Jump to content

Search the Community

Showing results for tags 'rpg'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 2 results

  1. Hey everyone, I wanted to start modding ksp for a long time , I have little knowledge about it but great enthusiasm about creating something I want in KSP since ever. I love Science mode but once you've unlocked all the tree the game start to lack this extra something that make you enthusiast about going further, building more. I now play in 30% science / 150 starting science to slow down unlocks. I don't like the career mode as it is today, mainly because difficulty is not where I would like it to be. So I'm here to talk about features for an rpg mod I would like to develop, any advice or thought is very welcome. Station RPG Here are some features ideas : You start in a tiny space station orbiting Kerbin, you have only one Kerbal and can't launch neither build anything, you may only have the space center to see your station and access your kerbal It it possible to restrict access to player from switching kerbal ? Can I block any VAB from beeing used ? Last warp speed would be locked Parts can be delivered to your station Here I am thinking about mods like routine mission and KIS/KAS to assemble parts You can launch unmaned vessel and perform task that normaly only a player controlled kerbal could do Is it possible for exemple to have a mod controling a vessel while the player is in "action" phase Maybe I could force the player to reload when an event is happening, like a mod controled vessel docking the space station ? Many ways to get money from your space station, here it's very simple I can think about many thing If you have gas or goods you can trade (market sim throught mod window) Certain parts give you tourism value, maybe a casino ? Competition with AI Competitor space station upgrading throught time Player can see competitor stats, possible interactions must yet to be listed Turn based combat Player has a console where he can see action log and events Parts you have on your space station give you stats and abilities Parts can get damaged and destroyed Would feel very D&D Sorry for my bad english, it's late as I am trying to write this I will edit asap, thanks Sorry I posted the wrong place I think sorry could this post be moved to Plugin Development Help and Support
  2. Howdy everyone! I figured I'd make a quick post to talk about some new, fun, sci-fi KSP stuff I've been working on. I've adding a lot of different mods and editing a lot of .cfg files to create one of the closest things I can get to a sci-fi/futuristic version of KSP. Keep in mind I'm not talking about futuristic as in what we will see in a hundred or so years, I'm talking about stuff straight out of games like Halo, Titanfall, and Star Citizen. Super efficient engines, FTL capability, giant flying boxes that can somehow fly inside the atmosphere. You know what I'm talking about, and if you're anything like me then you absolutely love all that fake, fun, nerdy, sci-fi stuff. Anyways... I was thinking about the possibility of doing a sort of series out of it all and posting stories relatively regularly here. It would force me to become a little more active here on the forums and make me play a little more KSP than I do currently(both things which I should really be doing). I have no idea where I'm going to go with this or if I will even keep up with it, but I figured I'd make this post just to let the community know about this and hopefully get some feedback. Feel free to ask any questions you have and please, please, please don't hesitate to give me suggestions for literally anything! I'd love to know what you think! I'll post some pictures below of different spacecraft I've developed for it just for a reference for the kind of stuff I could be posting. Here are some RRODD (Rapid Response Orbital Deployment Defense) troopers dropping from orbit. They're basically ODSTs from Halo, but I didn't want to steal the name. Here is an S23 Pelican flying away from an old colony ship. Here we have a Black Tip-Class Littoral Combat Ship preparing to warp out of Eeloo orbit. And here is a Constellation Andromeda-class Guided Missile Destroyer flying into LKO. It has a crew capacity of about 300, is approximately 120 meters long, and weighs a whole heck of a lot. Here it is preparing to warp out of the Kerbin System. Here we have a Retribution-class Orbital Battleship warping to the nearby star Plapau (I use the mod "To Boldly Go" which allows you to create relatively customizable star and planetary systems. Check it out if you haven't already because it's really cool.) Here we see an S23 Pelican inspecting a derelict Draco-class carrier scheduled for decomissioning in LKO. Draco-class carriers are just shy of 600 meters in length (I forget the exact weight of it, but I believe it is in the millions of tons). This large fighter aircraft is the ADF-101 Falcon. It is a dual-purpose space/air fighter (hence the wings). So far all of my spacecraft are capable of atmospheric flight (including the capital ships). Only the smaller spacecraft are capable of landing. I plan on making some very small one person and drone controlled, carrier based spacecraft that are meant purely for space combat. This will allow me to make them super small and sleek. Here is the Warlock X5. It fills a similar role to the ADF-101, but is intended primarily for space combat. Hence why it is a little sleeker and has less wing to it. It performs fine in atmosphere though, however the way the control surfaces are mounted it doesn't have a large amount of yaw control. That's about it for right now. I have a few more spacecraft not pictured here and plenty more under construction. Sorry for this not being quite as short of a post as I had hoped it to be. I got a little ahead of myself. Yet again, let me know if you have any suggestions for anything at all and of course let me know what your thoughts are on this whole idea. I do appreciate any feedback (critical or not) from you guys and look forward to what this might become. At the very least I have a pretty awesome version of KSP to mess around with. Cheers, Taylor
×
×
  • Create New...