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  1. Hello folks, so I'd like to show my worldbuilding project + a planetary system I'd like to eventually incorporate into it. It takes place in the 27th century and is reasonably hard SF, but not "diamond hard". It's a work in progress and the general technological level is advanced fusion/early antimatter drives, strong but not transsapient AI, extensive human genetic tweaking for different conditions is used etc. I'd like to hear some feedback, ask me questions etc. For the reasons of lenght I present it as Dropbox links, keep in mind you don't need to be a Dropbox user or have it installed at
  2. Hyper Propulsion "CYREX" Sci-Fi parts pack (Current ver. 0.0.3) Say hello to the lineup of the "CYREX" thermonuclear engines! Utilizing super efficient Thermonuclear reactors, these engines are capable of many useful things! Why don't u give them a try yourself? A bit about the mod This pack includes many Sci-Fi inspired parts for KSP! Take on a journey to explore other planets with ease using the "CYREX" engines! Based on fictional resources, HyperProp utilizes the use of ThermoNuclear reactors in the name of space propulsion systems and many more interesting parts! This pac
  3. The future of Kerbin is in your hands... "The Time Machine" Get it here before time runs out. Created in Kerbal Space Program 1.8.1 with 136 parts. Breaking Ground DLC : Surface Mounted Lights : TweakScale : Textures Unlimited : Textures Unlimited Recolor Depot
  4. A faithful yet somewhat psychopathic sentient robot, Maximilian was the servant and enforcer for Dr. Hans Reinhardt on board the doomed deep space science vessel "Cygnus." Maximilian is capable of deploying fully functional spinning blades and comes with three pairs of fully articulated arms on rotating shoulder joints. Eight tons and 268 parts requires Breaking Ground DLC, and TweakScale, with Textures Unlimited and Textures Unlimited Recolor Depot for custom coloring. Availabe on KerbalX
  5. The Matrix, Sentinel (an HvP sci-fi replica) At only ten tons and 1630 parts, this "Sentinel" drone is the perfect search-and-destroy machine. If you have certain subversive biological elements that fail to integrate into your virtual reality matrix these intelligent and highly efficient living machines will ruthlessly carry out infiltration and elimination missions in the "real world."* *the real world is assumed to be the planet Kerbin, its stellar system, and associated planetary bodies. Not liable for failure to operate in a higher order reality if Kerbin is found to i
  6. When you wish upon a star Makes no difference who you are Anything your heart desires Will come to you... -------------------------------------------- 58 tons and 1176 parts, almost half of them could be lights but I wouldn't hazard a guess on the number. Mods used are heavy use of Tweakscale, Aviation Lights, Surface Mounted Lights, and for camera effects Scatterer, and KS3P with the camera bloom effect turned up. Direct screen captures from in game, no photoshop used.
  7. This report/analysis seeks to answer the question: What would the future of the Kerbals look like? Specifically in the time frame of say, 100-300 years, a future firmly ingrained in realism and hard Sci-Fi.. I’ve had the idea of creating a story set in that approximate era, but being an extraordinarily extravagant idea, this series is dedicated to finding out the specifics. I also hope that this series will help future writers help flesh out their futuristic universes as well. Things to Note: -There’s a fair amount of mods used in this series—but i’ll try to keep it at minimum
  8. Picture is dark but the UDL Cheyenne is almost ready for pre delivery, includes a stowed and recoverable M577 app. Yet to be completed is the Sulaco https://imgur.com/gallery/HqmOeUb
  9. Hello, everyone! You all probably don't know, but I am usually bad at writing stories. I can think of lots of ideas, only for them to end up bad on paper. However, this story is an original that I am proud with., since it is rather unique, and the first one that has more than 3000 words per chapter. ————————————————————————————————————————————————————————————————————————————————————— Read it here: https://www.fictionpress.com/s/3321888/1/The-Milkomeda-Odyssey Planned number of chapters: 20-30 Current amount: 1
  10. I may potentially create another version of this craft with a more functional cargo bay (or passenger cabin as it's referred to in the video) that can contain an SRV or probe. Suggestions are always welcome, thanks!
  11. Here's some images of my last hurrah with the Flying Tiger port of KSP, figured it was fitting to share those here, and the night before the new release... It's a lot of images, but I thought the ship was just a really cool way to end off some good... and bad memories... (not to brag, but the game only froze 3 times during creation)
  12. THE UNCATCHABLE SWIFT "Like the NTR did for Duna Exploration, the Uncatchable Swift does for Interplanetary Transportation" Powered by an Inertial Confinement Fusion rocket, the Uncatchable Swift can reach Duna in 10 days, and Jool in as little as 55. Packed with 175 km/s of delta-V, no longer are you restricted by Hohmann transfer windows—just point towards the target and burn! As a holiday gift to all kerbals, now available for download! This ship was created as part of the Imagining a Kerbal Future series, in the two chapters where I designed a futuristic spacecraft. The
  13. I recently saw a post by @goduranus showcasing their way of replicating the (admittedly overpowered) fictional fusion rocket engine from the sci-fi series The Expanse, the "Epstein Drive". This propulsion system, invented in the series' backstory by a Martian drive engineer named Solomon Epstein is a unique way to tackle the "torch ship" concept- a very high TWR fusion rocket engine with near-fantastical levels of delta-V and fuel efficiency allowing for long 1G or higher thrust burns, created as a stroke of dumb (and ultimately fatal) luck by a man tinkering with his personal spacecraft.
