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  1. MKI Pod 'Needle' Configuration A Starliex product Hello fellow kerbounats! After many weeks of work, and even more weeks of procrastination, with more than 80 custom made props, I'm proud to release the 'Needle' configuration for the MK1 pod ! This configuration goes far and beyond to provide the latest gadgets and knobs to every kerbal pilot, with nice additions such as a phase angle indicator, slope angle, altitude callouts and much much more. Here below are some screenshots of the capsule : Download: Now available on CKAN ! Latest Release (Zip file) : https://gitlab.com/Ailex-/starilex-mk1-iva/-/archive/main/starilex-mk1-iva-main.zip All Releases : https://gitlab.com/Ailex-/starilex-mk1-iva/-/releases/ Source code : https://gitlab.com/Ailex-/starilex-mk1-iva SpaceDock : https://spacedock.info/mod/3113/Starilex Intra-Vehicular Solutions: MKI Pod 'Needle' Installation: Be sure to have installed all the dependencies. Download the zip file and copy the `GameData` folder inside the KSP folder Dependencies: Raster Prop Monitor MOARdV's Avionic System ModuleManager ASET Props ASET Avionics Versions: 1.0 - Initial release [current] 1.1 - Added Reviva support [work in progress] License: CC-BY-NC-SA ███
  2. BakerOperatingSystem 2.2.0 a Kerbal Operating System Raster Prop Monitor GUI script file! Hello fellow Kerbonauts! Baker Operating System is a single script that runs a GUI I have created to run a large collection of KOS scripts. It is a full autopilot GUI written in Kerbalscript to let the user play the game completely from the IVA perspective exclusively. Everything from Launching to orbit, planning a transfer to a target, executing the maneuvers, landing, collecting science, automatic docking in orbit and much more! I'm SelfAwareMatter and I have been playing KSP for 7 years or so and love the game so very much. It has given me a unique perspective on my own place in the universe and greatly enhanced my ability to understand the world around me. Among the things KSP has inspired me to teach myself, programming with KOS is one. I am a Linux user and building simple boot scripts and editing config files was about the extent of my programming knowledge before playing and learning with KOS. Special thanks to Vulcan for his IVA content and for a bit of code he kicked down, CheersKevin on Youtube for getting me started on writing Kerbal-script code, and the devs of KSP, KOS,RPM, and the modding community in general for contributing to such an awesome game and making it so much more! I am humbled to contribute in anyway I can to the community. If even one nerd gets a kick out of using my system I'll be stoked. What an awesome thing KSP and KOS is! MODS that have been incorporated include- Kerbal Operating System obviously Raster Prop Monitor KOS Prop Monitor Atmosphere Autopilot BD Armory RSVP- the rsvp scripts need to be in your script folder for the transfer planner to work. Hullcamvds Trajectories There is a lot in this 13k lines of code. Some of the programs include- Blackjack! My first game! Its buggy and awesome! RSVP transfer GUI - requires RSVP script files in script folder. They may need to be slightly edited. Automatic Launch System Automatic Landing System Automatic Docking - Docking port to be used on ship must be name tagged "fromname" Engine Control Execute Maneuver Node Robotic Servo Controller Ship systems Resource transfer between docked vessels Circularize Orbit Eccentricity at Apoapsis Circularize Orbit Eccentricity at Periapsis Rover Autopilot Target selector Time-warp Controller Maneuver Node editor with current angle to prograde and angle to retrograde display Science Sensor Controller External Camera Controller Atmosphere Autopilot Weapon systems Moon Transfer Planner Planet Transfer Planner VTOL Automatic Hover I hope everybody has fun with this. I intend to make a youtube video about the script soon showcasing some of its features. I would love if somebody wanted to add something awesome to it. I will continue to work on and update this script. Feedback is totally welcome too. Ive tried to make these programs fairly robust and usable in a lot of different environments and situations but I'm sure bugs will arise I have not worked out in situations I have not tested. I'm sure the way I organize some of the code would give a some programmers fever dreams. I tried to make it as organized and commented as possible. Adding new scripts you may want to incorporate is super easy. Just pack the script you want to run in a function with a call to the bakeros function at the end of the script. That will return to menu selection after the script loop has been stopped. Then just drop it in the list of functions in the script file baker.ks and add the