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  1. This is not just another sunflare pack with many options and every color freely available for the one star... (the Sun), no. This is a pack tailored towards large star systems such as Kerbol Star System, Galactic Neghborhood and (if anyone dares ) To Boldly Go, and any smaller eccentric star systems featuring classes other than the typical G and M (yellow and red stars). This is a theme pack with (currently) two options for every star class, and 5 series (or families) of flares in total. Names: Ursa Minor, Phi, Canaan, Primus, Isk Usage restrictions: Example: only the G or stock pack sunflares are to be applied to the Sun and other G class Sun-like stars. Family names: Ursa Minor, Canaan and Primus were made with realism players in mind. Everyone is welcome to the stock pack but the other colors of sunflares will only be made available to planet makers and their collaborators who ask. For now though, just enjoy the stock pack. License: CC-BY-NC-ND. (May change but I just don't want recolors happening.) Install instructions: Unzip entire thing the first time to preserve folder structure. Then delete the sunflares you don't want. Stock Pack :: DOWNLOAD SSRSS Pack :: DOWNLOAD Galileo Pack :: DOWNLOAD ( SpaceDock :: GitHub ) Red Packs :: Soon™ Blue Packs :: Soon™ * May fail to work if added to a CKAN install containing EVE.
  2. I am back again and I am pleased to announce a new Planet Pack, yet again. But this one is special, its a remake of my first Planet Pack, The New Crew. Now, you might have noticed, the mod's name is quite misleading, and that's why It is now renamed the Alpharia planet Pack(BTW there is no planet called Alpharaia, It's only called that as it was a remake of my first planet pack and just Alpha sounded boring) Download: https://spacedock.info/mod/2751/Alpharia Planet Pack (The New Crew Reloaded)?ga=<Game+3102+'Kerbal+Space+Program'> Compatible with KSP Version: 1.11.1, 1.10.1 Content(For now) 2 Planets(1 rocky world, 1 Gas giant) 7 moons(1 around the Rocky planet,6 around the Gas giant) Also if you are doing a review for this planet pack, the difficult to pronounce name will have pronunciations in the brackets in the info pannel( also in the pack the syllable "Cy" is pronounced as "Sai") Some Cool shots of the Pack Dependencies Kopernicus(along with everything else in the Kopernicus.zip file) MIT by Thomas P. Kittopia Tech MIT by Thomas P. Supported Mods/Visual mods Environmental Visual Enhancement (EVE) Scatterer All Visual mods come pre-bundled More content will be coming soonTM The plans for new content: More moons for Cytaria(planned 6) Now finished !!! add some dwarf planets Add an optional alternate homeworld(Cyz0122) License: MIT
  3. player.log: https://www.dropbox.com/s/cy74bsi40c39098/Player.log?dl=0 Inspection of log file shows scatterer "destroying duplicate instance", not sure what that's supposed to mean Note: Version is 1.11.2
  4. Extreme Visual Overhaul for Real Solar System Hello, This is EVO, a visual overhaul for Real Solar System aimed at providing stunning visuals while offering great performance. EVO is a spiritual successor to @pingopete's RVE 64k project, and is meant to offer a similar level of visual fidelity, while offering more performance oriented options as well. EVO will also be open to contributions, ideally remaining a never quite finished project for the next few years. I was inspired to make this pack after seeing great breakthroughs in visuals for stock and modded systems, as well as errors when using some of my old favorites (such as RVE 64k) in newer versions. ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― So far EVO adds the following: An almost no compromise combination of RVE64k and RSSVE 32k, 48k, and 64k Land Texture options, modified from RVE 64k New Ocean and Atmosphere configs for Earth New 32k 48k City Lights from Space Engine, with a new 8k City ground texture based on satellite imagery New Mars Textures Boot-prints for some celestial bodies A new Sunflare from @Avera9eJoe's beautiful Spectra Visual Compendium Scatterer 0.07 support, alongside Godrays and Wave Collisions An Optional TUFX Preset, based on RVE64k's legendary KS3P preset Fog to Venus and Titan Dust Storms to Mars Auroras to Jupiter Hexagon Storms to Saturn Geysers to Enceladus Lava on IO Much more... ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― Troubleshooting/FAQ PLEASE READ: The Lights aren't showing up/ look off press alt+0, push the arrow in the EVE menu to go to textures and hit apply, go to city lights and hit apply, and if the terrain now looks off press alt+11 and map EVE clouds. The terrain is white/invisible! 99% of the time, this is due to an improper install, read the directions. Seriously. if that doesn't work, attempt the fix above as it often fixes that issue as well When is the next update coming? when it comes. I am in college, working a job, and streaming 2x per week alongside working on CH4 (soon) so be patient and enjoy the screenshots <3 ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― Dependencies: Scatterer Environmental Visual Enhancement Real Solar System Incompatibilities: RSSVE, RVE64k WARNING: It is important that you use kopernicus bleeding edge to get bootprints, download here: Kopernicus Unified "Bleeding Edge" this mod has only been tested in 1.10, using kopernicus BE so it's behavior outside these parameters is unknown, you have been warned. ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― Licensing: EVO is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0), so you are free to redistribute, modify and copy the contents of the mod so long as you attribute and credit the appropriate author(s), remain non-commercial and distribute it under the same license (CC BY-NC-SA 4.0) City Lights textures, and other textures labeled in the mod as space engine assets are NOT licensed under the above license and are being used at the permission of the space engine team DO NOT REDISTRIBUTE ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― Credits: @blackrack - Scatterer Adds better oceans and atmospheres to planets @JadeOfMaar -Sunflares of Maar Original author of the sunflare modified for use in @Avera9eJoe's Spectra @Waz - Environmental Visual Enhancements Adds tons of visual capabilities, far too many to list here @pingopete - RVE64K @tony48 - KSRSS(VE) Adds a whole lot of configs that mine are derived from, from snow to lava and much more @G'th -AD ASTRA I used their aurora textures and hexagon storm as they are easily the best I have ever seen @Theysen - RSSVE @Vabien - Kopernicus Expansion Continued-er Adds the ability for bootprints, alongside many, many other things @Shadowmage - TUFX Post Processing for KSP Special Thanks to: @jrodriguez for offering multiple textures, and input on the project @Jceratops for helping test the mod @pingopete for inspiring this project, and teaching me so much @Avera9eJoefor showing me cool things that EVE is capable of Download: Github Enjoy the mod, and feel free to offer contributions and suggestions,
  5. Hello! How do I generate custom atmosphere colors with Scatterer? None of the variables in the atmo.cfg seem to adjust color, and I can't figure out how to generate new scattering tables using the config tool. I read through the documentation and searched the forum, but I couldn't find an answer. Any help would be appreciated.
  6. Visual Compilation "Adventure is closest when farthest from home." - Joe More videos: Fan art: More Fan art Official pictures: Pictures without Scatterer (performance mode): Hello, Avera9eJoe here! This is Spectra, my ultimatum of a visual pack. A well optimized and yet breathtakingly beautiful revamp of all celestial bodies in KSP, with a pick-and-choose features setup so that you can tailor the mod to what you want. Fly through the geysers on Minmus and Eeloo. Soar across Laythe's glittering bioluminescent sky. Skip across the dust on Minmus, Pol, and Vall. Descend through Eve's mystic clouds. Or like they say, die trying. Spectra is designed for: Performance: While made to be pretty Spectra is as optimized as possible. It runs very well on a high end system and there are ways to squeeze out extra performance as well if need be. In terms of pure FPS values, it's a dead tie with SVE. Beauty: This pack has the greatest visuals I could create, and is perfect for film-making, or sight-seeing. Stock: Spectra does not effect the stock parts, colliders, or physics. All that it adds is purely visual, meaning that