  14. We've all seen and read them, so why not share them! I'm sure that you have some copies of sci-fi comics lying around somewhere, or have been inspired by them at some point, and you're not alone (I was five after reading a Star Wars comic, and put myself in a cardboard box, trying to be a Star Destroyer). Besides, it's fun to see what they imagined what we'd have in the 21st century (hovercars, rayguns), and what we actually have (rising tensions between countries, threats of nuclear war, etc). So if you've seen some old sci-fi comics around, then why not tell me about them!
  15. Coming Soon to A Kerbin Near You... Now Here! The Skyranger from XCOM: Enemy Unknown is the first installment of the XKOM Ships Pack, a pack to bring XCOM into KSP. COMING SOON: The Firestorm Interceptor and Weapons! SCREENSHOTS (From Early Closed Beta and Interceptors Update Beta) Mods Featured: XKOM (Us), LackLusterLabs (Airlock), BD Armory FPS (Guns) Interceptors Update screenshots: http://imgur.com/a/mn6ms THE XKOM TEAM CENTRAL OFFICER Njmksr (Lead Programmer/Modeler/Texturer) CHIEF ENGINEER SpannerMonkey(smce)
  16. =TKOL= The King of Laythe Challenge (BDArmory 3 vs 3 AI Duels) This is 3 vs 3 sci-fi aircraft duels, taking off from Laythe's ocean and firing future weapons. YOUTUBE PLAYLIST Current King of the Laythe: @jrodriguez - Z-Type Mang Class Rev1 Number of Wins: 2 DoctorDavinci - Kajiu-P2 - DEFEATED SuicidalInsanity - Sea Kestrel - DEFEATED ------------------------------------------ Registered belligerents: KenjiKrafts - Lehi-XVIII Mods allowed: B9AnimationModules B9PartSwitch B9 Aerospace B9 Procedural Wings BDArmory Firespitter
  17. The Chase (that I cut to because all my original progress for this thread was wiped due to a forums derp): The mod would revolve around the addition of a new, universal atmosphere that extends beyond the planets into space. Let's call this new atmosphere "Ether" for the purposes of this post. Ether has two unique properties; only parts with a specific tag can interact with it aerodynamically, meaning that your mega space station's orbit remains untouched, and that it exists everywhere, including planet surfaces. Now with the proper parts, you can use Ether to literally soar thro
  18. So I was thinking How about a mod that adds a Fusion engine, hydrogen Tanks, Exotic Matter engine, Exotic Matter Tanks, And a Exotic Matter Generator. So the fusion engine needs to have a lot of thrust and have a lot of Isp in it. It will use like 1.2 Units of Hydrogen. And the hydrogen is going to be a to be well light and like Xenon Gas so a lot of it in a tiny sized tank. And Exotic Matter engine is going to have a like 5X as much as the Fusion Engine, And not a lot of Isp. Some what like 0.5 As much as the Fusion engine's Isp. Exotic Matter is going to be heavy So something like 15 kg per
  19. There was a book series I read when I was younger called Pendragon. One of the books took place on an Earth-like world called Eelong which, instead of a normal sun, had a bright band (called a "sunbelt") that stretched from the northern horizon to the southern one, and still had a normal day/night cycle. Obviously it's not hard sci-fi, but I was wondering if something like that could actually exist in the real world somewhere. Perhaps the planet orbits a pulsar, and the sunbelt is the bright beam of radiation that constantly spews from its poles. Is there are scientific basis to this? Any
  20. In Dusker, you are a survivor on a derelict ship with no recollection of what happened. Pretty normal sci-fi game so far right? But what makes this game different is that you are not a space marine, or space miner, or whatever hands on job they tend to put you into. Instead, you are a salvage drone operator. Your interface is mostly based on what you have on the drones - camera, motion sensors, probes, all of which can be damaged and failed while you have to adapt - and most uniquely, you control all your drones using text commands only! If you ever enjoy those hacking game where you rapid fir
  21. I've got quite a bit in my collection, but I've read and re-read the good ones. I'm looking for some fresh pages! Here are some of my recos (some are not entirely sci-fi, but who's splitting hairs?): Jack McDevitt, the Academy series and Alex Benedict series, and some of his standalone books William C. Dietz, the Legion series and Sauron duology Harry Turtledove, the Worldwar/Colonization series, the Days of Infamy duology, and Guns of the South Larry Niven, et. al., the Man-Kzin Wars series Stephen R. Donaldson, The Gap series Jim Butcher, The Dresden File
  22. So since my other thread got a lot of discussion about how aquatic alien came to be, and how they are able to develop technology, which I am interested in, but since it is off topic for that thread (which concerned more on their spacecraft design than how they get those spacecraft), I decide to make this thread. The main topic of this thread then, is to imagine possible scenarios where aliens from an aquatic world evolved to be intelligent and develop the technology to create space craft. Conditions are simple: 1. Their world has no dry land mass 2. The alien will likely, at lea
  23. If you have read Asimov's "The Last Question" you probably remember that the Universal AC, in its quest to reverse entropy, grows to this size and larger. And in another lesser known sci-fi trilogy, "A Requiem for Homo Sapiens", one of the central themes is the human ascendance to Godhood through uploading one's mind to galaxy-sized computers made of clouds of nanomachine connecting to each other, ever expanding, with computing power so powerful that you can simulate realities indistinguishable from the real thing in any aspects imaginable. So setting aside post-singularity technology tha
  24. Subtitle: or, everything that will go wrong when you freeze time. ----- So recently we got a new gimmicky third person shooter game called Quantum Break, where the main character can manipulate time to do some fancy tricks. Most notably it has areas where time stops completely, or playing itself in a loop and our character can use the environmental objects trapped in time to advantage by releasing a frozen object to play in the loop or freezing an object mid loop, such as releasing a frozen car mid crash so it flies into enemies, or freezing something looping around in mid air to be
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