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Found 9 results

  1. I'm having an issue in career mode where any science I do, whether it be from a thermometer, EVA report, crew report etc will not show up to be used in the tech tree. It doesn't matter if I transmit the data or recover it with the vessel. In the post mission review, it shows up as earned science. If I complete a contract that rewards me with science, I do see that show up to be used. Below is a list of my installed mods, does anyone know what might be causing this, or even if not, help me scale down which mods to target deactivating to try and get it fixed? Thanks to anyone who can help! ASET Agency (ASETAgency 1.0) ASET Props (ASETProps 1.5) AT Utils (AT-Utils v1.10.1) B9 Part Switch (B9PartSwitch v2.20.0) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.13) BonVoyage (BonVoyage 1:1.4.1) Breaking Ground (BreakingGround-DLC 1.7.1) Chatterer (Chatterer 0.9.99) Chatterer Extended (ChattererExtended 0.6.2) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.18) CommNet Relays (ContractConfigurator-CommNetRelays v2.1.0) Community Category Kit (CommunityCategoryKit v112.0.1) Community Resource Pack (CommunityResourcePack v112.0.1) Community Tech Tree (CommunityTechTree 1:3.4.4) Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.4) Configurable Containers (ConfigurableContainers 2.6.2.1) Contract Configurator (ContractConfigurator v2.2.2.0) Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.3) Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.4) Contract Pack: Exploration Plus (ContractConfigurator-ExplorationPlus 2.0.1) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.2) Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.10) Contract Pack: Research Advancement Division (ResearchAdvancementDivision 1.2.1) Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2) Custom Barn Kit (CustomBarnKit 1.1.22.0) Distant Object Enhancement /L (DistantObject v2.1.1.11r2) Distant Object Enhancement /L default config (DistantObject-default v2.1.1.11r2) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.10.0.0) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3) Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.1) EVARepairs (EVARepairs 1:v1.3.4) Flag Pack (FlagPack v1.1.1) Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.9.3) Harmony 2 (Harmony2 2.2.1.0) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.3.2) JX2Antenna (JX2Antenna 2.0.5) Kerbal Attachment System (KAS 1.12) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Kerbal Inventory System (KIS 1.29) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.6.1) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-143) KSP Community Fixes (KSPCommunityFixes 1.24.1) Making History (MakingHistory-DLC 1.12.1) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.2) Near Future Electrical (NearFutureElectrical 1.2.3) Near Future Electrical Core (NearFutureElectrical-Core 1.2.3) Near Future IVA Props (NearFutureProps 1:0.7.1) Near Future Propulsion (NearFuturePropulsion 1.3.5) Near Future Solar (NearFutureSolar 1.3.2) Near Future Solar Core (NearFutureSolar-Core 1.3.2) Near Future Spacecraft (NearFutureSpacecraft 1.4.3) Outer Planets Mod (OuterPlanetsMod 2:2.2.10) Parallax (Parallax 2.0.6) Parallax - Stock Planet Textures (Parallax-StockTextures 2.0.0) Parallax - Stock Scatter Textures (Parallax-StockScatterTextures 2.0.1) Parallax for OPM (Parallax-OuterPlanetsMod v1.0.1) Planes With Purposes (ContractConfigurator-PlanesWithPurposes 1.5) PlanetShine (PlanetShine 0.2.6.6) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6) Pood's Calm Nebula Skybox (PoodsCalmNebulaSkybox v1.3.0) Procedural Fairings (ProceduralFairings 1:v6.3.0) RasterPropMonitor (RasterPropMonitor 1:v0.31.10.1) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.10.1) RecoveryController (RecoveryController 0.0.4.1) REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.9.0) ResearchBodies (ResearchBodies 2:V1.13.0) ReStock (ReStock 1.4.3) ReStock+ (ReStockPlus 1.4.3) SCANsat (SCANsat v20.4) Scatterer (Scatterer 3:v0.0838) Scatterer Default Config (Scatterer-config 3:v0.0838) Scatterer Sunflare (Scatterer-sunflare 3:v0.0838) Shaddy (Shaddy v2.5) SpaceTux Library (SpaceTuxLibrary 0.0.8.4) Stock Waterfall Effects (StockWaterfallEffects 0.7.0) Strategia (Strategia 1.8.0) TextureReplacer (TextureReplacer v4.5.3) The SSR MicroSat: 0.35m Probe Parts Revived (MicroSatRevived 0.1.4.1) Toolbar (Toolbar 1:1.8.0.8) Toolbar Controller (ToolbarController 1:0.1.9.8) Trajectories (Trajectories v2.4.3) Transfer Window Planner - Fork (TransferWindowPlannerFork v1.9.0.1) TriggerAu Flags (TriggerAu-Flags v2.11.0.0) Un Kerballed Start (UnKerballedStart .1.3.2) Waterfall - Restock (WaterfallRestock 0.2.3) Waterfall Core (Waterfall 0.9.0) WaypointManager (WaypointManager 2.8.3.4)
  2. This thread is a place for all astronomy geeks to discuss cosmic anomalies, these could be weird cosmic objects like neutron stars, black holes, and the theoretical quasi stars, or it could mean interesting physics principles or recent strange discoveries.
