Jump to content

Search the Community

Showing results for tags 'rover'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

  1. About This Thread was Created in The wrong place you can find the real Thread here, my apologies. Link - [1.3] Version_2.0 Industries Rover Pack
  2. AutoRove Mod for Kerbal Space Program A KSP Mod to give the Protodyne Rove Body the ability to move a landed vessel towards a target coordinate autonomously in the background. Right click on the Rove Body and activate AutoRove. The speed of the rover is the maximum speed the wheels can tolerate, scaled down for lower gravity worlds (but not up for higher). This mod is redistributing ModuleManager and Mini-AVC License: MIT Source: Bitbucket Download: * Bitbucket * Kerbalstuff * CKAN File Changelog: v. 1.0.3: - should now work if the Rove Body is not the root part - fixed a bug with rovers having a speed of 0 v. 1.0.2: - should now work if generators are attached - minor cosmetic changes v. 1.0.1: - AutoRove works now properly around the KSC - fixed the .version file v. 1.0.0: - initial release Known Issues: * does not track energy use for moving * only numeric input for target coordinates, no mouse over * does not move the active vessel, only unloaded vessels * no visual display for the target
  3. I've recently become obsessed with building faster and more capable rovers, mostly for use on Kerbin. I have always done testing on Kerbin in the day and have never needed to use my lights. Once I got one of them to the Mun I noticed that the lights would only light up other craft and the rover itself. This was also true on Kerbin. Below are some images for greater depth of understanding. As seen in the first and last image, the lights do not shine beams but only illuminate the rover... not that helpful. I have tried on different craft and saves, I even reinstalled the game. Finally, no, my lights are not stuck behind a structural component. If you have experienced this yourself or have a solution, preferably the latter, please let me know. -Evan
  4. I built this Munar rover for a kolony I'm working on. Unfortunately, it randomly shakes until a wheel breaks. When I repair it, it shakes until a different wheel breaks. This repeats indefinitely. Here's the .craft file so you can try it out yourself - https://kerbalx.com/crafts/30245/ By the way, control from the docking port clipped into the top of the lander can. Also, some parts are "floating"; here's how I did it in case you're curious or mess something up - https://www.youtube.com/watch?v=BkdXLYuCgMM
  5. A little something to take my mind off filming, the Chenowth FAV special forces Fast Attack Vehicle, it works pretty much as expected, is quite solid and stable, could do with some BD Armory guns Download Getting some air
  6. I have been playing ksp for quite a while now, mostly building mediocre tanks and planes, but recently I created a very silly and surprisingly useful land vehicle. It's powered only by reaction wheels. On it's ends I added wheels and landing legs (for safe spinning on the side and jumping) and also enough RTGs to power it even at full speed. Specs: Part count: 50 Top safe speed: 25m/s Torque: 80 Mods used: Kerbal foundries link: https://kerbalx.com/samuel9900/Spiny
  7. Hello fellow Kerbonauts today i want to show you guys my stock Formula One Car. I have found a couple of stock KSP F1 cars on the internet but i wasn't quit happy so i attempted to build one myself. This is what i came up with. My Car is a replica of the 2016 Mercedes Benz F1 Car which won the Drivers-and Constructors World Championsship with the drivers Rosberg (WDC) and Hamilton. My version is 5.9m long, 1.7m high and 2.6m wide. It has a docking port on the back end, so you can dock it to spaceshis. I tried to get it as close to the real W08 size as possible. It weights 3.699 tons. Thats actually a lot more than the original ). In the on KerbalX uploaded version i added a Mk1 Command Pod to the rear docking port, so the size and mass data looks different in the download version. Technically it has eight-wheel-drive. I added extra wheels to make them look thicker, and more F1-like. Electric Power is provided by a radioisotope generator (no solar panels). It has fuel celles, but only for optic purposes. The car has liquid fuel tanks but I left them empty for weight purposses. You can obviously fill them up and use the fuel sells too. It is the most stable an manouverable rover i have ever built in KSP (Eight Wheels i guess). The way the spoilers are addes i think it provides downforce too. It is safely drivable on the Mun also. Though, the spoilers obviously don’t provide any downforce there. If you wan to download it, heres a link:https://kerbalx.com/SpaceTrashCan/Formula-One-Car And here are some photos:
  8. i know i need to put the engines on equal sides of the center of mass but i cant seem to figure out where they are. i know where the center of mass is but i need 2 engines on either side of it to be equal.how do i figure this out?
