Jump to content

Search the Community

Showing results for tags 'rover'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

  1. The goal of the Lief Erickson program is to establish a permanent Kerballed Outpost on Duna The Mission will consist of four main missions Stage 1: support Infrastructure The first mission will be the launching of an unmanned refueling depot into orbit of Kerbin: This will allow the crew transfer craft (which will be launched later) to remain in service for virtually forever. The second phase of Stage 1 is to launch a communication network into orbit of Duna and Ike. The mission will contain four of these satellites. Stage 2: Crew
  2. I made a rover delivery system and have a rover as sub-assembly - the root part of the rover is a docking port (jr), but when I want to attach the rover by its port to a specific port on the craft in the VAB it just floats around the port when I want to attach it. It does not "snap on" as it should. Help please! https://imgur.com/a/UG1kOmK
  3. RJ Willys Jeep Download here:https://kerbalx.com/KAS/RJ-Willys-Jeep
  4. This ship is designed for Duna exploration. The lander has two rovers for exploring the surface. Fuel in each stage is generous for the tasks each stage is designed for. Craft download and flight profile notes can be found at KerbalX
  5. Near my Minmus base, I have a Malemute rover equipped with a Klaw attached to a Resouce Lode. I left my base doing something else, then landed near it again. Now, if I switch to the rover, or if going on EVA with a kerbal and coming closer than 200 m, the rover explodes. In order to find out what's going on, I focused on my base and zoomed out until I could see the rover close up. It's lying on it's side, the rescorce lode seems gone (I guess it's already consumed) and it seems the Klaw is facing the wrong way. How can I fix that?
  6. This will be the most ambitious payload "Ministry of no better things to do" (MONBTTD, for short) has ever sent to the blast furnace world of Ablate, the sungrazing dwarf planet. Here's Bill Kerman working on thermal insulation of the prototype in the engineering laboratory. Rover was named Lemon because of the initial yellow color which later got replaced with silver. The name stuck, just like the new insulation glue on Bill's fingers. As Kerbol's rays will be hitting the thing mainly from above, top was made white and sides dark, to manage heat away more efficiently. Ne
  7. Decided to try the Elcano challenge, built a mad max-ish rover and set off. After like 3km I rolled of a hill, prior to which i tried to repair my solar panels. Not giving up. Second attempt, rolled it 4km further. REDESIGN NEEDED. After a pause. Pictures are here
  8. I am wondering if there is a mod for 1.4.x that adds an Apollo-style rover that can be assembled on the Mun via KAS and that doesn't require Making History? Thanks in advance for any answers
  9. This is a up-to-date collection of wheels that I have worked on previously, namely for the Rollkage and Better Wheels mods (credits: @electronicfox and @angusmcbeth) which are now more or less abandoned. The reason for reviving these is simply because I wanted to use them in my game, and there are very few wheel mods for 1.2. I would have done this earlier if it wasn't so annoying to update wheels from pre 1.1 to the new system, since there is hardly any documentation on how to do it. On the other hand, the new wheel physics system is much better and allows easy tuning so I no longer need to t
  10. Hi all, The following post is related to suggestions regarding more/better rover ideas. I have been wanting to design rover in Kerbal Space Program ever since I heard of it (which was before I even purchased it). I see now that it is very hard to create rovers in KSP. I can build better rovers now, but when I was a beginner trying to figure out how to get to Duna with a rover name Kuriosity, I found out quite quickly that building a rover in KSP is extremely difficult. I do understand that there is the Probodobodyne RoveMate™, but it is still hard to build rovers. I would really valu
  11. So I am making a Mun rover and when I went to test it on kerbin, the wheels move in the wrong direction. Instead of pressing the w key to move forward I have to press s. I know this isn't a real problem put it could get confusing. Here is the rover:
  12. here it is my little rovy ready to explore https://imgur.com/a/6bD9l1i
  13. The Mobile Base Challenge Not open yet, looking for feedback on rules before going live I've always been fascinated by large mobile bases and the even larger rockets needed to launch them. To this end, I've decided to have a go at creating a challenge involving them. The rules are designed to create large, self-sufficient mobile bases. Preliminary Rules 1. Stock parts only. This includes any part editing via ModuleManager or otherwise except for as defined below with adding approved modules to capsules. As much as I love mods, it's much simpler to score and share craft
