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Showing results for tags 'rover'.
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So I have been play for a while now and have recently been experimenting with deploying a rover out the back of a cargo plane. I have run into a hitch though. How do I deploy the rover, then the parachutes, then regain control of the plane. When I set control to the rover, I can do the first two tasks, but then I can't regain control of the plane. Any one have any ideas on how to get past this?
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Hello dear community, im struggling to find TT s Modular wheels mod. I have 1.2 installed. I need that mod for the following reasons: It has combustion engines of different several types, found in real cars, it has nice, adjustable real life weels. I remember back then, I made various kinds of nice cars, from scratch with this mod. Please help.
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Another video on my youtube channel from an awesome mission. It was so funny to record and edit. What do you think?
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Name: Kesla Rebel Lux Rover Class: Compact pickup truck Body style: 2-door truck Price: 220 Funds Weight: 2.54T Electricity Charge: 23800 License: GPL V3 Download link: https://spacedock.info/mod/1320/Kesla%20Rebel%20Lux%20Rover%20
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Despite playing KSP I also like to play around with real hardware from time to time. Four (!) years ago I started a little project, a small raspberry pi based rover, which I kept on my shelf for ages once the technical stuff was working. Now, a few days ago I picked up the loose ends and finally wrote some simple code to actually *do* something with it - and it didn't go *boom* either. So, here's a little clip showing you what I'm talking about. Boy am I proud
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Hi Guys, USI has these HUGE 5m Kontainers, And I need a way to get them from base to base Via the ground, and short of slapping wheels and a probe core onto the godzilla of storage modules, I cant. Are there any Rover mods that can do that, While still being compatible with 1.2.2?
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Name: Panto Rover Class: Microcar Body style: 3-door hatchback Please visit our official website for more information and support: https://keslaauto.wordpress.com/2017/03/26/kesla-auto-panto-rover-release-note/ Download link: https://spacedock.info/mod/1277/Panto Rover License: GPL 3
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The JPL built Mars rovers have all used a "Rocker Bogie" suspension system, which allows all 6 wheels to remain grounded. Though, I've built this type of thing in Besiege, and even in VR with Fantastic Contraption, I've never made one in KSP. After installing Infernal Robotics, and having free spinning washers, I realized I finally could. It's called a Rocker Bogie, because it uses 2 wheel bogies (like on a train), which are connected with rockers. There pivot points are completely unpowered, with just gravity keeping the 6 wheels on the ground. My previous Besiege build used a differential gear similar to the one on Spirit and Opportunity to keep the rover body upright. Without gears, I ended up making a Differential Bar, like what was used in Sojourner and Curiosity. Here's some quick clips of the thing. First up is my proof of concept rovering around Kerbal Space Center. Though robust, I could still use bigger wheels. Hopefully, getting this thing on Mun will help me get more science to further unlock the tech tree. In order to get it to fit a bit better into a 2.5m rocket with the smaller fairings (haven't unlocked 3.75m yet), I opted to use some Infernal Robotics sorcery to make it fit, along with taking advantage of the free spinning rear bogie to stow up unpside down. I also loaded it with the life support parts I needed for a long stay, as I'm running MKS. And here it is on Mun. I've never seen a "Lode," so I landed near one and checked it out. At that point, I was just under 300km away from Munar Station Ada Lovelace. So time to start roving. I was expecting it to be a tedious drive, so I've been working on a Rover Autopilot system made in kOS. I've been playing with PID Controls for Cruise Control. Problem is, I tuned it around flat ground near KSC, but it needs a lot of adjusting for the hilly terrain on Mun. I'm averaging about 5m/s, so it'll be a while. About half way to the station now.