  9. Craft on KerbalX: https://kerbalx.com/Marschig/Fuel-Station Initially i built a simple refueling station at Minmus. But more and more options were added during constructing, and, as a result, i got this: It has almost everything, that can has craft: 20 crew, docking ports (every size), science modules, research lab, solar panels enough to power up lab at Eeloo, full set of ore scanners, mining equipment, antennas with a total rating 383G, and so on. And it can reach, land and take off from every planet (except of Eve, of course). Also station has a rover, docked to the bottom of the Ore Tank. Rover has it's own set of science modules, so you can explore nearby biomes. And, with 504 t of fuel and 180 t of ore, it still can be used as refueling station In VAB Station is loaded with 90 t of Ore. On low orbit it has dV about 50 m/s. Converting ore to fuel makes possibe landing on Minmus, refueling and departure to any place with dV 5254 m/s After landing you can explore nearby places using Rover: And, if you want, climb on the Mun's Arch Craft can complete each contract's condition for station, outpost, mining. "The outpost must be on motorised wheels" too, simply retract landing struts: And you can return about 600000 credits, if you land near KSC: That's all, sorry for short notes and not native English
  10. Hello Kerbanauts! I have a challagne for all of you! The highest current world absolute general aviation altitude record, propelled aircraft is 37,650 metres (123,520 ft) set by Alexandr Fedotov, in a Mikoyan Gurevitch E-266M (MiG-25M), on 31 August 1977. One of the leading test pilots of his era, Aleksandr Fedotov was a Major General in the Russian Airforce, he graduated from Flight School Stalingrad in 1950. He was a pilot in the air-force from 1950 to 1957,graduating from the Aravmir School for Military Pilots in 1952 and worked then as an instructor pilot. In 1958 he graduated from testpilot school and worked for the OKB Mikoyan. In 1965 he worked for the Moscow Aviation Institute (MAI). Between 1961 and 1977 he achieved 18 world records, including three absolute records on E-166 and MiG-25-jets. He held since August 31, 1977 the world altitude record for planes that take off under their own power (123,524 feet). Between 1976 and 1978 he was involved in the EPOS "Spiral"-Program. In 1977 he performed the maiden flight of the MiG-29. He died in a crash of a MiG-31 (together with V. S. Zaytsev) in 1984. He became a Hero of the Soviet Union in 1966 and in 1969 a Meritorious test pilot of the Soviet Union. So what's this got to do with the challenge? Well, all you have to do is build and fly a Plane to the highest peak the fastest, there is also a land category except I would only expect you to climb the mountains by the KSC. Rules : Well the rules are as follows ; No engine mods, Stock propulsion only. Wing mods are fine, wings don't add speed, just control. The plane or Land thing must be MANNED, if not expect to be added to the "skrub list" I want some form of proof as I will be making a badge, video is better but screenshots will do I want the plane's take off and a few mid flight ones too and finally the flight report with the landed plane. Yes you heard right you gotta land too! Here is the formula to work out score :Max altitude / Parts * 100 = A score so for instance, 400 / 90 * 100 = 444 Badges are won so to be given a shot you gotta be one of the leaders (in top 5) of a weight classes below, (I will make a leader-board as the entries come in :D) Feather = Under 5T Light = Under 10T Medium = 11-15T Heavy = 16 - 30T Behemoth = Over 31T Safe Flying, Kenji Info found here on Aleksander - http://thetartanterror.blogspot.co.uk/2009/04/aleksandr-vasilyevich-fedotov-1932-1984.html
  11. So I'm trying to set up an interplanetary transport system between Kerbin and Moho, and my plan is to have a large tanker refuel the interplanetary ship at Moho. It requires 10,000 units of LiquidFuel to Low Moho orbit, so I'm using a large Mk3 fuel tank. My plan was to land the tanker near a mining base, and move it using a rover. The problem is, the tanker is so heavy, even when empty, that the rover can barely move, and goes at 0.5 m/s up slightly inclined hills on Moho. Does anyone have any suggestions for how I could do this better? https://1drv.ms/i/s!Ag6H0m7Hg8jmgrJ26CD_EbCQaWxvQA https://1drv.ms/i/s!Ag6H0m7Hg8jmgrJ44EK5T1iLzQVsag https://1drv.ms/i/s!Ag6H0m7Hg8jmgrJ44EK5T1iLzQVsag
  12. Cross Kountry; A KSP Adventure A group of explorers has been selected by the KSC to go on a treacherous drive to the top of the world, and to regions unknown. With danger and action aplenty, the group must use all of their wit and courage to survive the most intense event of their lives. Written by DarkOwl57 (Hopefully) Daily Updates!!! Rated 5 stars by Kerbal Weekly and the National News. "One of the best action-adventures of the year!" -Jongby Kerman, Selective Reader magazine
  13. So I have been play for a while now and have recently been experimenting with deploying a rover out the back of a cargo plane. I have run into a hitch though. How do I deploy the rover, then the parachutes, then regain control of the plane. When I set control to the rover, I can do the first two tasks, but then I can't regain control of the plane. Any one have any ideas on how to get past this?
