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Showing results for tags 'rovemax'.
I can't seem to get rovers based on the XL3 wheel to steer. They just go straight down the runway. I'm working on a giant rover, but when I found this problem I built a tiny rover (just two Mk2 cans back to back, with 4 XL3 wheels on a very short wheelbase) and even that doesn't steer. I checked the wheel settings, and even tried reversing the direction of steering, but to no avail. It seems I'm not the only one with this problem I have not yet found a resolution tho. I believe in the past I've used these wheels successfully, but it's been a while. Does anyone have any expe
So i havent played for a really long time. Now with the new Update and DLC i thought well lets start over again. I started to work on my first Rover on a completly new Install of KSP with no Mods and noticed that the Rovemax S2 Wheels are hovering above the surface. I cant remember that they did that before so i wonder if this is a bug? The forum itself didnt gave me a answer when i searched it. And i didnt noticed any problems with other wheels. I find this slightly disturbing and triggering :'D ~Neko
KSP 1.2 gave me a campaign contract to recover a part from the surface of Minmus. I lowered the orbit of my survey scanner probe until I could get a visual on the part, and discovered that it is a RoveMax Model XL3 large rover wheel. My retrieval spacecraft reached the site, and is more than adequate to the task, but hours of trying to grab the object resulted in no joy. I built a test-rig on Kerbin, which dropped RoveMax XL3 large rover wheels onto a platform of dozens of advanced grabbing units, and they always come to rest on top of multiple AGUs, sometimes even bouncing around on top of