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Found 8 results

  1. Hello everyone! I have a quick question about scaling. KSP by default maxes out at 200% Scaling size, which is not enough for what I am doing. My Laptop (Dell XPS 15in 2-in-1) has a 3840x2160 resolution, which I have to say is CRISP as all get out, but no matter how crisp it is, I can hardly read anything on KSP While I had previously changed my Resolution to the next lowest with the same aspect ratio, I use a second monitor that is 1440x900. If I switch to my second monitor to look something up without going out to the Main Menu of KSP, it seemingly automatically switches me back to the Buil
  2. The Stealth Fighter This is another one of those planes that needs no introduction - it redefined the face of modern warfare in much the way that its spiritual ancestors from Clarence "Kelly'" Johnson's and Lockheed's Skunkworks design group did, but under the leadership and vision of a new generation. I'd bet that anyone who's into aviation in the slightest has seen this plane, and many aircraft nuts like myself have read (or in my case, are currently reading) the tale of its creation right from the metaphorical horse's mouth. Ben Rich was the successor to Kelly Johnson as the head of Lo
  3. While I play KSP, I sometimes listen to music,so , I have to leave the ksp windows to check chrome or others. When I do this, usually there is no problem but sometimes my UI(navball, toolbar, etc.) Changes in size to, I'd say, a half. I'm using KSP 1.6.1 and the following mods(all installed and updated by ckan): -AirplanePlus -Atmosphere Autopilot -Attitude adjuster -B9part Switch -B9 procedural wings modified -BDArmory Continued -BetterBurnTime -Better Crew Asignment -Click through blocker -CommNet antenas info -Community category kit and
  4. I was working on a rocket using this fairing when I had to exit the game for a min, leaving it on the launch pad. When I came back the base was larger then normal and now the shell is in all of it's sections, exposing the inside and making editing the shell harder. https://imgur.com/0zmiPaR https://imgur.com/ShSJIlq
  5. Any way to use TweakScale or some other mod to make all parts 2x as large? I'm using RSS, and I'd like to cut down on part cound, plus start making rockets that have more realistic dimensions. I started messing with TweakScale and it does exactly that, but I have to set it every time, for every new part I add and it's getting tedious. Is there a way, either using TweakScale or something else, to scale up all the parts by default? I'd love to bring out a Mk1 Pod and have it already be 2.5m diameter, with all the relevant specs scaled up to match.
  6. Hi, So, I'm trying to scale the model for one engine to fit the 3.75M form factor. The original model is 2.5M, and I would like to resize it in the CFG so that both the attachment nodes and the model scale to match. Anyone know how to do this? Thanks!
  7. I see some mods are being scaled down for use in the Kerbal universe I'm just curious as to why? It seems that 1 meter is still 1 meter and one second is still one second, so that would mean that 1+1 still equals 2. So why the scale down? For example I build nuclear weapons in my mod, I didn't produce a 50 megaton weapon because it would destroy half of Kerbin, but instead built weapons that would be realistically used on a planet the size of Kerbin. The Kerbin system isn't a scaled down version of the real solar system or 1 meter wouldn't be 1 meter, please correct me if I'm wrong about this.
  8. So after looking through the archives here and finding next to no discussion of the changes that Unity 5 KSP 1.1 caused I thought I would create this thread. First change. The form factor radii appear to all have changed, F0 = 0.25, F1 = 0.5, F2 = 1, F3 = 1.5 Second change. How you import your part tools has changed. Note: like with PT 0.23 I simply created an empty template with part tools and copy it for each new part. Third change of course we are using part tools 11-2 Forth change is there are a whole bunch of new assets that I'm not to sure how to use. Before i
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