  14. This is Brent Kerman, Reporting in from the Buffalo. We are on a journey to explore Kerbin by land. Here is the rover: It uses @Angel-125's Pathfinder as main body and Snacks for additional challenge. It seats seven, and has supplies for three years. The rover averages 20 m/s, because that's about top safe speed. It could go 40 m/s! If you have a location you want explored, message me the coordinates and I will do. I have all stock and DMagic science experiments. Report: Year 1, Day 1. Today we acquired the ability to use the Stereo Space Telescope, or SST, and Comsat Alpha, to support our mission. Engineers are finishing the rover today.
  15. Hello dear community, im struggling to find TT s Modular wheels mod. I have 1.2 installed. I need that mod for the following reasons: It has combustion engines of different several types, found in real cars, it has nice, adjustable real life weels. I remember back then, I made various kinds of nice cars, from scratch with this mod. Please help.
  16. Another video on my youtube channel from an awesome mission. It was so funny to record and edit. What do you think?
  17. I decided to try building a rover for the first time today, and I noticed that any rover I construct will turn to the right at the moment that I press W (forward). This is no matter what wheels or probe core I use. I downloaded a fresh new copy of 1.1.2 and continued to have this problem, even with some of the stock rovers like Rover + Skycrane and Prospector Rover (I don't see this problem with the Crater Crawler nor with the Bug-E Buggy). Now, this is not a continuous turn to the right - it is only upon pressing forward. For example, from stop, I will press W and the rover will begin to move forward and turn right about 15 degrees or so, and then if I continue to have W pressed, the rover will continue straight at the new 15 deg angle. However, if instead of continuously holding W I pulse W for one second pressed, one second unpressed, one second pressed, etc., the rover will go forward-right ~15 degrees, then forward-right another ~15 degrees, then forward-right another ~15 degrees...and eventually I am traveling in a huge circle, without ever hitting any other key but forward. This will happen even if I disable steering on each of the wheels. This will also happen if I try to create a rover with awfully misaligned wheels to see if it will drive left or affect it in some way - and it doesn't. The rover does the exact same thing, with no differences. I have tried this with a 4 wheeled and a 6 wheeled rover, and the problem seems more pronounced with a 6 wheeled rover. I have tried it on completely flat terrain and I have tried to make sure the terrain was exactly the same for all wheels (driving on the runway and in the grass around the KSC). I tried downloading a fresh new copy of 1.0.5 and this problem was no more. The rover drove as straight as could be. I even tried to create a new rover with misaligned wheels again, and even this horribly asymmetric rover ran 100% straight. So, this seems to be a problem with some release after 1.0.5 (I do not know which release because as I mentioned before, today was my first ever trial with rovers). Does anyone else have this problem with 1.1.2? This seems to me to be a pretty significant bug. I am running Windows 10 64-bit. I've tried KSP 1.1.2 in 32-bit mode and 64-bit with the same problem.