craft files and saves with it installed behave exactly as they would in a clean installation, only prettier. Nostalgia: Many visual packs have risen and fallen since EVE was first created in 2012. I asked numerous visual pack authors for permission to use some of their effects, and included many of the best concepts of each into Spectra with an additional level of streamline and polish. This makes Spectra a visual compilation of all great packs that came before it. KSPRC's surface textures, Stock Visual Enhancement's storms and lightning, Better Atmosphere's planetary glow, Astronomer's colors, it's all there. You can view the credits at the bottom of the page to see this in more detail. It's a lot to live up to, and so I hope it meets your expectations. Spectra adds: EnvironmentalVisualEnhancements • 8k clouds to Eve/Kerbin/Jool/Laythe • Auroras to Eve/Kerbin/Duna/Jool/Laythe • Vibrant glow to all planets • Bioluminescence to Laythe • Geysers to Minmus/Eeloo • Fog to Minmus/Vall/Pol • Dust storms to Eve/Duna Scatterer • Sunflare (Custom version of Sunflares of Maar's Phi sunflare) • Atmospheres to Eve/Kerbin/Duna/Jool/Laythe • Oceans to Eve/Kerbin/Laythe ―――――――――――――――――――――――――――――――― Download: Spacedock CKAN INSTALL NOTICE: EnvironmentalVisualEnhancements is not marked as compatible for the most recent KSP release so you will need to set Compatible KSP versions to 1.8, 1.9, and 1.10 to install via CKAN. Image example Official add-ons: RVE64k Kerbin clouds for Spectra (CKAN) (SpaceDock) KSPRC city lights (CKAN) Notice: I recommend installing via CKAN as it is fast, simple, and additionally shows my curated list of recommended mods. Spectra is backwards compatible all the way to KSP v1.3. Licensing: Spectra is licensed as MIT, meaning you are free to edit and redistribute everything in Spectra so long as you give credit where it is due and don't add a more restrictive license. What's mine is yours, and what you do with it is everyone else's. ―――――――――――――――――――――――――――――――― Bad performance? Try these: Remove some extras RealPlume, DistantObjectEnhancement, and Scatterer all tax your GPU. Removing one or more of them (Or any of the other extras) can improve your frames. Remove Scatterer Spectra has backup atmospheres that enable when Scatterer isn't in GameData. Removing Scatterer from GameData will slightly dampen your visuals, but greatly increase your performance. I usually run without Scatterer when not recording because I value my frames. Don't like Spectra but still want to try visual enhancements? Try Stock Visual Enhancements Try Sci-Fi Visual Enhancements Both of these packs are beautiful and unique in very different ways. I highly recommend trying one if Spectra doesn't suit your fancy. Troubleshooting: The sky is all white: This is a Scatterer bug. Try re-downloading and reinstalling Scatterer. Re-download is important. Duna is completely blue (more than in the trailer/pictures): You probably clicked `save` in the EVE GUI. Pressing save breaks some of my ModuleManager configs. Don't press save and you'll be fine. If you do press save, reinstalling Spectra will fix this. Credits: @blackrack's Scatterer Atmospheric scattering and tinting with custom configs. Ocean shaders. @JadeOfMaar's Sunflares of Maar Spectra uses a more stockalike version of Jade's Primus sunflare. Inspiration: @Astronomer's Astronomer's Visual Pack - Interstellar V2 - I can't thank you enough for what you've done for your ground breaking work on the aesthetics of KSP. Thank you! Bioluminescence on Laythe @Proot's KSPRC v1.0.5 - concept image post by @drswagboss from December 2015. Focus your eyes on the textures from low-orbit. Surface textures Ablation on Moho Green-tinted Eve Warped clouds on Laythe Geysers on Eeloo @Galileo's SVT and GPP - Your works are incredible... Thanks for all the help and advice. Lightning Terrain scatters @erona's and @Thesonicgalaxy's Better Atmospheres - The original mod that added glow to non-atmospheric bodies. If you said this is where it all started, you wouldn't be wrong. Blue Duna Cloud textures @panzer1b's Sci-Fi Pack - Your pack is incredible! If you don't have the PC to run Spectra, definitely try SciFi. Proving that planet glow can still be done in new EVE, and look even better than before.