  14. (A.K.A. BILL AND JEB'S EXCELLENT ADVENTURE) TL;DR: TODAY I LEARNED THAT "CHECK YO' STAGIN'" APPLIES TO DOCKING PORTS. I am new to Kerbal Space Program and going through career mode. After the crew of my second Mun landing returned to Kerbin with 1,859.6 science on board, I decided to get ... ambitious greedy. I started by unlocking Very Heavy Rocketry, its associated fueling needs, the long-awaited NERV, and Composites. Initially I just wanted to use the NERV as any upper stage, since it was so efficient. But there was a contract for mining ore, and I already wanted to lan
  15. This thread is about my rover trip around Jool's moon Vall. This is meant to be an Elcano/Elkano attempt where I carry out a polar circumnavigation of Vall. Here I intend to provide enough screenshots to document that I actually do the complete circumnavigation and to show the beauty of Vall scenery. Also I allow my self to use f5/f9 as much as is neede. Why to circumnavigate a celestial body by land in KSP? I will have to admit that a land circumnavigation of a celestial body in KSP is very lengthy and tedious process. Nevertheless I have wanted to do so ever since I heard that the
  16. I've been trying to bring a polar surveying satellite and a scanning rover to Duna in one payload. It's all good until I decouple my satellite with 2 Communotron 88-88 and the rover with a HG-5, a Communotron 16, and a Communotron 16-S suddenly goes "limited probe control". Isn't the rover supposed to have relay connections to my satellite? Or am I still supposed to have direct Kerbal link? Here are pictures of the satellite ,rover and the final stage: Album EDIT: Thanks for reminding me that there's a difference in antennas....
  17. Hello. I’m going to apologize in advance if I’m not posting this on the correct platform, (I’m new) but I have an issue with building my rover. Whenever I try and switch from Mirror to radial symmetry, it automatically switches back to mirror when I go to place down my wheels. The reason I need radial symmetry is because Mirror makes the wheels inverted and unable to drive. How do I fix this? *NOTE: I am on a console, not PC
  18. Latest Post - OLV-1 Shuttle Introducing the brand new OLV-1 (Orbital Lift Vehicle) Shuttle, this shuttle uses the new making history DLC and can carry payloads in orbit with ease. The front and bay docking ports also allow the shuttle to dock with space stations easily to transfer materials. The large 5 piece bay can be retrofitted to carry a large variety of payloads from crews to probes. Video Download The Model Family: Model 1 Model 2 Model 3 Model 4
  19. DK Salvage is proud to present Structural Tubing. This mod adds a few structural components for ruggedizing your various crafts. Download Link: https://www.dropbox.com/s/9whvrrs39sauaoa/StructuralTubes1.0.6.zip?dl=1 Features: -24 different tube sections, etc. -FireSpitter TextureSwitch support. -Tweakscale support. -Agency and Flag. KottabosGames Review of v1.0: License: Much like the mod itself, the license encourages you to do whatever you want (albeit, in a more colorful manner): License: WTFPL . However, be
  20. I have been having trouble with the TR-2L Ruggedized Vehicular Wheel. Whenever I use it it just sinks into the ground a little and doesn't move. The wheels work for spinning, but it doesn't move the rover. Anyone else having this problem?
  21. So, I've been looking around the interwebs for a while now, and I have a simple question about the status of car part mods. Not rovers, but cars. The question is simply, where the are they? Seriously, where are the car mods? I'm not sure there even are any, at least for 1.3 and 4. To put it simply, could someone change that? EDIT: okay I was wrong, there's at least 3. But still.
  22. Hi all! I've finally built that base! The space program was so busy with multiple launch windows (I had 3 in less than 20 days: Eeloo, Jool and Duna!), countless lucrative contracts and other shenanigans, that I did not have the time to warp much during the Kerbin -> Moho transfer... And then, the landing site was plunged in the dark upon arrival so, Kerbals had to wait in orbit during almost 30 days until it goes back into daylight. The base has more than 300 parts. The fps was terrible, I had to speed up the videos to around 3:1 - 4:1, so that a second lasts a real second. Next
  23. This is another reason the controls for console need to be given further consideration. This just happened to be posted exactly 3 years ago yesterday. I spent an entire afternoon and evening designing a rover to gather the remaining surface science on Mun. Over 6 hours later (real life time) MunRover and the ship that transported her there are finally on the South Pole and ready to get down to business. I push forward on the left joystick to accelerate aaand BANG!! she takes a nosedive and destroys a part on the front of the rover. I load the quicksave I had just done and try again,
  24. Hi All So I was racing the Ker-Ball Run challenge and it occurred to me that doing it with an actual engine would be cool so, with the help of some friends, Outlaw Racing Inc is what I came up with ... Heavily based off of Azimech's PullnDrag, ORI brings rover racing to the next level and the hope is for it to become a community driven mod since we do have a racing community within the ranks of KSP players and we have all wanted something that is like ORI Let's make ORI all it can be Outlaw Racing Inc Features - 2 stackable engine blocks that have 2 modes, Normal and Superc
×
×
  • Create New...