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Science gathering in KSP1 has always felt a bit pointless to me: It was just about clicking your thermometer or whatever in the right place and left you with nothing but a funny text and some points. But you don't really get any new insights: You can see any planet/moon and its properties in the tracking station. I think that just by hiding some information from the player one could make science a much more meaningful part of the game: For example, the "physical characteristics" tab in the tracking station could be filled only after according measurements. Also, what if celestial bodies were blurred out in map view and the tracking center, as if you would see them through a telescope on Kerbin? And only became detailed once you got a spaceship into their SOI? Things like that would add a component of discovery that would make science/career mode so much more exciting!
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Science Instruments (MSI) New rocket science, how hard can it be... Four new science instruments partly based on real world experiments By zer0Kerbal, originally by @ManuxKerb adopted with express permission and brought to you by KerbSimpleCo Preamble by @ManuxKerb See more Help Wanted Localization Installation Directions Dependencies Science Instruments (MSI) Kerbal Space Program Recommends Mkerb Oxidizer Tank (MOT) Supports Indicator lights New Horizons Planet Pack Outer Planets Mod Planet Pack Either ModularManagement (MM) Module Manager Suggests More Science! OScience Laboratories (OSL) Papa Kerballini's Pizza (PIZZA) Solar Science (SOL) Adjustable Mod Panel (KAMP) Biomatic (BIO) Field Training Facility (FTF) Field Training Lab (FTL) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) Kerbals of All Trades (KOAT) MoarKerbals (MOAR) On Demand Fuel Cells (ODFC) Precise Maneuver (PM) Simple Hyperdrive! (HYPE) SimpleConstruction! (SCON) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) Stock Inline Lights (SIL) TweakScale (twk) Tags parts, science, career red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Comment, click, like, share, up-vote, subscribe and it is true. Connect with me Track progress: issues here and projects here along with The Short List
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[Licensed with Mozilla Public License 2.0, more information in the License.md file] KerbalFunds: You just need that small amount of Funds/Science for upgrading/building/researching? You can get it easily now, using KerbalFunds! In the uploaded version, you can press L at the KSC to get the menu and press submit to close it. This video isn't the current version, the uploaded one can also add science points. Here is the spacedock page: https://spacedock.info/mod/3326/KerbalFunds Source code repository on GitHub: https://github.com/jdopss/KerbalFunds Changelog: 0.1: initial release 0.2: taskbar support button added, licensing
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We need more reasons to send rockets to space for progression in game. What if we add telescopes! If we add a science instrument to be able to detect other worlds and other solar systems and bodies. It would add to the game. Imagine, the only thing in the solar system is Kerbin, Mun, and the Sun. We want to explore! We send a telescope to low orbit and we discover a new moon, a new planet to explore and then we would have that accomplishment in finding new celestial bodies that we can visit!
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When do you think the next updates will be? By this I mean the next couple of bug fixes and then the roadmap releases. There is no wrong answer! Currently I predict the first update sometime next week or the following (early March) and then a second patch late March or the beginning of April. Then I think Science will be added in the Summer (July or September) Then Colonies in the Winter of 2023 (December) I sadly don't think Interstellar will be added until 2024, realistically speaking. Same for the second "Exploration" update which I predict in late 2024 Thoughts?
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This is a probe expansion pack inspired by real missions from the mid-1960s to now. Including probe cores, engines, solar panels, and new science parts! Parts are inspired by (Including some replicas of) Voyager, Pioneer 10, Venera, Cassini, Mariner, Kepler, New Horizons, Juno, And more! Current working on the Viking Mars lander. IMGUR ALBUM To prevent issues, please remove any previous versions of the mod before updating CURRENT Branch - Github Repo Please be sure to download the latest BETA branch repo for best compatibility. See changelog for a list of recent changes Need Support? Please read the FAQ Requires: Firespitter or B9, DMagic ScienceAnimate and ModuleManager Older Beta v0.16.1 Download: Mod configs included: Remote Tech by @rakol Tweakscale by @Jso SCANsat by @akron Sample Crafts v0.3 for BETA v0.16.1: (Two Barquetta Communication Satellites, Barquetta-Odyssey, Deep Space 1, Landvermesser, Mariner, Quetzal, Tatsujin, Tatsujin-Express, Torekka, Vorona, Vorona-SAR, Meridiani-Draco, Explorer Telescope) Nerva HT Engine 1.0 Released! Link to release thread or download below: Spacedock Dropbox Real Plume config by @VenomousRequiem. Module Manager required for RealPlume configs. License: CC-BY-NC-SA 4.0 Please let me know if you release anything based on my work. I'd love to check it out! Want to support the mod? Check out below, and thank you! Paypal
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I tried to Google but Google doesn't understand me. I was wondering which seat a scientist has to be in to be the one who does the experiments. I am in a 2 seat capsule. Does Bob have to EVA to run the science? Jeb and Bob. What a pair!