  7. ...A VISUAL COLLECTION Hello! This is the LizardMan's Visual Collection, which not only provides amazing look, but is also highly editable. there are plenty of TUFX settings to choose from and you can customize the easily accessible settings to your liking. With this modpack you can make stunning cinematic videos and pictures. Why is this for? Looks: This modpack is designed to make celestial bodies and spaceships more stunning, detailed and realistic. Simplicity: This means you don’t have to bother with settings. I tried to set everything up to be in the best, most beautiful form. I also considered showing only images that look exactly like the freshly installed modpack. Always up to date: I make sure this modpack is always up to date, works on the latest versions. Just visual: It doesn't change anything in the mechanics of the game. Features: 43k clouds to Kerbin 8k clouds to Laythe, Jool, Eve High resolution terrain textures Stock parts don’t change in their operation, they only get reflective textures. Planet shine Atmospheres High resolution sunflare Better oceans Auroras Fog Important note! This modpack is currently under development. bugs can easily occur in it. [Download link removed by moderator, pending license details] Licensing: CC-BY-NC-SA Credits: @blackrack for scatterer @Shadowmage for textures unlimited and TUFX @Astronomer for Astronomer Visual Pack @TheDarkBadger for Distant object enhancement @shaw for texture replacer Inspiration: Avera9eJoe's Spectra
  8. i need help i have been playing KSP with scatterer for awhile, but i installed EVE (haha pun) and SVE, to make it better, but it appears that i have glitched scatterer, and now the atmosphere of all planets + the ocean of all planets is a white mass. can't screenshot it right now because i'm not on my PC, but it looks like a low poly sphere when you reach space (i've done it after 7 attempts, because the sky was hurting my eyes.) Please help me solve this, as it seems many people are getting this error, even though there is no solution if you search it on Google. By the way, i know it's scatterer when i removed it and everything was back to normal. I have a 64-bit computer , 8gb RAM, Intel Core i5-7200U, Windows 10, with a NIVIDIA GeForce 920MX. Is Scatterer doing some conflict between EVE(pun x2) or SVE?
  9. Recently I created a new 1.10.1 modded install that uses the following (significant) visual and other mods: RSSVE v1.6.1-RC1 Quarter Size Real Solar System v1.0 Scatterer v0.0723 EVE v1.8.0.2 PlanetShine v0.2.6.2 I have the problem where the sun appears way (and I mean blinding amounts) too bright. The issue occurs only when the sun is inside my FOV. I've included a link to multiple screenshots so you can see what I mean. I'm guessing it has something to do with the full size sunflare not getting rescaled back down to quarter size, but other than that wild guess I have 0 idea where to look or what to do. https://imgur.com/a/9znHnzW
  10. So I have a problem I have noticed others have had in the past with scatterer. I installed Graphics Enhancement Assembly, which comes with EVE and Scatterer along with some cloud and atmosphere textures for EVE to use. However I seem to be experiencing an issue. There is no skybox for space, instead of the many stars that should be there, there is only black. I am also missing an ocean surface, I can see the blue ocean bed, but no actual ocean surface. I saw another thread here and supposedly removing Transfer Window Planner did the job for them. That unfortunately didn't work for me. Screenshots: Missing Ocean Screenshot Black Skybox Screenshot Here are the mods I am using: B9 Aerospace BDArmoryContinued BDArmory Weapons Extension Cryogenic Engine Pack For Science! Kerbal Atomics Kerbal Engineer Redux Knes KSP Interstellar Extended KSP Recall MechJeb2 Mouse Aim Flight Near Future Electrical Near Future Launch Vehicles Near Future Propulsion Near Future Spacecraft Parts OPT Space Plane Parts 2.0 RCS Build Aid SpaceY Heavy Lifters Parts Pack Stockalike Station Parts Expansion Redux Time Control 2.0 Graphics Enhancement Assembly (includes EVE, BoulderCo, Distant Object, and Scatterer)
  11. Please spare me if there's a quick answer to this. Can the Mun turn red? I was on the Mun in an eclipse when I relized "Hey, the terrain scatters, my craft, kerbals, flag and Mun dust (not mun) all turn red, but not the actual terrain, I wonder why?" Is there an answer? And is there a possible fix/mod?
  12. I was wondering if Stock visuals and Astronomers were the only visual packs? I can't seem to find any others and i didn't know if they are just the only ones or they're just the BEST ones. Sorry if this is a dumb reason to create a new thread! Love you all!!!!