function call to the menuanswer section of the bakeros function you will see at the end of the script. Then it should boot just fine from the selection menu. Any questions shoot me a message in the Discord and ill try to respond quickly. Here ya go!!! I am receiving some great advice on the KOS discord about how to clean up my triggers automatically so the system does not slow over time, and some general ways to clean up some of the code that I will be implementing soon. For now every few scripts its a good idea to use ctrl c and reboot the Baker Operating System script file to reset your triggers. ---Version 2.2.0--- License:MIT Spacedock: https://spacedock.info/mod/3052/Baker Operating System v2.1.0 Discord: https://discord.gg/D5PxdeVA Github: https://github.com/SelfAwareMatter/BakerOS Curseforge: https://www.curseforge.com/kerbal/ksp-mods/baker-operating-system-v2-1-0
  3. I think it would be pretty cool if there was a plugin to integrate BDArmory modules such as the targeting cam and radars to be displayed in RPM powered MFDs, like using the targeting cam through an MFD and displaying radar information and locking targets on it. Weapons display would also be cool. EDIT: Instead of a plugin that alters the functionality of the current MFDs added by the aforementioned mods, a separate MFD prop that could do all described above would work, too. This is what I'm looking for. I do not know how to do this myself as I only make models.
  4. i want to have camera support on a cabin part, so if anyone has the monitors for rpm, they have a view of the cabin window, which is rotated to outside of the part. how can i achieve this? what do i need to change in cfgs?
  5. Notes (NOTE) Simple plugin to take notes in game for Kerbal Space Program. formerly KSP_notes and adopted with express permission. By @zer0Kerbal, originally by @agises (hashashin) Preamble by @agises Features Take in game notes anywhere Multiple notes support Multiple directories support List/open/delete/save notes dialogs Optional Blizzy78's Toolbar integration Movable windows with position save Configurable keybind, font size and mouse button Autosave open note when scene changes or game quit, even on <ALT> + <F4> Ship's log Unity default skin and KSP skin Includes workaround for linux version bug Basic RasterPropMonitor support Rich text support, info here Screenshots Help Wanted Localization - work in progress How to support this and other great mods by zer0Kerbal See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Installation Directions Use CurseForge/OverWolf App (currently does not install dependencies) 1 or 2 Dependencies Kerbal Space Program 3 4 Toolbar Controller Suggests Module Manager is NOT required Supports Blizzy78's Toolbar Raster Prop Monitor MOARdV's Avionics Systems (MAS) *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Blizzy78 - for creating the toolbar! agises(hashashin) - for creating this mod Legal Mumbo Jumbo (License provenance) Current (1) - zer0Kerbal Forum: Thread - Source: GitHub License: Disclaimer(s) Bundled add-ons/mods are distributed under their own licenses (if any) Art assets (textures, models, animations, sounds) are distributed under their own licenses Original (0) - Author: agises(hashashin) Forum: Thread - Download: SpaceDock - Source: GitHub License: Salud. this isn't a mod. ;P↩︎ this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  6. BakerOperatingSystem a KOS RPM IVA GUI! lol Hello fellow Kerbalnauts! Im SelfAwareMatter and I have been playing KSP for 7 years or so and love the game so very much. It has given me a unique perspective on my own place in the universe and greatly enhanced my ability to understand the world around me. Among the things KSP has inspired me to teach myself, programming with KOS is one. I am a Linux user and building simple boot scripts and editing config files is about the extent of my programming knowledge before playing with KOS. BakerOperatingSystem is an operating system I wrote for KOS to be used with RasterPropMonitor. Its a collection of scripts that can be accessed though a GUI. Special thanks to Vulcan for his IVA content and for a bit of code he kicked down, CheersKevin for getting me started, and the devs of KOS and KSP for making such an awesome game. What an awesome thing KSP and KOS is! MODS that have been incorporated include- Kerbal Operating System obviously Raster Prop Monitor Atmosphere Autopilot BD Armory RSVP- the rsvp scripts need to be in your script folder for the transfer planner to work. Hullcamvds There is a lot in this 13k lines of code. Some of the programs include- Blackjack! My first game. RSVP transfer GUI Automatic Launch Automatic Landing Automatic Docking Engine Control Execute Maneuver Node Servo control Ship systems Resource transfer