  18. Name: Kesla Rebel Lux Rover Class: Compact pickup truck Body style: 2-door truck Price: 220 Funds Weight: 2.54T Electricity Charge: 23800 License: GPL V3 Download link: https://spacedock.info/mod/1320/Kesla%20Rebel%20Lux%20Rover%20
  19. Hi guys, I present you my mission to EVE, Here below the summary: - Launch all vessels in KLO, except interplanetary vessel (launched for previous missions) - Refuel all vessels in KLO - Transfer to EVE - Rescuing Kerbonaut in ELO - Rescuing Kebonaut landed on Gilly - Conduct some gravity scan on Gilly - Creation of geosynchronous communication satellite - Land materials on EVE - Rover - Science and accomodation outpost - Ascent Vehicule - Proceed to exploration of 3 Biomes - Back to interplanetary ship - Back to Kerbin - Transform science to gold!
  20. The JPL built Mars rovers have all used a "Rocker Bogie" suspension system, which allows all 6 wheels to remain grounded. Though, I've built this type of thing in Besiege, and even in VR with Fantastic Contraption, I've never made one in KSP. After installing Infernal Robotics, and having free spinning washers, I realized I finally could. It's called a Rocker Bogie, because it uses 2 wheel bogies (like on a train), which are connected with rockers. There pivot points are completely unpowered, with just gravity keeping the 6 wheels on the ground. My previous Besiege build used a differential gear similar to the one on Spirit and Opportunity to keep the rover body upright. Without gears, I ended up making a Differential Bar, like what was used in Sojourner and Curiosity. Here's some quick clips of the thing. First up is my proof of concept rovering around Kerbal Space Center. Though robust, I could still use bigger wheels. Hopefully, getting this thing on Mun will help me get more science to further unlock the tech tree. In order to get it to fit a bit better into a 2.5m rocket with the smaller fairings (haven't unlocked 3.75m yet), I opted to use some Infernal Robotics sorcery to make it fit, along with taking advantage of the free spinning rear bogie to stow up unpside down. I also loaded it with the life support parts I needed for a long stay, as I'm running MKS. And here it is on Mun. I've never seen a "Lode," so I landed near one and checked it out. At that point, I was just under 300km away from Munar Station Ada Lovelace. So time to start roving. I was expecting it to be a tedious drive, so I've been working on a Rover Autopilot system made in kOS. I've been playing with PID Controls for Cruise Control. Problem is, I tuned it around flat ground near KSC, but it needs a lot of adjusting for the hilly terrain on Mun. I'm averaging about 5m/s, so it'll be a while. About half way to the station now.
  21. Despite playing KSP I also like to play around with real hardware from time to time. Four (!) years ago I started a little project, a small raspberry pi based rover, which I kept on my shelf for ages once the technical stuff was working. Now, a few days ago I picked up the loose ends and finally wrote some simple code to actually *do* something with it - and it didn't go *boom* either. So, here's a little clip showing you what I'm talking about. Boy am I proud
  22. Name: Panto Rover Class: Microcar Body style: 3-door hatchback Please visit our official website for more information and support: https://keslaauto.wordpress.com/2017/03/26/kesla-auto-panto-rover-release-note/ Download link: https://spacedock.info/mod/1277/Panto Rover License: GPL 3
  23. Hi Guys, USI has these HUGE 5m Kontainers, And I need a way to get them from base to base Via the ground, and short of slapping wheels and a probe core onto the godzilla of storage modules, I cant. Are there any Rover mods that can do that, While still being compatible with 1.2.2?
