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Found 3 results

  1. I present my newest invention: Samson Mk 1.5! Inspired by the Samson Sa-2 from James Camerson's Avatar, this little helicopter is a vehicle of choice for the scouting parties both on Kerbin and other planets. Initially designed as a search-and-rescue craft by KAEC, which also made a combat prototype also known as "Samson 0", the KSCRD team upgraded it for exoplanet missions. It can carry up to 4 passengers (seats can be swapped for cargo holds), its engines can be easily tweaked for a thinner atmosphere, has an infinite range with the help of its 2 RTG generators, and thanks to its ability to fold the rotor blades, it can fit in the MK3 cargo bay, making it easy to transport. This craft has two modes: transit and lander (ACTION GROUP 5) Recommended engine speed for "lander" is 80%, for "transit" is 100% HOWEVER: before you fly the helicopter, make sure you have pressed ACTION GROUP 3 in order to make it work. It is highly recomended that you fly with SAS on, and that you take caution when performing maneuvers. Download from KerbalX (You need both expansions for this craft.) I am open for suggestions on how to improve the craft. If you feel there is something I really need to fix, please comment below and I will update the craft ASAP Known bugs: *Sometimes, when the craft is landed on a building, the lander legs clip through them when loaded FIXED *When opening the engines, there is a chance that one of them will go rogue. Revert to start/quickload to fix this.
  2. I present to you: my latest invention! Hawk Mk 3 Guardian: The third iteration of the famous line of fighters by Kerbal Dunatian, the company that brought you the Hawk Mk 2 and Falcon Mk2. This fighter utilises some of the most modern software available, putting it at the top of the areal food chain. Designed specifically with combat in mind, this plane can go up to Mach 3 at cruising speeds, can take off at only 50 m/s and is the most maneuverable craft around. It has 2 main and 2 secodary engines, which can be toggled independantly from each other. The craft has an additional autopilot in case your kerbal loses conciosness during a dogfight. It has been proven especially effective during the Free Space War. Flight manual can be seen on KerbalX. *No weapons included* Download from KerbalX Known bugs: No bugs as of today!! Flight advice: use SAS. When landing, don't turn the brakes on untill touchdown. I am open for suggestions on improving and creating new content. If you have any ideas, please feel free to post them in the comments.
  3. Share your mod lists here for people to see! Here is mine: Planet Packs: After Kerbin Extrasolar: Planets beyond Kerbin Kopernicus Mods from 1.3: Planetary Domes Kerbal Krash System Blast Awesomeness Modifier (BAM) Kerbal Electric Konstruction Freight Transport technologies Malemute Rover Life Support (1.3 & 1.4+): Deep Freeze MKS USI Life Support Life Quality: Camera Tools Indicator LED Tweakscale Real Plume Chatterer Docking Port Alignment Scatterer EVE Kerbal Konstructs KerbinSide Kerbal Construction Time Kronal Vessel VIewer CRP Ground Proximity Toolbar Control CommNet Visualisation Community Tech Tree Probes Before Crew DMagic Orbital Science Click Through Blocker Janitors Closet Flight Manager For Reusable Parts Science! Here and Now Kerbal Launch Failure Kerbal Alarm Clock Hangar Extender BD Armory (just for cinematic mode and squadron mode) Rover Wheel Sounds PlanetShine CollisionFX ASET Props Raster Prop Monitor Trajectories Persistent Rotation Parts: Interstellar Extended Hullcam VDS Continued SDHI Strobe O Matic SDHI Service Module Comfortable Landing Burn Together Near Future Solar Near Future Spacecraft Near Future Propulsion Tarsier Space Tech Research Bodies B9 Aerospace B9 Aerospace HX Deep Space Exploration vessels Kerbal Planetary Base Systems Feline Utility Rover Stockalike Station Parts Expansion Redux Extraplanetary Launchpads OPT Heisenberg Airships Making History Expansion
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