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PERFORMANCE NOT GUARANTEED IN KF 2.0.1.3 RECOMMEND KF 2.0.0.2 Bounder The Bounder is a forty-ton trophy truck, designed to ride the hills like they're not even there. It reaches speeds upwards of 85m/s on wheel power alone. Its rugged frame-and-skin construction is sure to survive a few rolls. But that is not the best part. Note the trailing arms below the chassis. These are fully active, thanks to the magic of Kerbal Foundries and Infernal Robotics. The Bounder floats over minor lumps and lands lightly from properly-executed jumps. What's more, the suspension is tunable. Tweak compression damping, rebound damping, compression spring strength, ride height, and much more to shoehorn the Bouncer into your style of driving. Out-of-the-box, the Bouncer features the "reckless driver" setup. You can find compression settings at the antigrav repulsor at the end of the trailing arms, and rebound settings under the seats. Articulation! Big jumps! Scale! *Kerbal sold separately. Download
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Craft on KerbalX: https://kerbalx.com/Marschig/Fuel-Station Initially i built a simple refueling station at Minmus. But more and more options were added during constructing, and, as a result, i got this: It has almost everything, that can has craft: 20 crew, docking ports (every size), science modules, research lab, solar panels enough to power up lab at Eeloo, full set of ore scanners, mining equipment, antennas with a total rating 383G, and so on. And it can reach, land and take off from every planet (except of Eve, of course). Also station has a rover, docked to the bottom of the Ore Tank. Rover has it's own set of science modules, so you can explore nearby biomes. And, with 504 t of fuel and 180 t of ore, it still can be used as refueling station In VAB Station is loaded with 90 t of Ore. On low orbit it has dV about 50 m/s. Converting ore to fuel makes possibe landing on Minmus, refueling and departure to any place with dV 5254 m/s After landing you can explore nearby places using Rover: And, if you want, climb on the Mun's Arch Craft can complete each contract's condition for station, outpost, mining. "The outpost must be on motorised wheels" too, simply retract landing struts: And you can return about 600000 credits, if you land near KSC: That's all, sorry for short notes and not native English
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Dave Jones receives Karsten Becker as a guest, lead engineer of the Audi Quattro Lunar lander and rover. They discuss many different aspects of designing a spacecraft, such as thermal requirements, radiation hazards, space rated components and more, and prove that some of the things that are mundane on Earth can pose interesting challenges. We get an insight into the curious mix of off-the-shelf technology, combined and custom proprietary designs and why each was chosen in which places for this specific mission.
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This is Brent Kerman, Reporting in from the Buffalo. We are on a journey to explore Kerbin by land. Here is the rover: It uses @Angel-125's Pathfinder as main body and Snacks for additional challenge. It seats seven, and has supplies for three years. The rover averages 20 m/s, because that's about top safe speed. It could go 40 m/s! If you have a location you want explored, message me the coordinates and I will do. I have all stock and DMagic science experiments. Report: Year 1, Day 1. Today we acquired the ability to use the Stereo Space Telescope, or SST, and Comsat Alpha, to support our mission. Engineers are finishing the rover today.
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COMPETITION CLOSED Welcome to the official 2017 G.K.R! In this challenge, you have one goal: to drive a rover to the exact north pole and return back to the KSC as quickly as possible. Rules: There can be one kerbal on board. The only non-stock parts that may be used are FAR, mechjeb, or KIS(or any other autopilot systems) The only propulsion systems that may be used are rover wheels, jets, and mono prop engines. It must not (intentionally) leave ground level. You must post pictures showing MET at start and finish. It ends on 3/25/17 Have fun!