Circularize Orbit Eccentricity at Apoapsis Circularize Orbit at Eccentricity Periapsis Rover Autopilot Target selector Time-warp Controller Maneuver Node editor Science Sensor Controller Camera Control Atmosphere Autopilot Weapon systems VTOL Automatic Hover I hope somebody has fun with this. I would love if somebody wanted to add something awesome to it. If I make significant updates I will keep this post updated. Feedback is totally welcome too. Like I said earlier I really don't know much about programming and I'm sure the way I organize some of the code would give a real programmer fever dreams. I tried to make it as organized as possible. Here ya go! License:MIT https://drive.google.com/file/d/1FJ2dhi_hU1GXt_FH2O68zG1fjH2Sf1nk/view?usp=sharing [download link removed by moderator, pending resolution of licensing issue]
  7. This is a mod that revives and kitbashes Hyomoto's excellent though held together by die hard fans and duct tape MFD mod. MFD Revived is a rework of RPM to make it more usable. It has organised functions in the three main things you do. Launch, Orbital manoeuvres, Rendezvous, Landing. Images: Reason I'm doing this: It was such shame that Hyomoto's MFD was left more or less on the wayside and forgotten by most, making it difficult for new folks to enjoy it. Mods like this shouldn't be forgotten. It's my dream to package all of these mods together in one zip instead of having you download multiple files. but alas this is how it has to be unless I get permission to make a package. I hope my effort here will at least make it a little easier. My long term goal is to improve the UI and create more functional menus that make use of all of untapped functions in RPM's API. Recommended Mods: Vessel View (see a 3D wireframe of your vessel from in the cockpit and activate parts without needing to bind them to an action group) MechJeb (SAS controls) Navyfish's Docking Port Alignment Indicator (Docking) Kujuman's NavUtilities (aircraft runway landing guide) Engine Igniter (I haven't tried this but I've heard it still works) ScanSat (View scanSat data) AN IMPORTANT NOTE: If the mod comes with a module manager patch that patches RasterPropMonitor, delete it. They were made for Stock RPM's layout, not for MFD. Installation guide: Download file: Github Notes: This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License and a GNU General Public License Version 3, 29 June 2007
  8. Got the idea of RPM and Aset combined with BD Armory to have the targeting system in the IVA moniters so you can control weapons and target vessels from inside the iva and maybe add in GPWS. Here is examples: Im not good at cooding and have never tried but was hoping for if anyone is working/have made it then please let me know
  9. ASET/RPM for Falcon cockpit, -An add-on for Airplane Plus mod I really enjoyed blackheart612's Falcon Cockpit (F16/mk2 non-commercial), so I decided to pimp it up a bit with a fully (95% anyhow) working IVA. The first attempts were mostly done by brute-hacking cfgs, but that soon proved to be extremely time consuming. So I downloaded Unity and started dillydallying a bit there till I got reasonably satisfied. So there we have it, my first add-on. This is not an attempt to re-create the real F16 layout(s) by no means, but to make an resemblance that works in KSP. -All credits go to the talented @blackheart612 for his IVA and of course @alexustas and @MOARdV for their props and RPM Feedback is always welcome. For core issues with dials etc please visit that mod's forum thread. My skills are mostly limited to basic prop placement. History: v0.8 - Release. (0.8 instead of 1.0 because reasons) Installation: Extract the contents of the zip file to your KSP/Gamedata folder Download: OneDrive Dropbox Youtube snippet: Required mods: RasterPropMonitor Airplane Plus ASET Props Pack ModuleManager ASET Avionics Pack *These mods may or may not have their own dependencies. All is listed on the respective forum thread Released under MIT licence
  10. Hello, i installed mk1-2 command pod IVA with all its dependency but still getting stock iva... (DE_IVA is working even alchor landing can iva is working) i'm running ksp 1.9.0
  11. I Modified A AirplanePlus Patch To Add RPM Screens To The Game So I Modified And Added To Other Parts Now There Was Only Added To The Size 2 Cockpit I Plan To Add More In The Future. Download Link:http://www.mediafire.com/file/rjntbk02ueuksq1/RPMAirplanePlus.rar/file
  12. So i used the bdmk22 mod with Aset Props and the latest version of RPM [raster Prop Monitor] and im getting {Raster Prop Monitor: initialization error please check config } I fixed one part of it which was the HUD but the monitors wont load up, and the sounds for alarms and altitude meter wont make any noise they only light up.