  13. I have a texture bug after installing scatterer on 1.8.1. U have to zoom in or be very close to the ground for any texture to appear (on all planets). A link with a screenshoot: https://imgur.com/a/kIn58Ey
  14. Hi there fellow Space Explorers! Recently I wanted to boost the looks in my KSP 1.11 install as many do. I already tried to follow the guides for things like EVE, Stock Visual Ench.. and scatter. However there must be something I am either doing wrong or is wrong with my installation (btw, uninstall and re-installed yesteday the game). So at the moment I find myself with just scatter as visual mod, I read the page for the mod and tryed to change a couple of parameters but still the planets with atmosphere look nothing alike the ones i see on YouTube... Below links to some pictures. How my Kerbin Looks Mod List Thanks a lot in advance, Nik
  15. My Environmental Visual Enhancements mod does not seem to have an effect on the visual display of Kerbin or any other planets otherwise affected by EVE. All of my visual mods are up-to-date (1.10-1.11, as not all mods are updated to 1.11). Here's my Gamedata folder: The EVE icon is displayed while in-game, but upon opening complains about not having a config for certain visual mods on EVE. Now the main solution would be to download the configuration files from the EVE download page, but the only thing they have is the source code, with the following message "Note that the Config files have not changed in this release - you do not need to update them if you already have these or another config.". Here's an example of the config error: (The same error message is displayed when in a different category, but instead of "EVE_SHADOWS{}", it is replaced with whatever category it is in. (ex: "EVE_CLOUDS{}" for the cloud and atmosphere category). For the last image, here's what the actual problem is: (it appears as though EVE doesn't even have any affect on Kerbin at all). So my question is: Does anybody else have this problem, or a solution to it? And I also ask if EVE Redux is a working mod that functions as intended (that won't also have this problem)
  16. playing KSP. I should note that I am playing version 1.9.1 due to other mods. I also have no other mods that modify the visuals of the planet. I also do not have Transfer Window Planner, which I need to mention as it was causing problems for people in other threads with similar issues. so, I sent a spaceplane to Laythe, only the wings got ripped off somehow in the decent, leading to the plane crashing in the sea. I was able to save what remained of the plane with some parachutes I put on for landing. when on the water surface, I noticed that, when the water is looked at from specific camera angles, or in some cases just all the time, the water detail was not present, there was only a blank sphere where the water should be darkening the ground under it. as I have said before, I don't have any other mod that change how planets look, which leads me to believe scatterer is causing the issue
  17. Pood's OPM-VO (Outer Planets Mod - Visual Overhaul) Latest Release - v.0.3.5 "The Matoro" Pre-Release Beta - 23rd Sept. 17 Due to some users having issues with compatibility, please find below a list of the dependencies and the current builds used to run OPM-VO. Please ensure that you are running at least these versions of the dependencies or later releases: Dependencies: EVE: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases/download/EVE-1.2.2-1/EnvironmentalVisualEnhancements-1.2.2.1.zip (Release build 1.2.2-1) Scatterer: https://spacedock.info/mod/141/scatterer/download/0.0320b (Release build 0.0320b) Kopernicus: https://github.com/Kopernicus/Kopernicus/releases/download/release-1.3.1-3/Kopernicus-1.3.1-3.zip (Release build 1.3.1-3) Module Manager: https://github.com/sarbian/ModuleManager/releases (Get latest release build) Outer Planets Mod: https://github.com/Galileo88/OPM_Galileo/releases/download/1.2.4/OPM_Galileo.v1.2.4.zip (Unofficial KSP 1.3.1 build 1.2.4) Suggested Mods: Stock Visual Enhancements: https://github.com/Galileo88/StockVisualEnhancements/releases/latest - Galileo and I work together to ensure our mods are compatible and SVE gives the stock planets great atmospheric and visual effects. Stock Visual Terrain: https://github.com/Galileo88/Stock-Visual-Terrain/releases/latest - The texture pack that's built alongside SVE to make the stock bodies look amazing. -------------------------------------------------------- For all information regarding downloading/installing/using/licensing etc. for this mod, please refer to the Readme. This mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin. Changelog: v0.3.4 - 08th Apr. 17 - Edited Tekto's & Urlums EVE cloud layers slightly, amended SVE integration due to SVE's new file structure and added in Kopernicus' new Ring Shader effects for all bodies (if Jool rings are present, they are maintained). Kopernicus' Ring Shader update is not incorporated in the latest Kopernicus release yet, however, the patch can be downloaded here to be installed into your Kopernicus directory: https://mega.nz/#!vUowhKgB!PAIeK8M1KlBOXhcBNglxGTq6MzSiqFxF27fAXYOD8_w