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Kerbetrotter Ltd. is happy to announce its newest creation from the Feline Utility Rover series: The Lynx Rover. A medium sized versatile rover that is capable to operate independently in the harshest environments. It is mainly designed to operate on other planets, but also in the outback of Kerbin. Depending on your configuration it can be used for crew transport, mobile research including a laboratory or as a transport for various resources. You can also use bellowed joints to be more flexible in difficult terrain or use hover engines to pass water. It now also includes a small propeller for when the rover is swimming. Features Joints and Hitches Hover Engines IVAs in all crewed parts Custom Wheels Fits in MK3 Cargo Bay Configurable Containers Galleries Download Please remove the folder of older versions of this Mod before installing! The source code is available on GitHub Instructions For instructions on how to use the hitches and joints, please take a look at the KSPedia entry of Feline Utility Rovers The Hitches and Joints are locked by default when you first launch your vessel. You have to click "Unlock" in the right-click menu to unlock them. The Hover Engines can be controlled with the controls for the Wheels to accelerate and steer. Lateral movement and height changes can be made with the controls for RCS. Please also visit the KSPedia for more information. Translations Español by @bice Русский by @Tirathangil and @Sebra 中国语文 by @ssd21345, @vosskftw and @Levin845 Português (do Brasil) by @FellipeC Deutsch by @DasSkelett and @Nils277 Italiano by @Simog Français by @Mortimer Kerman Looking for help: If anyone is interested to translate FUR into Japanese please let me know! You can find all the texts that need translation here: Localizable Texts. Supported Mods (most mods need ModuleManager to work properly) Life Support: TAC-LS, USI-LS, Snacks!, Kerbalism, IFI Life Support Gameplay: KIS, KeepFit, RemoteTech, Connected Living Space, Pathfinder, Realfuels, Indicator Lights, Community Tech Tree Visual: JSI Advanced Transparend Pods, Raster Prop Monitor, ASET Props, Textures Unlimited Supports resources from: OSE Workshop, Extraplanetary Launchpads, MKS, Deepfreeze, Near Future Propulsion, Near Future Electrical Support and bug reports If you encounter a bug with Feline Utility Rovers, please follow these instructions to report it.Most important: I need the KSP.log FILE. Otherwise i won't be able to help! License The art assets are licensed under: CC-BY-NC The plugin code is licensed under: Apache License 2.0 Thanks @sirkut and @Ziw for Infernal Robotics, which was used as reference/learning source for the functionality of the hitch. Also thanks to @Snjo for the Firespitter mod. The Fuel-Switch is based on the one from Firespitter. Last but not least thanks to @Rafael acevedo for testing and suggestions during the development.
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got a bit of a problem, 3 kerbals in low mun orbit, and i'm trying to make a rover to connect to that station, and then land to the mission location as i have to collect some mun dirt with a kerbal, in fact at 3 locations, the problem... its around 70% to 45 % slope the area i need to collect it from. so far i tried variouse rover-landers but so far i'm unable to stay there i just slide down faster and faster.. so any ideas on how to solve it, i need a surface collection from a crater hill, and i dont know how to design a rover that can climb so well, or stay in position with brakes. at such steep slopes
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Spacedock (Also on CKAN) This mod takes the vanilla radial xenon tank and creates a LF/OX version, as well as having a fuel tank version of the Probodobodyne RoveMate. MIT License
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Series of videos in which I try to land and take off with 3 kerbals from Eve.
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I was looking to make a rover for tracking across Kerbin in. I don't want it to be able to fly with thrusters but it can have thrusters to move it faster. So far, these are the parts I plan to take Kerbal stock tires (6 of them) Remote controlling system (disk) Battery (disk) Solar Panels (like Mark Watney) RTG's Fuel (mono and liquid) (disk) Thrusters (aiming down for downforce on hills) small rocket (for extra speed on flats) landing struts (Self-righting system for flipping myself) Mining drill Raw material to fuel converter communication system If anyone has any ideas on what else to add or how to put all these on a rover, please tell me
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Skycranes are reliable vehicles to put a rover or vehicle on the surface. Obviously, I try to avoid them. Making a contraption like this one never worked satisfactory in the past, but I guess wheels have changed in such a way that now... it works! Not a McGuffin What's in the box?! What's in the box?! Prepare for landing The Box on the way to the surface Safely Landed Those tiny landing legs are good enough to absorb the landing shock Surprise! The front pops off, and out comes the rover! It's alive! Now I have a reliable way to get my rovers safely anywhere, protected from harsh outer space on the way there. The Craft File! There were a couple of requests for the craft file (linky), so enjoy! (all stock parts). Notes: The rover is attached with a coupler to the lander. The "hatch" is attached to the docking port at the front of the lander (use "control from here" for easy steering). Land with gear down to prevent unscheduled rapid disassembly, and then retract gear to bring the bottom to the surface. Stage to pop the hatch and to release the rover, and happy exploring! It shouldn't be too hard to attach small science gear, just be aware that you don't want to drop below the bottom at the rear or you'll get stuck getting out. There's no science gear on my version, as it's intended to scout out a good site for a base (flat, and all), although on econd thought I should have added a thermometer (for those occasional science data from the mun missions). and I added a thermometer for those pesky science data from the mun missions. I've tried this approach in previous versions but either the rover wouldn't release or get launched into orbit when detaching, whatever changes Squad made to the wheels (and we know there were many) resulted in it working now. I might try bigger ones too!
