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Showing results for tags 'shaders'.
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Textures Unlimited The Textures Unlimited addon brings the Unity 5 Standard shader functions to KSP along with a suite of utilities for loading shader and model asset bundles, and a host of shader and texture-related functions to support them. It does not add any new part or textures by itself, but is intended to be used and distributed by other mods who do not wish to develop their own plugin code or shaders. Features: Asset-Bundle Shader pack loading system Texture Replacement system - replace the textures on any .mu model, in a mesh-by-mesh fashion; complex material a
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Hey guys, I'm looking to find mods that make ksp look good but i want mods that blend in with each other. I've tried realism overhaul with eve, scatter, and etc. which made the game look good but it wasn't to my liking. If you know any "mod packs" that make the game look stellar, i would like to know. Thx.
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I've been trying to make some lovely metal and mylar parts, but the albedo channel does literally nothing. I tried a number of different textures and even tried adding an alpha channel to my .png files, thinking that might be the issue. Nada. It's still a) a uniform color and b) white, no matter what color I input. Send rescue craft immediately,
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Hi everyone! This plugin, mostly intended to part modders at the moment, will replace all common KSP part shaders by customized Unity Standard shaders. It replace automatically the part's shader when a mask texture is found in the mod folder. You will then be able to define Metallic, Smoothness, and Occlusion values: The Red channel defines the Metallic value, the Green channel defines the Smoothness value and the Alpha channel define Occlusion value. For Specular shaders, the Metallic value is not needed, so the red channel is unused. The archi
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i had heard that when 1.1.3 dropped we might get metalic reflections via the unity 5.3.4 PBR shaders, are we able to use the shaders?