v0.3.3 - 02nd Apr. 17 - Added Sigma OPM-Tilt support, slight change to Urlum's rim exposure and now leveraging SVE's cloud detail textures if SVE is installed, if not, uses own placeholder texture as before. v0.3.2 - 01st Apr. 17 - Forgot to render Tekto's oceans... doh! Ocean shaders on Tekto have been enabled by adjusting Ocean Alpha values. v0.3.1 - 01st Apr. 17 - Fixed scatterer's configs so they play well with other mods and don't repeatedly add OPM body configs to other body's ones. v0.3.0 - 30th Mar. 17 - KSP 1.2.2 Compatibility update. v0.2.0 - 8th May. 16 - Rebuilt from ground up for KSP 1.1.2; Thatmo work has not been included. v0.1.2 - 11th Jan. 16 - Included support for OPM Tilt and Kopernicus Expansion. Compatibility with KSPRC has been fixed by including updated pqs.cfg file for KSPRC (bundled in distribution). v0.1.1 - 8th Jan. 16 - Forgot to include Scatterer files within .zip (Doh!) v0.1.0 - 6th Jan. 16 - Initial Release - First GitHub commit & beta release --------------------- Original Initial Post: With the release of EVE for 1.0.5 and Scatterer gaining multi-planet support I decided to jump right in and start messing around with configs for OPM as I rarely play KSP without it. As the two mods are still very much in their infancy really with respect to 1.0.5 and their latest releases I am learning as I go and have never shown any of my previous tinkerings with EVE in the past on these forums (I used to run a modified AVP-I, AVP-EoO and KSPRC mashup in previous versions of KSP). I initally started working on Tekto as it has a pretty crazy atmosphere in OPM canon. Current progress can be seen here: I also have very hazy mist clouds rumbling over the lowlands that look a lot like heat haze up close. These are very much still WIP and I am still learning new tricks/techniques with EVE's new volumetric cloud options. The look I have gone for is a very chaotic, dense atmosphere that is suffering from a sever over abundance of a toxic gas that could be generated from underwater plant life or similar. After visiting MatoroIgnika's Twitch stream he commented to me that he loves Thatmo and how it should look like a Triton analog, so... next on to Thatmo! Like Triton, Thatmo has a very think atmosphere but it can be visualised from orbit. It is very hard to convey through screenshots but a very thin, wispy cloud cover has been added, viewable from orbit. Down on the moon's surface, clouds are visible somewhat more than they are from orbit purely for the fun aspect of actually seeing the atmosphere present. Triton's albedo coefficient is one of the highest in our whole solar system and so I decided to make Thatmo very reflective and bright to convey the shiny, ice like nature of the moon. Its pretty blinding down on the surface. As the surface of the moon is refracting light through its ice layers I have also introduced a chromatic aberration-like quality, visible when in orbit. Finally at this point I have been tinkering heavily with texture generation for Gas Giants (as OPM has 3 of them!) using curling noise for procedural fluid flow to try and create some really interesting base texture maps for the gas planets. It has been pretty laborious switching between Linux running the generations and Windows for Photoshop texturing (I don't like GIMP at all) but its getting a lot easier to manage now I am use to the process. I should be able to utilise this technique to also create completely procedural cloud texture maps also with a bit of work that could range from thick stormy stuff ala Venus down to very light, high atmo wisps. As you can see there are a lot of different style outcomes using the same texture by changing the input parameters. Let me know what you like and what you think would suit each gas planet as I can create a variety of effects. Generation takes around 20 minutes and then I have to wrap a cubemap back into an rectilinear texture for use within KSP. All of this is really in its infancy and I created this thread as a place to store my ongoing efforts whilst also being able to receive some feedback. Progress may come in fits and spurts around work; I get two weeks off over the Christmas period I may be able to cram a load of texturing in. Depending on how far I continue the final piece of the long-term puzzle would be re-texturing the base moon textures to hi-res variants. Feedback is greatly appreciated and any thoughts or critiques are appreciated, even though at the moment all you are able to look at is screenshots. Once things become more substantial I will upload configs and textures in a pack for testing out within KSP. At this point I will apply a suitable license. Update 12th Dec. 15 - Been doing a little tinkering to test some different variables in the texture generation and thought... "why not upload some short clips on Steamable?" So: Sarnus - Test WIP Neidon - Test WIP Update 3rd Jan. 16 - Porting Tekto to new EVE syntax. Fog on Tekto 1 - Showing fog and dust clouds at low level. Fog on Tekto 2 - Showing the post processing depth buffer level at low level. Update: 6th Jan. 16 - v0.1.0 Beta Release - Initial Release (see changelog for further updates) Whad'ya think?