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Stridsvagn 103 Main Battle Tank Designed off the original Swedish Strv 103 MBT, this fully functional replica uses tank drive systems and hydro-pneumatic (Or in this case, landingGearmatics). Consisting of 223 parts for detail and structure, this craft is recommended for good computers. Its completely fun to drive around, hit some things, break the tracks, whatever you wish with your tank! Specs: Max Velocity: Around 44 m/s Max Hull Traverse: 10 - 15 degrees per second Gun Elevation: +10/-10 degrees Tank Drive (including point turns and swing turns) How to Drive: W and S do not cause the vehicle to accelerate forward, press W causes it to turn right and S to turn left, Custom groups 1 and 2 lock the corresponding sides (1 left side track locked, 2 right side track locked) causing it to turn easier at high speeds. ALSO, please check the connection between the fuel line and the rocket engine, occasionally the game thinks they are not connected, resulting into no fuel for the rocket engines. If you guys want a tutorial as how to build the tank drive system in stock KSP or a time lapse of the build, please ask so in the comments! This tank drive concept was derived from my older vehicle and post, you should check them out too! And who can forget the mighty download button DOWNLOAD HERE
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I've been doing some roleplaying recently, and having sent a probe to Mun, my next target became to put there a little rover. My experience with landing such vehicles on celestial bodies without atmosphere is very small, so I kinda overbuilt my rocket, but it worked fine afterall.
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DK Salvage is proud to present RoveMate Classic DOWNLOAD LINK https://www.dropbox.com/s/6yqmkoqynt620xx/RoveMateClassic1.0.zip?dl=0 DESCRIPTION The RoveMate Classic. It's manufacturer abandoned the design decades ago for lighter designs that worked in vacuum. But we at DK Salvage have uncovered a small trove of these rusting beauties, and will be restoring them for atmospheric use. Includes an old Diesel motor that we modified to run on Kerosene (liquid fuel/intake air) and a KIS/KAS storage compartment. LICENSE included in the download, WTFPL. SUPPORT & UPDATES Not in the traditional sense. I'm uploading this to share, as I'll be fielding the part in an upcoming race on these forums. I figured it would be sporting to allow others a to have one for themselves. I may roll out more features or textures in the future. For now, I've left very detailed notes in the config, and the necessary tools for you to re-texture it easily. I will retain the raw models for personal use, but the license is quite permissive. PM me here if you want a copy of it in .blend or .dae, and I will consider it. Or just reverse engineer using available tools.
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Seeing as I have had oodles of fun thrashing this thing around on the Dakar course, I figured I'd release it for public consumption. Warning: extended use of this product at speeds exceeding 2 m/s may result in short flights, extreme enjoyment, antisocial behavior, RUD, and death. In case of accidental cartwheeling, DO NOT PANIC! Extend the landing gear and consult your local rocket technician. The Greyhound tops out at about 40 m/s and I'm pretty sure that it should be able to complete the Dakar course without refueling, however, there is a clampotron Jr on the roof for whatever you use those for. In general it's very stable over most bumps, but if it does roll it tends to only loose solar panels or perhaps a light. Download the .craft here