Search the Community
Showing results for tags 'sfs'.
KML - Kerbal Markup Lister v0.9 - 2021-03-05 (WIP) Download: GitHub Do you face a problem with broken docking ports or need just a little fuel-cheating? Do you got tired of editing save games in a text editor with long loading time and so much scrolling to compare different parts and vessels? So did I and decided to make a more helpful external editor to display the XML-like structure (the "KML" - Kerbal Markup Language) in a tree view and pick out vessels, kerbals and parts to be displayed in more eye-candy way. The current version is almost feature-complete and functional, and
Hello and welcome to my thread! I'd like to introduce you to The Soviet Space Program [SSP] Like you can probably guess its related to communism and rockets. Its a clan i made originally on the game SFS [Kinda like KSP on mobile] and decided to expand it into other space games like KSP. The original idea of it was to make soviet-themed rockets and share them in the server, but it has since then evolved to competitions, roleplay, memes, custom soviet emojis and listening to hardbass/classical soviet music. So if you'd like to share soviet rockets, earn special roles in
Hello there! I've been working on my mod, PersistentRotation, for quite a long time. If you never heard of it make sure to check it out, to know what I am talking about. The mod is currently saving it's data into a custom made cfg file. Every time the game quicksaves or switches scenes, a new file is generated. While I have added code to clean up deprecated versions of the file, I still have the feeling that it isn't the optimal solution to store the data. A while ago, I have heard about saving mod data to the game's sfs files. This would of course be a a lot more effective