  18. Installing visual mods for myself was very frusturating, because they often were outdated and didnt work on CKAN. I would install the mods, and then they just didnt work. Because I know the struggle, I thought I would save it for others wanting visual mods by compiling all of the mods and necessities (other than ModuleManager) in one zip file. This file contains the following mods: PlanetShine: Adds a reflection to ships near a bright planet Scatterer: Adds atmospheric scattering, sunflare, eclipse shadows, etc. DistantObjectEnhancment: Enhances distant crafts and celestial bodies, and adds dynamic skybox dimming Environmental Visual Enhancements and Stock Visual Enhancements: Adds auroras, city lights (only on Kerbin), clouds, and a better Jool texture on bodies with an atmosphere. Real Plume: Adds much better engine thrust visuals SmokeScreen: Allows Real Plume to work Pood's 8k Milky Way Skybox: A beautiful skybox of the real milky way based on NASA data TextureReplacer: Allows Pood's Skybox to work I have left out ModuleManager. Make sure to install it to allow Module Manager before installing these mods. Module Manager is a necessity for most mods anyway. https://github.com/sarbian/ModuleManager Here is the zip file containing the mods [snip] Instructions for install: 1. Download and unzip the .zip file 2. Copy the contents of the downloaded GameData folder (NOT the folder itself, the CONTENTS within it) into KSP's GameData folder. (Remember you need ModuleManager) 3. Open KSP and enjoy! I chose to use the medium resolution textures for stock visual enhancements, which are best suited for average systems. This works good on my pretty weak laptop. If you want to change this, follow these instructions: 1. Visit this website https://github.com/Galileo88/StockVisualEnhancements/releases/tag/1.0.8 2. Download your desired texture resolution (Low res for lesser operating systems, high res for good operating systems) 3. Unzip the file 4. Go to the StockVisualEnhancements folder that you have installed in KSP's GameData folder and delete the "Textures" Folder 5. Drop the new "Textures" file you have just download into the "StockVisualEnhancemets" folder If you have any questions, feel free to reply.
  19. My name is cyrus playz and I have made a few mods in the past but.........bla bla bla you know the drill,but this is special,this is a collaboration between me and ILoveStars.This is a kopernicus mod that adds a few new star systems. Now this is NOT yet ready for release,far from it.This topic is more for help with the mod,especially visual mods.So any help will be more than welcome.And anyone wanting to review this mods should come back later. Anyways here's the mod download if anyone can help. https://spacedock.info/mod/2414/CAISE Know problems: License:MIT
  20. Hi there, I'm currently working on a mod which reparents Kerbin to a new solar system which orbits a star which orbits a black hole which in turn orbits the stock sun. However, upon creating EVE and Scatterer Configs i have found that when I run both I get black EVE Details on every body. I have fiddled around with settings, my scatterer is set to follow the new star and my configs all run okay when I play with just the stock system, but seem to give these black details on every planet when i run both the scatterer and EVE. I can run just the EVE config and find that detail colours are normal, but whenever I run both the scatterer and EVE config I get these horrible looking black clouds. I've been stuck with this problem for several months and am really stuck in development of my mod. Any help would be really appricated as i have asked many other mod developers and scoured numerous forum posts for a solution. https://imgur.com/sLa32XC Here's the logs https://drive.google.com/open?id=1Xm5ljTJXz1AnbAwdHOer348RiuH-0qpp I'm running version 1.7.3.2594x64 of ksp with both DLCs at versions 1.7.1 breaking ground and 1.2.0 making history I'm running the latest versions of both EVE and Scatterer (for 1.7.x), at 1.7.3-0 and 0.0540 respectively Thanks in advance. I hope I've provided enough information