  13. I think it would be pretty cool if there was a plugin to integrate BDArmory modules such as the targeting cam and radars to be displayed in RPM or ASET MFDs, like using the targeting cam through an MFD and displaying radar information and locking targets on it. Weapons display would also be cool. Instead of a plugin that alters the functionality of the current MFDs added by the aforementioned mod, a separate MFD prop that could do all described above would work, too. This is what I'm looking for. I do not know how to do this myself as I only make models. This could be very useful for me as I'm currently working on a realistic A-10 Thunderbolt model with detailed internals.
  14. Forgive me, I'm brand-new to Unity. I'm wanting to create new cockpit internals using RPM and ASET, I'm encountering a problem when I upload the Mk 1-2 cockpit, or at least that what I assume I'm uploading when I choose "PodCockpit." When I do that, I end up with the props and the "Size2PodBorder" locating outside of the interior model. On top of that, the Size2PodBorder seems skewed Here's a screenshot: https://ibb.co/e9BUAn If you zoom in to the location of the Move Tool, you'd see the base internal props. I haven't done anything else to the basic structure of it, and it runs fine when I boot up KSP. The same thing is happening when I uploaded with RPM and ASET props included. I tried it on others, and it's happening on Cupola but strangely enough not on the Mk 1 Pod cockpit. Any ideas?
  15. Since the most recent maintainers seem to have decided not to continue this mod, I have gone ahead and updated it. This mod adds a "Mission Control" IVA to unkerballed vessels. -Supports either standard RasterPropMonitor MFDs or the ASET versions. -Configuration option to force control room only for probe vessels (no external view). Requirements: -Module Manager -RasterPropMonitor -[Optional] ASET Props -***NOTE*** If you are using ScanSat, you currently need the dev version of ScanSat to avoid a problem with RPM displays going unresponsive. ***NOTE*** Download/Source: https://github.com/Virindi-AC/KSP-ProbeControlRoom/releases Changelog: 1.2.2.6 -Fix broken sun effects in normal IVAs after going into PCRIVA -Disable vessel labels while in PCRIVA -Disable part highlighters while in PCRIVA -Change enter room hotkey to be like a normal keybinding -Make the room lights brighter -Improve preservation of camera when restarting PCRIVA in a new room -Fix a bunch of exceptions caused by interactions with the DeepFreeze mod 1.2.2.5 -Fix a large number of cases where you can end up stuck inside a probe core looking out at the world rather than in the control room. -Fix problems on decoupling parts from the ship, and persist the camera when this happens. -Fix interaction with stock IVA. Previously, sometimes an invisible control room would exist while you were inside a stock IVA. This would block some button clicks in the IVA. License: CC-BY-NC-SA-3.0 This mod is a continuation of the work of: @Tabakhase, @icedown, @Albert VDS, @MeCripp, @Nils277, @JPLRepo, @Dexter9313, @Z-Key Aerospace, @jlcarneiro.