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Solar Science (SOL) Salutations! May the sunlight always be upon you! This science addon that adds two Deep Space Solar Experiments (STEREO and SOHO) to Kerbal Space Program. By zer0Kerbal, originally by Snoopy20111 adopted with express permission and brought to you by KerbSimpleCo Preamble by Snoopy20111 Remember to Praise the Sun! See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Youtube review by Kottabos Gaming Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Suggests Biomatic (BIO) Biome identification, notification, tracking, and warp stopping. Kaboom! (BOOM) Another way to not go to space today! GPO (Goo Pumps & Oils') Speed Pump (GPO) On Demand Fuel Cells (ODFC) ProbiTronics (PT) Supports Either 3 Module Manager Module Manager /L Contract Configurator red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Snoopy20111 for creating this glorious addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Footnotes this isn't a mod. ;P ↩ may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
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I think what would make interstellar travel really cool, or what can be a great to set up for it, would be the inclusions of space telescopes in KSP2. Think about sending up a shuttle with something like the Hubble Space Telescope in the payload bay, and have that go on to discover star systems like Debdeb. Not just that, but also have the ability to service and upgrade it later down the line on orbit by conducting EVAs, like on STS-61 or STS-125. Obviously, that statement holds true for something like Hubble. If they player wants to do a mission like Kuiper or James Webb, that should also be an option. It can be a very cool way to conduct science experiments, and get points needed to upgrade the tech tree in KSP2. It can also give the player incentive to try a mission that they have not done before, and can be relatively easy-ish to pull off. I can imagine something like Hubble or the James Webb Space Telescope being instrumental for progression in a future patch when we get closer and closer to interstellar travel.
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Sensor Modules (SENS) Hot Beverage Inc serves up some steaming Sensor Modules straight from the irradiating oven. By zer0Kerbal, originally by @Ph34rb0t adopted with express permission and brought to you by KerbSimpleCo Preamble by Ph34rb0t See more Help Wanted Localization Installation Directions 1 Dependencies Hot Beverage Inc (HBI) agency, flags, and common files Kerbal Space Program 2 Suggests Hot Beverage Inc (HBI) Irradiated Parts (HBEx) experimental parts HBFuelCells (FUEL) Fuel Cells Radioisotope Thermoelectric Generators (RTG) Radioisotope Thermoelectric Generators Kerturn (KAT) Sensor Modules (SENS) Sensor Modules (SENS) Biomatic (BIO) Field Training Facility (FTF) Field Training Lab (FTL) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) On Demand Fuel Cells (ODFC) OScience Laboratories (OSL) Papa Kerballini's Pizza (PIZZA) SimpleConstruction! (SCON) SimpleLife! (LIFE) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) Solar Science (SOL) TweakScale Supports Irradiated Parts (HBEx) Fuel Cells (FUEL) Stack Fuel Cells Radioisotope Thermoelectric Generators (RTG) Radioisotope Thermoelectric Generators Kerturn (KAT) Sensor Modules (SENS) Sensor Modules (SENS) Either Module Manager /L 3 Module Manager 4 Tags agency, flag, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Ph34rb0tfor creating these glorious parts! see Attribution for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Release Schedule this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
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Interkosmos - Science Parts for KSP - Interkosmos includes 6 Science parts inspired by real experiment : Photopolarimeter, Photometer, Hydrometer, IR Spectrometer, GasAnalyzer, Crystallisation Facility The Crystallisation Facility is also a Crystals Generator, with electricity and time the part could produce 50 Crystals Unit (new resource). When you recover the part full of crystals, you win 5000 Really helpful for career! Download: Spacedock / Github Development considered completed, this mod will not receive new parts. Licence : Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) Changelog : Graphic Patch made by @DiscoSlelge Tweakscale Compatibility patch made by @hraban Translations : English / French
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InSight Lander (INSIGHT) The Interior Exploration using Seismic Investigations, Geodesy and Heat Transport (InSight) robotic lander by Klockheed Martian for Kerbal Space Program. By zer0Kerbal, originally by @Matheo G adopted with express permission and brought to you by KerbSimpleCo See more Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Klockheed Martian Ltd (KM/L) Suggests GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom (BOOM) On Demand Fuel Cells (ODFC) TweakScale (TWK) Other mods by Matheo G New Shepard (NSHPD) TESS Ariane 6 (S3L) InSight Lander (INSIGHT) Supports Either 3 Module Manager /L Module Manager Tags parts, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Matheo G for creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS Connect with me Track progress: issues here and projects here along with The Short List Release Schedule this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
