove the struts between the center of the lifter's final stage and the outer ring... Of course, standard disclaimers apply. YMMV, etc. All warranties void if placed near a launch pad. Danny
  6. It all started simply enough. Let's build a Station that is not only rigid, but holds huge quantities of fuel and is still all Stock! Of course, it's been tried before and a couple of our more negative colleagues just had to dwell on past failures, but we pressed on. We put something together in the VAB, but getting something like this on orbit is a bit tougher than mocking it up in the VAB, as you well know. So we began work on how to loft this behemoth to 80km. Many Launch vehicle prototypes were created, some results were entertaining and some were more like catastrophic. One thing that could be guaranteed with this much drag is that a single launch would almost certainly flip, and flip they did. In the end, two launch vehicles were successful, and both flipped before reaching orbit! This craft file includes the kit version with its simplified Launcher (why have 80 docking ports on a vessel if you're not planning to assemble it in space, right?). Though not required, use of GPOSpeedFuelPump is highly encouraged to make sure lower tanks burn first and keep the CoM high. When (not if - I need to work on that) the launcher decides to flip, cut the engines when pitch falls below 0 or increases above 90. Reignite ASAP When she comes back around between 0 and 90. Of course it would be easy enough to split into multiple launches, but I think getting it to orbit in a single launch shows more panache! Especially when you recover from one or two flips on the way! Assembly is a breeze. There are four types of connectors. The hub starts and stays in the center. On each of its 6 radial ports, there is an assembly consisting of one spoke (with two ore tanks), one ring segment (just a tank with two end ports), and one vertex. You will also find two RCS tugs attached to the bottom of the hub. For each assembly, you will want to use tug 1 to detach the ring segment and park it out of the way. Then attach tug 2 to the vertex port opposite the hub and pull the vertex and spoke away from the hub. Attach the free end of the spoke to the hub port just vacated. Immediately detach the vertex from the spoke and attach the port opposite the tug to the free end of the spoke. Detach the tug and park it. Attach the ring segment to the port adjacent the recently attached spoke. Detach the tug immediately. Repeat until the last assemble. For the last assembly, attach the vertex last - spoke and ring can go in either order. Without further ado Ladies and Gentlekerbs, I present to you a new Era in Low Kerbin Orbit refueling! Download the craft file from KerbalX As always, thanks for checking it out! All warranties are void upon ignition except this one: This craft is pretty much guarandamteed to flip between 10km and 15km, sometimes twice. It is very recoverable if you follow the instructions above. Danny
  7. on this page further down i have a post with some pics from a station ring i made some time ago. I had found a part mod with 2.5 and 1.25 of really short length fuel tanks but had a slight angle that made the creation of the station ring very simple and easy. Im still searching the forums and it will probably take some time to find that mod if it is in the forums anymore. If you just take a closer look you'll see those parts between the mk 1 fuselages that the ring consist of. i have no idea how to make a part like that and im wondering if anyone could do it. or maybe someone knows of that mod and can provide me a link? i'll keep on searching the forum but it would be very nice for anyone that likes station rings if someone could make such a simple part (i assume its simple). Curved at various angles like 13 or more , ore less and simple structural parts in different flavous like simple mk1s, mk2s and why not mk3s.
  8. Do you know Halo ? there is a station that is called RimWorld and it is station around whole Moon or something like that. I wil try to do that in ksp :3 EZ Only one mod that adds a station hubs and parts But around Kerbin and it will be smaller in diameter and it will be round
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