  16. Guys please help me, I can't figure out how to make RPM monitor screenshot, I found that I have a lot of screenshots files in screenshot folder that I made accidentally, but I didn't figure out what to press to make it
  17. RasterPropMonitor v0.29.0 for Kerbal Space Program version 1.3 has a final release! https://github.com/Mihara/RasterPropMonitor/releases Does anyone know of a means to donate to the contributors of github?!
  18. Hi guys, I'm having trouble with the Rpm Mod, it is not working. I've searched all over the internet, sometimes people do not install it in the proper way, so i checked and i did intall the mod in right way, everything is fine (location in GameData, .dll locations) yet, when i launch the game, it seems that it is not working, the cockpit it's still the same as in the vanilla game. I need help guys, i really want to play with this mod.
  19. Hello there, I'm trying to figure out if there is an IVA for the MK2 cockpit that uses both Rastor Prop Monitor and the ASET parts. I'm currently using the RPM only interior, but I would like to update to the next step if it exists. I found a .cfg file that is supposed to implement one like what I'm looking for, but I do not know how to install it, or if it even works with 1.2.2. Link to cfg file: https://pastebin.com/ceV2rnNM
  20. Ok. So here is my plan, I want to do some good high quality IVA models with raster prop monitor. the thing is I don't know how, so that's pretty much why I am here for the community's help. I have a little knowledge of unity, C#, HTM,L, C++ (I know pretty well), and that is it. but just basic stuff like I may a watched a few YouTube videos on unity and c#.
  21. Download at Spacedock Unofficial mirror for ASET Props and ASET Avionics Using Blender as the placer instead of Unity, I present to you the new Mk1's, each with a magnificent array of instruments. There are two internals for the Mk1, a standard RPM that adds 3 displays, and an ASET internal that crams almost all the instruments inside the tiny cockpit. The inline also has an ASET and a standard RPM internal. Mk2 Inline http://imgur.com/a/f2ed8 Known issues The docking view has collider issues, so you can't actually click anything when you're in that view. Blame Squad. Next up is possible minor adjustments (based on user input ) There is not license for this mod, you can do what you want, but please give credit where credit is due.
  22. I got this problem in cockpit from AOA tech mod. Can anyone help me ?
  23. Probe Control Room This mod adds a mission control like room to all unmanned vessels. The internal interface is functional and depends on Raster Prop Monitor. Features: IVA for all vessels Numerous MFDs to track all critical flight systems Fully interactive Compatible with both stock and blizzy's Toolbar mod License: CC-BY-NC-SA-3.0 This mod is a continuation of work originally by @Tabakhase and models by @Albert VDS and others in the community Release Thread: http://forum.kerbalspaceprogram.com/index.php?/topic/151963-121-probe-control-room/ Requirements: Module Manager Raster Prop Monitor Recommendations: ScanSat Vessel Viewer Docking Port Alignment Indicator kOS Note: This mod includes Mini-AVC for remote version checking Downloads Working on getting it on SpaceDock Current Release: 1.2.1.0 11/13/2016 Initial 1.2.1 Release
  24. Probe Control Room This mod adds a mission control like room to all unmanned vessels. The internal interface is functional and depends on Raster Prop Monitor. Features: IVA for all vessels Numerous MFDs to track all critical flight systems Fully interactive Compatible with both stock and blizzy's Toolbar mod License: CC-BY-NC-SA-3.0 This mod is a continuation of work originally by @Tabakhase and models by @Albert VDS and others in the community Development Thread: http://forum.kerbalspaceprogram.com/index.php?/topic/151964-121-probe-control-room/ Requirements: Module Manager Raster Prop Monitor Recommendations: ScanSat Vessel Viewer Docking Port Alignment Indicator kOS Note: This mod includes Mini-AVC for remote version checking Downloads Working on getting it on SpaceDock Current Release: 1.2.1.0 11/13/2016 Initial 1.2.1 Release
  25. Hello, im recently working on stock propplanes. Im wondering if there is any way to messure the speed with that a vessel rotates, so i can compare different designs. would be nice if somebody has an anwser.
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