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So im doing a playthrough with usi lifesupport and was too afraid to go outside of kerbins sphere of influence and decided to get all possible sciences from minmus to get some good engines but came home with this: Fair to say that this game is totally balanced lol. (not really a disscussion or topic but it would be cool to see your massive science hauls)
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OScience Laboratories (OSL) Science parts addon consisting of seven science experiments, one science lab, and five novel science experiments for Kerbal Space Program. By zer0Kerbal, originally by @pizzaguy adopted and brought to you by KerbSimpleCo Forward from pizzaguy Included Parts: Alpha Magnetic Spectrometer Electrostatic Analyzer Pee Experiment Atmospheric scoop Radio Decay Science Lab Sonic Emitter See More Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Suggests Biomatic (BIO) Field Training Facility (FTF) Field Training Lab (FTL) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) On Demand Fuel Cells (ODFC) Papa Kerballini's Pizza (PIZZA) Supports TweakScale (TWK) Either 3 Module Manager /L Module Manager Tags science, parts, flags, agent red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @pizzaguy for creating this glorious science parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS Connect with me Release Schedule this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!
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Papa Kerballinis Pizza (PIZZA) Papa Kerballini's Pizza - A Pizza Science Experiment in SPACE! Ever wanted to have the luxury of pizza while in sub-orbital flight? Now you can! By zer0Kerbal, originally by link5505 adopted with express permission and brought to you by KerbSimpleCo Included Parts: Is it pizza or is it Little Keazer? See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes: See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Supports On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) Either 3 Module Manager Module Manager /L Tags science, parts, flags, agent red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks link5505 for creating this glorious science parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
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PLEASE READ THIS POST FOR INFORMATION ON THE FUTURE OF THE MOD SEP v2.7.1 This is a continuation of the mod originally created by @AlbertKermin, and now co-authored by him, myself, and @DMagic. I'm merely starting a new thread so that I (as a more active user) can maintain the thread as needed. SEP now runs on a custom science plugin, allowing much more complex science over time. (See the next post for more images!) Changelog: Mod Support: This mod has custom science definitions for CaptRobau's wonderful Outer Planets Mod. This mod has custom science definitions for KillAshley's New Horizons Pack. @Nils277 has made a Central Station wedge for use with his Kerbal Planetary Base Systems mod. Run a SEP off your ground base! RemoteTech compatible (requires Module Manager) AntennaRange compatible (requires Module Manager) Dependencies: KospY + IgorZ's wonderful Kerbal Inventory System/Kerbal Attachment System. Credits: AlbertKermin, for creating the original MSEP mod, helping create the original SEP mod, and contributing sciencedefs for the current iteration. CobaltWolf, for creating the new models and parts used in the mod. DMagic for creating the new plugin on which the science system runs. KospY, for the Kerbal Attachment System mod without which my mod could not exist. Vaga, who created the RemoteTech compatibility patch. Kerbas_ad_astra, who created the AntennaRange patch. Beale, whose solar panel texture we used (with permission). Enceos, for his amazing help with converting the original mod to use KIS. JefferyCor, for advice on repairing one of this mod's more troublesome bugs. Dunrana for helping write the Science definitions, testing, and generally getting me back to work on the mod. Shameless plug: Need a lander to carry your SEP down to the surface? Like a fine wine, SEP pairs excellently with Bluedog Design Bureau - which includes a stockalike version of the LEM lander! License: This work is presented under a Simplified BSD license. Art assets used in Surface Experiment Pack were made by Matthew (CobaltWolf) Mlodzienski and are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. All credit for the wonderful new textures/models/artwork goes to CobaltWolf, who retains the copyright to his work. All source files for the mod, including uncompiled textures and models, are available upon request. We back boys!