  3. Welcome! Glad you stopped by here, as some of you may know my space agency, CASO has launched the CSL space station (pictured below), it will server as a long term pitstop, lab and housing for kerbals. it currently doesn't not have a built in laboratory, which is where you come in. You are too create a laboratory to be mounted on the CSL! Rules and guidelines The lab must be 2.5 meters in diameter The lab must have at least 1 standard clamp-o-tron docking port The lab must have science (duh) No mods at all, DLC is fine All participants must send either a workshop link or a craft file to their lab. The lab must be compatible with the science level below: Judging will be based on Science equipment, Aesthetics, Features and functionality Deadline is August 1st The winner will have their module launched to the CSL Good luck! and may the best aerospace engineer win!
  4. I have 7085 science hanging around in low Gilly orbit. Should I just transmit it all back to kerbin, or should I send a crewed mission to Gilly so that I could use the science lab and extract, like what, 36000 science????? I have a couple of mods, so my tech tree is a bit bigger... Also, the Science Lab is too overpowered!! EDIT: I am playing a science save, 200% science returns.
  5. Just a thought: what if there was dogs that you could, for the early space program part, send into space for science! ( more science if you recover them, like all experiments) also for the lolz, dog EVAs or animals in space in general.
  6. The best demonstration of Lenz's law (iirc) that I have seen.
  7. "Field tests of our new science equipment is a common practice, that gives us a lot of valuable information. However this procedure is really time consuming. That's why Kerbal Space Center signed contract with Kerbal Environmental Institute to do this boring job for us." Interview with Gene Kerman - KSC flight director. Kerbin Weekly. Get science from KSC "biomes" in one click. Warning!!! May give you unexpected science boost!!! Using [x] Science! is recommended, to keep things clear. Tired of poking around KSC measuring pressure at R&D Observatory and taking surface samples from SPH Round Tank, trying to get some science to finally unlock RE-L10 "Poodle" and start flying to space? Well, no more!!! Gather all available science experiments from KSC with a click of a button and go explore! Can be enabled in the midst of career. Spacedock download Merge arcivhe contents with your GameData. Source code on GitHub License GPL version 3 Icon by Freepik and is licensed under Creative Commons BY 3.0 Changelog
  8. This here is a list of the scientific achievements done by IRVEES. Here, there will be milestones and important events that the IRVEES program has gone through, along with important discoveries that don't exactly relate to exoplanets. Keep in mind that there won't be any specific exoplanet discoveries here; They will be on another forum thread. 6-14-16 Detecting the transit of HAT-P-22b and observing the star's binary companion. Imaging the galaxy M106 and its possible companion NGC 4248. Confirming the newly discovered asteroid XL16A7 (nicknamed "Bob").
  9. Here's some configuration files to allow probe cores to do science. They require ModuleManager 1.5 or later. (will also work with ModuleManager 1.3 + MMSarbianExtensions for now) Unzip and copy the file enclosed to your GameData folder inside your KSP install folder: StarwasterSciencePatches.zip The download includes the following files: science_for_probes.cfg - Let's probe cores take basic measurements. Requires the probe science definition file below. probe_science_definitions.cfg - Basically it's the Crew Reports definitions but changed to automated probe flavoring. temperature_patch.cfg - General purpose thermometer patch for probes and manned missions. (previously, if you tried to take temperature readings in certain places you would get a "temperature scan can't be done right now") Also required: ModuleManager So... What Does This DO??? Stock probes can't do much science!!!. Sure you can (and should) attach every sensor you've researched on them but they should be able to do science!!! on their own. So these files will let them take basic readings anywhere in space or on the ground. The research value is not as much as you would get if you actually had a live Kerbal there so this by no means obviates the need for 'boots on the ground.' It also allows the probes to take and analyze dirt samples. The science value for this one is the same as for Kerbals taking dirt samples. The main reason for this is that it uses the stock science definitions for samples, whereas the probe reports have their own science definitions, which allowed me to assign reduced science values. (base value is reduced by 1/5th and the cap is reduced by 1/4. The cap is probably fine as is but possibly the base value could be cut further, maybe even to 1/2 or 1/4 of its current value. That would have the effect of greatly reduced value per report but with a final total that approaches manned missions. If you find probe science to be too easy then edit the probe_science_definitions.cfg file and then lower baseValue. A value of 1 or 2 might do it. And let me know here if you thought it was too easy) And finally, as mentioned above, the thermometer patch. Currently you can only take temperature readings in a few places. The thermometer patch will let you take readings anywhere. Licensing information: http://creativecommons.org/licenses/by-sa/3.0/deed.en_US
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