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Showing results for tags 'robotic arm'.
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P.S. Sorry for pixelated images. I can't turn on anti-aliasing, otherwise I get low fps
Brazo robótico de escaneo no escanea
NeoDarkF posted a topic in Spanish (Español)Hola gente! Me surge esta situación de imposibilidad de escaneo con los brazos robóticos del DLC breaking ground. Estoy al lado del monolito del KSC y no es posible hacer el escaneo (el brazo lo instalé torcido) Desconozco si se me está escapando algún requisito básico o tal vez sea por incompatibilidad con algún mod, pero pregunto aquí por si a alguien más se le ha dado la situación. Gracias.
I need to find a big crater on a Mun and to skan it, but I can't find it. I came to a biomes:South-West crater and to the Far crater(In the contract written that I can find the crater in these biomes), but I can't find the "Big crater"(I found out it's not so big). I tried to find the crater in a game that I started before the releasing of DLC. Can be the problems with viewing objects to study in these games or not?
Hi everyone! I have a contract from StrutCo to skan a big crater on the Mun. I have landed on the very big crater(watch the pic, this is other crater, just the one where I landedis on dark side) http:// https://steamcommunity.com/sharedfiles/filedetails/?id=1760939288 I landed, released the rover with medium robotic arm, but it can't skan the crater. Tell me please if I need a smaller crater or something else to do.
RatchetinSpace posted a topic in KSP1 Suggestions & Development DiscussionAfter seeing how the ISS was built and is now maintained, I really think a robotic arm would be a great addition to KSP. Robotic arms were very well used in the shuttle missions and could be good for servicing missions, space station construction, EVAs, debris cleanup, berthing, etc. Right now, if you want to build a complex space station you have to either equip every module with RCS (which dramatically increases part count) or use an RCS tug which can be incredibly tedious and annoying. My suggestion would be just add a single long part with articulations and a grapple end on one side similar to how the claw currently works. I think a part like this could open up many more interesting station designs and make space-station and base construction easier for new players. I could also see this as a good DLC part for addition to a space-station or modern parts DLC. I've looked at robotic arm mods that do this but they are all either outdated or incredibly glitchy. The Canadarm2 mod has very unreliable gripping and isn't compatible with docking craft together, and there used to be a very good robotic arm mod with the buran pack but that went extinct a while ago.
How to Make a robotic arm
KerbalTween posted a question in KSP1 Gameplay Questions and TutorialsRight Now am trying to make a robotic arm from infernal robotics and i have made the robotic arm But I Haven`t got something to allow it to attach to other things Can You Please Help
tabaal2 posted a topic in KSP1 Mods DiscussionsHi can some one make a mod for a robotic arm if I make the 3d models and texture? Infernal robotic robot arm does not seem to work anymore.