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Found 16 results

  1. Please sit back with a cup of tea, and relax as I try to take Britain to the stars. I have taken data from prototype, developed and planned British engines, mixed it with a bit of British design and decided to see just how well could they do if post war Britain had thrown a little bit of money at the problem instead of just the innate creativity mixed with sticky tape and hope that usually happens... Will Britain expand into a Vertical Empire?
  2. Hello everyone! I have decided to start a long term project of adding parts to RP-0 and creating RO patches. I will update this thread as I edit and add new files. Any feedback on RP-0 pricing or tips you can give me is welcomed! I know there is an RP-0 Part Configuration tool however, I like the idea of using MM patches so it will allow people to run a stock setup if they please and/or remove parts from the patch if they want to. As parts are updated the filenames will reflect the version and date so if you want to rollback you can. If you like the part and want to add it to the Configuratio
  3. CH-4: Changing History Iter Deinceps, In Perpetuum Moving forward, Perpetually ─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── Welcome to Changing History (CH-4) we are a lategame addon to Realistic Progression One(RP-1) aiming to reimagine and redesign what is possible following your first moon landing! As an expansion to RP-1, and thus realism overhaul, realism and achievable technology is at our foundation. We aren't aiming to design warp drives or fusion energy, we simply want to enable the exploration hu
  4. in this playthrough with rss/ro/rp-1 I will be playing as the USA, and try to launch a man to the moon. Settings: Normal Start location: Brownsville I will do 1 year at a time, and try to post once every 2 weeks, but times may vary.
  5. I've been trying to install the rp-1 modpack for 1.8.1 and i followed the guide closely "https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.8.1" but after starting a new save i noticed that all procedural tanks have pitch black textures, i tried to install manually and change versions of the textures unlimited mod that is listed as a possible cause for this problem but nothing changed, so i decided to come here and ask for help :) . if u guys need anything from me to help solve the problem i will be happy to assist.
  6. Beyond Earth Introduction The year was 1946. The Second World War had just ended. It was the dawn of a new age on Earth. The victorious Allies, led by the United States, the United Kingdom, the Soviet Union, France and China, had assembled themselves in what would be known as the United Nations, so that all of the world could be at peace. People looked at the future with hope, having witnessed first hand the horrors of the War. That, unfortunately, would prove not to be the case. The world was now split into two, under the shadow of the USSR to the East, and the US to
  7. The Vandenberg Program, Table of Contents. Chapter 1: The First Quarter Chapter 2: No Barrier in the Sky Chapter 3: Early Days of the Sounding Rocket Program Chapter 4: The River Styx Chapter 5: A Need for Speed What is this? The Vandenberg Program, founded in 1951 California, a consortium of steely pilots and starry-eyed dreamers who believe space is for humans, and rocketry the key. The Program stands apart from the submarine designers and war
  8. Well, I've decided to do one! This will chronicle my space agency's attempts at spaceflight. What this is? This is a super-realistic Realism Overhaul/RP-1 career game with the ultimate goal of landing Kerbals (or rather humans ) on the Moon. First: Some background, I mean, who doesn't love a good story? The year is 1951. A small space agency, the United States Space Agency (USSA) formed was created, getting a measly $75,000 to land Humans on the moon by 1970. 19 years from going from nothing to a massive space agency. The space agency's real agenda though, unbeknownst t
  9. My wife "Why have you been reading about rocket science and the history of Nasa mission?" Me: https://imgur.com/a/V7SL3OO
  10. Early crewed Moon landing Nasa proposal Gemini Lander I've just managed to do this early "low-cost" Nasa proposal to a cheap and fast moon landing, since our space program is often running out of money ( big hug to RP-1 team) . Of course, this little thing never flown in reality, was one of the possible applications of the Gemini spacecraft (one design even was planned to a Mars landing!). First, have to launch the landing module, attached to a Centaur stage (2 RL-10 with restart capacity), in LEO. Launch vehicle is the great Titan III-E: first stage 2 solid boosters a
  11. Hello, I am playing KSP 1.6.1 with RO and a bunch of other mods, however I am struggling to replicate the Luna missions. I am using the pre-made "RN Stock Luna 2" craft (from the Soviet Probes and Soviet Rockets mods by Raidernick), the craft has plenty of Dv, but I am still unable to reach/impact the moon. Correct me if I am wrong, but here is my understanding of how the real mission went: 1. Launched from Baikonur 2. Reached an altitude of about 200-300km (could not find an accurate number), before the main engine of the second stage ran out of fuel 3. Removed the fa
  12. To celebrate / showcase the newly released RP-1 (for KSP 1.3.1; hey, don't judge us!), I'm running a Race Into Space game with some folks from the RO IRC and Discord. An extra quirk is that we're all flying from different launch sites, with a random draw order (I came next-to-last, but fortunately no-one grabbed the one I wanted). Our players are, in alphabetical order (and with links to logos for those who have provided one): Eagle, flying from Brownsville, Texas. @Norcalplanner, flying for KABOOM out of Cape Canaveral, Florida. @pap1723, flying for the Marshall Space
  13. Real Solar Sytem / Realism Overhaul / Realistic Progression 1 Kurgutovich Space Program, the Soviet way! Career mission reports Summary Early launches One of the first missions, a jealous copy of the V2 rocket, the K2. After WW2, well juust after the capitulation, a race occured between URSS and USA to found the V2 factory and learn about it, also, found its creator, Werner von Braun, but Americans were first! It was maybe the very beginning of the space race before actually doing it in space So the engine here is a early RD-100 (copy of the V2 engine) bu
  14. RSS-RO-RP-1 Career I will post here some stuff about significant and important missions in my ongoing career (already started so quite a lot of posts coming. Right know I'm in Moonar landings era, deep space probe, etc). Enjoy! Difficulty settings: -general: Hard -have to purchase parts after researching them -no crew respawn/no revert flights (save and quickload yes) -remotetech and all other realism settings and mods: yes Other things: I choose to not focus on accurate historical launch dates and take my time (since it was s
  15. Hi all, Since a few months, I've finally joined the RSS/RO/RP-0 club. After years of playing "stock-ish" KSP this is a great change/challenge. I quickly learned about RP-1, but was scared it was unstable. Other players (on the RO discord) have shared a great GameData folder, for easier RP-1 (RP-0 Dev branch) configuration. I started a few days ago with it, including KCT and TestFlight. After a few months ingame, I feel I have problems with KCT's RP-1 build rates. Or that I just miss understand something. Even worse than in RP-0, I feel build rates are really low. Starting at about 0
  16. Russian rockets like the Soyuz are listed as using RG-1, while American one's, even if they use Russian engines, like Antares: https://en.m.wikipedia.org/wiki/Soyuz-2_(rocket) https://en.m.wikipedia.org/wiki/Antares_(rocket) I also read that the oil reservoir used to make RG-1 was depleting, and that this was a concern for their rockets. What is the difference between RG-1 and RP-1, and could an engine be modified to use RG-1 just as easily as RP-1 (which seems to be more common)?
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