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Screenshots: Trailer KSP 0.22 ! source of inspiration for Kraken Science. This Part pack include many Science parts with report values: 2 Probe Core, LittleFrog and ScaRaB system with 1 monopropellant engine : 2 Strategies for your career: Download: SpaceDock Development considered completed, this mod will not receive new parts. Licence : Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) Installation : Please delete your old Folder before update! ChangeLog: -------------------------------------------------------- I'm French, sorry for my bad english, thanks. If modders detect faults and wishes to use has the correction, to contact I by mp, thank you!
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WIP - needed link update soon. MIR Space Station (MIR) The Soviet Space Station MIR for Kerbal Space Program. By @Sampa and zer0Kerbal, originally by BobCat, DECQ and Dragon01 adopted with express permission and brought to you by KerbSimpleCo Features by BobCat Modular space station. MIR Core module with living quarters, six docking ports and a detailed IVA. Kvant-1 Astrophysics module with an X-ray experiment and a docking port. FSM space tug for delivering Kvant 1 to the station. Kvant-2 physics module with an airlock. Kristall docking module with two additional docking ports. Spektr power module with 4 solar panels. Priroda Kerbin observation module with a big Travers antenna. Docking Compartment for improving docking clearance. By Blista100, used with permission. Zarya FGB with high fuel load and RCS configured for flying with Unity module attached. Zvezda service module (MIR Core variant) with 4 docking ports. New solar panels and an ISS-style docking port. Preamble by Wikipedia See more
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Current version: 2.5 for KSP 1.12.2 License: CC Attribution Share Alike 4.0 International ---------------------------------------------------------------------------------------------- I've been using this part for a while now since the stock one is way too big for some rovers and pods and I don't like to take up so much space to return multiple copies of an experiment. Any way I searched all over for something that would work, and this is all I was able to find, and it was way out of date and did not function with 1.5.1. The mod was originally made by Talisar but he has not been around for a very long time and the license grants me the write to continue to work on it so here it is in case someone else has the same needs I do. ---------------------------------------------------------------------------------------------- v 2.5 (12/15/2021) - Updated for KSP 1.12.2 v 2.0 (06/04/2020) - Added the ability to "collect all" science from the vessel the container is attached to by right clicking on the container. - Added "Collect All" to the action group abilities. v 1.0.3 (06/02/2020 - Updated for KSP v 1.9.1 v 1.0.2 (12/20/2018 - Updated for KSP v1.6 v 1.0 (12/03/2018) - Reconfigured folder structure and updated all cfg files for KSP v1.5.1 Available on CKAN Download from Spacedock
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So I was looking for new launching sites in my career mode, therefore I launched a recon satellite to polar orbit around Kerbin, and while watched as the planet rotates under me, on the Kerbnet I picked up an anomaly signal, not so far from the Northern Pole, on the Ice Shelf. So I built a long-range plane and flew there to find out, what is it could be. What a big surprise!