  21. Hey KSP People! First Post, so I hope this is the right place. Lately i've been trying out some graphics mods like "Spectra", "Astronomers Visual Pack", "Environmental Visual Enhancements", "Stock Visual Enhancements", "Scatterer", ... as well as different Skyboxes. However, sadly, they all looked absolutely terrible. Especially the terrain on Kerbin was so awful thaat I just instantly quit. Some of them looked worse than the Vanilla game. I've installed all of them via CKAN, trying out their different configurations on different versions of KSP, but there's just not been a single mod that really convinced me. I'm currently on KSP 1.9.1 Am I doing something wrong? Are there any better mods that I don't know of? Do I need special configurations for those mods to work properly? I really hope somebody can help me with this, I've seen KSP look better in some YouTube videos and just can't achieve that level of visual realism it seems
  22. https://imgur.com/a/2U1D7RV Ksp version: 1.8.1 Scatterer version: for 1.8.0 could this be the problem?
  23. I can only think of EVE but it needs a config, and SVE doesn't seem to work. And scatterer is broken and tried to be forked into Skedaddle but was shot down. (I predict the same will happen with the new fork of PlanetShine.) Somehow Matt Lowne got EVE and SVE to work in 1.8??? https://www.youtube.com/watch?v=1KTsdd043t0
  24. When i upload KSP in 1.8 Scatterer had some glitchy problems in the space center
  25. Before I begin, here is my modlist: B9 Aerospace BDArmoryContinued Distant Object Enhancement Docking Port Alignment Indicator Environmental Visual Enhancements Ferram Aerospace Research Firespitter Kerbal Alarm Clock Kerbal Attachment System MechJeb 2 ModularFlightIntegrator Module Manager Physics Range Extender PlanetShine RasterPropMonitor SmokeScreen - Extended FX Plugin Texture Replacer Replaced Transfer Window Planner All of the above (except for EVE) were installed manually. KSP Version: 1.7.3.2594 (I'm new to KSP modding. I really enjoy how these mods improve the experience, but please do let me know if any conflict and may cause issues.) My specs: i7 7700k, Z270 Mobo EVGA 1080ti SC 16GB 2400MHz RAM 2 512GB SSDs in RAID 0 So it seems that the black sky bug that apparently happens often with Scatterer is happening to me, but with even more issues on top of that. Here is how playing KSP goes for me atm: The game loads, looks great and works just fine when I first load in. Loading into anything a second or third time seems to work well too (i.e. loading into VAB and then launching pad). It seems that after the fourth loading screen or the second time loading into the space center screen, I load in okay but I'm presented with a black sky with clouds and an ocean with no water (I just see a blue surface where I assume the bottom would be). After entering any other loading screen (i.e. into VAB again or to take control of a flight), the game stutters as it normally would during loading and then the little rotating loading indicator starts moving again. Then: The loading screen never finishes and I am forced to force quit the game. This happens unless I press ESC to open the pause menu, which seems to close the loading screen and open up whatever instance I was loading into. This only works with 3D instances like VAB. If it was a 3D instance and I pressed ESC during the last step, I am now in the game completely unable to move my camera while still having the black sky and missing ocean. I am tired of searching for solutions. I've spent hours looking stuff up that might be related to my issue but have never seen the disappearing ocean and infinite loading screen part online. I'm assuming a screwed up mod installs somehow, but I've tried many things like: reinstalling visual mods verifying game integrity on Steam disabling certain mods yet the problem persists. I have tried disabling Scatterer and this did fix the black sky, but it caused a tsunami bug and didn't change the infinite loading screen behavior. I honestly don't even know if it fixed the black sky, as my game behaved the exact same except a darker blue sky came in when the fully black sky would have with Scatterer installed. I'm desperate at this point. I want to play this game with mods but I guess I will have to go without until anyone can give me any suggestions. Thanks for your anticipated help.
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