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Found 2 results

  1. I have a big problem... I am trying to use Real Solar System in KSP, but if RRS and Kopernicus are both in the Gamedata directory, the starter loading screen with the pictures and everything happens, then it goes to the solar system in the bottom right corner loading screen forever... I have been using RRS without the planet textures but it's really not the same. Please help. Thanks!
  2. Hey guys, I don't know if this was discussed earlyer, but I found a way to calculate orbits in real solar system. For me it was a real pain in the butt to find premade calculation for orbit. You can easily find the geostationary/geosychronous orbit of earth, but it get's a bit tricky for the rest of the planets. So I watched some YouTube videos and came to the conclusion that is't pretty simple. You can basically do this with every planet you want, even in the stock solar system. The only data you need for the formule are: - The mass of the planet in Kilograms. We call it Me - The orbital time in seconds. We call it T - The radius of the planet. We call it r - Gravital Constant, this is always: for KSP 1.1.3: 6,67*10-11 for KSP 1.2: 6,67408*10-11 If you miss one, you can solve it, in my case it was the radius. The formula goes as follows: Now you have the radius cube from the middle of your craft(doesn't effect the calculation) to the middle of the earth. To get the actual radius, you need to cube root your outcome, goes as follows: If you fill this formula in, you'll get the altitude you want. I have set this up in excel for myself. You can just fill your data in and you have your answer, very simple: Earth's mass is 5,972*1024 kg Radius is 6371km Orbital time is 60(seconds)*60(minutes)*24(hours)=86400 seconds For the ones who want it in excel like me, put this in: =((((G)*(Me)*((T)^2)/(4*π()^2))^(1/3))-r. ((([G]*[Me]*([T]^2))/(4*π^2))^(1/3))-[r]. . I will put the excel file in the comments, if someone wants it. Sorry for my bad English Greetings, DrLicor
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