  24. THE CHALLENGE Due to contractual problems with Kerbals Broadcasting Interesting Things TV (Kbit TV), Keremy Klarkson is starting up his own TV-show, and has come to the KSC for a location and some racing rovers. Unfortunately, the rovers provided by KSC's developer going by the ominous name of "Squad" have not even slightly met the requirements of Keremy, and as such he calls upon you to enter your best rover to race around the KSC test-track. The Challenge is simple: One must complete the test-track, starting from the spawn-point on the runway, up to the finish line at the top of the hill. Best time wins. Alternatively, you can enter ZE ULTIMATE CHALLENGE, where you must drive your rover from the spawn-point up to the flag called "The ultimate challenge". Best time wins. SCORING, RULES AND LIMITATIONS General scoring and rules (applies to all categories) Scoring is simple: your time (in seconds) is your score. However, total score may be influenced by the following penalties and bonuses: Per part lost underway, a 5 second penalty is implied. Per succesful "accidental" flip (along the vertical axis), a 15 second bonus is implied Per extra kerbal, a 5 second bonus is in place, you can bring a maximum of 6 kerbals. Should you be unable to finish, you can stop at flag number TEN. However, a 240 seconds penalty is in place. Rules: Your rover must be manned. Your rover must have an antenna for radio reception (The Stig requests it). Your rover may only be powered by the rover's wheels, but you may use a maximum of two sepatrons for EXTRA POWERRRR. You are allowed to create extra downforce using downward thrusters of any kind. (yes, this includes the Mainsail). Cheating is not allowed, the settings in the save-file may not be changed. So no unbreakable joints, et cetera. Quicksaves and reloads are allowed, since this implies having to stop and accelerate (costing time), do please mention if you have had to quickload. Should you pop a tire, you may fix this. There is no penalty for this (other than the time lost). Power sources: All power sources (solar, RTG, Fuel cells) are allowed. Only non intrusive Mods allowed (so KIS/KAS are allowed, but no wheel mods) The use of landing gears is allowed. Mod: Take command is allowed, however, the Kerbals must be visibly seated in the command chairs. All command pods are allowed. Rules for "The Ultimate Challenge" General rules and scoring applies, unless overruled by the rules stated below. For the ultimate challenge, per seperaton used, a 5 second penalty is put in place. The usage of sepatrons is unlimited. Rules for "The Wacky Races" (For racers that do not fit in the general category) General rules and scoring applies, unless overruled by the rules stated below. Your rover may NOT be powered by jets or rockets or monopropellant, but may be powered by all other means. Surprise me THE TRACK The track: SAVE FILE (place in your saves folder) The Rover Test Track is a test track where Keremy Klarkson tests the latest in auto-motive design. The track is designed around a local spaceport and features tight bends, jumps and a hill climb. Lastly, completing the ultimate challenge (flag) by rover only grants you instant entry to the wall of fame and admission into the OP. The track is from start (runway) to FINISH around 14,5 km long. Track lay-out Run around of the track, please view for your own sake. WALL OF FAME Leaderboard Keremy's Test Track, lowest score wins @quasarrgames with 161 points @Hesp with 170 points @ajburges with 173 points @EpicSpaceTroll139 with 175 points @quasarrgames with 183 points @MiniMatt with 186 points @rocketengineer1982 with 216 points @Chempwith 221 points @DoctorDavinci with 242 points @Heimder with 250 points Gatecrasher: @EpicSpaceTroll139 with -54 points Leaderboard Wacky Racers, lowest score wins. @EpicSpaceTroll139 entering with a rotax powered, eh, landplane? with 194 points Leaderboard The Ultimate Challenge, lowest score wins @Hesp with 1664 points @Heimder with 2085 points In your post, please mention your total time (in seconds), bonusses and penalties. Also, post pictures of passing every flag or post a video as proof Upcoming expansions on Keremy's Test Track (to be included later): Downhill fury: After the Finish, race on to the waterline. The semi-ultimate challenge: After the finish of Downhill fury, head back to KSC and jumpjet onto the VAB. The jet-challenge: Only jet-engines allowed, no rover engines. The rocket-challenge: Only rocket engines allowed. Armoured Assault: Race your tank to the finish, taking out targets of opportunity and defensive structures along the way. If interested, please share your battletanks and defensive structures, I'll then make a selection of what will be put in the game. The ultimate goal of this challenge is to improve your rover building skills (since building a good rover is rather difficult), as well as be able to share your best working rovers with the community.
  25. COMPETITION CLOSED Welcome to the official 2017 G.K.R! In this challenge, you have one goal: to drive a rover to the exact north pole and return back to the KSC as quickly as possible. Rules: There can be one kerbal on board. The only non-stock parts that may be used are FAR, mechjeb, or KIS(or any other autopilot systems) The only propulsion systems that may be used are rover wheels, jets, and mono prop engines. It must not (intentionally) leave ground level. You must post pictures showing MET at start and finish. It ends on 3/25/17 Have fun!
×
×
  • Create New...