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Track progress below: issues here. Projects here. Mini Sample Return Capsule (MSRC) Two size zero (0.625m) parts that make up an autonomous return capsule to stuff your experiments in for Kerbal Space Program. Adopted by zer0Kerbal, originally by @CobaltWolf and @AlbertKermin adopted with express permission and brought to you by KerbSimpleCo Features This mod adds two parts: Part: command with integrated parachute Part: cargo-bay with integrated heat-shield Preamble by @CobaltWolf See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Youtube review by Kottabos Gaming @Kottabos Cabin notes Help Wanted Localization How to support this and other great mods by zer0Kerbal Installation Directions Use CurseForge/OverWolf App (currently does not install dependencies) 1 or 2 Dependencies Kerbal Space Program 3 Suggests Either Module Manager 4 Module Manager /L 5 Supports GPOSpeedFuelPump TweakScale Kerbalism Community Category Kit Kerbal Operating System (kOS) RemoteTech Tarsier Space Tech *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @AlbertKermin - Configs, compatibility, balance @CobaltWolf - Models, textures, Unity @Deimos Rast - Compatibility configs @soldanithiago- Brazilian Português translation Breach Candy#6128 - Kerbalism compatibility see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) Current (1) - zer0Kerbal Forum: Thread - Source: GitHub License: Disclaimer(s) All bundled mods are distributed under their own licenses All art assets (textures, models, animations, sounds) are distributed under their own licenses Original (0) - Author: @CobaltWolf Forum: Thread - Download: Dropbox - Source: Dropbox License: this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
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Portable Science Crate (PSC) Useful for storing all the EVA gathered science on the fly. Can be sent back home on a probe without distracting the Kerbal from his other planetary activities. Serves the same purpose as the Stock Science Box. Great for rovers with External Command Seats and for small pods from other mods which deliberately don't have science storage in them. Requires KIS for the best experience. By zer0Kerbal, originally by @Enceos adopted with express permission and brought to you by KerbSimpleCo Description by @Enceos See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. When I make a serious save / mod breaking change, CKAN will happily update you without you ever seeing a changelog. This means you could happily load your save, not notice the major version number has changed, and seriously break something. I do not like this. So CKAN users must use Kerbal Changelog, because that way nobody can say they weren't warned :). or Dependencies Kerbal Space Program 2 Kerbal Hacks Ltd(KH/L) Suggests Also by KerbalHacks Drop Tank Wrapper (DROP) Portable Science Crate (PSC) Supports On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kerbal Inventory System (KIS) Kerbal Attachment System (KAS) Either 3 Module Manager Module Manager /L Tags parts, resources red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Enceos for creating this glorious parts addon! @RoverDude for the original part see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
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I've been playing out a potential abstract version of the game in my mind, taking into account some possible tech progression and exploration inventive elements that have been hinted. Let's assume there's no boring abstract system of farmable science points. Every tech "unlocks" automatically for you depending on three things: - if you did the science experiments for the tech - if you found / harvested the resources necessary - if your level of knowledge and discoveries is sufficiently advanced (every part could have hidden milestone triggers that unlock it) Let's also assume that we obtain useful information about the universe only through practical science (ground and space telescope, sending probes, doing experiments etc.). This information then allows us to design more complex successful missions. Let's also assume that the progression also favors unmanned before manned missions, as it should. And that kerbals need life support because manned missions are damn hard. And that there are good incentives to build space stations (science, mining asteroid resources, and orbital construction etc.) and colonies (science, discovery of planetary points of interest, transportation infrastructure, resource mining etc.). Let's assume that we need to build and upgrade the communications network. Let's assume we have to explore and exploit the Kerbolar system first, then investigate other stars, exoplanets, build the necessary knowledge and material infrastructure that allows us to design interstellar ships and send them hurling into space. Then we get there and start over. Let's also assume we take into account the long and slow process of prototyping, testing and iterative design. And the accidents. And the story / lore / mysteries / Easter eggs. Well, my worry is this: it's a damn huge amount of work even without any grinding! It makes me afraid for my adult and family life! Who is going to be able to do everything in this game, in a gratifying slow and methodical way, with all the difficulty settings and optional systems turned on? This game is going to take us years to go through. How is there going to be time to explore multiplayer features if we start with single player only? I really think multiplayer has to be baked in or directly linked with the single player adventure. I see no other way to put everything in this game and still allow players to try it all.
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